diff options
| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
| commit | 5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch) | |
| tree | 887be454d8d9d1a916d8085a243a2afaff2c0dbe /src/server/scripts/EasternKingdoms | |
| parent | c89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff) | |
REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
85 files changed, 1350 insertions, 1350 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp index 39ddbc2f6fc..f205d1d7932 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp @@ -49,19 +49,19 @@ class go_shadowforge_brazier : public GameObjectScript public: go_shadowforge_brazier() : GameObjectScript("go_shadowforge_brazier") { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - if (InstanceScript* pInstance = pGo->GetInstanceScript()) + if (InstanceScript* instance = go->GetInstanceScript()) { - if (pInstance->GetData(TYPE_LYCEUM) == IN_PROGRESS) - pInstance->SetData(TYPE_LYCEUM, DONE); + if (instance->GetData(TYPE_LYCEUM) == IN_PROGRESS) + instance->SetData(TYPE_LYCEUM, DONE); else - pInstance->SetData(TYPE_LYCEUM, IN_PROGRESS); + instance->SetData(TYPE_LYCEUM, IN_PROGRESS); // If used brazier open linked doors (North or South) - if (pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_N)) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_N), true); - else if (pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_S)) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_S), true); + if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_N)) + instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_N), true); + else if (go->GetGUID() == instance->GetData64(DATA_SF_BRAZIER_S)) + instance->HandleGameObject(instance->GetData64(DATA_GOLEM_DOOR_S), true); } return false; } @@ -108,12 +108,12 @@ public: bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) { - if (InstanceScript* pInstance = player->GetInstanceScript()) + if (InstanceScript* instance = player->GetInstanceScript()) { - if (pInstance->GetData(TYPE_RING_OF_LAW) == IN_PROGRESS || pInstance->GetData(TYPE_RING_OF_LAW) == DONE) + if (instance->GetData(TYPE_RING_OF_LAW) == IN_PROGRESS || instance->GetData(TYPE_RING_OF_LAW) == DONE) return false; - pInstance->SetData(TYPE_RING_OF_LAW, IN_PROGRESS); + instance->SetData(TYPE_RING_OF_LAW, IN_PROGRESS); player->SummonCreature(NPC_GRIMSTONE, 625.559f, -205.618f, -52.735f, 2.609f, TEMPSUMMON_DEAD_DESPAWN, 0); return false; @@ -152,11 +152,11 @@ public: { npc_grimstoneAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); MobSpawnId = rand()%6; } - InstanceScript* pInstance; + InstanceScript* instance; uint8 EventPhase; uint32 Event_Timer; @@ -235,10 +235,10 @@ public: Event_Timer = 5000; break; case 5: - if (pInstance) + if (instance) { - pInstance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me); - pInstance->SetData(TYPE_RING_OF_LAW, DONE); + instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me); + instance->SetData(TYPE_RING_OF_LAW, DONE); sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_grimstone: event reached end and set complete."); } break; @@ -247,12 +247,12 @@ public: void HandleGameObject(uint32 id, bool open) { - pInstance->HandleGameObject(pInstance->GetData64(id), open); + instance->HandleGameObject(instance->GetData64(id), open); } void UpdateAI(const uint32 diff) { - if (!pInstance) + if (!instance) return; if (MobDeath_Timer) @@ -641,14 +641,14 @@ public: player->CLOSE_GOSSIP_MENU(); CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID()); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); } return true; } bool OnGossipHello(Player* player, Creature* creature) { - if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) + if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(2846, creature->GetGUID()); @@ -665,12 +665,12 @@ public: switch (i) { case 0:me->Say(SAY_DUGHAL_FREE, LANG_UNIVERSAL, PlayerGUID); break; - case 1:pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; + case 1:instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; case 2: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); break; } } @@ -685,14 +685,14 @@ public: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); } } void UpdateAI(const uint32 diff) { - if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; - if ((pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED) + if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED) { me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -765,10 +765,10 @@ public: { if (quest->GetQuestId() == 4322) {PlayerStart = player; - if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) + if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) { CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID()); - pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); creature->setFaction(11); } @@ -780,7 +780,7 @@ public: { npc_marshal_windsorAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } void WaypointReached(uint32 i) @@ -800,13 +800,13 @@ public: break; case 12: me->Say(SAY_WINDSOR_6, LANG_UNIVERSAL, PlayerGUID); - pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_IN_PROGRESS); break; case 13: me->HandleEmoteCommand(EMOTE_STATE_USESTANDING);//EMOTE_STATE_WORK break; case 14: - pInstance->SetData(DATA_GATE_SR, 0); + instance->SetData(DATA_GATE_SR, 0); me->setFaction(11); break; case 16: @@ -816,14 +816,14 @@ public: me->HandleEmoteCommand(EMOTE_STATE_USESTANDING);//EMOTE_STATE_WORK break; case 18: - pInstance->SetData(DATA_GATE_SC, 0); + instance->SetData(DATA_GATE_SC, 0); break; case 19: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SummonCreature(MOB_ENTRY_REGINALD_WINDSOR, 403.61f, -51.71f, -63.92f, 3.600434f, TEMPSUMMON_DEAD_DESPAWN, 0); - pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_ENDED); break; } } @@ -842,25 +842,25 @@ public: void JustDied(Unit* slayer) { - pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); + instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); } void UpdateAI(const uint32 diff) { - if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; - if (pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) + if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if (instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false); - if (!pInstance->GetData(DATA_GATE_D) && pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_NOT_STARTED) + if (!instance->GetData(DATA_GATE_D) && instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_NOT_STARTED) { me->Say(SAY_WINDSOR_4_2, LANG_UNIVERSAL, PlayerGUID); - pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_BEFORE_START); + instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_BEFORE_START); } - if (pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) + if (instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) { me->Say(SAY_WINDSOR_4_3, LANG_UNIVERSAL, PlayerGUID); - pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); } - if ((pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_SUPPLY_ROOM) == ENCOUNTER_STATE_ENDED) + if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_SUPPLY_ROOM) == ENCOUNTER_STATE_ENDED) { me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -1009,7 +1009,7 @@ public: case 32: me->Say(SAY_REGINALD_WINDSOR_20_2, LANG_UNIVERSAL, PlayerGUID); PlayerStart->GroupEventHappens(QUEST_JAIL_BREAK, me); - pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED); break; } } @@ -1046,53 +1046,53 @@ public: void JustDied(Unit* slayer) { - pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); + instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); } void UpdateAI(const uint32 diff) { - if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; if (wp == 7) { - if (!pInstance->GetData(DATA_GATE_J) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED) + if (!instance->GetData(DATA_GATE_J) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED) { - pInstance->SetData(DATA_CREATURE_JAZ, 1); - pInstance->SetData(DATA_JAZ, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_CREATURE_JAZ, 1); + instance->SetData(DATA_JAZ, ENCOUNTER_STATE_IN_PROGRESS); } - if (pInstance->GetData(DATA_CREATURE_JAZ) && pInstance->GetData(DATA_CREATURE_OGRABISI) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS) + if (instance->GetData(DATA_CREATURE_JAZ) && instance->GetData(DATA_CREATURE_OGRABISI) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS) { SetEscortPaused(false); - pInstance->SetData(DATA_JAZ, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_JAZ, ENCOUNTER_STATE_ENDED); } } else if (wp == 11) { - if (!pInstance->GetData(DATA_GATE_S) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED) + if (!instance->GetData(DATA_GATE_S) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED) { - pInstance->SetData(DATA_CREATURE_SHILL, 1); - pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_CREATURE_SHILL, 1); + instance->SetData(DATA_SHILL, ENCOUNTER_STATE_IN_PROGRESS); } - if (pInstance->GetData(DATA_CREATURE_SHILL) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS) + if (instance->GetData(DATA_CREATURE_SHILL) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS) { - pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED); SetEscortPaused(false); } } else if (wp == 20) { - if (!pInstance->GetData(DATA_GATE_C) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED) + if (!instance->GetData(DATA_GATE_C) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED) { - pInstance->SetData(DATA_CREATURE_CREST, 1); + instance->SetData(DATA_CREATURE_CREST, 1); me->Say(SAY_REGINALD_WINDSOR_13_2, LANG_UNIVERSAL, PlayerGUID); - pInstance->SetData(DATA_CREST, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_CREST, ENCOUNTER_STATE_IN_PROGRESS); } - if (pInstance->GetData(DATA_CREATURE_CREST) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS) + if (instance->GetData(DATA_CREATURE_CREST) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS) { SetEscortPaused(false); - pInstance->SetData(DATA_CREST, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_CREST, ENCOUNTER_STATE_ENDED); } } - if (pInstance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false); + if (instance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false); npc_escortAI::UpdateAI(diff); } }; @@ -1131,14 +1131,14 @@ public: player->CLOSE_GOSSIP_MENU(); CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID()); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS); + instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS); } return true; } bool OnGossipHello(Player* player, Creature* creature) { - if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) + if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(2847, creature->GetGUID()); @@ -1160,7 +1160,7 @@ public: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED); } } @@ -1170,20 +1170,20 @@ public: { case 0:me->Say(SAY_TOBIAS_FREE, LANG_UNIVERSAL, PlayerGUID); break; case 2: - pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; + instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; case 4: me->SetVisibility(VISIBILITY_OFF); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED); + instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED); break; } } void UpdateAI(const uint32 diff) { - if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; - if ((pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_ENDED) + if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_ENDED) { me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -1265,10 +1265,10 @@ public: { npc_rocknotAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BreakKeg_Timer; uint32 BreakDoor_Timer; @@ -1284,13 +1284,13 @@ public: void DoGo(uint32 id, uint32 state) { - if (GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(id))) - pGo->SetGoState((GOState)state); + if (GameObject* go = instance->instance->GetGameObject(instance->GetData64(id))) + go->SetGoState((GOState)state); } void WaypointReached(uint32 i) { - if (!pInstance) + if (!instance) return; switch (i) @@ -1316,7 +1316,7 @@ public: void UpdateAI(const uint32 diff) { - if (!pInstance) + if (!instance) return; if (BreakKeg_Timer) @@ -1337,12 +1337,12 @@ public: DoGo(DATA_GO_BAR_KEG_TRAP, 0); //doesn't work very well, leaving code here for future //spell by trap has effect61, this indicate the bar go hostile - if (Unit* tmp = Unit::GetUnit(*me, pInstance->GetData64(DATA_PHALANX))) + if (Unit* tmp = Unit::GetUnit(*me, instance->GetData64(DATA_PHALANX))) tmp->setFaction(14); //for later, this event(s) has alot more to it. //optionally, DONE can trigger bar to go hostile. - pInstance->SetData(TYPE_BAR, DONE); + instance->SetData(TYPE_BAR, DONE); BreakDoor_Timer = 0; } else BreakDoor_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp index 2fc97caa3dd..4c6bbf33e59 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp @@ -91,8 +91,8 @@ public: // When he die open door to last chamber void JustDied(Unit* who) { - if (InstanceScript* pInstance = who->GetInstanceScript()) - pInstance->HandleGameObject(pInstance->GetData64(DATA_THRONE_DOOR), true); + if (InstanceScript* instance = who->GetInstanceScript()) + instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true); } }; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp index 16fdae555a2..aecb3445b01 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp @@ -71,10 +71,10 @@ public: break; case GOSSIP_ACTION_INFO_DEF+22: player->CLOSE_GOSSIP_MENU(); - if (InstanceScript* pInstance = creature->GetInstanceScript()) + if (InstanceScript* instance = creature->GetInstanceScript()) { //are 5 minutes expected? go template may have data to despawn when used at quest - pInstance->DoRespawnGameObject(pInstance->GetData64(DATA_GO_CHALICE), MINUTE*5); + instance->DoRespawnGameObject(instance->GetData64(DATA_GO_CHALICE), MINUTE*5); } break; } @@ -127,9 +127,9 @@ public: creature->setFaction(FACTION_HOSTILE); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); creature->AI()->AttackStart(player); - InstanceScript* pInstance = creature->GetInstanceScript(); - if (pInstance) - pInstance->SetData64(DATA_EVENSTARTER, player->GetGUID()); + InstanceScript* instance = creature->GetInstanceScript(); + if (instance) + instance->SetData64(DATA_EVENSTARTER, player->GetGUID()); break; } return true; @@ -152,10 +152,10 @@ public: { boss_doomrelAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ShadowVolley_Timer; uint32 Immolate_Timer; uint32 CurseOfWeakness_Timer; @@ -175,9 +175,9 @@ public: // was set before event start, so set again me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - if (pInstance) + if (instance) { - if (pInstance->GetData(DATA_GHOSTKILL) >= 7) + if (instance->GetData(DATA_GHOSTKILL) >= 7) me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); else me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); @@ -197,14 +197,14 @@ public: if (me->isAlive()) me->GetMotionMaster()->MoveTargetedHome(); me->SetLootRecipient(NULL); - if (pInstance) - pInstance->SetData64(DATA_EVENSTARTER, 0); + if (instance) + instance->SetData64(DATA_EVENSTARTER, 0); } void JustDied(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_GHOSTKILL, 1); + if (instance) + instance->SetData(DATA_GHOSTKILL, 1); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp index 94181105be4..36135d6ea55 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp @@ -73,14 +73,14 @@ class instance_blackrock_depths : public InstanceMapScript public: instance_blackrock_depths() : InstanceMapScript("instance_blackrock_depths", 230) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_blackrock_depths_InstanceMapScript(pMap); + return new instance_blackrock_depths_InstanceMapScript(map); } struct instance_blackrock_depths_InstanceMapScript : public InstanceScript { - instance_blackrock_depths_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string str_data; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp index 0a8a4a88191..85d80bee062 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp @@ -261,7 +261,7 @@ public: && unit->HasAura(SPELL_BROODAF_BRONZE) && unit->HasAura(SPELL_BROODAF_GREEN)) { - //pTarget->RemoveAllAuras(); + //target->RemoveAllAuras(); //DoCast(target, SPELL_CHROMATIC_MUT_1); //Chromatic mutation is causing issues diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp index 7903bee11a7..13574a71b8b 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp @@ -249,7 +249,7 @@ public: void MoveInLineOfSight(Unit* who) { - //We simply use this function to find players until we can use pMap->GetPlayers() + //We simply use this function to find players until we can use map->GetPlayers() if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who)) { diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp index 929e201d71c..cef44bb446a 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp @@ -51,10 +51,10 @@ public: { boss_mr_smiteAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiTrashTimer; uint32 uiSlamTimer; @@ -126,11 +126,11 @@ public: ++uiHealth; DoCastAOE(SPELL_SMITE_STOMP, false); SetCombatMovement(false); - if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_SMITE_CHEST))) + if (instance) + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_SMITE_CHEST))) { me->GetMotionMaster()->Clear(); - me->GetMotionMaster()->MovePoint(1, pGo->GetPositionX() - 3.0f, pGo->GetPositionY(), pGo->GetPositionZ()); + me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ()); } } diff --git a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp index 058e295b646..13e2832bfde 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp @@ -38,18 +38,18 @@ public: bool OnUse(Player* player, Item* item, SpellCastTargets const& targets) { - InstanceScript* pInstance = player->GetInstanceScript(); + InstanceScript* instance = player->GetInstanceScript(); - if (!pInstance) + if (!instance) { player->GetSession()->SendNotification("Instance script not initialized"); return true; } - if (pInstance->GetData(EVENT_STATE)!= CANNON_NOT_USED) + if (instance->GetData(EVENT_STATE)!= CANNON_NOT_USED) return false; if (targets.GetGOTarget() && targets.GetGOTarget()->GetEntry() == GO_DEFIAS_CANNON) { - pInstance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED); + instance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED); } player->DestroyItemCount(item->GetEntry(), 1, true); diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp index 2d626a64895..ae0042dcfa5 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp @@ -53,7 +53,7 @@ class instance_deadmines : public InstanceMapScript struct instance_deadmines_InstanceMapScript : public InstanceScript { - instance_deadmines_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 FactoryDoorGUID; uint64 IronCladDoorGUID; @@ -251,9 +251,9 @@ class instance_deadmines : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_deadmines_InstanceMapScript(pMap); + return new instance_deadmines_InstanceMapScript(map); } }; diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp index 364dd8532db..1cbe48ae5da 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp @@ -113,9 +113,9 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - InstanceScript* pInstance = creature->GetInstanceScript(); + InstanceScript* instance = creature->GetInstanceScript(); - if (pInstance && pInstance->GetData(TYPE_EVENT) == NOT_STARTED) + if (instance && instance->GetData(TYPE_EVENT) == NOT_STARTED) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(GOSSIP_TEXT_EMI, creature->GetGUID()); @@ -127,12 +127,12 @@ public: { npc_blastmaster_emi_shortfuseAI(Creature* creature) : npc_escortAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); creature->RestoreFaction(); Reset(); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 uiPhase; uint32 uiTimer; @@ -170,63 +170,63 @@ public: for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr) { - if (GameObject* pGo = GameObject::GetGameObject(*me, *itr)) + if (GameObject* go = GameObject::GetGameObject(*me, *itr)) { - if (pGo) + if (go) { - if (Creature* trigger = pGo->SummonTrigger(pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 1)) + if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1)) { //visual effects are not working! trigger->CastSpell(trigger, 11542, true); trigger->CastSpell(trigger, 35470, true); } - pGo->RemoveFromWorld(); - //pGo->CastSpell(me, 12158); makes all die?! + go->RemoveFromWorld(); + //go->CastSpell(me, 12158); makes all die?! } } } if (bBool) { - if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - pInstance->HandleGameObject(0, false, pGo); + if (instance) + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + instance->HandleGameObject(0, false, go); }else - if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - pInstance->HandleGameObject(0, false, pGo); + if (instance) + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT))) + instance->HandleGameObject(0, false, go); } void SetInFace(bool bBool) { - if (!pInstance) + if (!instance) return; if (bBool) { - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - me->SetFacingToObject(pGo); + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + me->SetFacingToObject(go); }else - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - me->SetFacingToObject(pGo); + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT))) + me->SetFacingToObject(go); } void RestoreAll() { - if (!pInstance) + if (!instance) return; - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - pInstance->HandleGameObject(0, false, pGo); + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + instance->HandleGameObject(0, false, go); - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - pInstance->HandleGameObject(0, false, pGo); + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT))) + instance->HandleGameObject(0, false, go); if (!GoSummonList.empty()) for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr) { - if (GameObject* pGo = GameObject::GetGameObject(*me, *itr)) - pGo->RemoveFromWorld(); + if (GameObject* go = GameObject::GetGameObject(*me, *itr)) + go->RemoveFromWorld(); } if (!SummonList.empty()) @@ -242,7 +242,7 @@ public: } } - void AggroAllPlayers(Creature* pTemp) + void AggroAllPlayers(Creature* temp) { Map::PlayerList const &PlList = me->GetMap()->GetPlayers(); @@ -258,9 +258,9 @@ public: if (player->isAlive()) { - pTemp->SetInCombatWith(player); - player->SetInCombatWith(pTemp); - pTemp->AddThreat(player, 0.0f); + temp->SetInCombatWith(player); + player->SetInCombatWith(temp); + temp->AddThreat(player, 0.0f); } } } @@ -320,16 +320,16 @@ public: NextStep(1500, true); break; case 2: - if (!pInstance) + if (!instance) return; switch (uiValue) { case 1: - pInstance->SetData(TYPE_EVENT, IN_PROGRESS); + instance->SetData(TYPE_EVENT, IN_PROGRESS); break; case 2: - pInstance->SetData(TYPE_EVENT, DONE); + instance->SetData(TYPE_EVENT, DONE); NextStep(5000, false, 22); break; } @@ -354,10 +354,10 @@ public: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[9], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); break; case 2: - if (GameObject* pGo = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0, 0, 0, 0, 0, 1000)) { - GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! + GoSummonList.push_back(go->GetGUID()); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! } Summon(3); break; @@ -369,10 +369,10 @@ public: DoScriptText(SAY_BLASTMASTER_19, me); break; case 4: - if (GameObject* pGo = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1000)) { - GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + GoSummonList.push_back(go->GetGUID()); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); } break; case 5: @@ -389,18 +389,18 @@ public: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[14], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); break; case 7: - if (GameObject* pGo = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1000)) { - GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! + GoSummonList.push_back(go->GetGUID()); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! Summon(6); } break; case 8: - if (GameObject* pGo = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1000)) { - GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! + GoSummonList.push_back(go->GetGUID()); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! } break; case 9: @@ -444,9 +444,9 @@ public: SetInFace(true); DoScriptText(SAY_BLASTMASTER_5, me); Summon(1); - if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - pInstance->HandleGameObject(0, true, pGo); + if (instance) + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + instance->HandleGameObject(0, true, go); NextStep(3000, true); break; case 7: @@ -490,9 +490,9 @@ public: case 16: DoScriptText(SAY_BLASTMASTER_23, me); SetInFace(false); - if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - pInstance->HandleGameObject(0, true, pGo); + if (instance) + if (GameObject* go = GameObject::GetGameObject((*me), instance->GetData64(DATA_GO_CAVE_IN_LEFT))) + instance->HandleGameObject(0, true, go); NextStep(2000, true); break; case 17: diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp index d0642d3a24d..cf9a3ffc9c1 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp @@ -25,14 +25,14 @@ class instance_gnomeregan : public InstanceMapScript public: instance_gnomeregan() : InstanceMapScript("instance_gnomeregan", 90) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_gnomeregan_InstanceMapScript(pMap); + return new instance_gnomeregan_InstanceMapScript(map); } struct instance_gnomeregan_InstanceMapScript : public InstanceScript { - instance_gnomeregan_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_gnomeregan_InstanceMapScript(Map* map) : InstanceScript(map) { } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp index 98e40acc4e1..fc2860dad5a 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp @@ -78,10 +78,10 @@ public: { AddId[i] = 0; } - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 AddGUID[4]; @@ -110,14 +110,14 @@ public: SpawnAdds(); } - if (pInstance) - pInstance->SetData(TYPE_MOROES, NOT_STARTED); + if (instance) + instance->SetData(TYPE_MOROES, NOT_STARTED); } void StartEvent() { - if (pInstance) - pInstance->SetData(TYPE_MOROES, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_MOROES, IN_PROGRESS); DoZoneInCombat(); } @@ -140,14 +140,14 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(TYPE_MOROES, DONE); + if (instance) + instance->SetData(TYPE_MOROES, DONE); DeSpawnAdds(); //remove aura from spell Garrote when Moroes dies - if (pInstance) - pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE); + if (instance) + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE); } void SpawnAdds() @@ -237,7 +237,7 @@ public: if (!UpdateVictim()) return; - if (pInstance && !pInstance->GetData(TYPE_MOROES)) + if (instance && !instance->GetData(TYPE_MOROES)) { EnterEvadeMode(); return; @@ -318,7 +318,7 @@ public: struct boss_moroes_guestAI : public ScriptedAI { - InstanceScript* pInstance; + InstanceScript* instance; uint64 GuestGUID[4]; @@ -327,21 +327,21 @@ struct boss_moroes_guestAI : public ScriptedAI for (uint8 i = 0; i < 4; ++i) GuestGUID[i] = 0; - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } void Reset() { - if (pInstance) - pInstance->SetData(TYPE_MOROES, NOT_STARTED); + if (instance) + instance->SetData(TYPE_MOROES, NOT_STARTED); } void AcquireGUID() { - if (!pInstance) + if (!instance) return; - uint64 MoroesGUID = pInstance->GetData64(DATA_MOROES); + uint64 MoroesGUID = instance->GetData64(DATA_MOROES); Creature* Moroes = (Unit::GetCreature((*me), MoroesGUID)); if (Moroes) { @@ -369,7 +369,7 @@ struct boss_moroes_guestAI : public ScriptedAI void UpdateAI(const uint32 /*diff*/) { - if (pInstance && !pInstance->GetData(TYPE_MOROES)) + if (instance && !instance->GetData(TYPE_MOROES)) EnterEvadeMode(); DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp index c970bb7152d..2bcfab80056 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp @@ -72,7 +72,7 @@ public: { boss_netherspiteAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); for (int i=0; i<3; ++i) { @@ -82,7 +82,7 @@ public: } } - InstanceScript* pInstance; + InstanceScript* instance; bool PortalPhase; bool Berserk; @@ -247,7 +247,7 @@ public: void HandleDoors(bool open) // Massive Door switcher { - if (GameObject* Door = GameObject::GetGameObject(*me, pInstance ? pInstance->GetData64(DATA_GO_MASSIVE_DOOR) : 0)) + if (GameObject* Door = GameObject::GetGameObject(*me, instance ? instance->GetData64(DATA_GO_MASSIVE_DOOR) : 0)) Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index e691bbbb95f..63ca3e32e6e 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -72,11 +72,11 @@ public: { boss_nightbaneAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Intro = true; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Phase; @@ -125,12 +125,12 @@ public: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->setActive(true); - if (pInstance) + if (instance) { - if (pInstance->GetData(TYPE_NIGHTBANE) == DONE || pInstance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS) + if (instance->GetData(TYPE_NIGHTBANE) == DONE || instance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS) me->DisappearAndDie(); else - pInstance->SetData(TYPE_NIGHTBANE, NOT_STARTED); + instance->SetData(TYPE_NIGHTBANE, NOT_STARTED); } HandleTerraceDoors(true); @@ -147,17 +147,17 @@ public: void HandleTerraceDoors(bool open) { - if (pInstance) + if (instance) { - pInstance->HandleGameObject(pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open); - pInstance->HandleGameObject(pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open); + instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open); + instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open); } } void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(TYPE_NIGHTBANE, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS); HandleTerraceDoors(false); me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0); @@ -171,8 +171,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(TYPE_NIGHTBANE, DONE); + if (instance) + instance->SetData(TYPE_NIGHTBANE, DONE); HandleTerraceDoors(true); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index 40d984d70a3..5f8a9ad6f1c 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -185,10 +185,10 @@ public: { boss_malchezaarAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 EnfeebleTimer; uint32 EnfeebleResetTimer; uint32 ShadowNovaTimer; @@ -234,8 +234,8 @@ public: SunderArmorTimer = urand(5000, 10000); phase = 1; - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), true); + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true); } void KilledUnit(Unit* /*victim*/) @@ -255,16 +255,16 @@ public: for (uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i) positions.push_back(&InfernalPoints[i]); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), true); + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in } void InfernalCleanup() diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp index e13ef8f62e1..f97fc49eb7c 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp @@ -95,10 +95,10 @@ public: { boss_aranAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 SecondarySpellTimer; uint32 NormalCastTimer; @@ -149,11 +149,11 @@ public: Drinking = false; DrinkInturrupted = false; - if (pInstance) + if (instance) { // Not in progress - pInstance->SetData(TYPE_ARAN, NOT_STARTED); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), true); + instance->SetData(TYPE_ARAN, NOT_STARTED); + instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true); } } @@ -166,10 +166,10 @@ public: { DoScriptText(SAY_DEATH, me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_ARAN, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), true); + instance->SetData(TYPE_ARAN, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true); } } @@ -177,10 +177,10 @@ public: { DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_ARAN, IN_PROGRESS); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), false); + instance->SetData(TYPE_ARAN, IN_PROGRESS); + instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false); } } @@ -228,9 +228,9 @@ public: { if (CloseDoorTimer <= diff) { - if (pInstance) + if (instance) { - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_LIBRARY_DOOR), false); + instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false); CloseDoorTimer = 0; } } else CloseDoorTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp index fb7feb5f267..ea7e3113246 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp @@ -70,10 +70,10 @@ public: { mob_kilrekAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 TerestianGUID; @@ -87,7 +87,7 @@ public: void EnterCombat(Unit* /*who*/) { - if (!pInstance) + if (!instance) { ERROR_INST_DATA(me); return; @@ -96,9 +96,9 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) + if (instance) { - uint64 TerestianGUID = pInstance->GetData64(DATA_TERESTIAN); + uint64 TerestianGUID = instance->GetData64(DATA_TERESTIAN); if (TerestianGUID) { Unit* Terestian = Unit::GetUnit((*me), TerestianGUID); @@ -262,10 +262,10 @@ public: { for (uint8 i = 0; i < 2; ++i) PortalGUID[i] = 0; - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 PortalGUID[2]; uint8 PortalsCount; @@ -303,8 +303,8 @@ public: SummonedPortals = false; Berserk = false; - if (pInstance) - pInstance->SetData(TYPE_TERESTIAN, NOT_STARTED); + if (instance) + instance->SetData(TYPE_TERESTIAN, NOT_STARTED); me->RemoveAurasDueToSpell(SPELL_BROKEN_PACT); @@ -359,8 +359,8 @@ public: DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(TYPE_TERESTIAN, DONE); + if (instance) + instance->SetData(TYPE_TERESTIAN, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index a6239394784..8454150d830 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -88,11 +88,11 @@ EndScriptData */ #define CREATURE_CYCLONE 18412 #define CREATURE_CRONE 18168 -void SummonCroneIfReady(InstanceScript* pInstance, Creature* creature) +void SummonCroneIfReady(InstanceScript* instance, Creature* creature) { - pInstance->SetData(DATA_OPERA_OZ_DEATHCOUNT, SPECIAL); // Increment DeathCount + instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, SPECIAL); // Increment DeathCount - if (pInstance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4) + if (instance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4) { if (Creature* pCrone = creature->SummonCreature(CREATURE_CRONE, -10891.96f, -1755.95f, creature->GetPositionZ(), 4.64f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) { @@ -116,10 +116,10 @@ public: { boss_dorotheeAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 AggroTimer; @@ -158,8 +158,8 @@ public: { DoScriptText(SAY_DOROTHEE_DEATH, me); - if (pInstance) - SummonCroneIfReady(pInstance, me); + if (instance) + SummonCroneIfReady(instance, me); } void AttackStart(Unit* who) @@ -298,10 +298,10 @@ public: { boss_strawmanAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 AggroTimer; uint32 BrainBashTimer; @@ -357,8 +357,8 @@ public: { DoScriptText(SAY_STRAWMAN_DEATH, me); - if (pInstance) - SummonCroneIfReady(pInstance, me); + if (instance) + SummonCroneIfReady(instance, me); } void KilledUnit(Unit* /*victim*/) @@ -413,10 +413,10 @@ public: { boss_tinheadAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 AggroTimer; uint32 CleaveTimer; @@ -463,8 +463,8 @@ public: { DoScriptText(SAY_TINHEAD_DEATH, me); - if (pInstance) - SummonCroneIfReady(pInstance, me); + if (instance) + SummonCroneIfReady(instance, me); } void KilledUnit(Unit* /*victim*/) @@ -523,10 +523,10 @@ public: { boss_roarAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 AggroTimer; uint32 MangleTimer; @@ -571,8 +571,8 @@ public: { DoScriptText(SAY_ROAR_DEATH, me); - if (pInstance) - SummonCroneIfReady(pInstance, me); + if (instance) + SummonCroneIfReady(instance, me); } void KilledUnit(Unit* /*victim*/) @@ -632,10 +632,10 @@ public: { boss_croneAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 CycloneTimer; uint32 ChainLightningTimer; @@ -662,13 +662,13 @@ public: { DoScriptText(SAY_CRONE_DEATH, me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_OPERA, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true); + instance->SetData(TYPE_OPERA, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true); - if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) + if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); } } @@ -807,10 +807,10 @@ public: { boss_bigbadwolfAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ChaseTimer; uint32 FearTimer; @@ -847,13 +847,13 @@ public: { DoPlaySoundToSet(me, SOUND_WOLF_DEATH); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_OPERA, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true); + instance->SetData(TYPE_OPERA, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true); - if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) + if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); } } @@ -1006,13 +1006,13 @@ public: { boss_julianneAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); EntryYellTimer = 1000; AggroYellTimer = 10000; IsFakingDeath = false; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 EntryYellTimer; uint32 AggroYellTimer; @@ -1095,12 +1095,12 @@ public: { DoScriptText(SAY_JULIANNE_DEATH02, me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_OPERA, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true); - if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) + instance->SetData(TYPE_OPERA, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true); + if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); } } @@ -1129,12 +1129,12 @@ public: { boss_romuloAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); EntryYellTimer = 8000; AggroYellTimer = 15000; } - InstanceScript* pInstance; + InstanceScript* instance; uint64 JulianneGUID; uint32 Phase; @@ -1250,13 +1250,13 @@ public: { DoScriptText(SAY_ROMULO_DEATH, me); - if (pInstance) + if (instance) { - pInstance->SetData(TYPE_OPERA, DONE); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORLEFT), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_STAGEDOORRIGHT), true); + instance->SetData(TYPE_OPERA, DONE); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true); + instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true); - if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) + if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR))) pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); } } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp index 15c697198d0..3dd37fc66c7 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp @@ -48,14 +48,14 @@ class instance_karazhan : public InstanceMapScript public: instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_karazhan_InstanceMapScript(pMap); + return new instance_karazhan_InstanceMapScript(map); } struct instance_karazhan_InstanceMapScript : public InstanceScript { - instance_karazhan_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string strSaveData; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index b8025c1adee..6a9831655a9 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -113,10 +113,10 @@ public: { RaidWiped = false; m_uiEventId = 0; - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 m_uiSpotlightGUID; @@ -138,20 +138,20 @@ public: PerformanceReady = false; - if (pInstance) - m_uiEventId = pInstance->GetData(DATA_OPERA_PERFORMANCE); + if (instance) + m_uiEventId = instance->GetData(DATA_OPERA_PERFORMANCE); } void StartEvent() { - if (!pInstance) + if (!instance) return; - pInstance->SetData(TYPE_OPERA, IN_PROGRESS); + instance->SetData(TYPE_OPERA, IN_PROGRESS); //resets count for this event, in case earlier failed if (m_uiEventId == EVENT_OZ) - pInstance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS); + instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, IN_PROGRESS); Start(false, false); } @@ -160,14 +160,14 @@ public: void WaypointReached(uint32 i) { - if (!pInstance) + if (!instance) return; switch (i) { case 0: DoCast(me, SPELL_TUXEDO, false); - pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_STAGEDOORLEFT)); + instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_STAGEDOORLEFT)); break; case 4: TalkCount = 0; @@ -183,12 +183,12 @@ public: } break; case 8: - pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_STAGEDOORLEFT)); + instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_STAGEDOORLEFT)); PerformanceReady = true; break; case 9: PrepareEncounter(); - pInstance->DoUseDoorOrButton(pInstance->GetData64(DATA_GO_CURTAINS)); + instance->DoUseDoorOrButton(instance->GetData64(DATA_GO_CURTAINS)); break; } } @@ -291,11 +291,11 @@ public: { if (WipeTimer <= diff) { - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) + Map* map = me->GetMap(); + if (!map->IsDungeon()) return; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); if (PlayerList.isEmpty()) return; @@ -361,10 +361,10 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - if (InstanceScript* pInstance = creature->GetInstanceScript()) + if (InstanceScript* instance = creature->GetInstanceScript()) { // Check for death of Moroes and if opera event is not done already - if (pInstance->GetData(TYPE_MOROES) == DONE && pInstance->GetData(TYPE_OPERA) != DONE) + if (instance->GetData(TYPE_MOROES) == DONE && instance->GetData(TYPE_OPERA) != DONE) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); @@ -426,10 +426,10 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - if (InstanceScript* pInstance = creature->GetInstanceScript()) + if (InstanceScript* instance = creature->GetInstanceScript()) { // Check if Shade of Aran event is done - if (pInstance->GetData(TYPE_ARAN) == DONE) + if (instance->GetData(TYPE_ARAN) == DONE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); } @@ -476,10 +476,10 @@ public: { npc_image_of_medivhAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 ArcanagosGUID; @@ -494,9 +494,9 @@ public: { ArcanagosGUID = 0; - if (pInstance && pInstance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0) + if (instance && instance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0) { - pInstance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID()); + instance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID()); (*me).GetMotionMaster()->MovePoint(1, MedivPos[0], MedivPos[1], MedivPos[2]); Step = 0; }else @@ -537,7 +537,7 @@ public: uint32 NextStep(uint32 Step) { Unit* arca = Unit::GetUnit((*me), ArcanagosGUID); - Map* pMap = me->GetMap(); + Map* map = me->GetMap(); switch (Step) { case 0: return 9999999; @@ -593,9 +593,9 @@ public: me->SetVisible(false); me->ClearInCombat(); - if (pMap->IsDungeon()) + if (map->IsDungeon()) { - InstanceMap::PlayerList const &PlayerList = pMap->GetPlayers(); + InstanceMap::PlayerList const &PlayerList = map->GetPlayers(); for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->getSource()->isAlive()) diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp index 6802d1817a3..ce4a2a10cac 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -91,10 +91,10 @@ public: { boss_felblood_kaelthasAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 FireballTimer; uint32 PhoenixTimer; @@ -138,10 +138,10 @@ public: Phase = 0; - if (pInstance) + if (instance) { - pInstance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED); - pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), true); + instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED); + instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), true); // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here) // Small