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authorBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 19:45:43 -0500
committerBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 19:45:43 -0500
commit5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch)
tree887be454d8d9d1a916d8085a243a2afaff2c0dbe /src/server/scripts/EasternKingdoms/ScarletEnclave
parentc89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff)
REPO: Code-style clean-ups
* Fixed pMap->map * Fixed pInstance->instance * Fixed pInsta->instance * Fixed pQuest->quest * Fixed pWho->who * Fixed pTarget->target * Fixed pGo->go ~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ScarletEnclave')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp866
3 files changed, 439 insertions, 439 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 9a3913cb7dd..395f4f3ace4 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -313,9 +313,9 @@ class go_acherus_soul_prison : public GameObjectScript
public:
go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { }
- bool OnGossipHello(Player* player, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* go)
{
- if (Creature* anchor = pGo->FindNearestCreature(29521, 15))
+ if (Creature* anchor = go->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID))
CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index 481c8647c82..ebd30aa2f5d 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -177,9 +177,9 @@ class npc_koltira_deathweaver : public CreatureScript
public:
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
- if (pQuest->GetQuestId() == QUEST_BREAKOUT)
+ if (quest->GetQuestId() == QUEST_BREAKOUT)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
@@ -305,9 +305,9 @@ public:
break;
case 4:
{
- Creature* pTemp = Unit::GetCreature(*me, m_uiValrothGUID);
+ Creature* temp = Unit::GetCreature(*me, m_uiValrothGUID);
- if (!pTemp || !pTemp->isAlive())
+ if (!temp || !temp->isAlive())
{
DoScriptText(SAY_BREAKOUT8, me);
m_uiWave_Timer = 5000;
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 2dc4553c3fa..aea25af87bf 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -395,16 +395,16 @@ public:
//UpdateWorldState(me->GetMap(), WORLD_STATE_COUNTDOWN, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_EVENT_BEGIN, 0);
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- pTemp->setDeathState(JUST_DIED);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
- pTemp->setDeathState(JUST_DIED);
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
- pTemp->setDeathState(JUST_DIED);
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
- pTemp->setDeathState(JUST_DIED);
- if (Creature* pTemp = Unit::GetCreature(*me, uiRayneGUID))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ temp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
+ temp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
+ temp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
+ temp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiRayneGUID))
+ temp->setDeathState(JUST_DIED);
uiTirionGUID = 0;
uiKorfaxGUID = 0;
@@ -414,25 +414,25 @@ public:
for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiDefenderGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiDefenderGUID[i] = 0;
}
for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiEarthshatterGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiEarthshatterGUID[i] = 0;
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
- pTemp->Respawn();
- if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
- pTemp->Respawn();
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
- pTemp->Respawn();
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->Respawn();
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
+ temp->Respawn();
+ if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID))
+ temp->Respawn();
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
+ temp->Respawn();
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->Respawn();
uiKoltiraGUID = 0;
uiOrbazGUID = 0;
@@ -440,26 +440,26 @@ public:
uiLichKingGUID = 0;
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiAbominationGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiAbominationGUID[i] = 0;
}
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiBehemothGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiBehemothGUID[i] = 0;
}
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiGhoulGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiGhoulGUID[i] = 0;
}
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
{
- if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiWarriorGUID[i]))
+ temp->setDeathState(JUST_DIED);
uiWarriorGUID[i] = 0;
}
}
@@ -509,10 +509,10 @@ public:
SetHoldState(true);
SpawnNPC();
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN07, pTemp);
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN08, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN07, temp);
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN08, temp);
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
NPCChangeTarget(uiGhoulGUID[i]);
