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authorleak <none@none>2010-12-05 18:04:10 +0100
committerleak <none@none>2010-12-05 18:04:10 +0100
commit6fe19b5a863dd1109700c8a28dad22a8c3b7526c (patch)
tree65b29925addfe35b78125e0527b1092798411597 /src/server/scripts/EasternKingdoms/ShadowfangKeep
parentdfa1e9532bef9e06fd20afcca800e37cb9783497 (diff)
Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal. Closes issue 5011. --HG-- branch : trunk
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ShadowfangKeep')
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
index b2a893971dd..ca7e769d049 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
@@ -98,34 +98,34 @@ public:
uiTimer = 0;
}
- void OnCreatureCreate(Creature* pCreature, bool /*add*/)
+ void OnCreatureCreate(Creature* creature)
{
- switch(pCreature->GetEntry())
+ switch(creature->GetEntry())
{
- case NPC_ASH: uiAshGUID = pCreature->GetGUID(); break;
- case NPC_ADA: uiAdaGUID = pCreature->GetGUID(); break;
- case NPC_ARCHMAGE_ARUGAL: uiArchmageArugalGUID = pCreature->GetGUID(); break;
+ case NPC_ASH: uiAshGUID = creature->GetGUID(); break;
+ case NPC_ADA: uiAdaGUID = creature->GetGUID(); break;
+ case NPC_ARCHMAGE_ARUGAL: uiArchmageArugalGUID = creature->GetGUID(); break;
}
}
- void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
+ void OnGameObjectCreate(GameObject* go)
{
- switch(pGo->GetEntry())
+ switch(go->GetEntry())
{
case GO_COURTYARD_DOOR:
- DoorCourtyardGUID = pGo->GetGUID();
+ DoorCourtyardGUID = go->GetGUID();
if (m_auiEncounter[0] == DONE)
- HandleGameObject(NULL, true, pGo);
+ HandleGameObject(NULL, true, go);
break;
case GO_SORCERER_DOOR:
- DoorSorcererGUID = pGo->GetGUID();
+ DoorSorcererGUID = go->GetGUID();
if (m_auiEncounter[2] == DONE)
- HandleGameObject(NULL, true, pGo);
+ HandleGameObject(NULL, true, go);
break;
case GO_ARUGAL_DOOR:
- DoorArugalGUID = pGo->GetGUID();
+ DoorArugalGUID = go->GetGUID();
if (m_auiEncounter[3] == DONE)
- HandleGameObject(NULL, true, pGo);
+ HandleGameObject(NULL, true, go);
break;
}
}