door opened after event are expected to be closed by default } @@ -151,10 +151,10 @@ public: { DoScriptText(SAY_DEATH, me); - if (!pInstance) + if (!instance) return; - pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), true); + instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), true); // Open the encounter door } @@ -166,10 +166,10 @@ public: void EnterCombat(Unit* /*who*/) { - if (!pInstance) + if (!instance) return; - pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), false); + instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), false); //Close the encounter door, open it in JustDied/Reset } @@ -361,10 +361,10 @@ public: DoScriptText(SAY_GRAVITY_LAPSE, me); FirstGravityLapse = false; - if (pInstance) + if (instance) { - pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_STATUE_LEFT), true); - pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_STATUE_RIGHT), true); + instance->HandleGameObject(instance->GetData64(DATA_KAEL_STATUE_LEFT), true); + instance->HandleGameObject(instance->GetData64(DATA_KAEL_STATUE_RIGHT), true); } }else { @@ -485,10 +485,10 @@ public: { mob_felkael_phoenixAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BurnTimer; uint32 Death_Timer; bool Rebirth; @@ -520,7 +520,7 @@ public: } //Don't really die in all phases of Kael'Thas - if (pInstance && pInstance->GetData(DATA_KAELTHAS_EVENT) == 0) + if (instance && instance->GetData(DATA_KAELTHAS_EVENT) == 0) { //prevent death damage = 0; diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp index ae7d7aba9f1..719c42c0a57 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp @@ -101,12 +101,12 @@ public: { boss_priestess_delrissaAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); memset(&m_auiLackeyGUID, 0, sizeof(m_auiLackeyGUID)); LackeyEntryList.clear(); } - InstanceScript* pInstance; + InstanceScript* instance; std::vector<uint32> LackeyEntryList; uint64 m_auiLackeyGUID[MAX_ACTIVE_LACKEY]; @@ -137,8 +137,8 @@ public: //this mean she at some point evaded void JustReachedHome() { - if (pInstance) - pInstance->SetData(DATA_DELRISSA_EVENT, FAIL); + if (instance) + instance->SetData(DATA_DELRISSA_EVENT, FAIL); } void EnterCombat(Unit* who) @@ -157,8 +157,8 @@ public: } } - if (pInstance) - pInstance->SetData(DATA_DELRISSA_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_DELRISSA_EVENT, IN_PROGRESS); } void InitializeLackeys() @@ -224,11 +224,11 @@ public: { DoScriptText(SAY_DEATH, me); - if (!pInstance) + if (!instance) return; - if (pInstance->GetData(DATA_DELRISSA_DEATH_COUNT) == MAX_ACTIVE_LACKEY) - pInstance->SetData(DATA_DELRISSA_EVENT, DONE); + if (instance->GetData(DATA_DELRISSA_DEATH_COUNT) == MAX_ACTIVE_LACKEY) + instance->SetData(DATA_DELRISSA_EVENT, DONE); else { if (me->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE)) @@ -342,12 +342,12 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI { boss_priestess_lackey_commonAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); memset(&m_auiLackeyGUIDs, 0, sizeof(m_auiLackeyGUIDs)); AcquireGUIDs(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY]; uint32 ResetThreatTimer; @@ -365,7 +365,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI ResetThreatTimer = urand(5000, 20000); // in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her) - if (Creature* pDelrissa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DELRISSA) : 0)) + if (Creature* pDelrissa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_DELRISSA) : 0)) { if (!pDelrissa->isAlive()) pDelrissa->Respawn(); @@ -377,7 +377,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI if (!who) return; - if (pInstance) + if (instance) { for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { @@ -391,7 +391,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI } } - if (Creature* pDelrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA))) + if (Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA))) { if (pDelrissa->isAlive() && !pDelrissa->getVictim()) { @@ -404,11 +404,11 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI void JustDied(Unit* /*killer*/) { - if (!pInstance) + if (!instance) return; - Creature* pDelrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA)); - uint32 uiLackeyDeathCount = pInstance->GetData(DATA_DELRISSA_DEATH_COUNT); + Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)); + uint32 uiLackeyDeathCount = instance->GetData(DATA_DELRISSA_DEATH_COUNT); if (!pDelrissa) return; @@ -416,7 +416,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI //should delrissa really yell if dead? DoScriptText(LackeyDeath[uiLackeyDeathCount].id, pDelrissa); - pInstance->SetData(DATA_DELRISSA_DEATH_COUNT, SPECIAL); + instance->SetData(DATA_DELRISSA_DEATH_COUNT, SPECIAL); //increase local var, since we now may have four dead ++uiLackeyDeathCount; @@ -429,26 +429,26 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI if (!pDelrissa->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE)) pDelrissa->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - pInstance->SetData(DATA_DELRISSA_EVENT, DONE); + instance->SetData(DATA_DELRISSA_EVENT, DONE); } } } void KilledUnit(Unit* victim) { - if (!pInstance) + if (!instance) return; - if (Creature* Delrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA))) + if (Creature* Delrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA))) Delrissa->AI()->KilledUnit(victim); } void AcquireGUIDs() { - if (!pInstance) + if (!instance) return; - if (Creature* Delrissa = (Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA)))) + if (Creature* Delrissa = (Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))) { for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) m_auiLackeyGUIDs[i] = CAST_AI(boss_priestess_delrissa::boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i]; @@ -1055,14 +1055,14 @@ public: if (Freezing_Trap_Timer <= diff) { //attempt find go summoned from spell (casted by me) - GameObject* pGo = me->GetGameObject(SPELL_FREEZING_TRAP); + GameObject* go = me->GetGameObject(SPELL_FREEZING_TRAP); - //if we have a pGo, we need to wait (only one trap at a time) - if (pGo) + //if we have a go, we need to wait (only one trap at a time) + if (go) Freezing_Trap_Timer = 2500; else { - //if pGo does not exist, then we can cast + //if go does not exist, then we can cast DoCast(me->getVictim(), SPELL_FREEZING_TRAP); Freezing_Trap_Timer = 15000; } diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp index 35269bb296d..305ce97687a 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -65,23 +65,23 @@ public: { boss_selin_fireheartAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Crystals.clear(); //GUIDs per instance is static, so we only need to load them once. - if (pInstance) + if (instance) { - uint32 size = pInstance->GetData(DATA_FEL_CRYSTAL_SIZE); + uint32 size = instance->GetData(DATA_FEL_CRYSTAL_SIZE); for (uint8 i = 0; i < size; ++i) { - uint64 guid = pInstance->GetData64(DATA_FEL_CRYSTAL); + uint64 guid = instance->GetData64(DATA_FEL_CRYSTAL); sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Selin: Adding Fel Crystal " UI64FMTD " to list", guid); Crystals.push_back(guid); } } } - InstanceScript* pInstance; + InstanceScript* instance; std::list<uint64> Crystals; @@ -98,7 +98,7 @@ public: void Reset() { - if (pInstance) + if (instance) { //for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i) for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) @@ -115,11 +115,11 @@ public: } } - pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); + instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here) // Small door opened after event are expected to be closed by default // Set Inst data for encounter - pInstance->SetData(DATA_SELIN_EVENT, NOT_STARTED); + instance->SetData(DATA_SELIN_EVENT, NOT_STARTED); } else sLog->outError(ERROR_INST_DATA); DrainLifeTimer = 3000 + rand()%4000; @@ -196,8 +196,8 @@ public: { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), false); + if (instance) + instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), false); //Close the encounter door, open it in JustDied/Reset } @@ -232,12 +232,12 @@ public: { DoScriptText(SAY_DEATH, me); - if (!pInstance) + if (!instance) return; - pInstance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete! - pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); // Open the encounter door - pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_DOOR), true); // Open the door leading further in + instance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete! + instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); // Open the encounter door + instance->HandleGameObject(instance->GetData64(DATA_SELIN_DOOR), true); // Open the door leading further in ShatterRemainingCrystals(); } @@ -343,9 +343,9 @@ public: void JustDied(Unit* /*killer*/) { - if (InstanceScript* pInstance = me->GetInstanceScript()) + if (InstanceScript* instance = me->GetInstanceScript()) { - Creature* Selin = (Unit::GetCreature(*me, pInstance->GetData64(DATA_SELIN))); + Creature* Selin = (Unit::GetCreature(*me, instance->GetData64(DATA_SELIN))); if (Selin && Selin->isAlive()) { if (CAST_AI(boss_selin_fireheart::boss_selin_fireheartAI, Selin->AI())->CrystalGUID == me->GetGUID()) diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp index 94575fb8aae..906bbe6f528 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp @@ -73,10 +73,10 @@ public: { boss_vexallusAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ChainLightningTimer; uint32 ArcaneShockTimer; @@ -92,8 +92,8 @@ public: IntervalHealthAmount = 1; Enraged = false; - if (pInstance) - pInstance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED); } void KilledUnit(Unit* /*victim*/) @@ -103,16 +103,16 @@ public: void JustDied(Unit* /*victim*/) { - if (pInstance) - pInstance->SetData(DATA_VEXALLUS_EVENT, DONE); + if (instance) + instance->SetData(DATA_VEXALLUS_EVENT, DONE); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS); } void JustSummoned(Creature* summoned) diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp index dd8031626bb..69d8ecbae62 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp @@ -40,14 +40,14 @@ class instance_magisters_terrace : public InstanceMapScript public: instance_magisters_terrace() : InstanceMapScript("instance_magisters_terrace", 585) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_magisters_terrace_InstanceMapScript(pMap); + return new instance_magisters_terrace_InstanceMapScript(map); } struct instance_magisters_terrace_InstanceMapScript : public InstanceScript { - instance_magisters_terrace_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_magisters_terrace_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; uint32 DelrissaDeathCount; diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp index 3e95c613f23..b47e9cd1666 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp @@ -128,12 +128,12 @@ public: // some targeting issues with the spell, so use this workaround as temporary solution void DoWorkaroundForQuestCredit() { - Map* pMap = me->GetMap(); + Map* map = me->GetMap(); - if (!pMap || pMap->IsHeroic()) + if (!map || map->IsHeroic()) return; - Map::PlayerList const &lList = pMap->GetPlayers(); + Map::PlayerList const &lList = map->GetPlayers(); if (lList.isEmpty()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 9a3913cb7dd..395f4f3ace4 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -313,9 +313,9 @@ class go_acherus_soul_prison : public GameObjectScript public: go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { - if (Creature* anchor = pGo->FindNearestCreature(29521, 15)) + if (Creature* anchor = go->FindNearestCreature(29521, 15)) if (uint64 prisonerGUID = anchor->AI()->GetGUID()) if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID)) CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 481c8647c82..ebd30aa2f5d 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -177,9 +177,9 @@ class npc_koltira_deathweaver : public CreatureScript public: npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_BREAKOUT) + if (quest->GetQuestId() == QUEST_BREAKOUT) { creature->SetStandState(UNIT_STAND_STATE_STAND); @@ -305,9 +305,9 @@ public: break; case 4: { - Creature* pTemp = Unit::GetCreature(*me, m_uiValrothGUID); + Creature* temp = Unit::GetCreature(*me, m_uiValrothGUID); - if (!pTemp || !pTemp->isAlive()) + if (!temp || !temp->isAlive()) { DoScriptText(SAY_BREAKOUT8, me); m_uiWave_Timer = 5000; diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 2dc4553c3fa..aea25af87bf 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -395,16 +395,16 @@ public: //UpdateWorldState(me->GetMap(), WORLD_STATE_COUNTDOWN, 0); UpdateWorldState(me->GetMap(), WORLD_STATE_EVENT_BEGIN, 0); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - pTemp->setDeathState(JUST_DIED); - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) - pTemp->setDeathState(JUST_DIED); - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) - pTemp->setDeathState(JUST_DIED); - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) - pTemp->setDeathState(JUST_DIED); - if (Creature* pTemp = Unit::GetCreature(*me, uiRayneGUID)) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + temp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) + temp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) + temp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) + temp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiRayneGUID)) + temp->setDeathState(JUST_DIED); uiTirionGUID = 0; uiKorfaxGUID = 0; @@ -414,25 +414,25 @@ public: for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiDefenderGUID[i])) + temp->setDeathState(JUST_DIED); uiDefenderGUID[i] = 0; } for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiEarthshatterGUID[i])) + temp->setDeathState(JUST_DIED); uiEarthshatterGUID[i] = 0; } - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) - pTemp->Respawn(); - if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) - pTemp->Respawn(); - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) - pTemp->Respawn(); - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->Respawn(); + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) + temp->Respawn(); + if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID)) + temp->Respawn(); + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) + temp->Respawn(); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->Respawn(); uiKoltiraGUID = 0; uiOrbazGUID = 0; @@ -440,26 +440,26 @@ public: uiLichKingGUID = 0; for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiAbominationGUID[i])) + temp->setDeathState(JUST_DIED); uiAbominationGUID[i] = 0; } for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiBehemothGUID[i])) + temp->setDeathState(JUST_DIED); uiBehemothGUID[i] = 0; } for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiGhoulGUID[i])) + temp->setDeathState(JUST_DIED); uiGhoulGUID[i] = 0; } for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) { - if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiWarriorGUID[i])) + temp->setDeathState(JUST_DIED); uiWarriorGUID[i] = 0; } } @@ -509,10 +509,10 @@ public: SetHoldState(true); SpawnNPC(); - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN07, pTemp); - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN08, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN07, temp); + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN08, temp); for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) NPCChangeTarget(uiGhoulGUID[i]); @@ -529,10 +529,10 @@ public: me->Unmount(); me->CastSpell(me, SPELL_THE_MIGHT_OF_MOGRAINE, true); // need to fix, on player only - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) - pTemp->Unmount(); - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) - pTemp->Unmount(); + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) + temp->Unmount(); + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) + temp->Unmount(); bIsBattle = true; break; @@ -547,35 +547,35 @@ public: DoScriptText(EMOTE_LIGHT_OF_DAWN05, me); if (me->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) me->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) { - if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) - pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z); + if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) + temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) { - if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) - pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z); + if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) + temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z); } JumpToNextStep(10000); } break; @@ -583,10 +583,10 @@ public: DoScriptText(SAY_LIGHT_OF_DAWN27, me); me->SetStandState(UNIT_STAND_STATE_KNEEL); - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) + temp->SetStandState(UNIT_STAND_STATE_KNEEL); + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) + temp->SetStandState(UNIT_STAND_STATE_KNEEL); SetHoldState(true); break; case 5: @@ -604,8 +604,8 @@ public: break; case 8: me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - me->CastSpell(pTemp, SPELL_ASHBRINGER, true); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + me->CastSpell(temp, SPELL_ASHBRINGER, true); DoScriptText(EMOTE_LIGHT_OF_DAWN14, me); SetHoldState(true); break; @@ -663,10 +663,10 @@ public: uiPhase_timer = 500; if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER) { - Unit* pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->setFaction(2084); - uiGhoulGUID[uiSummon_counter] = pTemp->GetGUID(); + Unit* temp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->setFaction(2084); + uiGhoulGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; } else @@ -681,10 +681,10 @@ public: uiPhase_timer = 500; if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER) { - Unit* pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->setFaction(2084); - uiAbominationGUID[uiSummon_counter] = pTemp->GetGUID(); + Unit* temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->setFaction(2084); + uiAbominationGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; } else @@ -699,10 +699,10 @@ public: uiPhase_timer = 500; if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER) { - Unit* pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->setFaction(2084); - uiWarriorGUID[uiSummon_counter] = pTemp->GetGUID(); + Unit* temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->setFaction(2084); + uiWarriorGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; } else @@ -717,10 +717,10 @@ public: uiPhase_timer = 500; if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER) { - Unit* pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->setFaction(2084); - uiBehemothGUID[uiSummon_counter] = pTemp->GetGUID(); + Unit* temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->setFaction(2084); + uiBehemothGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; } else @@ -737,52 +737,52 @@ public: case 9: // charge begins SetHoldState(false); - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])) - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + if (Creature* temp = Unit::GetCreature(*me, uiAbominationGUID[i])) + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])) - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + if (Creature* temp = Unit::GetCreature(*me, uiBehemothGUID[i])) + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])) - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + if (Creature* temp = Unit::GetCreature(*me, uiGhoulGUID[i])) + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])) - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); + if (Creature* temp = Unit::GetCreature(*me, uiWarriorGUID[i])) + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); JumpToNextStep(5000); break; // ******* After battle ***************************************************************** case 11: // Tirion starts to speak - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN28, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN28, temp); JumpToNextStep(21000); break; case 12: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN29, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN29, temp); JumpToNextStep(13000); break; case 13: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN30, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN30, temp); JumpToNextStep(13000); break; @@ -793,22 +793,22 @@ public: break; case 15: // summon gate - if (Unit* pTemp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) + if (Unit* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) { - pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pTemp->CastSpell(pTemp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true); - DoScriptText(EMOTE_LIGHT_OF_DAWN06, pTemp); - uiAlexandrosGUID = pTemp->GetGUID(); + temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + temp->CastSpell(temp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true); + DoScriptText(EMOTE_LIGHT_OF_DAWN06, temp); + uiAlexandrosGUID = temp->GetGUID(); } JumpToNextStep(4000); break; case 16: // Alexandros out - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) { - pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z); - DoScriptText(SAY_LIGHT_OF_DAWN32, pTemp); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z); + DoScriptText(SAY_LIGHT_OF_DAWN32, temp); } SetHoldState(false); // makes darion turns back JumpToNextStep(5000); @@ -821,103 +821,103 @@ public: break; case 18: // Darion's