@@ -529,10 +529,10 @@ public:
me->Unmount();
me->CastSpell(me, SPELL_THE_MIGHT_OF_MOGRAINE, true); // need to fix, on player only
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
- pTemp->Unmount();
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
- pTemp->Unmount();
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
+ temp->Unmount();
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
+ temp->Unmount();
bIsBattle = true;
break;
@@ -547,35 +547,35 @@ public:
DoScriptText(EMOTE_LIGHT_OF_DAWN05, me);
if (me->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
me->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
{
- if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
- pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z);
+ if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
+ temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
{
- if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
- pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z);
+ if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
+ temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z);
}
JumpToNextStep(10000);
} break;
@@ -583,10 +583,10 @@ public:
DoScriptText(SAY_LIGHT_OF_DAWN27, me);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_KNEEL);
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_KNEEL);
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
+ temp->SetStandState(UNIT_STAND_STATE_KNEEL);
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
+ temp->SetStandState(UNIT_STAND_STATE_KNEEL);
SetHoldState(true);
break;
case 5:
@@ -604,8 +604,8 @@ public:
break;
case 8:
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- me->CastSpell(pTemp, SPELL_ASHBRINGER, true);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ me->CastSpell(temp, SPELL_ASHBRINGER, true);
DoScriptText(EMOTE_LIGHT_OF_DAWN14, me);
SetHoldState(true);
break;
@@ -663,10 +663,10 @@ public:
uiPhase_timer = 500;
if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER)
{
- Unit* pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->setFaction(2084);
- uiGhoulGUID[uiSummon_counter] = pTemp->GetGUID();
+ Unit* temp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->setFaction(2084);
+ uiGhoulGUID[uiSummon_counter] = temp->GetGUID();
++uiSummon_counter;
}
else
@@ -681,10 +681,10 @@ public:
uiPhase_timer = 500;
if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER)
{
- Unit* pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->setFaction(2084);
- uiAbominationGUID[uiSummon_counter] = pTemp->GetGUID();
+ Unit* temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->setFaction(2084);
+ uiAbominationGUID[uiSummon_counter] = temp->GetGUID();
++uiSummon_counter;
}
else
@@ -699,10 +699,10 @@ public:
uiPhase_timer = 500;
if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER)
{
- Unit* pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->setFaction(2084);
- uiWarriorGUID[uiSummon_counter] = pTemp->GetGUID();
+ Unit* temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->setFaction(2084);
+ uiWarriorGUID[uiSummon_counter] = temp->GetGUID();
++uiSummon_counter;
}
else
@@ -717,10 +717,10 @@ public:
uiPhase_timer = 500;
if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER)
{
- Unit* pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->setFaction(2084);
- uiBehemothGUID[uiSummon_counter] = pTemp->GetGUID();
+ Unit* temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->setFaction(2084);
+ uiBehemothGUID[uiSummon_counter] = temp->GetGUID();
++uiSummon_counter;
}
else
@@ -737,52 +737,52 @@ public:
case 9: // charge begins
SetHoldState(false);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
{
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID))
{
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
{
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
}
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
- if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]))
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiAbominationGUID[i]))
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
- if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]))
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiBehemothGUID[i]))
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
- if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]))
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiGhoulGUID[i]))
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
- if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]))
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiWarriorGUID[i]))
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
JumpToNextStep(5000);
break;
// ******* After battle *****************************************************************
case 11: // Tirion starts to speak
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN28, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN28, temp);
JumpToNextStep(21000);
break;
case 12:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN29, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN29, temp);
JumpToNextStep(13000);
