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authorVincent-Michael <Vincent_Michael@gmx.de>2013-07-04 22:09:24 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-07-04 22:11:47 +0200
commitb4d4e04f53b447a7b6cfba1c7161d9c987260265 (patch)
tree7a0663903f4394731795433cc0d2814634f3d8ef /src/server/scripts/EasternKingdoms/Uldaman
parent85db1fc9434e7eca4ee53ca8c645e14c187911cb (diff)
Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_
Note: Have fun :P
Diffstat (limited to 'src/server/scripts/EasternKingdoms/Uldaman')
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp32
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp18
2 files changed, 25 insertions, 25 deletions
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index f7f2dbfa6f7..ed7332510fc 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -211,24 +211,24 @@ class boss_archaedas : public CreatureScript
};
/* ScriptData
-SDName: mob_archaedas_minions
+SDName: npc_archaedas_minions
SD%Complete: 100
SDComment: These mobs are initially frozen until Archaedas awakens them
one at a time.
EndScriptData */
-class mob_archaedas_minions : public CreatureScript
+class npc_archaedas_minions : public CreatureScript
{
public:
- mob_archaedas_minions()
- : CreatureScript("mob_archaedas_minions")
+ npc_archaedas_minions()
+ : CreatureScript("npc_archaedas_minions")
{
}
- struct mob_archaedas_minionsAI : public ScriptedAI
+ struct npc_archaedas_minionsAI : public ScriptedAI
{
- mob_archaedas_minionsAI(Creature* creature) : ScriptedAI(creature)
+ npc_archaedas_minionsAI(Creature* creature) : ScriptedAI(creature)
{
instance = me->GetInstanceScript();
}
@@ -303,29 +303,29 @@ class mob_archaedas_minions : public CreatureScript
CreatureAI* GetAI(Creature* creature) const
{
- return new mob_archaedas_minionsAI(creature);
+ return new npc_archaedas_minionsAI(creature);
}
};
/* ScriptData
-SDName: mob_stonekeepers
+SDName: npc_stonekeepers
SD%Complete: 100
SDComment: After activating the altar of the keepers, the stone keepers will
wake up one by one.
EndScriptData */
-class mob_stonekeepers : public CreatureScript
+class npc_stonekeepers : public CreatureScript
{
public:
- mob_stonekeepers()
- : CreatureScript("mob_stonekeepers")
+ npc_stonekeepers()
+ : CreatureScript("npc_stonekeepers")
{
}
- struct mob_stonekeepersAI : public ScriptedAI
+ struct npc_stonekeepersAI : public ScriptedAI
{
- mob_stonekeepersAI(Creature* creature) : ScriptedAI(creature)
+ npc_stonekeepersAI(Creature* creature) : ScriptedAI(creature)
{
instance = me->GetInstanceScript();
}
@@ -366,7 +366,7 @@ class mob_stonekeepers : public CreatureScript
CreatureAI* GetAI(Creature* creature) const
{
- return new mob_stonekeepersAI(creature);
+ return new npc_stonekeepersAI(creature);
}
};
@@ -404,8 +404,8 @@ class go_altar_of_archaedas : public GameObjectScript
void AddSC_boss_archaedas()
{
new boss_archaedas();
- new mob_archaedas_minions();
- new mob_stonekeepers();
+ new npc_archaedas_minions();
+ new npc_stonekeepers();
new go_altar_of_archaedas();
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index 3a84c79afdc..5f9577e12fa 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -24,7 +24,7 @@ SDCategory: Uldaman
EndScriptData */
/* ContentData
-mob_jadespine_basilisk
+npc_jadespine_basilisk
go_keystone_chamber
at_map_chamber
EndContentData */
@@ -35,7 +35,7 @@ EndContentData */
#include "Player.h"
/*######
-## mob_jadespine_basilisk
+## npc_jadespine_basilisk
######*/
enum eSpells
@@ -43,18 +43,18 @@ enum eSpells
SPELL_CRYSTALLINE_SLUMBER = 3636,
};
-class mob_jadespine_basilisk : public CreatureScript
+class npc_jadespine_basilisk : public CreatureScript
{
public:
- mob_jadespine_basilisk()
- : CreatureScript("mob_jadespine_basilisk")
+ npc_jadespine_basilisk()
+ : CreatureScript("npc_jadespine_basilisk")
{
}
- struct mob_jadespine_basiliskAI : public ScriptedAI
+ struct npc_jadespine_basiliskAI : public ScriptedAI
{
- mob_jadespine_basiliskAI(Creature* creature) : ScriptedAI(creature) {}
+ npc_jadespine_basiliskAI(Creature* creature) : ScriptedAI(creature) {}
uint32 uiCslumberTimer;
@@ -98,7 +98,7 @@ class mob_jadespine_basilisk : public CreatureScript
CreatureAI* GetAI(Creature* creature) const
{
- return new mob_jadespine_basiliskAI(creature);
+ return new npc_jadespine_basiliskAI(creature);
}
};
@@ -146,7 +146,7 @@ class AreaTrigger_at_map_chamber : public AreaTriggerScript
void AddSC_uldaman()
{
- new mob_jadespine_basilisk();
+ new npc_jadespine_basilisk();
new go_keystone_chamber();
new AreaTrigger_at_map_chamber();
}