spirit out - if (Unit* pTemp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) + if (Unit* temp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) { - DoScriptText(SAY_LIGHT_OF_DAWN35, pTemp); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - uiDarionGUID = pTemp->GetGUID(); + DoScriptText(SAY_LIGHT_OF_DAWN35, temp); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + uiDarionGUID = temp->GetGUID(); } JumpToNextStep(4000); break; case 19: // runs to father - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) { - DoScriptText(EMOTE_LIGHT_OF_DAWN07, pTemp); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z); + DoScriptText(EMOTE_LIGHT_OF_DAWN07, temp); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z); } JumpToNextStep(4000); break; case 20: - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN36, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN36, temp); JumpToNextStep(4000); break; case 21: - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) - DoScriptText(EMOTE_LIGHT_OF_DAWN08, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(EMOTE_LIGHT_OF_DAWN08, temp); JumpToNextStep(4000); break; case 22: - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN37, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN37, temp); JumpToNextStep(8000); break; case 23: - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN38, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN38, temp); JumpToNextStep(8000); break; case 24: - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN39, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN39, temp); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z); JumpToNextStep(15000); break; case 25: - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN40, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN40, temp); JumpToNextStep(11000); break; case 26: - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN41, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN41, temp); JumpToNextStep(5000); break; case 27: - if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) - pTemp->setDeathState(JUST_DIED); + if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID)) + temp->setDeathState(JUST_DIED); JumpToNextStep(24000); break; case 28: - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN42, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN42, temp); JumpToNextStep(6000); break; case 29: // lich king spawns - if (Unit* pTemp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) + if (Unit* temp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) { - DoScriptText(SAY_LIGHT_OF_DAWN43, pTemp); - uiLichKingGUID = pTemp->GetGUID(); + DoScriptText(SAY_LIGHT_OF_DAWN43, temp); + uiLichKingGUID = temp->GetGUID(); if (Unit* pAlex = Unit::GetCreature(*me, uiAlexandrosGUID)) - pTemp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false); + temp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false); } JumpToNextStep(2000); break; case 30: - if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him + if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him { - DoScriptText(EMOTE_LIGHT_OF_DAWN09, pTemp); - pTemp->SetVisible(false); + DoScriptText(EMOTE_LIGHT_OF_DAWN09, temp); + temp->SetVisible(false); } - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { - pTemp->InterruptNonMeleeSpells(false); - DoScriptText(SAY_LIGHT_OF_DAWN45, pTemp); + temp->InterruptNonMeleeSpells(false); + DoScriptText(SAY_LIGHT_OF_DAWN45, temp); } JumpToNextStep(3000); break; @@ -930,8 +930,8 @@ public: break; case 32: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z); JumpToNextStep(6000); break; @@ -946,10 +946,10 @@ public: break; case 35: // Lich king counterattacks - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { - pTemp->HandleEmoteCommand(EMOTE_ONESHOT_KICK); - DoScriptText(SAY_LIGHT_OF_DAWN46, pTemp); + temp->HandleEmoteCommand(EMOTE_ONESHOT_KICK); + DoScriptText(SAY_LIGHT_OF_DAWN46, temp); } me->SetSpeed(MOVE_RUN, 6.0f); me->SetStandState(UNIT_STAND_STATE_DEAD); @@ -963,33 +963,33 @@ public: break; case 38: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN47, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN47, temp); JumpToNextStep(8000); break; case 39: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN48, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN48, temp); JumpToNextStep(15000); break; case 40: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN49, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN49, temp); JumpToNextStep(17000); break; case 41: // Lich king - Apocalypse - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { - DoScriptText(EMOTE_LIGHT_OF_DAWN11, pTemp); - DoScriptText(SAY_LIGHT_OF_DAWN51, pTemp); + DoScriptText(EMOTE_LIGHT_OF_DAWN11, temp); + DoScriptText(SAY_LIGHT_OF_DAWN51, temp); if (Unit* pTirion = Unit::GetCreature(*me, uiTirionGUID)) { pTirion->SetStandState(UNIT_STAND_STATE_KNEEL); - //pTemp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working - pTemp->CastSpell(pTirion, SPELL_SOUL_FEAST_TIRION, false); + //temp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working + temp->CastSpell(pTirion, SPELL_SOUL_FEAST_TIRION, false); DoScriptText(EMOTE_LIGHT_OF_DAWN12, pTirion); } } @@ -1001,106 +1001,106 @@ public: float fLichPositionX = 0, fLichPositionY = 0, fLichPositionZ = 0; - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { - fLichPositionX = pTemp->GetPositionX(); - fLichPositionY = pTemp->GetPositionY(); - fLichPositionZ = pTemp->GetPositionZ(); + fLichPositionX = temp->GetPositionX(); + fLichPositionY = temp->GetPositionY(); + fLichPositionZ = temp->GetPositionZ(); } if (fLichPositionX && fLichPositionY) { - Unit* pTemp; - pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetSpeed(MOVE_RUN, 2.0f); - pTemp->setFaction(me->getFaction()); - pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); - uiDefenderGUID[0] = pTemp->GetGUID(); - - pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetSpeed(MOVE_RUN, 2.0f); - pTemp->setFaction(me->getFaction()); - pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); - uiEarthshatterGUID[0] = pTemp->GetGUID(); + Unit* temp; + temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetSpeed(MOVE_RUN, 2.0f); + temp->setFaction(me->getFaction()); + temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + uiDefenderGUID[0] = temp->GetGUID(); + + temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetSpeed(MOVE_RUN, 2.0f); + temp->setFaction(me->getFaction()); + temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + uiEarthshatterGUID[0] = temp->GetGUID(); } - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetSpeed(MOVE_RUN, 2.0f); - pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); - DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetSpeed(MOVE_RUN, 2.0f); + temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + DoScriptText(SAY_LIGHT_OF_DAWN50, temp); } - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetSpeed(MOVE_RUN, 2.0f); - pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); - pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetSpeed(MOVE_RUN, 2.0f); + temp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); + temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); } - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->SetSpeed(MOVE_RUN, 2.0f); - pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetSpeed(MOVE_RUN, 2.0f); + temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); } } JumpToNextStep(4500); break; case 43: // They all got kicked - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(EMOTE_LIGHT_OF_DAWN13, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(EMOTE_LIGHT_OF_DAWN13, temp); - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - pTemp->SetSpeed(MOVE_RUN, 6.0f); - pTemp->SetStandState(UNIT_STAND_STATE_DEAD); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetSpeed(MOVE_RUN, 6.0f); + temp->SetStandState(UNIT_STAND_STATE_DEAD); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - pTemp->SetSpeed(MOVE_RUN, 6.0f); - pTemp->SetStandState(UNIT_STAND_STATE_DEAD); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetSpeed(MOVE_RUN, 6.0f); + temp->SetStandState(UNIT_STAND_STATE_DEAD); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - pTemp->SetSpeed(MOVE_RUN, 6.0f); - pTemp->SetStandState(UNIT_STAND_STATE_DEAD); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetSpeed(MOVE_RUN, 6.0f); + temp->SetStandState(UNIT_STAND_STATE_DEAD); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[0])) + if (Creature* temp = Unit::GetCreature(*me, uiDefenderGUID[0])) { - pTemp->SetSpeed(MOVE_RUN, 6.0f); - pTemp->SetStandState(UNIT_STAND_STATE_DEAD); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); + temp->SetSpeed(MOVE_RUN, 6.0f); + temp->SetStandState(UNIT_STAND_STATE_DEAD); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[0])) + if (Creature* temp = Unit::GetCreature(*me, uiEarthshatterGUID[0])) { - pTemp->SetSpeed(MOVE_RUN, 6.0f); - pTemp->SetStandState(UNIT_STAND_STATE_DEAD); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); + temp->SetSpeed(MOVE_RUN, 6.0f); + temp->SetStandState(UNIT_STAND_STATE_DEAD); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); } JumpToNextStep(3000); break; case 44: // make them stand up - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_STAND); - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_STAND); - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_STAND); + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) + temp->SetStandState(UNIT_STAND_STATE_STAND); + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) + temp->SetStandState(UNIT_STAND_STATE_STAND); + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) + temp->SetStandState(UNIT_STAND_STATE_STAND); JumpToNextStep(1000); break; @@ -1121,182 +1121,182 @@ public: case 47: // Ashbringer rebirth me->SetStandState(UNIT_STAND_STATE_KNEEL); DoScriptText(EMOTE_LIGHT_OF_DAWN15, me); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - pTemp->SetStandState(UNIT_STAND_STATE_STAND); - pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING)); - pTemp->CastSpell(pTemp, SPELL_REBIRTH_OF_THE_ASHBRINGER, false); + temp->SetStandState(UNIT_STAND_STATE_STAND); + temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING)); + temp->CastSpell(temp, SPELL_REBIRTH_OF_THE_ASHBRINGER, false); } JumpToNextStep(1000); break; case 48: // Show the cleansing effect (dawn of light) - //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) - // pGo->SetPhaseMask(128, true); + //if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) + // go->SetPhaseMask(128, true); me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896f, -5287.914f, 83.066f, 0, 0, 0, 0, 0, 30000); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - if (pTemp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0)) - pTemp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER); - pTemp->CastSpell(pTemp, 41542, false); // workarounds, light expoded, makes it cool - pTemp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); + if (temp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0)) + temp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER); + temp->CastSpell(temp, 41542, false); // workarounds, light expoded, makes it cool + temp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); } - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->InterruptNonMeleeSpells(false); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->InterruptNonMeleeSpells(false); JumpToNextStep(2500); break; case 49: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN54, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN54, temp); JumpToNextStep(4000); break; case 50: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN55, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN55, temp); JumpToNextStep(5000); break; case 51: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN56, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN56, temp); JumpToNextStep(1000); break; case 52: // Tiron charges - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - DoScriptText(EMOTE_LIGHT_OF_DAWN16, pTemp); - pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); - pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z); - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him + DoScriptText(EMOTE_LIGHT_OF_DAWN16, temp); + temp->CastSpell(temp, SPELL_TIRION_CHARGE, false); // jumping charge + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + temp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him } JumpToNextStep(1500); break; case 53: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN57, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN57, temp); JumpToNextStep(1000); break; case 54: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { - pTemp->SetSpeed(MOVE_RUN, 1.0f); + temp->SetSpeed(MOVE_RUN, 1.0f); me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26 + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26 } JumpToNextStep(4000); break; case 55: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->SetStandState(UNIT_STAND_STATE_KNEEL); JumpToNextStep(2000); break; case 56: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->SetStandState(UNIT_STAND_STATE_STAND); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->SetStandState(UNIT_STAND_STATE_STAND); JumpToNextStep(1500); break; case 57: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN58, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN58, temp); JumpToNextStep(10000); break; case 58: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN59, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN59, temp); JumpToNextStep(10000); break; case 59: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->CastSpell(pTemp, SPELL_TELEPORT_VISUAL, false); - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->CastSpell(temp, SPELL_TELEPORT_VISUAL, false); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion { - pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - pTemp->SetSpeed(MOVE_RUN, 1.0f); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6].x, LightofDawnLoc[6].y, LightofDawnLoc[6].z); + temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + temp->SetSpeed(MOVE_RUN, 1.0f); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6].x, LightofDawnLoc[6].y, LightofDawnLoc[6].z); } JumpToNextStep(2500); break; case 60: - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here { - DoScriptText(EMOTE_LIGHT_OF_DAWN17, pTemp); - pTemp->Kill(pTemp); + DoScriptText(EMOTE_LIGHT_OF_DAWN17, temp); + temp->Kill(temp); } JumpToNextStep(10000); break; case 61: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN60, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN60, temp); JumpToNextStep(3000); break; case 62: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z); + temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z); } JumpToNextStep(5500); break; case 63: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z); - DoScriptText(SAY_LIGHT_OF_DAWN61, pTemp); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z); + DoScriptText(SAY_LIGHT_OF_DAWN61, temp); } JumpToNextStep(15000); break; case 64: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN62, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN62, temp); JumpToNextStep(7000); break; case 65: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN63, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN63, temp); JumpToNextStep(10000); break; case 66: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN64, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN64, temp); JumpToNextStep(11000); break; case 67: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN65, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN65, temp); JumpToNextStep(10000); break; case 68: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN66, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN66, temp); JumpToNextStep(8000); break; case 69: - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN67, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN67, temp); JumpToNextStep(10000); break; @@ -1307,8 +1307,8 @@ public: break; case 71: - //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light - // pGo->SetPhaseMask(0, true); + //if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light + // go->SetPhaseMask(0, true); { Map* map = me->GetMap(); // search players with in 50 yards for quest credit @@ -1331,14 +1331,14 @@ public: break; case 73: - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) - pTemp->DespawnOrUnsummon(); - if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) - pTemp->DespawnOrUnsummon(); - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) - pTemp->DespawnOrUnsummon(); - if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) - pTemp->DespawnOrUnsummon(); + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) + temp->DespawnOrUnsummon(); + if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID)) + temp->DespawnOrUnsummon(); + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) + temp->DespawnOrUnsummon(); + if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) + temp->DespawnOrUnsummon(); me->DespawnOrUnsummon(); break; } @@ -1419,12 +1419,12 @@ public: if (uiFight_duration <= diff + 5000) { if (!uiTirionGUID) - if (Unit* pTemp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000)) + if (Unit* temp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000)) { - pTemp->setFaction(me->getFaction()); - pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); - DoScriptText(SAY_LIGHT_OF_DAWN25, pTemp); - uiTirionGUID = pTemp->GetGUID(); + temp->setFaction(me->getFaction()); + temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); + DoScriptText(SAY_LIGHT_OF_DAWN25, temp); + uiTirionGUID = temp->GetGUID(); } } if (uiFight_duration <= diff) @@ -1453,69 +1453,69 @@ public: for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) DespawnNPC(uiWarriorGUID[i]); - if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { - pTemp->RemoveAllAuras(); - pTemp->DeleteThreatList(); - pTemp->CombatStop(true); - pTemp->AttackStop(); - pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z); + temp->RemoveAllAuras(); + temp->DeleteThreatList(); + temp->CombatStop(true); + temp->AttackStop(); + temp->setFaction(me->getFaction()); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { - pTemp->RemoveAllAuras(); - pTemp->DeleteThreatList(); - pTemp->CombatStop(true); - pTemp->AttackStop(); - pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z); + temp->RemoveAllAuras(); + temp->DeleteThreatList(); + temp->CombatStop(true); + temp->AttackStop(); + temp->setFaction(me->getFaction()); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z); } - if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { - pTemp->RemoveAllAuras(); - pTemp->DeleteThreatList(); - pTemp->CombatStop(true); - pTemp->AttackStop(); - pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z); + temp->RemoveAllAuras(); + temp->DeleteThreatList(); + temp->CombatStop(true); + temp->AttackStop(); + temp->setFaction(me->getFaction()); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z); } DespawnNPC(uiRayneGUID); - if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) { - pTemp->RemoveAllAuras(); - pTemp->DeleteThreatList(); - pTemp->CombatStop(true); - pTemp->AttackStop(); - pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z); - pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); + temp->RemoveAllAuras(); + temp->DeleteThreatList(); + temp->CombatStop(true); + temp->AttackStop(); + temp->setFaction(me->getFaction()); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z); + temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false); } - if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) - DoScriptText(EMOTE_LIGHT_OF_DAWN04, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID)) + DoScriptText(EMOTE_LIGHT_OF_DAWN04, temp); - if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) + if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) { - pTemp->RemoveAllAuras(); - pTemp->DeleteThreatList(); - pTemp->CombatStop(true); - pTemp->AttackStop(); - pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z); - pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); + temp->RemoveAllAuras(); + temp->DeleteThreatList(); + temp->CombatStop(true); + temp->AttackStop(); + temp->setFaction(me->getFaction()); + temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z); + temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false); } - if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) - DoScriptText(SAY_LIGHT_OF_DAWN26, pTemp); + if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) + DoScriptText(SAY_LIGHT_OF_DAWN26, temp); SetHoldState(false); @@ -1533,130 +1533,130 @@ public: void NPCChangeTarget(uint64 ui_GUID) { - if (Creature* pTemp = Unit::GetCreature(*me, ui_GUID)) - if (pTemp->isAlive()) + if (Creature* temp = Unit::GetCreature(*me, ui_GUID)) + if (temp->isAlive()) if (Unit* pTarger = SelectTarget(SELECT_TARGET_RANDOM, 0)) if (pTarger->isAlive()) { - // pTemp->DeleteThreatList(); - pTemp->AddThreat(pTarger, 0.0f); - pTemp->AI()->AttackStart(pTarger); - pTemp->SetInCombatWith(pTarger); - pTarger->SetInCombatWith(pTemp); - // pTemp->GetMotionMaster()->MoveChase(pTarger, 20.0f); + // temp->DeleteThreatList(); + temp->AddThreat(pTarger, 0.0f); + temp->AI()->AttackStart(pTarger); + temp->SetInCombatWith(pTarger); + pTarger->SetInCombatWith(temp); + // temp->GetMotionMaster()->MoveChase(pTarger, 20.0f); } } void SpawnNPC() { - Unit* pTemp = NULL; + Unit* temp = NULL; // Death