break;
case 13:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN30, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN30, temp);
JumpToNextStep(13000);
break;
@@ -793,22 +793,22 @@ public:
break;
case 15: // summon gate
- if (Unit* pTemp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
+ if (Unit* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
- pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pTemp->CastSpell(pTemp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
- DoScriptText(EMOTE_LIGHT_OF_DAWN06, pTemp);
- uiAlexandrosGUID = pTemp->GetGUID();
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ temp->CastSpell(temp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
+ DoScriptText(EMOTE_LIGHT_OF_DAWN06, temp);
+ uiAlexandrosGUID = temp->GetGUID();
}
JumpToNextStep(4000);
break;
case 16: // Alexandros out
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
{
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z);
- DoScriptText(SAY_LIGHT_OF_DAWN32, pTemp);
+ temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z);
+ DoScriptText(SAY_LIGHT_OF_DAWN32, temp);
}
SetHoldState(false); // makes darion turns back
JumpToNextStep(5000);
@@ -821,103 +821,103 @@ public:
break;
case 18: // Darion's spirit out
- if (Unit* pTemp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
+ if (Unit* temp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
- DoScriptText(SAY_LIGHT_OF_DAWN35, pTemp);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- uiDarionGUID = pTemp->GetGUID();
+ DoScriptText(SAY_LIGHT_OF_DAWN35, temp);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ uiDarionGUID = temp->GetGUID();
}
JumpToNextStep(4000);
break;
case 19: // runs to father
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN07, pTemp);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z);
+ DoScriptText(EMOTE_LIGHT_OF_DAWN07, temp);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z);
}
JumpToNextStep(4000);
break;
case 20:
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN36, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN36, temp);
JumpToNextStep(4000);
break;
case 21:
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(EMOTE_LIGHT_OF_DAWN08, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
+ DoScriptText(EMOTE_LIGHT_OF_DAWN08, temp);
JumpToNextStep(4000);
break;
case 22:
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN37, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN37, temp);
JumpToNextStep(8000);
break;
case 23:
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN38, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN38, temp);
JumpToNextStep(8000);
break;
case 24:
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN39, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN39, temp);
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z);
JumpToNextStep(15000);
break;
case 25:
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN40, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN40, temp);
JumpToNextStep(11000);
break;
case 26:
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN41, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN41, temp);
JumpToNextStep(5000);
break;
case 27:
- if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID))
- pTemp->setDeathState(JUST_DIED);
+ if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
+ temp->setDeathState(JUST_DIED);
JumpToNextStep(24000);
break;
case 28:
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN42, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN42, temp);
JumpToNextStep(6000);
break;
case 29: // lich king spawns
- if (Unit* pTemp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
+ if (Unit* temp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
- DoScriptText(SAY_LIGHT_OF_DAWN43, pTemp);
- uiLichKingGUID = pTemp->GetGUID();
+ DoScriptText(SAY_LIGHT_OF_DAWN43, temp);
+ uiLichKingGUID = temp->GetGUID();
if (Unit* pAlex = Unit::GetCreature(*me, uiAlexandrosGUID))
- pTemp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false);
+ temp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false);
}
JumpToNextStep(2000);
break;
case 30:
- if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him
+ if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN09, pTemp);
- pTemp->SetVisible(false);
+ DoScriptText(EMOTE_LIGHT_OF_DAWN09, temp);
+ temp->SetVisible(false);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- pTemp->InterruptNonMeleeSpells(false);
- DoScriptText(SAY_LIGHT_OF_DAWN45, pTemp);
+ temp->InterruptNonMeleeSpells(false);
+ DoScriptText(SAY_LIGHT_OF_DAWN45, temp);
}
JumpToNextStep(3000);
break;
@@ -930,8 +930,8 @@ public:
break;
case 32:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z);
JumpToNextStep(6000);
break;
@@ -946,10 +946,10 @@ public:
break;
case 35: // Lich king counterattacks
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- pTemp->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
- DoScriptText(SAY_LIGHT_OF_DAWN46, pTemp);
+ temp->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
+ DoScriptText(SAY_LIGHT_OF_DAWN46, temp);
