diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-12-29 12:59:38 +0100 |
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2024-12-29 22:35:56 +0100 |
| commit | 03c575b614a8a3ade01f449bf4c89331dfe3c38a (patch) | |
| tree | 3e8dff32d0b6b7f5cda47db3814a466439745660 /src/server/scripts/EasternKingdoms | |
| parent | 1d97582be7370e6515d9a62dc1fe565b0f856838 (diff) | |
Scripts: Remove direct unit flag manipulations for UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_IMMUNE_TO_NPC and UNIT_FLAG_UNINTERACTIBLE
(cherry picked from commit 5e541de5747b26270da90d0d3c60de96a518a5b9)
# Conflicts:
# src/server/scripts/DragonIsles/AzureVault/boss_leymor.cpp
# src/server/scripts/ExilesReach/zone_exiles_reach.cpp
# src/server/scripts/KhazAlgar/IsleOfDorn/zone_isle_of_dorn.cpp
# src/server/scripts/Pandaria/zone_the_wandering_isle.cpp
# src/server/scripts/Zandalar/KingsRest/boss_golden_serpent.cpp
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp | 21 |
2 files changed, 8 insertions, 15 deletions
diff --git a/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp b/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp index 598e705c0eb..669569c2953 100644 --- a/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp +++ b/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp @@ -70,7 +70,7 @@ public: { _tapped = true; _playerGUID = caster->GetGUID(); - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + me->SetImmuneToNPC(true); me->SetStandState(UNIT_STAND_STATE_STAND); _events.ScheduleEvent(EVENT_TURN_TO_PLAYER, Seconds(2)); } diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp index 867801feeb9..9d587ec5f94 100644 --- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp +++ b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp @@ -3628,8 +3628,7 @@ struct npc_silverpine_mutant_bush_chicken : public ScriptedAI void JustAppeared() override { - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + me->SetImmuneToAll(true); } void IsSummonedBy(WorldObject* summoner) override @@ -4298,8 +4297,7 @@ struct npc_silverpine_agatha_fenris_isle : public ScriptedAI me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveFollow(summoner, 3.0f, float(M_PI / 2.0f)); - me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); - me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + me->SetImmuneToAll(false); me->SetReactState(REACT_ASSIST); } @@ -4326,8 +4324,7 @@ struct npc_silverpine_agatha_fenris_isle : public ScriptedAI _isSceneStarted = true; - me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); - me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + me->SetImmuneToAll(false); me->SetReactState(REACT_PASSIVE); @@ -4575,8 +4572,7 @@ struct npc_silverpine_forsaken_trooper_fenris_isle : public ScriptedAI if (!summoner->IsCreature()) return; - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + me->SetImmuneToAll(true); me->SetReactState(REACT_PASSIVE); @@ -4862,8 +4858,7 @@ struct npc_silverpine_fenris_keep_camera : public ScriptedAI if (Unit* unit = summoner->ToUnit()) unit->EnterVehicle(me, SEAT_FENRIS_CAMERA); - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + me->SetImmuneToAll(true); me->SetReactState(REACT_PASSIVE); } @@ -4982,8 +4977,7 @@ struct npc_silverpine_crowley_bloodfang_fenris_keep : public ScriptedAI void JustAppeared() override { - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + me->SetImmuneToAll(true); me->SetReactState(REACT_PASSIVE); } @@ -5121,8 +5115,7 @@ struct npc_silverpine_generic_actor_fenris_keep : public ScriptedAI if (Creature* fenrisStalker = me->FindNearestCreature(NPC_FENRIS_KEEP_STALKER, 50.0f, true)) me->SetFacingToObject(fenrisStalker); - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + me->SetImmuneToAll(true); me->SetReactState(REACT_PASSIVE); } |