for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiGhoulGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2084); - uiGhoulGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2084); + uiGhoulGUID[i] = temp->GetGUID(); } } for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiAbominationGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2084); - uiAbominationGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2084); + uiAbominationGUID[i] = temp->GetGUID(); } } for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiWarriorGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2084); - uiWarriorGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2084); + uiWarriorGUID[i] = temp->GetGUID(); } } for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiBehemothGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2084); - uiBehemothGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2084); + uiBehemothGUID[i] = temp->GetGUID(); } } // Dawn for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiDefenderGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiDefenderGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiDefenderGUID[i] = temp->GetGUID(); } } for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) { - pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]); - if (!pTemp) + temp = Unit::GetCreature(*me, uiEarthshatterGUID[i]); + if (!temp) { - pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiEarthshatterGUID[i] = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiEarthshatterGUID[i] = temp->GetGUID(); } } - pTemp = Unit::GetCreature(*me, uiKorfaxGUID); - if (!pTemp) + temp = Unit::GetCreature(*me, uiKorfaxGUID); + if (!temp) { - pTemp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiKorfaxGUID = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiKorfaxGUID = temp->GetGUID(); } - pTemp = Unit::GetCreature(*me, uiMaxwellGUID); - if (!pTemp) + temp = Unit::GetCreature(*me, uiMaxwellGUID); + if (!temp) { - pTemp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiMaxwellGUID = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiMaxwellGUID = temp->GetGUID(); } - pTemp = Unit::GetCreature(*me, uiEligorGUID); - if (!pTemp) + temp = Unit::GetCreature(*me, uiEligorGUID); + if (!temp) { - pTemp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiEligorGUID = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiEligorGUID = temp->GetGUID(); } - pTemp = Unit::GetCreature(*me, uiRayneGUID); - if (!pTemp) + temp = Unit::GetCreature(*me, uiRayneGUID); + if (!temp) { - pTemp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->setFaction(2089); - me->AddThreat(pTemp, 0.0f); - uiRayneGUID = pTemp->GetGUID(); + temp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); + temp->setFaction(2089); + me->AddThreat(temp, 0.0f); + uiRayneGUID = temp->GetGUID(); } } void DespawnNPC(uint64 pGUID) { - if (Creature* pTemp = Unit::GetCreature(*me, pGUID)) - if (pTemp->isAlive()) + if (Creature* temp = Unit::GetCreature(*me, pGUID)) + if (temp->isAlive()) { - pTemp->SetVisible(false); - pTemp->Kill(pTemp); + temp->SetVisible(false); + temp->Kill(temp); } } }; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 9296bd09bbc..667e1cd279e 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -361,10 +361,10 @@ public: { boss_headless_horsemanAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 headGUID; uint64 PlayerGUID; @@ -413,8 +413,8 @@ public: headGUID = 0; } - //if (pInstance) - // pInstance->SetData(DATA_HORSEMAN_EVENT, NOT_STARTED); + //if (instance) + // instance->SetData(DATA_HORSEMAN_EVENT, NOT_STARTED); } void FlyMode() @@ -450,8 +450,8 @@ public: break; } case 6: - if (pInstance) - pInstance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject + if (instance) + instance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject break; case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING); @@ -473,8 +473,8 @@ public: void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); DoZoneInCombat(); } void AttackStart(Unit* who) {ScriptedAI::AttackStart(who);} @@ -503,10 +503,10 @@ public: Player* SelectRandomPlayer(float range = 0.0f, bool checkLoS = true) { - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) return NULL; + Map* map = me->GetMap(); + if (!map->IsDungeon()) return NULL; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); Map::PlayerList::const_iterator i; if (PlayerList.isEmpty()) return NULL; @@ -542,8 +542,8 @@ public: flame->CastSpell(flame, SPELL_BODY_FLAME, false); if (Creature* wisp = DoSpawnCreature(WISP_INVIS, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000)) CAST_AI(mob_wisp_invis::mob_wisp_invisAI, wisp->AI())->SetType(4); - if (pInstance) - pInstance->SetData(DATA_HORSEMAN_EVENT, DONE); + if (instance) + instance->SetData(DATA_HORSEMAN_EVENT, DONE); } void SpellHit(Unit* caster, const SpellInfo* spell) @@ -824,12 +824,12 @@ public: bool OnGossipHello(Player* player, GameObject* soil) { - InstanceScript* pInstance = player->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = player->GetInstanceScript(); + if (instance) { - if (pInstance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED) + if (instance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED) return true; - pInstance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); + instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); } /* if (soil->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER && player->getLevel() > 64) { diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp index bb857f8362b..2277d867455 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp @@ -51,10 +51,10 @@ public: { boss_interrogator_vishasAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool Yell30; bool Yell60; @@ -77,11 +77,11 @@ public: void JustDied(Unit* /*Killer*/) { - if (!pInstance) + if (!instance) return; //Any other actions to do with vorrel? setStandState? - if (Unit* vorrel = Unit::GetUnit(*me, pInstance->GetData64(DATA_VORREL))) + if (Unit* vorrel = Unit::GetUnit(*me, instance->GetData64(DATA_VORREL))) DoScriptText(SAY_TRIGGER_VORREL, vorrel); } diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp index a10f3ee4a5c..3b788c72cd8 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp @@ -67,10 +67,10 @@ public: { boss_scarlet_commander_mograineAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiCrusaderStrike_Timer; uint32 m_uiHammerOfJustice_Timer; @@ -89,9 +89,9 @@ public: me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetStandState(UNIT_STAND_STATE_STAND); - if (m_pInstance) + if (m_instance) if (me->isAlive()) - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); + m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); m_bHasDied = false; m_bHeal = false; @@ -100,10 +100,10 @@ public: void JustReachedHome() { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT != NOT_STARTED)) - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL); + if (m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT != NOT_STARTED)) + m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL); } } @@ -125,13 +125,13 @@ public: if (uiDamage < me->GetHealth() || m_bHasDied || m_bFakeDeath) return; - if (!m_pInstance) + if (!m_instance) return; //On first death, fake death and open door, as well as initiate whitemane if exist - if (Unit* Whitemane = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_WHITEMANE))) + if (Unit* Whitemane = Unit::GetUnit((*me), m_instance->GetData64(DATA_WHITEMANE))) { - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS); + m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS); Whitemane->GetMotionMaster()->MovePoint(1, 1163.113370f, 1398.856812f, 32.527786f); @@ -165,8 +165,8 @@ public: DoScriptText(SAY_MO_RESSURECTED, me); m_bFakeDeath = false; - if (m_pInstance) - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL); + if (m_instance) + m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL); } } @@ -175,10 +175,10 @@ public: if (!UpdateVictim()) return; - if (m_bHasDied && !m_bHeal && m_pInstance && m_pInstance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == SPECIAL) + if (m_bHasDied && !m_bHeal && m_instance && m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == SPECIAL) { //On ressurection, stop fake death and heal whitemane and resume fight - if (Unit* Whitemane = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_WHITEMANE))) + if (Unit* Whitemane = Unit::GetUnit((*me), m_instance->GetData64(DATA_WHITEMANE))) { me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetStandState(UNIT_STAND_STATE_STAND); @@ -232,10 +232,10 @@ public: { boss_high_inquisitor_whitemaneAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiHeal_Timer; uint32 m_uiPowerWordShield_Timer; @@ -255,14 +255,14 @@ public: m_bCanResurrectCheck = false; m_bCanResurrect = false; - if (m_pInstance) + if (m_instance) if (me->isAlive()) - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); + m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); } void AttackStart(Unit* who) { - if (m_pInstance && m_pInstance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED) + if (m_instance && m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED) return; ScriptedAI::AttackStart(who); @@ -286,9 +286,9 @@ public: if (m_bCanResurrect) { //When casting resuruction make sure to delay so on rez when reinstate battle deepsleep runs out - if (m_pInstance && m_uiWait_Timer <= uiDiff) + if (m_instance && m_uiWait_Timer <= uiDiff) { - if (Unit* Mograine = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_MOGRAINE))) + if (Unit* Mograine = Unit::GetUnit((*me), m_instance->GetData64(DATA_MOGRAINE))) { DoCast(Mograine, SPELL_SCARLETRESURRECTION); DoScriptText(SAY_WH_RESSURECT, me); @@ -322,9 +322,9 @@ public: if (!HealthAbovePct(75)) target = me; - if (m_pInstance) + if (m_instance) { - if (Creature* pMograine = Unit::GetCreature((*me), m_pInstance->GetData64(DATA_MOGRAINE))) + if (Creature* pMograine = Unit::GetCreature((*me), m_instance->GetData64(DATA_MOGRAINE))) { // checking m_bCanResurrectCheck prevents her healing Mograine while he is "faking death" if (m_bCanResurrectCheck && pMograine->isAlive() && !pMograine->HealthAbovePct(75)) diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp index 256525379cd..ba3759e7062 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp @@ -38,14 +38,14 @@ class instance_scarlet_monastery : public InstanceMapScript public: instance_scarlet_monastery() : InstanceMapScript("instance_scarlet_monastery", 189) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_scarlet_monastery_InstanceMapScript(pMap); + return new instance_scarlet_monastery_InstanceMapScript(map); } struct instance_scarlet_monastery_InstanceMapScript : public InstanceScript { - instance_scarlet_monastery_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 PumpkinShrineGUID; uint64 HorsemanGUID; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp index 4e935280a6e..12dd67e009d 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp @@ -64,10 +64,10 @@ public: { boss_darkmaster_gandlingAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ArcaneMissiles_Timer; uint32 ShadowShield_Timer; @@ -88,8 +88,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(TYPE_GANDLING, DONE); + if (instance) + instance->SetData(TYPE_GANDLING, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp index f7760fc8ca0..4ea79c8332a 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp @@ -60,12 +60,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_DOCTORTHEOLENKRASTINOV_DEATH, 0); + instance->SetData(DATA_DOCTORTHEOLENKRASTINOV_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp index 16e7ecfd4bc..a5c1436153b 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp @@ -60,12 +60,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_LADYILLUCIABAROV_DEATH, 0); + instance->SetData(DATA_LADYILLUCIABAROV_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp index 1b4ae929e17..e7388503177 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp @@ -67,12 +67,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_INSTRUCTORMALICIA_DEATH, 0); + instance->SetData(DATA_INSTRUCTORMALICIA_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp index 3b6d3557265..ac9a62f2b27 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp @@ -56,12 +56,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0); + instance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp index f3743230fc8..a575d039dfa 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp @@ -60,12 +60,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_LOREKEEPERPOLKELT_DEATH, 0); + instance->SetData(DATA_LOREKEEPERPOLKELT_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp index cedcd626261..052e950b4e8 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp @@ -62,12 +62,12 @@ public: void JustDied(Unit* /*killer*/) { - InstanceScript* pInstance = me->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = me->GetInstanceScript(); + if (instance) { - pInstance->SetData(DATA_THERAVENIAN_DEATH, 0); + instance->SetData(DATA_THERAVENIAN_DEATH, 0); - if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) + if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp index ccbe8336097..a96fe8b935b 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp @@ -42,14 +42,14 @@ class instance_scholomance : public InstanceMapScript public: instance_scholomance() : InstanceMapScript("instance_scholomance", 289) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_scholomance_InstanceMapScript(pMap); + return new instance_scholomance_InstanceMapScript(map); } struct instance_scholomance_InstanceMapScript : public InstanceScript { - instance_scholomance_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map) {} //Lord Alexei Barov, Doctor Theolen Krastinov, The Ravenian, Lorekeeper Polkelt, Instructor Malicia and the Lady Illucia Barov. bool IsBossDied[6]; diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp index 5de6143e5a4..d5a641fc0f6 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp @@ -59,14 +59,14 @@ class instance_shadowfang_keep : public InstanceMapScript public: instance_shadowfang_keep() : InstanceMapScript("instance_shadowfang_keep", 33) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_shadowfang_keep_InstanceMapScript(pMap); + return new instance_shadowfang_keep_InstanceMapScript(map); } struct instance_shadowfang_keep_InstanceMapScript : public InstanceScript { - instance_shadowfang_keep_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string str_data; diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp index e034fa098f4..666bc690f8d 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp @@ -78,9 +78,9 @@ public: bool OnGossipHello(Player* player, Creature* creature) { - InstanceScript* pInstance = creature->GetInstanceScript(); + InstanceScript* instance = creature->GetInstanceScript(); - if (pInstance && pInstance->GetData(TYPE_FREE_NPC) != DONE && pInstance->GetData(TYPE_RETHILGORE) == DONE) + if (instance && instance->GetData(TYPE_FREE_NPC) != DONE && instance->GetData(TYPE_RETHILGORE) == DONE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DOOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); @@ -92,11 +92,11 @@ public: { npc_shadowfang_prisonerAI(Creature* c) : npc_escortAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); uiNpcEntry = c->GetEntry(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiNpcEntry; void WaypointReached(uint32 uiPoint) @@ -125,8 +125,8 @@ public: else DoScriptText(SAY_POST1_DOOR_AD, me); - if (pInstance) - pInstance->SetData(TYPE_FREE_NPC, DONE); + if (instance) + instance->SetData(TYPE_FREE_NPC, DONE); break; case 13: if (uiNpcEntry != NPC_ASH) @@ -155,10 +155,10 @@ public: { npc_arugal_voidwalkerAI(Creature* creature) : ScriptedAI(creature) { - pInstance = creature->GetInstanceScript(); + instance = creature->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 uiDarkOffering; @@ -189,8 +189,8 @@ public: void JustDied(Unit* /*killer*/) { - if (pInstance) - pInstance->SetData(TYPE_FENRUS, pInstance->GetData(TYPE_FENRUS) + 1); + if (instance) + instance->SetData(TYPE_FENRUS, instance->GetData(TYPE_FENRUS) + 1); } }; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp index 65f6e6fbf69..86cd3019fd8 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp @@ -91,10 +91,10 @@ public: { boss_baron_rivendareAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ShadowBolt_Timer; uint32 Cleave_Timer; @@ -109,14 +109,14 @@ public: MortalStrike_Timer = 12000; // RaiseDead_Timer = 30000; SummonSkeletons_Timer = 34000; - if (pInstance && pInstance->GetData(TYPE_RAMSTEIN) == DONE) - pInstance->SetData(TYPE_BARON, NOT_STARTED); + if (instance && instance->GetData(TYPE_RAMSTEIN) == DONE) + instance->SetData(TYPE_BARON, NOT_STARTED); } void AttackStart(Unit* who) { - if (pInstance)//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door - pInstance->SetData(TYPE_BARON, IN_PROGRESS); + if (instance)//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door + instance->SetData(TYPE_BARON, IN_PROGRESS); ScriptedAI::AttackStart(who); } @@ -128,8 +128,8 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(TYPE_BARON, DONE); + if (instance) + instance->SetData(TYPE_BARON, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp index bdd12326a8f..3cd6078eb41 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp @@ -45,10 +45,10 @@ public: { boss_baroness_anastariAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BansheeWail_Timer; uint32 BansheeCurse_Timer; @@ -69,8 +69,8 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(TYPE_BARONESS, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_BARONESS, IN_PROGRESS); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp index 521348dd0db..cb423d9a781 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp @@ -45,10 +45,10 @@ public: { boss_maleki_the_pallidAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Frostbolt_Timer; uint32 IceTomb_Timer; @@ -67,8 +67,8 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(TYPE_PALLID, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_PALLID, IN_PROGRESS); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp index 34faab240f6..13ce7631be5 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp @@ -45,10 +45,10 @@ public: { boss_nerubenkanAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 EncasingWebs_Timer; uint32 PierceArmor_Timer; @@ -69,8 +69,8 @@ public: void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(TYPE_NERUB, IN_PROGRESS); + if (instance) + instance->SetData(TYPE_NERUB, IN_PROGRESS); } void RaiseUndeadScarab(Unit* victim) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp index 980e8e41a6a..b93d289e0cc 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp @@ -56,10 +56,10 @@ public: { boss_silver_hand_bossesAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 HolyLight_Timer; uint32 DivineShield_Timer; @@ -69,24 +69,24 @@ public: HolyLight_Timer = 20000; DivineShield_Timer = 20000; - if (pInstance) + if (instance) { switch (me->GetEntry()) { case SH_AELMAR: - pInstance->SetData(TYPE_SH_AELMAR, 0); + instance->SetData(TYPE_SH_AELMAR, 0); break; case SH_CATHELA: - pInstance->SetData(TYPE_SH_CATHELA, 0); + instance->SetData(TYPE_SH_CATHELA, 0); break; case SH_GREGOR: - pInstance->SetData(TYPE_SH_GREGOR, 0); + instance->SetData(TYPE_SH_GREGOR, 0); break; case SH_NEMAS: - pInstance->SetData(TYPE_SH_NEMAS, 0); + instance->SetData(TYPE_SH_NEMAS, 0); break; case SH_VICAR: - pInstance->SetData(TYPE_SH_VICAR, 0); + instance->SetData(TYPE_SH_VICAR, 0); break; } } @@ -98,27 +98,27 @@ public: void JustDied(Unit* Killer) { - if (pInstance) + if (instance) { switch (me->GetEntry()) { case SH_AELMAR: - pInstance->SetData(TYPE_SH_AELMAR, 2); + instance->SetData(TYPE_SH_AELMAR, 2); break; case SH_CATHELA: - pInstance->SetData(TYPE_SH_CATHELA, 2); + instance->SetData(TYPE_SH_CATHELA, 2); break; case SH_GREGOR: - pInstance->SetData(TYPE_SH_GREGOR, 2); + instance->SetData(TYPE_SH_GREGOR, 2); break; case SH_NEMAS: - pInstance->SetData(TYPE_SH_NEMAS, 2); + instance->SetData(TYPE_SH_NEMAS, 2); break; case SH_VICAR: - pInstance->SetData(TYPE_SH_VICAR, 2); + instance->SetData(TYPE_SH_VICAR, 2); break; } - if (pInstance->GetData(TYPE_SH_QUEST) && Killer->GetTypeId() == TYPEID_PLAYER) + if (instance->GetData(TYPE_SH_QUEST) && Killer->GetTypeId() == TYPEID_PLAYER) CAST_PLR(Killer)->KilledMonsterCredit(SH_QUEST_CREDIT, 0); } } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp index aa9ba7b74b3..5d7e6c9467e 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp @@ -45,10 +45,10 @@ public: { boss_ramstein_the_gorgerAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 Trample_Timer; uint32 Knockout_Timer; @@ -71,8 +71,8 @@ public: mob->AI()->AttackStart(me->SelectNearestTarget(100.0f)); } - if (pInstance) - pInstance->SetData(TYPE_RAMSTEIN, DONE); + if (instance) + instance->SetData(TYPE_RAMSTEIN, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp index 2f8d333735f..39019c46850 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp @@ -19,7 +19,7 @@ /* ScriptData SDName: Stratholme SD%Complete: 100 -SDComment: Misc mobs for instance. pGo-script to apply aura and start event for quest 8945 +SDComment: Misc mobs for instance. go-script to apply aura and start event for quest 8945 SDCategory: Stratholme EndScriptData */ @@ -43,14 +43,14 @@ class go_gauntlet_gate : public GameObjectScript public: go_gauntlet_gate() : GameObjectScript("go_gauntlet_gate") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { - InstanceScript* pInstance = pGo->GetInstanceScript(); + InstanceScript* instance = go->GetInstanceScript(); - if (!pInstance) + if (!instance) return false; - if (pInstance->GetData(TYPE_BARON_RUN) != NOT_STARTED) + if (instance->GetData(TYPE_BARON_RUN) != NOT_STARTED) return false; if (Group* group = player->GetGroup()) @@ -63,15 +63,15 @@ public: if (pGroupie->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE && !pGroupie->HasAura(SPELL_BARON_ULTIMATUM) && - pGroupie->GetMap() == pGo->GetMap()) + pGroupie->GetMap() == go->GetMap()) pGroupie->CastSpell(pGroupie, SPELL_BARON_ULTIMATUM, true); } } else if (player->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_BARON_ULTIMATUM) && - player->GetMap() == pGo->GetMap()) + player->GetMap() == go->GetMap()) player->CastSpell(player, SPELL_BARON_ULTIMATUM, true); - pInstance->SetData(TYPE_BARON_RUN, IN_PROGRESS); + instance->SetData(TYPE_BARON_RUN, IN_PROGRESS); return false; } @@ -177,9 +177,9 @@ public: { if (Die_Timer <= diff) { - if (Unit* pTemp = Unit::GetUnit(*me, Tagger)) + if (Unit* temp = Unit::GetUnit(*me, Tagger)) { - CAST_PLR(pTemp)->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID()); + CAST_PLR(temp)->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID()); me->Kill(me); } } else Die_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp index 7c807859cbe..931fc46a85a 100644 --- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp +++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp @@ -44,14 +44,14 @@ class instance_sunken_temple : public InstanceMapScript public: instance_sunken_temple() : InstanceMapScript("instance_sunken_temple", 109) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_sunken_temple_InstanceMapScript(pMap); + return new instance_sunken_temple_InstanceMapScript(map); } struct instance_sunken_temple_InstanceMapScript : public InstanceScript { - instance_sunken_temple_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_sunken_temple_InstanceMapScript(Map* map) : InstanceScript(map) { } diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp index caffb6c55d4..50eb34e6ffb 100644 --- a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp +++ b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp @@ -56,10 +56,10 @@ class go_atalai_statue : public GameObjectScript public: go_atalai_statue() : GameObjectScript("go_atalai_statue") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { - if (InstanceScript* pInstance = player->GetInstanceScript()) - pInstance->SetData(EVENT_STATE, pGo->GetEntry()); + if (InstanceScript* instance = player->GetInstanceScript()) + instance->SetData(EVENT_STATE, go->GetEntry()); return false; } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp index 5123bd2c0ec..75bca682660 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp @@ -80,11 +80,11 @@ public: { boss_brutallusAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); Intro = true; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 SlashTimer; uint32 BurnTimer; @@ -115,16 +115,16 @@ public: DoCast(me, SPELL_DUAL_WIELD, true); - if (pInstance) - pInstance->SetData(DATA_BRUTALLUS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_BRUTALLUS_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(YELL_AGGRO, me); - if (pInstance) - pInstance->SetData(DATA_BRUTALLUS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_BRUTALLUS_EVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -136,9 +136,9 @@ public: { DoScriptText(YELL_DEATH, me); - if (pInstance) + if (instance) { - pInstance->SetData(DATA_BRUTALLUS_EVENT, DONE); + instance->SetData(DATA_BRUTALLUS_EVENT, DONE); float x, y, z; me->GetPosition(x, y, z); me->SummonCreature(FELMYST, x, y, z+30, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 0); @@ -155,7 +155,7 @@ public: { if (!Intro || IsIntro) return; - Creature* Madrigosa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_MADRIGOSA) : 0); + Creature* Madrigosa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_MADRIGOSA) : 0); if (Madrigosa) { Madrigosa->Respawn(); @@ -191,7 +191,7 @@ public: void DoIntro() { - Creature* Madrigosa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_MADRIGOSA) : 0); + Creature* Madrigosa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_MADRIGOSA) : 0); if (!Madrigosa) return; @@ -271,8 +271,8 @@ public: { if (!me->IsValidAttackTarget(who)) return; - if (pInstance && Intro) - pInstance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL); + if (instance && Intro) + instance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL); if (Intro && !IsIntro) StartIntro(); @@ -292,7 +292,7 @@ public: { if (IntroFrostBoltTimer <= diff) { - if (Creature* Madrigosa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_MADRIGOSA) : 0)) + if (Creature* Madrigosa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_MADRIGOSA) : 0)) { Madrigosa->CastSpell(me, SPELL_INTRO_FROSTBOLT, true); IntroFrostBoltTimer = 2000; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp index 4ca0846b04c..d00f2b8de48 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp @@ -99,10 +99,10 @@ public: { boss_sacrolashAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool SisterDeath; bool Enraged; @@ -118,9 +118,9 @@ public: { Enraged = false; - if (pInstance) + if (instance) { - Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS)); + Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_ALYTHESS)); if (Temp) { if (Temp->isDead()) @@ -142,23 +142,23 @@ public: SisterDeath = false; } - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED); } void EnterCombat(Unit* who) { DoZoneInCombat(); - if (pInstance) + if (instance) { - Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS)); + Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_ALYTHESS)); if (Temp && Temp->isAlive() && !(Temp->getVictim())) CAST_CRE(Temp)->AI()->AttackStart(who); } - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -174,8 +174,8 @@ public: { DoScriptText(SAY_SAC_DEAD, me); - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, DONE); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, DONE); } else me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); @@ -228,10 +228,10 @@ public: { if (!SisterDeath) { - if (pInstance) + if (instance) { Unit* Temp = NULL; - Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS)); + Temp = Unit::GetUnit((*me), instance->GetData64(DATA_ALYTHESS)); if (Temp && Temp->isDead()) { DoScriptText(YELL_SISTER_ALYTHESS_DEAD, me); @@ -357,11 +357,11 @@ public: { boss_alythessAI(Creature* c) : Scripted_NoMovementAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); IntroStepCounter = 10; } - InstanceScript* pInstance; + InstanceScript* instance; bool SisterDeath; bool Enraged; @@ -380,9 +380,9 @@ public: { Enraged = false; - if (pInstance) + if (instance) { - Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH)); + Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_SACROLASH)); if (Temp) { if (Temp->isDead()) @@ -405,23 +405,23 @@ public: SisterDeath = false; } - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED); } void EnterCombat(Unit* who) { DoZoneInCombat(); - if (pInstance) + if (instance) { - Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH)); + Unit* Temp = Unit::GetUnit((*me), instance->GetData64(DATA_SACROLASH)); if (Temp && Temp->isAlive() && !(Temp->getVictim())) CAST_CRE(Temp)->AI()->AttackStart(who); } - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS); } void AttackStart(Unit* who) @@ -468,8 +468,8 @@ public: { DoScriptText(YELL_ALY_DEAD, me); - if (pInstance) - pInstance->SetData(DATA_EREDAR_TWINS_EVENT, DONE); + if (instance) + instance->SetData(DATA_EREDAR_TWINS_EVENT, DONE); } else me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); @@ -524,7 +524,7 @@ public: uint32 IntroStep(uint32 step) { - Creature* Sacrolash = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_SACROLASH) : 0); + Creature* Sacrolash = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_SACROLASH) : 0); switch (step) { case 0: return 0; @@ -564,10 +564,10 @@ public: if (!SisterDeath) { - if (pInstance) + if (instance) { Unit* Temp = NULL; - Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH)); + Temp = Unit::GetUnit((*me), instance->GetData64(DATA_SACROLASH)); if (Temp && Temp->isDead()) { DoScriptText(YELL_SISTER_SACROLASH_DEAD, me); @@ -579,9 +579,9 @@ public: } if (!me->getVictim()) { - if (pInstance) + if (instance) { - Creature* sisiter = Unit::GetCreature((*me), pInstance->GetData64(DATA_SACROLASH)); + Creature* sisiter = Unit::GetCreature((*me), instance->GetData64(DATA_SACROLASH)); if (sisiter && !sisiter->isDead() && sisiter->getVictim()) { me->AddThreat(sisiter->getVictim(), 0.0f); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp index b79ec3a542d..4de719d684e 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp @@ -117,10 +117,10 @@ public: { boss_felmystAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; PhaseFelmyst phase; EventMap events; @@ -144,8 +144,8 @@ public: DespawnSummons(MOB_VAPOR_TRAIL); me->setActive(false); - if (pInstance) - pInstance->SetData(DATA_FELMYST_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_FELMYST_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -158,8 +158,8 @@ public: DoCast(me, AURA_NOXIOUS_FUMES, true); EnterPhase(PHASE_GROUND); - if (pInstance) - pInstance->SetData(DATA_FELMYST_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_FELMYST_EVENT, IN_PROGRESS); } void AttackStart(Unit* who) @@ -188,8 +188,8 @@ public: { DoScriptText(YELL_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_FELMYST_EVENT, DONE); + if (instance) + instance->SetData(DATA_FELMYST_EVENT, DONE); } void SpellHit(Unit* caster, const SpellInfo* spell) @@ -284,7 +284,7 @@ public: { Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) - target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); if (!target) { @@ -311,7 +311,7 @@ public: Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) - target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); if (!target) { @@ -319,7 +319,7 @@ public: return; } - //pTarget->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support + //target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support Creature* pVapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if (pVapor) { @@ -341,7 +341,7 @@ public: { Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) - target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); if (!target) { diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp index df20eab39de..2e4e92685ea 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp @@ -117,14 +117,14 @@ public: { boss_kalecgosAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); SathGUID = 0; DoorGUID = 0; bJustReset = false; me->setActive(true); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ArcaneBuffetTimer; uint32 FrostBreathTimer; @@ -146,10 +146,10 @@ public: void Reset() { - if (pInstance) + if (instance) { - SathGUID = pInstance->GetData64(DATA_SATHROVARR); - pInstance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED); + SathGUID = instance->GetData64(DATA_SATHROVARR); + instance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED); } if (Creature* Sath = Unit::GetCreature(*me, SathGUID)) @@ -351,8 +351,8 @@ public: DoScriptText(SAY_EVIL_AGGRO, me); DoZoneInCombat(); - if (pInstance) - pInstance->SetData(DATA_KALECGOS_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_KALECGOS_EVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) @@ -445,7 +445,7 @@ public: struct boss_kalecAI : public ScriptedAI { - InstanceScript* pInstance; + InstanceScript* instance; uint32 RevitalizeTimer; uint32 HeroicStrikeTimer; @@ -458,13 +458,13 @@ public: boss_kalecAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } void Reset() { - if (pInstance) - SathGUID = pInstance->GetData64(DATA_SATHROVARR); + if (instance) + SathGUID = instance->GetData64(DATA_SATHROVARR); RevitalizeTimer = 5000; HeroicStrikeTimer = 3000; @@ -540,14 +540,14 @@ class kalecgos_teleporter : public GameObjectScript public: kalecgos_teleporter() : GameObjectScript("kalecgos_teleporter") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { uint8 SpectralPlayers = 0; - Map* pMap = pGo->GetMap(); - if (!pMap->IsDungeon()) + Map* map = go->GetMap(); + if (!map->IsDungeon()) return true; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->getSource() && i->getSource()->GetPositionZ() < DEMON_REALM_Z + 5) @@ -577,12 +577,12 @@ public: { boss_sathrovarrAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); KalecGUID = 0; KalecgosGUID = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint32 CorruptionStrikeTimer; uint32 AgonyCurseTimer; @@ -600,10 +600,10 @@ public: { me->SetFullHealth();//dunno why it does not resets health at evade.. me->setActive(true); - if (pInstance) + if (instance) { - KalecgosGUID = pInstance->GetData64(DATA_KALECGOS_DRAGON); - pInstance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED); + KalecgosGUID = instance->GetData64(DATA_KALECGOS_DRAGON); + instance->SetData(DATA_KALECGOS_EVENT, NOT_STARTED); } if (KalecGUID) { @@ -669,15 +669,15 @@ public: CAST_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->isFriendly = true; } - if (pInstance) - pInstance->SetData(DATA_KALECGOS_EVENT, DONE); + if (instance) + instance->SetData(DATA_KALECGOS_EVENT, DONE); } void TeleportAllPlayersBack() { - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) return; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map* map = me->GetMap(); + if (!map->IsDungeon()) return; + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->getSource()->GetPositionZ() <= DRAGON_REALM_Z-5) diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index e81d4975378..b29a0c491cc 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -253,10 +253,10 @@ public: { boss_kalecgos_kjAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint8 OrbsEmpowered; uint8 EmpowerCount; @@ -275,19 +275,19 @@ public: GameObject* GetOrb(int32 index) { - if (!pInstance) + if (!instance) return NULL; switch (index) { case 0: - return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1)); + return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1)); case 1: - return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_2)); + return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_2)); case 2: - return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_3)); + return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_3)); case 3: - return pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4)); + return instance->instance->GetGameObject(instance->GetData64(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4)); } return NULL; @@ -374,19 +374,19 @@ class go_orb_of_the_blue_flight : public GameObjectScript public: go_orb_of_the_blue_flight() : GameObjectScript("go_orb_of_the_blue_flight") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { - if (pGo->GetUInt32Value(GAMEOBJECT_FACTION) == 35) + if (go->GetUInt32Value(GAMEOBJECT_FACTION) == 35) { - InstanceScript* pInstance = pGo->GetInstanceScript(); + InstanceScript* instance = go->GetInstanceScript(); player->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000); player->CastSpell(player, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, false); - pGo->SetUInt32Value(GAMEOBJECT_FACTION, 0); + go->SetUInt32Value(GAMEOBJECT_FACTION, 0); - if (Creature* pKalec = Unit::GetCreature(*player, pInstance->GetData64(DATA_KALECGOS_KJ))) + if (Creature* pKalec = Unit::GetCreature(*player, instance->GetData64(DATA_KALECGOS_KJ))) CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->SetRingOfBlueFlames(); - pGo->Refresh(); + go->Refresh(); } return true; } @@ -408,10 +408,10 @@ public: { mob_kiljaeden_controllerAI(Creature* c) : Scripted_NoMovementAI(c), summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList summons; bool bSummonedDeceivers; @@ -434,7 +434,7 @@ public: { phase = PHASE_DECEIVERS; - if (Creature* pKalecKJ = Unit::GetCreature((*me), pInstance->GetData64(DATA_KALECGOS_KJ))) + if (Creature* pKalecKJ = Unit::GetCreature((*me), instance->GetData64(DATA_KALECGOS_KJ))) CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalecKJ->AI())->ResetOrbs(); deceiverDeathCount = 0; bSummonedDeceivers = false; @@ -467,7 +467,7 @@ public: { if (uiRandomSayTimer < diff) { - if (pInstance && pInstance->GetData(DATA_MURU_EVENT) != DONE && pInstance->GetData(DATA_KILJAEDEN_EVENT) == NOT_STARTED) + if (instance && instance->GetData(DATA_MURU_EVENT) != DONE && instance->GetData(DATA_KILJAEDEN_EVENT) == NOT_STARTED) DoScriptText(RAND(SAY_KJ_OFFCOMBAT1, SAY_KJ_OFFCOMBAT2, SAY_KJ_OFFCOMBAT3, SAY_KJ_OFFCOMBAT4, SAY_KJ_OFFCOMBAT5), me); uiRandomSayTimer = 30000; } else uiRandomSayTimer -= diff; @@ -508,10 +508,10 @@ public: { boss_kiljaedenAI(Creature* c) : Scripted_NoMovementAI(c), summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList summons; uint8 Phase; @@ -567,9 +567,9 @@ public: OrbActivated = false; SpeechBegins = true; - if (pInstance) + if (instance) { - if (Creature* pKalec = Unit::GetCreature(*me, pInstance->GetData64(DATA_KALECGOS_KJ))) + if (Creature* pKalec = Unit::GetCreature(*me, instance->GetData64(DATA_KALECGOS_KJ))) pKalec->RemoveDynObject(SPELL_RING_OF_BLUE_FLAMES); } me->SetFloatValue(UNIT_FIELD_COMBATREACH, 12); @@ -616,8 +616,8 @@ public: DoScriptText(SAY_KJ_DEATH, me); summons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_KILJAEDEN_EVENT, DONE); + if (instance) + instance->SetData(DATA_KILJAEDEN_EVENT, DONE); } void KilledUnit(Unit* /*victim*/) @@ -631,9 +631,9 @@ public: summons.DespawnAll(); // Reset the controller - if (pInstance) + if (instance) { - if (Creature* pControl = Unit::GetCreature(*me, pInstance->GetData64(DATA_KILJAEDEN_CONTROLLER))) + if (Creature* pControl = Unit::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER))) CAST_AI(mob_kiljaeden_controller::mob_kiljaeden_controllerAI, pControl->AI())->Reset(); } } @@ -722,11 +722,11 @@ public: if (Speeches[speechCount].timer < SpeechTimer) { SpeechTimer = 0; - if (pInstance) - if (Creature* pSpeechCreature = Unit::GetCreature(*me, pInstance->GetData64(Speeches[speechCount].creature))) + if (instance) + if (Creature* pSpeechCreature = Unit::GetCreature(*me, instance->GetData64(Speeches[speechCount].creature))) DoScriptText(Speeches[speechCount].textid, pSpeechCreature); if (speechCount == 12) - if (Creature* pAnveena = Unit::GetCreature(*me, pInstance->GetData64(DATA_ANVEENA))) + if (Creature* pAnveena = Unit::GetCreature(*me, instance->GetData64(DATA_ANVEENA))) pAnveena->CastSpell(me, SPELL_SACRIFICE_OF_ANVEENA, false); // ChangeTimers(true, 10000); // Kil should do an emote while screaming without attacking for 10 seconds if (speechCount == speechPhaseEnd) @@ -825,8 +825,8 @@ public: } break; case TIMER_ORBS_EMPOWER: //Phase 3 - if (pInstance) - if (Creature* pKalec = Unit::GetCreature(*me, pInstance->GetData64(DATA_KALECGOS_KJ))) + if (instance) + if (Creature* pKalec = Unit::GetCreature(*me, instance->GetData64(DATA_KALECGOS_KJ))) { switch (Phase) { @@ -922,10 +922,10 @@ public: { mob_hand_of_the_deceiverAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 ShadowBoltVolleyTimer; uint32 FelfirePortalTimer; @@ -935,8 +935,8 @@ public: // TODO: Timers! ShadowBoltVolleyTimer = urand(8000, 14000); // So they don't all cast it in the same moment. FelfirePortalTimer = 20000; - if (pInstance) - pInstance->SetData(DATA_KILJAEDEN_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_KILJAEDEN_EVENT, NOT_STARTED); } void JustSummoned(Creature* summoned) @@ -947,10 +947,10 @@ public: void EnterCombat(Unit* who) { - if (pInstance) + if (instance) { - pInstance->SetData(DATA_KILJAEDEN_EVENT, IN_PROGRESS); - if (Creature* pControl = Unit::GetCreature(*me, pInstance->GetData64(DATA_KILJAEDEN_CONTROLLER))) + instance->SetData(DATA_KILJAEDEN_EVENT, IN_PROGRESS); + if (Creature* pControl = Unit::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER))) pControl->AddThreat(who, 1.0f); } me->InterruptNonMeleeSpells(true); @@ -958,10 +958,10 @@ public: void JustDied(Unit* /*killer*/) { - if (!pInstance) + if (!instance) return; - if (Creature* pControl = Unit::GetCreature(*me, pInstance->GetData64(DATA_KILJAEDEN_CONTROLLER))) + if (Creature* pControl = Unit::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER))) ++(CAST_AI(mob_kiljaeden_controller::mob_kiljaeden_controllerAI, pControl->AI())->deceiverDeathCount); } @@ -1181,10 +1181,10 @@ public: { mob_shield_orbAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; bool bPointReached; bool bClockwise; @@ -1237,7 +1237,7 @@ public: if (uiTimer <= diff) { - if (Unit* random = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0)) + if (Unit* random = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0)) DoCast(random, SPELL_SHADOW_BOLT, false); uiTimer = urand(500, 1000); } else uiTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp index 50a5c83c370..fd11b4a4985 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp @@ -115,10 +115,10 @@ public: { boss_entropiusAI(Creature* c) : ScriptedAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList Summons; uint32 BlackHoleSummonTimer; @@ -130,8 +130,8 @@ public: Summons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_MURU_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MURU_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) @@ -139,8 +139,8 @@ public: DoCastAOE(SPELL_NEGATIVE_ENERGY_E, true); DoCast(me, SPELL_ENTROPIUS_SPAWN, false); - if (pInstance) - pInstance->SetData(DATA_MURU_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MURU_EVENT, IN_PROGRESS); } void JustSummoned(Creature* summoned) @@ -165,8 +165,8 @@ public: { Summons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_MURU_EVENT, DONE); + if (instance) + instance->SetData(DATA_MURU_EVENT, DONE); } void UpdateAI(const uint32 diff) @@ -215,10 +215,10 @@ public: { boss_muruAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList Summons; uint8 Phase; @@ -242,16 +242,16 @@ public: Summons.DespawnAll(); - if (pInstance) - pInstance->SetData(DATA_MURU_EVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_MURU_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoCastAOE(SPELL_NEGATIVE_ENERGY, false); - if (pInstance) - pInstance->SetData(DATA_MURU_EVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_MURU_EVENT, IN_PROGRESS); } void DamageTaken(Unit* /*done_by*/, uint32 &damage) @@ -292,9 +292,9 @@ public: { if (Timer[TIMER_PHASE] <= diff) { - if (!pInstance) + if (!instance) return; - switch (pInstance->GetData(DATA_MURU_EVENT)) + switch (instance->GetData(DATA_MURU_EVENT)) { case NOT_STARTED: Reset(); @@ -380,10 +380,10 @@ public: { npc_muru_portalAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; SummonList Summons; @@ -406,8 +406,8 @@ public: void JustSummoned(Creature* summoned) { - if (pInstance) - if (Player* Target = Unit::GetPlayer(*me, pInstance->GetData64(DATA_PLAYER_GUID))) + if (instance) + if (Player* Target = Unit::GetPlayer(*me, instance->GetData64(DATA_PLAYER_GUID))) summoned->AI()->AttackStart(Target); Summons.Summon(summoned); @@ -435,7 +435,7 @@ public: { if (!SummonSentinel) { - if (InAction && pInstance && pInstance->GetData(DATA_MURU_EVENT) == NOT_STARTED) + if (InAction && instance && instance->GetData(DATA_MURU_EVENT) == NOT_STARTED) Reset(); return; } @@ -583,10 +583,10 @@ public: { npc_blackholeAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 DespawnTimer; uint32 SpellTimer; @@ -607,7 +607,7 @@ public: { if (SpellTimer <= diff) { - Unit* Victim = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + Unit* Victim = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); switch (NeedForAHack) { case 0: diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp index 10ffb3703e0..a6d631a5b85 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp @@ -42,14 +42,14 @@ class instance_sunwell_plateau : public InstanceMapScript public: instance_sunwell_plateau() : InstanceMapScript("instance_sunwell_plateau", 580) { } - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_sunwell_plateau_InstanceMapScript(pMap); + return new instance_sunwell_plateau_InstanceMapScript(map); } struct instance_sunwell_plateau_InstanceMapScript : public InstanceScript { - instance_sunwell_plateau_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_sunwell_plateau_InstanceMapScript(Map* map) : InstanceScript(map) {} uint32 m_auiEncounter[MAX_ENCOUNTER]; diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp index 06b04e0ca6a..74c9e6b66b4 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp @@ -65,7 +65,7 @@ class boss_archaedas : public CreatureScript { boss_archaedasAI(Creature* creature) : ScriptedAI(creature) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } uint32 uiTremorTimer; @@ -75,7 +75,7 @@ class boss_archaedas : public CreatureScript bool bGuardiansAwake; bool bVaultWalkersAwake; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -87,8 +87,8 @@ class boss_archaedas : public CreatureScript bGuardiansAwake = false; bVaultWalkersAwake = false; - if (pInstance) - pInstance->SetData(0, 5); // respawn any dead minions + if (instance) + instance->SetData(0, 5); // respawn any dead minions me->setFaction(35); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); @@ -132,7 +132,7 @@ class boss_archaedas : public CreatureScript void UpdateAI(const uint32 uiDiff) { - if (!pInstance) + if (!instance) return; // we're still doing awaken animation if (bWakingUp && iAwakenTimer >= 0) @@ -142,7 +142,7 @@ class boss_archaedas : public CreatureScript } else if (bWakingUp && iAwakenTimer <= 0) { bWakingUp = false; - AttackStart(Unit::GetUnit(*me, pInstance->GetData64(0))); + AttackStart(Unit::GetUnit(*me, instance->GetData64(0))); return; // dont want to continue until we finish the AttackStart method } @@ -153,7 +153,7 @@ class boss_archaedas : public CreatureScript // wake a wall minion if (uiWallMinionTimer <= uiDiff) { - pInstance->SetData (DATA_MINIONS, IN_PROGRESS); + instance->SetData (DATA_MINIONS, IN_PROGRESS); uiWallMinionTimer = 10000; } else uiWallMinionTimer -= uiDiff; @@ -161,12 +161,12 @@ class boss_archaedas : public CreatureScript //If we are <66 summon the guardians if (!bGuardiansAwake && !HealthAbovePct(66)) { - ActivateMinion(pInstance->GetData64(5), true); // EarthenGuardian1 - ActivateMinion(pInstance->GetData64(6), true); // EarthenGuardian2 - ActivateMinion(pInstance->GetData64(7), true); // EarthenGuardian3 - ActivateMinion(pInstance->GetData64(8), true); // EarthenGuardian4 - ActivateMinion(pInstance->GetData64(9), true); // EarthenGuardian5 - ActivateMinion(pInstance->GetData64(10), false); // EarthenGuardian6 + ActivateMinion(instance->GetData64(5), true); // EarthenGuardian1 + ActivateMinion(instance->GetData64(6), true); // EarthenGuardian2 + ActivateMinion(instance->GetData64(7), true); // EarthenGuardian3 + ActivateMinion(instance->GetData64(8), true); // EarthenGuardian4 + ActivateMinion(instance->GetData64(9), true); // EarthenGuardian5 + ActivateMinion(instance->GetData64(10), false); // EarthenGuardian6 me->MonsterYell(SAY_SUMMON, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_SUMMON); bGuardiansAwake = true; @@ -175,10 +175,10 @@ class boss_archaedas : public CreatureScript //If we are <33 summon the vault walkers if (!bVaultWalkersAwake && !HealthAbovePct(33)) { - ActivateMinion(pInstance->GetData64(1), true); // VaultWalker1 - ActivateMinion(pInstance->GetData64(2), true); // VaultWalker2 - ActivateMinion(pInstance->GetData64(3), true); // VaultWalker3 - ActivateMinion(pInstance->GetData64(4), false); // VaultWalker4 + ActivateMinion(instance->GetData64(1), true); // VaultWalker1 + ActivateMinion(instance->GetData64(2), true); // VaultWalker2 + ActivateMinion(instance->GetData64(3), true); // VaultWalker3 + ActivateMinion(instance->GetData64(4), false); // VaultWalker4 me->MonsterYell(SAY_SUMMON2, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_SUMMON2); bVaultWalkersAwake = true; @@ -198,10 +198,10 @@ class boss_archaedas : public CreatureScript void JustDied (Unit* /*killer*/) { - if (pInstance) + if (instance) { - pInstance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door - pInstance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions + instance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door + instance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions } } }; @@ -234,7 +234,7 @@ class mob_archaedas_minions : public CreatureScript { mob_archaedas_minionsAI(Creature* c) : ScriptedAI(c) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } uint32 uiArcing_Timer; @@ -242,7 +242,7 @@ class mob_archaedas_minions : public CreatureScript bool bWakingUp; bool bAmIAwake; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -293,7 +293,7 @@ class mob_archaedas_minions : public CreatureScript { bWakingUp = false; bAmIAwake = true; - // AttackStart(Unit::GetUnit(*me, pInstance->GetData64(0))); // whoWokeArchaedasGUID + // AttackStart(Unit::GetUnit(*me, instance->GetData64(0))); // whoWokeArchaedasGUID return; // dont want to continue until we finish the AttackStart method } @@ -333,10 +333,10 @@ class mob_stonekeepers : public CreatureScript { mob_stonekeepersAI(Creature* creature) : ScriptedAI(creature) { - pInstance = me->GetInstanceScript(); + instance = me->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -365,8 +365,8 @@ class mob_stonekeepers : public CreatureScript void JustDied(Unit* /*attacker*/) { DoCast (me, SPELL_SELF_DESTRUCT, true); - if (pInstance) - pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper + if (instance) + instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper } }; @@ -396,13 +396,13 @@ class go_altar_of_archaedas : public GameObjectScript bool OnGossipHello(Player* player, GameObject* /*pGO*/) { - InstanceScript* pInstance = player->GetInstanceScript(); - if (!pInstance) + InstanceScript* instance = player->GetInstanceScript(); + if (!instance) return false; player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false); - pInstance->SetData64(0, player->GetGUID()); // activate archaedas + instance->SetData64(0, player->GetGUID()); // activate archaedas return false; } }; @@ -425,15 +425,15 @@ class go_altar_of_the_keepers : public GameObjectScript { } - bool OnGossipHello(Player* player, GameObject* /*pGo*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { - InstanceScript* pInstance = player->GetInstanceScript(); - if (!pInstance) + InstanceScript* instance = player->GetInstanceScript(); + if (!instance) return false; player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false); - pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers + instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers return false; } }; diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp index 094caaa1ec8..0b97274310a 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp @@ -42,7 +42,7 @@ class instance_uldaman : public InstanceMapScript struct instance_uldaman_InstanceMapScript : public InstanceScript { - instance_uldaman_InstanceMapScript(Map* pMap) : InstanceScript(pMap) + instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map) { } @@ -480,9 +480,9 @@ class instance_uldaman : public InstanceMapScript } // end GetData64 }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_uldaman_InstanceMapScript(pMap); + return new instance_uldaman_InstanceMapScript(map); } }; diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp index 6c7d986842d..0a80900edf4 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp @@ -110,10 +110,10 @@ class go_keystone_chamber : public GameObjectScript public: go_keystone_chamber() : GameObjectScript("go_keystone_chamber") { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - if (InstanceScript* pInstance = pGo->GetInstanceScript()) - pInstance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state. + if (InstanceScript* instance = go->GetInstanceScript()) + instance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state. return false; } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index 542e11d15da..ba2d638d45f 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -74,9 +74,9 @@ class boss_akilzon : public CreatureScript { boss_akilzonAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 BirdGUIDs[8]; uint64 TargetGUID; @@ -97,8 +97,8 @@ class boss_akilzon : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_AKILZONEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_AKILZONEVENT, NOT_STARTED); StaticDisruption_Timer = urand(10000, 20000); //10 to 20 seconds (bosskillers) GustOfWind_Timer = urand(20000, 30000); //20 to 30 seconds(bosskillers) @@ -127,16 +127,16 @@ class boss_akilzon : public CreatureScript me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_ONAGGRO); //DoZoneInCombat(); - if (pInstance) - pInstance->SetData(DATA_AKILZONEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_AKILZONEVENT, IN_PROGRESS); } void JustDied(Unit* /*Killer*/) { me->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_ONDEATH); - if (pInstance) - pInstance->SetData(DATA_AKILZONEVENT, DONE); + if (instance) + instance->SetData(DATA_AKILZONEVENT, DONE); DespawnSummons(); } @@ -170,14 +170,14 @@ class boss_akilzon : public CreatureScript void SetWeather(uint32 weather, float grade) { - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) + Map* map = me->GetMap(); + if (!map->IsDungeon()) return; WorldPacket data(SMSG_WEATHER, (4+4+4)); data << uint32(weather) << float(grade) << uint8(0); - pMap->SendToPlayers(&data); + map->SendToPlayers(&data); } void HandleStormSequence(Unit* Cloud) // 1: begin, 2-9: tick, 10: end diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp index 9ccf957120d..a3c7aae4132 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp @@ -85,10 +85,10 @@ class boss_halazzi : public CreatureScript { boss_halazziAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 FrenzyTimer; uint32 SaberlashTimer; @@ -105,8 +105,8 @@ class boss_halazzi : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_HALAZZIEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_HALAZZIEVENT, NOT_STARTED); TransformCount = 0; BerserkTimer = 600000; @@ -120,8 +120,8 @@ class boss_halazzi : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS); me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_AGGRO); @@ -326,8 +326,8 @@ class boss_halazzi : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(DATA_HALAZZIEVENT, DONE); + if (instance) + instance->SetData(DATA_HALAZZIEVENT, DONE); me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_DEATH); diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp index 213b37190ac..d4d4e7314b4 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp @@ -177,11 +177,11 @@ static PlayerAbilityStruct PlayerAbility[][3] = struct boss_hexlord_addAI : public ScriptedAI { - InstanceScript* pInstance; + InstanceScript* instance; boss_hexlord_addAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } void Reset() {} @@ -190,7 +190,7 @@ struct boss_hexlord_addAI : public ScriptedAI void UpdateAI(const uint32 /*diff*/) { - if (pInstance && pInstance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS) + if (instance && instance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS) { EnterEvadeMode(); return; @@ -213,13 +213,13 @@ class boss_hexlord_malacrass : public CreatureScript { boss_hex_lord_malacrassAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); SelectAddEntry(); for (uint8 i = 0; i < 4; ++i) AddGUID[i] = 0; } - InstanceScript* pInstance; + InstanceScript* instance; uint64 AddGUID[4]; uint32 AddEntry[4]; @@ -237,8 +237,8 @@ class boss_hexlord_malacrass : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_HEXLORDEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_HEXLORDEVENT, NOT_STARTED); SpiritBolts_Timer = 20000; DrainPower_Timer = 60000; @@ -255,8 +255,8 @@ class boss_hexlord_malacrass : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS); DoZoneInCombat(); me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0); @@ -292,8 +292,8 @@ class boss_hexlord_malacrass : public CreatureScript void JustDied(Unit* /*victim*/) { - if (pInstance) - pInstance->SetData(DATA_HEXLORDEVENT, DONE); + if (instance) + instance->SetData(DATA_HEXLORDEVENT, DONE); me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_YELL_DEATH); @@ -359,9 +359,9 @@ class boss_hexlord_malacrass : public CreatureScript if (CheckAddState_Timer <= diff) { for (uint8 i = 0; i < 4; ++i) - if (Creature* pTemp = Unit::GetCreature(*me, AddGUID[i])) - if (pTemp->isAlive() && !pTemp->getVictim()) - pTemp->AI()->AttackStart(me->getVictim()); + if (Creature* temp = Unit::GetCreature(*me, AddGUID[i])) + if (temp->isAlive() && !temp->getVictim()) + temp->AI()->AttackStart(me->getVictim()); CheckAddState_Timer = 5000; } else CheckAddState_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index 9638936a3d1..d2ad81b4910 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -115,10 +115,10 @@ class boss_janalai : public CreatureScript { boss_janalaiAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 FireBreathTimer; uint32 BombTimer; @@ -137,8 +137,8 @@ class boss_janalai : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_JANALAIEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_JANALAIEVENT, NOT_STARTED); FireBreathTimer = 8000; BombTimer = 30000; @@ -163,8 +163,8 @@ class boss_janalai : public CreatureScript { DoScriptText(SAY_DEATH, me); - if (pInstance) - pInstance->SetData(DATA_JANALAIEVENT, DONE); + if (instance) + instance->SetData(DATA_JANALAIEVENT, DONE); } void KilledUnit(Unit* /*victim*/) @@ -174,8 +174,8 @@ class boss_janalai : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_JANALAIEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS); DoScriptText(SAY_AGGRO, me); // DoZoneInCombat(); @@ -375,9 +375,9 @@ class boss_janalai : public CreatureScript BombSequenceTimer = 100; //Teleport every Player into the middle - Map* pMap = me->GetMap(); - if (!pMap->IsDungeon()) return; - Map::PlayerList const &PlayerList = pMap->GetPlayers(); + Map* map = me->GetMap(); + if (!map->IsDungeon()) return; + Map::PlayerList const &PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (Player* i_pl = i->getSource()) if (i_pl->isAlive()) @@ -488,10 +488,10 @@ class mob_janalai_hatcher : public CreatureScript { mob_janalai_hatcherAI(Creature* c) : ScriptedAI(c) { - pInstance =c->GetInstanceScript(); + instance =c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 waypoint; uint32 HatchNum; @@ -561,7 +561,7 @@ class mob_janalai_hatcher : public CreatureScript void UpdateAI(const uint32 diff) { - if (!pInstance || !(pInstance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) + if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) { me->DisappearAndDie(); return; @@ -621,10 +621,10 @@ class mob_janalai_hatchling : public CreatureScript { mob_janalai_hatchlingAI(Creature* c) : ScriptedAI(c) { - pInstance =c->GetInstanceScript(); + instance =c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BuffetTimer; void Reset() @@ -642,7 +642,7 @@ class mob_janalai_hatchling : public CreatureScript void UpdateAI(const uint32 diff) { - if (!pInstance || !(pInstance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) + if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) { me->DisappearAndDie(); return; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index 21e895e26bf..17968766a5f 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -105,10 +105,10 @@ class boss_nalorakk : public CreatureScript { MoveEvent = true; MovePhase = 0; - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint32 BrutalSwipe_Timer; uint32 Mangle_Timer; @@ -142,8 +142,8 @@ class boss_nalorakk : public CreatureScript (*me).GetMotionMaster()->MovePoint(0, NalorakkWay[7][0], NalorakkWay[7][1], NalorakkWay[7][2]); } - if (pInstance) - pInstance->SetData(DATA_NALORAKKEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_NALORAKKEVENT, NOT_STARTED); Surge_Timer = 15000 + rand()%5000; BrutalSwipe_Timer = 7000 + rand()%5000; @@ -269,8 +269,8 @@ class boss_nalorakk : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS); me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_YELL_AGGRO); @@ -279,8 +279,8 @@ class boss_nalorakk : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(DATA_NALORAKKEVENT, DONE); + if (instance) + instance->SetData(DATA_NALORAKKEVENT, DONE); me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_YELL_DEATH); diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index f5acbc8d976..ae6a25d2c17 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -153,9 +153,9 @@ class boss_zuljin : public CreatureScript { boss_zuljinAI(Creature* c) : ScriptedAI(c), Summons(me) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; uint64 SpiritGUID[4]; uint64 ClawTargetGUID; @@ -186,8 +186,8 @@ class boss_zuljin : public CreatureScript void Reset() { - if (pInstance) - pInstance->SetData(DATA_ZULJINEVENT, NOT_STARTED); + if (instance) + instance->SetData(DATA_ZULJINEVENT, NOT_STARTED); Phase = 0; @@ -223,8 +223,8 @@ class boss_zuljin : public CreatureScript void EnterCombat(Unit* /*who*/) { - if (pInstance) - pInstance->SetData(DATA_ZULJINEVENT, IN_PROGRESS); + if (instance) + instance->SetData(DATA_ZULJINEVENT, IN_PROGRESS); DoZoneInCombat(); @@ -254,8 +254,8 @@ class boss_zuljin : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (pInstance) - pInstance->SetData(DATA_ZULJINEVENT, DONE); + if (instance) + instance->SetData(DATA_ZULJINEVENT, DONE); me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_DEATH); @@ -608,7 +608,7 @@ class mob_zuljin_vortex : public CreatureScript void Reset() {} - void EnterCombat(Unit* /*pTarget*/) {} + void EnterCombat(Unit* /*target*/) {} void SpellHit(Unit* caster, const SpellInfo* spell) { diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp index 806536b7a59..2785c61dec5 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp @@ -61,7 +61,7 @@ class instance_zulaman : public InstanceMapScript struct instance_zulaman_InstanceMapScript : public InstanceScript { - instance_zulaman_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_zulaman_InstanceMapScript(Map* map) : InstanceScript(map) {} uint64 HarkorsSatchelGUID; uint64 TanzarsTrunkGUID; @@ -314,9 +314,9 @@ class instance_zulaman : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_zulaman_InstanceMapScript(pMap); + return new instance_zulaman_InstanceMapScript(map); } }; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 10055b1fa01..a6eb4c91d4c 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -51,10 +51,10 @@ class npc_forest_frog : public CreatureScript { npc_forest_frogAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } - InstanceScript* pInstance; + InstanceScript* instance; void Reset() {} @@ -62,7 +62,7 @@ class npc_forest_frog : public CreatureScript void DoSpawnRandom() { - if (pInstance) + if (instance) { uint32 cEntry = 0; switch (rand()%10) @@ -79,15 +79,15 @@ class npc_forest_frog : public CreatureScript case 9: cEntry = 24455; break; //Hollee } - if (!pInstance->GetData(TYPE_RAND_VENDOR_1)) + if (!instance->GetData(TYPE_RAND_VENDOR_1)) if (rand()%10 == 1) cEntry = 24408; //Gunter - if (!pInstance->GetData(TYPE_RAND_VENDOR_2)) + if (!instance->GetData(TYPE_RAND_VENDOR_2)) if (rand()%10 == 1) cEntry = 24409; //Kyren if (cEntry) me->UpdateEntry(cEntry); - if (cEntry == 24408) pInstance->SetData(TYPE_RAND_VENDOR_1, DONE); - if (cEntry == 24409) pInstance->SetData(TYPE_RAND_VENDOR_2, DONE); + if (cEntry == 24408) instance->SetData(TYPE_RAND_VENDOR_1, DONE); + if (cEntry == 24409) instance->SetData(TYPE_RAND_VENDOR_2, DONE); } } @@ -167,11 +167,11 @@ class npc_zulaman_hostage : public CreatureScript return true; creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - InstanceScript* pInstance = creature->GetInstanceScript(); - if (pInstance) + InstanceScript* instance = creature->GetInstanceScript(); + if (instance) { - //uint8 progress = pInstance->GetData(DATA_CHESTLOOTED); - pInstance->SetData(DATA_CHESTLOOTED, 0); + //uint8 progress = instance->GetData(DATA_CHESTLOOTED); + instance->SetData(DATA_CHESTLOOTED, 0); float x, y, z; creature->GetPosition(x, y, z); uint32 entry = creature->GetEntry(); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 15c72992766..076545ae9d4 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -61,10 +61,10 @@ class boss_arlokk : public CreatureScript { boss_arlokkAI(Creature* creature) : ScriptedAI(creature) { - m_pInstance = creature->GetInstanceScript(); + m_instance = creature->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 m_uiShadowWordPain_Timer; uint32 m_uiGouge_Timer; @@ -110,8 +110,8 @@ class boss_arlokk : public CreatureScript void JustReachedHome() { - if (m_pInstance) - m_pInstance->SetData(DATA_ARLOKK, NOT_STARTED); + if (m_instance) + m_instance->SetData(DATA_ARLOKK, NOT_STARTED); //we should be summoned, so despawn me->DespawnOrUnsummon(); @@ -124,8 +124,8 @@ class boss_arlokk : public CreatureScript me->SetDisplayId(MODEL_ID_NORMAL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if (m_pInstance) - m_pInstance->SetData(DATA_ARLOKK, DONE); + if (m_instance) + m_instance->SetData(DATA_ARLOKK, DONE); } void DoSummonPhanters() @@ -269,14 +269,14 @@ class go_gong_of_bethekk : public GameObjectScript { } - bool OnGossipHello(Player* /*player*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* go) { - if (InstanceScript* m_pInstance = pGo->GetInstanceScript()) + if (InstanceScript* m_instance = go->GetInstanceScript()) { - if (m_pInstance->GetData(DATA_ARLOKK) == DONE || m_pInstance->GetData(DATA_ARLOKK) == IN_PROGRESS) + if (m_instance->GetData(DATA_ARLOKK) == DONE || m_instance->GetData(DATA_ARLOKK) == IN_PROGRESS) return true; - m_pInstance->SetData(DATA_ARLOKK, IN_PROGRESS); + m_instance->SetData(DATA_ARLOKK, IN_PROGRESS); return true; } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp index 1c8a1eef388..77b8955158a 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp @@ -57,10 +57,10 @@ class boss_hakkar : public CreatureScript { boss_hakkarAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 BloodSiphon_Timer; uint32 CorruptedBlood_Timer; @@ -156,9 +156,9 @@ class boss_hakkar : public CreatureScript //Checking if Jeklik is dead. If not we cast her Aspect if (CheckJeklik_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_JEKLIK) != DONE) + if (m_instance->GetData(DATA_JEKLIK) != DONE) { if (AspectOfJeklik_Timer <= diff) { @@ -173,9 +173,9 @@ class boss_hakkar : public CreatureScript //Checking if Venoxis is dead. If not we cast his Aspect if (CheckVenoxis_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_VENOXIS) != DONE) + if (m_instance->GetData(DATA_VENOXIS) != DONE) { if (AspectOfVenoxis_Timer <= diff) { @@ -190,9 +190,9 @@ class boss_hakkar : public CreatureScript //Checking if Marli is dead. If not we cast her Aspect if (CheckMarli_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_MARLI) != DONE) + if (m_instance->GetData(DATA_MARLI) != DONE) { if (AspectOfMarli_Timer <= diff) { @@ -208,9 +208,9 @@ class boss_hakkar : public CreatureScript //Checking if Thekal is dead. If not we cast his Aspect if (CheckThekal_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_THEKAL) != DONE) + if (m_instance->GetData(DATA_THEKAL) != DONE) { if (AspectOfThekal_Timer <= diff) { @@ -225,9 +225,9 @@ class boss_hakkar : public CreatureScript //Checking if Arlokk is dead. If yes we cast her Aspect if (CheckArlokk_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_ARLOKK) != DONE) + if (m_instance->GetData(DATA_ARLOKK) != DONE) { if (AspectOfArlokk_Timer <= diff) { diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp index 7c339a342af..fcb492d47f7 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp @@ -56,10 +56,10 @@ class boss_jeklik : public CreatureScript { boss_jeklikAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 Charge_Timer; uint32 SonicBurst_Timer; @@ -98,8 +98,8 @@ class boss_jeklik : public CreatureScript { DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(DATA_JEKLIK, DONE); + if (m_instance) + m_instance->SetData(DATA_JEKLIK, DONE); } void UpdateAI(const uint32 diff) @@ -238,10 +238,10 @@ class mob_batrider : public CreatureScript { mob_batriderAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 Bomb_Timer; uint32 Check_Timer; @@ -274,9 +274,9 @@ class mob_batrider : public CreatureScript //Check_Timer if (Check_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_JEKLIK) == DONE) + if (m_instance->GetData(DATA_JEKLIK) == DONE) { me->setDeathState(JUST_DIED); me->RemoveCorpse(); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp index b8eaefbd0f8..7c8e53038ab 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp @@ -189,12 +189,12 @@ class mob_healing_ward : public CreatureScript { mob_healing_wardAI(Creature* c) : ScriptedAI(c) { - pInstance = c->GetInstanceScript(); + instance = c->GetInstanceScript(); } uint32 Heal_Timer; - InstanceScript* pInstance; + InstanceScript* instance; void Reset() { @@ -210,9 +210,9 @@ class mob_healing_ward : public CreatureScript //Heal_Timer if (Heal_Timer <= diff) { - if (pInstance) + if (instance) { - Unit* pJindo = Unit::GetUnit((*me), pInstance->GetData64(DATA_JINDO)); + Unit* pJindo = Unit::GetUnit((*me), instance->GetData64(DATA_JINDO)); if (pJindo) DoCast(pJindo, SPELL_HEAL); } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp index 6135c076920..f70c764f306 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp @@ -57,7 +57,7 @@ class boss_mandokir : public CreatureScript { boss_mandokirAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } uint32 KillCount; @@ -72,7 +72,7 @@ class boss_mandokir : public CreatureScript float targetY; float targetZ; - InstanceScript* m_pInstance; + InstanceScript* m_instance; bool endWatch; bool someWatched; @@ -116,9 +116,9 @@ class boss_mandokir : public CreatureScript { DoScriptText(SAY_DING_KILL, me); - if (m_pInstance) + if (m_instance) { - uint64 JindoGUID = m_pInstance->GetData64(DATA_JINDO); + uint64 JindoGUID = m_instance->GetData64(DATA_JINDO); if (JindoGUID) { if (Unit* jTemp = Unit::GetUnit(*me, JindoGUID)) @@ -256,9 +256,9 @@ class boss_mandokir : public CreatureScript //Checking if Ohgan is dead. If yes Mandokir will enrage. if (Check_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_OHGAN) == DONE) + if (m_instance->GetData(DATA_OHGAN) == DONE) { if (!RaptorDead) { @@ -296,11 +296,11 @@ class mob_ohgan : public CreatureScript { mob_ohganAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } uint32 SunderArmor_Timer; - InstanceScript* m_pInstance; + InstanceScript* m_instance; void Reset() { @@ -311,8 +311,8 @@ class mob_ohgan : public CreatureScript void JustDied(Unit* /*Killer*/) { - if (m_pInstance) - m_pInstance->SetData(DATA_OHGAN, DONE); + if (m_instance) + m_instance->SetData(DATA_OHGAN, DONE); } void UpdateAI (const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp index 793a404736a..b9ae61c122e 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp @@ -53,10 +53,10 @@ class boss_marli : public CreatureScript { boss_marliAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } - InstanceScript* m_pInstance; + InstanceScript* m_instance; uint32 SpawnStartSpiders_Timer; uint32 PoisonVolley_Timer; @@ -91,8 +91,8 @@ class boss_marli : public CreatureScript void JustDied(Unit* /*Killer*/) { DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(DATA_MARLI, DONE); + if (m_instance) + m_instance->SetData(DATA_MARLI, DONE); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp index 9dc2512e8c5..4fbb5cd1109 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp @@ -68,7 +68,7 @@ class boss_thekal : public CreatureScript { boss_thekalAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } uint32 MortalCleave_Timer; @@ -81,7 +81,7 @@ class boss_thekal : public CreatureScript uint32 Check_Timer; uint32 Resurrect_Timer; - InstanceScript* m_pInstance; + InstanceScript* m_instance; bool Enraged; bool PhaseTwo; bool WasDead; @@ -111,14 +111,14 @@ class boss_thekal : public CreatureScript void JustDied(Unit* /*Killer*/) { DoScriptText(SAY_DEATH, me); - if (m_pInstance) - m_pInstance->SetData(DATA_THEKAL, DONE); + if (m_instance) + m_instance->SetData(DATA_THEKAL, DONE); } void JustReachedHome() { - if (m_pInstance) - m_pInstance->SetData(DATA_THEKAL, NOT_STARTED); + if (m_instance) + m_instance->SetData(DATA_THEKAL, NOT_STARTED); } void UpdateAI(const uint32 diff) @@ -129,26 +129,26 @@ class boss_thekal : public CreatureScript //Check_Timer for the death of LorKhan and Zath. if (!WasDead && Check_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_LORKHAN) == SPECIAL) + if (m_instance->GetData(DATA_LORKHAN) == SPECIAL) { //Resurrect LorKhan - if (Unit* pLorKhan = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_LORKHAN))) + if (Unit* pLorKhan = Unit::GetUnit((*me), m_instance->GetData64(DATA_LORKHAN))) { pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pLorKhan->setFaction(14); pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pLorKhan->SetFullHealth(); - m_pInstance->SetData(DATA_LORKHAN, DONE); + m_instance->SetData(DATA_LORKHAN, DONE); } } - if (m_pInstance->GetData(DATA_ZATH) == SPECIAL) + if (m_instance->GetData(DATA_ZATH) == SPECIAL) { //Resurrect Zath - Unit* pZath = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_ZATH)); + Unit* pZath = Unit::GetUnit((*me), m_instance->GetData64(DATA_ZATH)); if (pZath) { pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); @@ -156,7 +156,7 @@ class boss_thekal : public CreatureScript pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pZath->SetFullHealth(); - m_pInstance->SetData(DATA_ZATH, DONE); + m_instance->SetData(DATA_ZATH, DONE); } } } @@ -185,8 +185,8 @@ class boss_thekal : public CreatureScript me->SetStandState(UNIT_STAND_STATE_SLEEP); me->AttackStop(); - if (m_pInstance) - m_pInstance->SetData(DATA_THEKAL, SPECIAL); + if (m_instance) + m_instance->SetData(DATA_THEKAL, SPECIAL); WasDead=true; } @@ -279,7 +279,7 @@ class mob_zealot_lorkhan : public CreatureScript { mob_zealot_lorkhanAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } uint32 Shield_Timer; @@ -290,7 +290,7 @@ class mob_zealot_lorkhan : public CreatureScript bool FakeDeath; - InstanceScript* m_pInstance; + InstanceScript* m_instance; void Reset() { @@ -302,8 +302,8 @@ class mob_zealot_lorkhan : public CreatureScript FakeDeath = false; - if (m_pInstance) - m_pInstance->SetData(DATA_LORKHAN, NOT_STARTED); + if (m_instance) + m_instance->SetData(DATA_LORKHAN, NOT_STARTED); me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -335,10 +335,10 @@ class mob_zealot_lorkhan : public CreatureScript //Casting Greaterheal to Thekal or Zath if they are in meele range. if (GreaterHeal_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - Unit* pThekal = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_THEKAL)); - Unit* pZath = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_ZATH)); + Unit* pThekal = Unit::GetUnit((*me), m_instance->GetData64(DATA_THEKAL)); + Unit* pZath = Unit::GetUnit((*me), m_instance->GetData64(DATA_ZATH)); if (!pThekal || !pZath) return; @@ -369,12 +369,12 @@ class mob_zealot_lorkhan : public CreatureScript //Check_Timer for the death of LorKhan and Zath. if (!FakeDeath && Check_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_THEKAL) == SPECIAL) + if (m_instance->GetData(DATA_THEKAL) == SPECIAL) { //Resurrect Thekal - if (Unit* pThekal = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_THEKAL))) + if (Unit* pThekal = Unit::GetUnit((*me), m_instance->GetData64(DATA_THEKAL))) { pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -383,10 +383,10 @@ class mob_zealot_lorkhan : public CreatureScript } } - if (m_pInstance->GetData(DATA_ZATH) == SPECIAL) + if (m_instance->GetData(DATA_ZATH) == SPECIAL) { //Resurrect Zath - if (Unit* pZath = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_ZATH))) + if (Unit* pZath = Unit::GetUnit((*me), m_instance->GetData64(DATA_ZATH))) { pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -409,8 +409,8 @@ class mob_zealot_lorkhan : public CreatureScript me->setFaction(35); me->AttackStop(); - if (m_pInstance) - m_pInstance->SetData(DATA_LORKHAN, SPECIAL); + if (m_instance) + m_instance->SetData(DATA_LORKHAN, SPECIAL); FakeDeath = true; } @@ -439,7 +439,7 @@ class mob_zealot_zath : public CreatureScript { mob_zealot_zathAI(Creature* c) : ScriptedAI(c) { - m_pInstance = c->GetInstanceScript(); + m_instance = c->GetInstanceScript(); } uint32 SweepingStrikes_Timer; @@ -451,7 +451,7 @@ class mob_zealot_zath : public CreatureScript bool FakeDeath; - InstanceScript* m_pInstance; + InstanceScript* m_instance; void Reset() { @@ -464,8 +464,8 @@ class mob_zealot_zath : public CreatureScript FakeDeath = false; - if (m_pInstance) - m_pInstance->SetData(DATA_ZATH, NOT_STARTED); + if (m_instance) + m_instance->SetData(DATA_ZATH, NOT_STARTED); me->SetStandState(UNIT_STAND_STATE_STAND); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -522,12 +522,12 @@ class mob_zealot_zath : public CreatureScript //Check_Timer for the death of LorKhan and Zath. if (!FakeDeath && Check_Timer <= diff) { - if (m_pInstance) + if (m_instance) { - if (m_pInstance->GetData(DATA_LORKHAN) == SPECIAL) + if (m_instance->GetData(DATA_LORKHAN) == SPECIAL) { //Resurrect LorKhan - if (Unit* pLorKhan = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_LORKHAN))) + if (Unit* pLorKhan = Unit::GetUnit((*me), m_instance->GetData64(DATA_LORKHAN))) { pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -536,10 +536,10 @@ class mob_zealot_zath : public CreatureScript } } - if (m_pInstance->GetData(DATA_THEKAL) == SPECIAL) + if (m_instance->GetData(DATA_THEKAL) == SPECIAL) { //Resurrect Thekal - if (Unit* pThekal = Unit::GetUnit((*me), m_pInstance->GetData64(DATA_THEKAL))) + if (Unit* pThekal = Unit::GetUnit((*me), m_instance->GetData64(DATA_THEKAL))) { pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -562,8 +562,8 @@ class mob_zealot_zath : public CreatureScript me->setFaction(35); me->AttackStop(); - if (m_pInstance) - m_pInstance->SetData(DATA_ZATH, SPECIAL); + if (m_instance) + m_instance->SetData(DATA_ZATH, SPECIAL); FakeDeath = true; } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp index a977699f342..e059b7945ee 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp @@ -36,7 +36,7 @@ class instance_zulgurub : public InstanceMapScript struct instance_zulgurub_InstanceMapScript : public InstanceScript { - instance_zulgurub_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {} + instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map) {} //If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too. uint32 m_auiEncounter[MAX_ENCOUNTERS]; @@ -153,9 +153,9 @@ class instance_zulgurub : public InstanceMapScript } }; - InstanceScript* GetInstanceScript(InstanceMap* pMap) const + InstanceScript* GetInstanceScript(InstanceMap* map) const { - return new instance_zulgurub_InstanceMapScript(pMap); + return new instance_zulgurub_InstanceMapScript(map); } }; diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp index 38fcf63b090..89adfee87c4 100644 --- a/src/server/scripts/EasternKingdoms/hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp @@ -57,9 +57,9 @@ class npc_00x09hl : public CreatureScript public: npc_00x09hl() : CreatureScript("npc_00x09hl") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09) + if (quest->GetQuestId() == QUEST_RESQUE_OOX_09) { creature->SetStandState(UNIT_STAND_STATE_STAND); @@ -71,7 +71,7 @@ public: DoScriptText(SAY_OOX_START, creature, player); if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } @@ -191,15 +191,15 @@ class npc_rinji : public CreatureScript public: npc_rinji() : CreatureScript("npc_rinji") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED) + if (quest->GetQuestId() == QUEST_RINJI_TRAPPED) { - if (GameObject* pGo = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE)) - pGo->UseDoorOrButton(); + if (GameObject* go = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE)) + go->UseDoorOrButton(); if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp index 083a27568bd..6e5429582e7 100644 --- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp +++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp @@ -43,11 +43,11 @@ class npc_corporal_keeshan : public CreatureScript public: npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION) + if (quest->GetQuestId() == QUEST_MISSING_IN_ACTION) { - CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), pQuest); + CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), quest); DoScriptText(SAY_CORPORAL_1, creature); } diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp index 32b4fc0e19a..68ab0432bb3 100644 --- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp +++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp @@ -225,9 +225,9 @@ class pyrewood_ambush : public CreatureScript public: pyrewood_ambush() : CreatureScript("pyrewood_ambush") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest *pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest *quest) { - if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress) + if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress) { CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true; CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0; diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp index 25fa0352548..09533ab4ccb 100644 --- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp +++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp @@ -90,9 +90,9 @@ class npc_bartleby : public CreatureScript public: npc_bartleby() : CreatureScript("npc_bartleby") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_BEAT) + if (quest->GetQuestId() == QUEST_BEAT) { creature->setFaction(FACTION_ENEMY); creature->AI()->AttackStart(player); @@ -162,9 +162,9 @@ class npc_dashel_stonefist : public CreatureScript public: npc_dashel_stonefist() : CreatureScript("npc_dashel_stonefist") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT8) + if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT8) { creature->setFaction(FACTION_HOSTILE); CAST_AI(npc_dashel_stonefist::npc_dashel_stonefistAI, creature->AI())->AttackStart(player); @@ -696,9 +696,9 @@ class npc_tyrion : public CreatureScript public: npc_tyrion() : CreatureScript("npc_tyrion") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_THE_ATTACK) + if (quest->GetQuestId() == QUEST_THE_ATTACK) { if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true)) { diff --git a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp index e2a7ea9d3c6..e6c528e4c89 100644 --- a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp +++ b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp @@ -48,9 +48,9 @@ class npc_calvin_montague : public CreatureScript public: npc_calvin_montague() : CreatureScript("npc_calvin_montague") { } - bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { - if (pQuest->GetQuestId() == QUEST_590) + if (quest->GetQuestId() == QUEST_590) { creature->setFaction(FACTION_HOSTILE); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); @@ -171,7 +171,7 @@ class go_mausoleum_door : public GameObjectScript public: go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { } - bool OnGossipHello(Player* player, GameObject* /*pGo*/) + bool OnGossipHello(Player* player, GameObject* /*go*/) { if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) return false; @@ -193,14 +193,14 @@ class go_mausoleum_trigger : public GameObjectScript public: go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { } - bool OnGossipHello(Player* player, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* go) { if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) return false; if (GameObject* pDoor = player->FindNearestGameObject(GO_DOOR, 30.0f)) { - pGo->SetGoState(GO_STATE_ACTIVE); + go->SetGoState(GO_STATE_ACTIVE); pDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); return true; } diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp index 7c0703d158b..e82da353cd0 100644 --- a/src/server/scripts/EasternKingdoms/westfall.cpp +++ b/src/server/scripts/EasternKingdoms/westfall.cpp @@ -54,9 +54,9 @@ class npc_daphne_stilwell : public CreatureScript public: npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_TOME_VALOR) + if (quest->GetQuestId() == QUEST_TOME_VALOR) { DoScriptText(SAY_DS_START, creature); diff --git a/src/server/scripts/EasternKingdoms/wetlands.cpp b/src/server/scripts/EasternKingdoms/wetlands.cpp index f6d53d2bb51..cb5fa6782ac 100644 --- a/src/server/scripts/EasternKingdoms/wetlands.cpp +++ b/src/server/scripts/EasternKingdoms/wetlands.cpp @@ -144,9 +144,9 @@ class npc_mikhail : public CreatureScript public: npc_mikhail() : CreatureScript("npc_mikhail") { } - bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { - if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT11) + if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT11) { Creature* pSlim = creature->FindNearestCreature(NPC_TAPOKE_SLIM_JAHN, 25.0f); @@ -157,7 +157,7 @@ public: pSlim->CastSpell(pSlim, SPELL_STEALTH, true); if (npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI* pEscortAI = CAST_AI(npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI, pSlim->AI())) - pEscortAI->Start(false, false, player->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), quest); } return false; } |