}
me->SetSpeed(MOVE_RUN, 6.0f);
me->SetStandState(UNIT_STAND_STATE_DEAD);
@@ -963,33 +963,33 @@ public:
break;
case 38:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN47, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN47, temp);
JumpToNextStep(8000);
break;
case 39:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN48, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN48, temp);
JumpToNextStep(15000);
break;
case 40:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN49, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN49, temp);
JumpToNextStep(17000);
break;
case 41: // Lich king - Apocalypse
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN11, pTemp);
- DoScriptText(SAY_LIGHT_OF_DAWN51, pTemp);
+ DoScriptText(EMOTE_LIGHT_OF_DAWN11, temp);
+ DoScriptText(SAY_LIGHT_OF_DAWN51, temp);
if (Unit* pTirion = Unit::GetCreature(*me, uiTirionGUID))
{
pTirion->SetStandState(UNIT_STAND_STATE_KNEEL);
- //pTemp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working
- pTemp->CastSpell(pTirion, SPELL_SOUL_FEAST_TIRION, false);
+ //temp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working
+ temp->CastSpell(pTirion, SPELL_SOUL_FEAST_TIRION, false);
DoScriptText(EMOTE_LIGHT_OF_DAWN12, pTirion);
}
}
@@ -1001,106 +1001,106 @@ public:
float fLichPositionX = 0,
fLichPositionY = 0,
fLichPositionZ = 0;
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- fLichPositionX = pTemp->GetPositionX();
- fLichPositionY = pTemp->GetPositionY();
- fLichPositionZ = pTemp->GetPositionZ();
+ fLichPositionX = temp->GetPositionX();
+ fLichPositionY = temp->GetPositionY();
+ fLichPositionZ = temp->GetPositionZ();
}
if (fLichPositionX && fLichPositionY)
{
- Unit* pTemp;
- pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetSpeed(MOVE_RUN, 2.0f);
- pTemp->setFaction(me->getFaction());
- pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
- uiDefenderGUID[0] = pTemp->GetGUID();
-
- pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetSpeed(MOVE_RUN, 2.0f);
- pTemp->setFaction(me->getFaction());
- pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
- uiEarthshatterGUID[0] = pTemp->GetGUID();
+ Unit* temp;
+ temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetSpeed(MOVE_RUN, 2.0f);
+ temp->setFaction(me->getFaction());
+ temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
+ uiDefenderGUID[0] = temp->GetGUID();
+
+ temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetSpeed(MOVE_RUN, 2.0f);
+ temp->setFaction(me->getFaction());
+ temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
+ uiEarthshatterGUID[0] = temp->GetGUID();
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetSpeed(MOVE_RUN, 2.0f);
- pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
- DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetSpeed(MOVE_RUN, 2.0f);
+ temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
+ DoScriptText(SAY_LIGHT_OF_DAWN50, temp);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetSpeed(MOVE_RUN, 2.0f);
- pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED);
- pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetSpeed(MOVE_RUN, 2.0f);
+ temp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED);
+ temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetSpeed(MOVE_RUN, 2.0f);
- pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->SetSpeed(MOVE_RUN, 2.0f);
+ temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
}
}
JumpToNextStep(4500);
break;
case 43: // They all got kicked
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(EMOTE_LIGHT_OF_DAWN13, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(EMOTE_LIGHT_OF_DAWN13, temp);
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- pTemp->SetSpeed(MOVE_RUN, 6.0f);
- pTemp->SetStandState(UNIT_STAND_STATE_DEAD);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ temp->SetSpeed(MOVE_RUN, 6.0f);
+ temp->SetStandState(UNIT_STAND_STATE_DEAD);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- pTemp->SetSpeed(MOVE_RUN, 6.0f);
- pTemp->SetStandState(UNIT_STAND_STATE_DEAD);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ temp->SetSpeed(MOVE_RUN, 6.0f);
+ temp->SetStandState(UNIT_STAND_STATE_DEAD);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- pTemp->SetSpeed(MOVE_RUN, 6.0f);
- pTemp->SetStandState(UNIT_STAND_STATE_DEAD);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ temp->SetSpeed(MOVE_RUN, 6.0f);
+ temp->SetStandState(UNIT_STAND_STATE_DEAD);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[0]))
+ if (Creature* temp = Unit::GetCreature(*me, uiDefenderGUID[0]))
{
- pTemp->SetSpeed(MOVE_RUN, 6.0f);
- pTemp->SetStandState(UNIT_STAND_STATE_DEAD);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z);
+ temp->SetSpeed(MOVE_RUN, 6.0f);
+ temp->SetStandState(UNIT_STAND_STATE_DEAD);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[0]))
+ if (Creature* temp = Unit::GetCreature(*me, uiEarthshatterGUID[0]))
{
- pTemp->SetSpeed(MOVE_RUN, 6.0f);
- pTemp->SetStandState(UNIT_STAND_STATE_DEAD);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z);
