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authorStormBytePP <stormbyte@gmail.com>2015-08-16 16:56:11 +0200
committerShauren <shauren.trinity@gmail.com>2015-08-16 17:15:38 +0200
commit94f69fb1bcef103392ca27074ebb31ef2ebd27fb (patch)
tree2047bfd30ae9e34817327a01064835dbf495c9bb /src/server/game/World
parent90c9290761ecb7849a036d82c2b93f64920164c6 (diff)
Core/Build: Removed obsolete SystemConfig.h and made genrev be part of shared library, which allows cache hits to happen more likely
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 9c4cb1002c7..057f97e0e2b 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -51,11 +51,11 @@
#include "OutdoorPvPMgr.h"
#include "Player.h"
#include "PoolMgr.h"
+#include "Revision.h"
#include "ScriptMgr.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SmartAI.h"
-#include "SystemConfig.h"
#include "TicketMgr.h"
#include "TransportMgr.h"
#include "Unit.h"
@@ -1789,7 +1789,7 @@ void World::SetInitialWorldSettings()
m_startTime = m_gameTime;
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES(%u, %u, 0, '%s')",
- realmID, uint32(m_startTime), _FULLVERSION); // One-time query
+ realmID, uint32(m_startTime), Revision::GetFullVersion().c_str()); // One-time query
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);