+ temp->SetSpeed(MOVE_RUN, 6.0f);
+ temp->SetStandState(UNIT_STAND_STATE_DEAD);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z);
}
JumpToNextStep(3000);
break;
case 44: // make them stand up
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_STAND);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_STAND);
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_STAND);
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
+ temp->SetStandState(UNIT_STAND_STATE_STAND);
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
+ temp->SetStandState(UNIT_STAND_STATE_STAND);
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
+ temp->SetStandState(UNIT_STAND_STATE_STAND);
JumpToNextStep(1000);
break;
@@ -1121,182 +1121,182 @@ public:
case 47: // Ashbringer rebirth
me->SetStandState(UNIT_STAND_STATE_KNEEL);
DoScriptText(EMOTE_LIGHT_OF_DAWN15, me);
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- pTemp->SetStandState(UNIT_STAND_STATE_STAND);
- pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING));
- pTemp->CastSpell(pTemp, SPELL_REBIRTH_OF_THE_ASHBRINGER, false);
+ temp->SetStandState(UNIT_STAND_STATE_STAND);
+ temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING));
+ temp->CastSpell(temp, SPELL_REBIRTH_OF_THE_ASHBRINGER, false);
}
JumpToNextStep(1000);
break;
case 48: // Show the cleansing effect (dawn of light)
- //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID))
- // pGo->SetPhaseMask(128, true);
+ //if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID))
+ // go->SetPhaseMask(128, true);
me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896f, -5287.914f, 83.066f, 0, 0, 0, 0, 0, 30000);
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- if (pTemp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0))
- pTemp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER);
- pTemp->CastSpell(pTemp, 41542, false); // workarounds, light expoded, makes it cool
- pTemp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
+ if (temp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0))
+ temp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER);
+ temp->CastSpell(temp, 41542, false); // workarounds, light expoded, makes it cool
+ temp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->InterruptNonMeleeSpells(false);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->InterruptNonMeleeSpells(false);
JumpToNextStep(2500);
break;
case 49:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN54, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN54, temp);
JumpToNextStep(4000);
break;
case 50:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN55, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN55, temp);
JumpToNextStep(5000);
break;
case 51:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN56, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN56, temp);
JumpToNextStep(1000);
break;
case 52: // Tiron charges
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN16, pTemp);
- pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
- pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z);
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him
+ DoScriptText(EMOTE_LIGHT_OF_DAWN16, temp);
+ temp->CastSpell(temp, SPELL_TIRION_CHARGE, false); // jumping charge
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
+ temp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him
}
JumpToNextStep(1500);
break;
case 53:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN57, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN57, temp);
JumpToNextStep(1000);
break;
case 54:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- pTemp->SetSpeed(MOVE_RUN, 1.0f);
+ temp->SetSpeed(MOVE_RUN, 1.0f);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26
}
JumpToNextStep(4000);
break;
case 55:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_KNEEL);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->SetStandState(UNIT_STAND_STATE_KNEEL);
JumpToNextStep(2000);
break;
case 56:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->SetStandState(UNIT_STAND_STATE_STAND);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->SetStandState(UNIT_STAND_STATE_STAND);
JumpToNextStep(1500);
break;
case 57:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN58, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN58, temp);
JumpToNextStep(10000);
break;
case 58:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN59, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN59, temp);
JumpToNextStep(10000);
break;
case 59:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->CastSpell(pTemp, SPELL_TELEPORT_VISUAL, false);
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->CastSpell(temp, SPELL_TELEPORT_VISUAL, false);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion
{
- pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- pTemp->SetSpeed(MOVE_RUN, 1.0f);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6].x, LightofDawnLoc[6].y, LightofDawnLoc[6].z);
+ temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ temp->SetSpeed(MOVE_RUN, 1.0f);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6].x, LightofDawnLoc[6].y, LightofDawnLoc[6].z);
}
JumpToNextStep(2500);
break;
case 60:
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN17, pTemp);
- pTemp->Kill(pTemp);
+ DoScriptText(EMOTE_LIGHT_OF_DAWN17, temp);
+ temp->Kill(temp);
}
JumpToNextStep(10000);
break;
case 61:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN60, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN60, temp);
JumpToNextStep(3000);
break;
case 62:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z);
+ temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z);
}
JumpToNextStep(5500);
break;
case 63:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z);
- DoScriptText(SAY_LIGHT_OF_DAWN61, pTemp);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z);
+ DoScriptText(SAY_LIGHT_OF_DAWN61, temp);
}
JumpToNextStep(15000);
break;
case 64:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN62, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN62, temp);
JumpToNextStep(7000);
break;
case 65:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN63, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN63, temp);
JumpToNextStep(10000);
break;
case 66:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN64, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN64, temp);
JumpToNextStep(11000);
break;
case 67:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN65, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN65, temp);
JumpToNextStep(10000);
break;
case 68:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN66, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN66, temp);
JumpToNextStep(8000);
break;
case 69:
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN67, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN67, temp);
JumpToNextStep(10000);
break;
@@ -1307,8 +1307,8 @@ public:
break;
case 71:
- //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light
- // pGo->SetPhaseMask(0, true);
+ //if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light
+ // go->SetPhaseMask(0, true);
{
Map* map = me->GetMap(); // search players with in 50 yards for quest credit
@@ -1331,14 +1331,14 @@ public:
break;
case 73:
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
- pTemp->DespawnOrUnsummon();
- if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
- pTemp->DespawnOrUnsummon();
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
- pTemp->DespawnOrUnsummon();
- if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
- pTemp->DespawnOrUnsummon();
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
+ temp->DespawnOrUnsummon();
+ if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID))
+ temp->DespawnOrUnsummon();
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
+ temp->DespawnOrUnsummon();
+ if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
+ temp->DespawnOrUnsummon();
me->DespawnOrUnsummon();
break;
}
@@ -1419,12 +1419,12 @@ public:
if (uiFight_duration <= diff + 5000)
{
if (!uiTirionGUID)
- if (Unit* pTemp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000))
+ if (Unit* temp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000))
{
- pTemp->setFaction(me->getFaction());
- pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
- DoScriptText(SAY_LIGHT_OF_DAWN25, pTemp);
- uiTirionGUID = pTemp->GetGUID();
+ temp->setFaction(me->getFaction());
+ temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
+ DoScriptText(SAY_LIGHT_OF_DAWN25, temp);
+ uiTirionGUID = temp->GetGUID();
}
}
if (uiFight_duration <= diff)
@@ -1453,69 +1453,69 @@ public:
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
DespawnNPC(uiWarriorGUID[i]);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
{
- pTemp->RemoveAllAuras();
- pTemp->DeleteThreatList();
- pTemp->CombatStop(true);
- pTemp->AttackStop();
- pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z);
+ temp->RemoveAllAuras();
+ temp->DeleteThreatList();
+ temp->CombatStop(true);
+ temp->AttackStop();
+ temp->setFaction(me->getFaction());
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
{
- pTemp->RemoveAllAuras();
- pTemp->DeleteThreatList();
- pTemp->CombatStop(true);
- pTemp->AttackStop();
- pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z);
+ temp->RemoveAllAuras();
+ temp->DeleteThreatList();
+ temp->CombatStop(true);
+ temp->AttackStop();
+ temp->setFaction(me->getFaction());
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID))
{
- pTemp->RemoveAllAuras();
- pTemp->DeleteThreatList();
- pTemp->CombatStop(true);
- pTemp->AttackStop();
- pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z);
+ temp->RemoveAllAuras();
+ temp->DeleteThreatList();
+ temp->CombatStop(true);
+ temp->AttackStop();
+ temp->setFaction(me->getFaction());
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z);
}
DespawnNPC(uiRayneGUID);
- if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
{
- pTemp->RemoveAllAuras();
- pTemp->DeleteThreatList();
- pTemp->CombatStop(true);
- pTemp->AttackStop();
- pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z);
- pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false);
+ temp->RemoveAllAuras();
+ temp->DeleteThreatList();
+ temp->CombatStop(true);
+ temp->AttackStop();
+ temp->setFaction(me->getFaction());
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z);
+ temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
- DoScriptText(EMOTE_LIGHT_OF_DAWN04, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID))
+ DoScriptText(EMOTE_LIGHT_OF_DAWN04, temp);
- if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
+ if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
{
- pTemp->RemoveAllAuras();
- pTemp->DeleteThreatList();
- pTemp->CombatStop(true);
- pTemp->AttackStop();
- pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z);
- pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false);
+ temp->RemoveAllAuras();
+ temp->DeleteThreatList();
+ temp->CombatStop(true);
+ temp->AttackStop();
+ temp->setFaction(me->getFaction());
+ temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z);
+ temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false);
}
- if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN26, pTemp);
+ if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
+ DoScriptText(SAY_LIGHT_OF_DAWN26, temp);
SetHoldState(false);
@@ -1533,130 +1533,130 @@ public:
void NPCChangeTarget(uint64 ui_GUID)
{
- if (Creature* pTemp = Unit::GetCreature(*me, ui_GUID))
- if (pTemp->isAlive())
+ if (Creature* temp = Unit::GetCreature(*me, ui_GUID))
+ if (temp->isAlive())
if (Unit* pTarger = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (pTarger->isAlive())
{
- // pTemp->DeleteThreatList();
- pTemp->AddThreat(pTarger, 0.0f);
- pTemp->AI()->AttackStart(pTarger);
- pTemp->SetInCombatWith(pTarger);
- pTarger->SetInCombatWith(pTemp);
- // pTemp->GetMotionMaster()->MoveChase(pTarger, 20.0f);
+ // temp->DeleteThreatList();
+ temp->AddThreat(pTarger, 0.0f);
+ temp->AI()->AttackStart(pTarger);
+ temp->SetInCombatWith(pTarger);
+ pTarger->SetInCombatWith(temp);
+ // temp->GetMotionMaster()->MoveChase(pTarger, 20.0f);
}
}
void SpawnNPC()
{
- Unit* pTemp = NULL;
+ Unit* temp = NULL;
// Death
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiGhoulGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2084);
- uiGhoulGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2084);
+ uiGhoulGUID[i] = temp->GetGUID();
}
}
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiAbominationGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2084);
- uiAbominationGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2084);
+ uiAbominationGUID[i] = temp->GetGUID();
}
}
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiWarriorGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2084);
- uiWarriorGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2084);
+ uiWarriorGUID[i] = temp->GetGUID();
}
}
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiBehemothGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2084);
- uiBehemothGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2084);
+ uiBehemothGUID[i] = temp->GetGUID();
}
}
// Dawn
for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiDefenderGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiDefenderGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiDefenderGUID[i] = temp->GetGUID();
}
}
for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i)
{
- pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiEarthshatterGUID[i]);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiEarthshatterGUID[i] = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiEarthshatterGUID[i] = temp->GetGUID();
}
}
- pTemp = Unit::GetCreature(*me, uiKorfaxGUID);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiKorfaxGUID);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiKorfaxGUID = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiKorfaxGUID = temp->GetGUID();
}
- pTemp = Unit::GetCreature(*me, uiMaxwellGUID);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiMaxwellGUID);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiMaxwellGUID = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiMaxwellGUID = temp->GetGUID();
}
- pTemp = Unit::GetCreature(*me, uiEligorGUID);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiEligorGUID);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiEligorGUID = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiEligorGUID = temp->GetGUID();
}
- pTemp = Unit::GetCreature(*me, uiRayneGUID);
- if (!pTemp)
+ temp = Unit::GetCreature(*me, uiRayneGUID);
+ if (!temp)
{
- pTemp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->setFaction(2089);
- me->AddThreat(pTemp, 0.0f);
- uiRayneGUID = pTemp->GetGUID();
+ temp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
+ temp->setFaction(2089);
+ me->AddThreat(temp, 0.0f);
+ uiRayneGUID = temp->GetGUID();
}
}
void DespawnNPC(uint64 pGUID)
{
- if (Creature* pTemp = Unit::GetCreature(*me, pGUID))
- if (pTemp->isAlive())
+ if (Creature* temp = Unit::GetCreature(*me, pGUID))
+ if (temp->isAlive())
{
- pTemp->SetVisible(false);
- pTemp->Kill(pTemp);
+ temp->SetVisible(false);
+ temp->Kill(temp);
}
}
};