diff options
| author | leak <leakzx@googlemail.com> | 2011-04-29 20:47:02 +0200 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2011-04-29 20:47:02 +0200 |
| commit | 1003f30448f1f431ef091551ba5851cf7cd2b31a (patch) | |
| tree | 9bebedb5b8bd6b4d6cf6d9daa83df90a86b1a786 /src/server/scripts/EasternKingdoms | |
| parent | 01a79947d56eae6ed9f47dc2b41897d77cc91f41 (diff) | |
Add spaces after commas
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
116 files changed, 995 insertions, 995 deletions
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp index a249c31df28..261c15d3cca 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp @@ -72,12 +72,12 @@ class mob_av_marshal_or_warmaster : public CreatureScript void Reset() { - uiChargeTimer = urand(2*IN_MILLISECONDS,12*IN_MILLISECONDS); - uiCleaveTimer = urand(1*IN_MILLISECONDS,11*IN_MILLISECONDS); - uiDemoralizingShoutTimer = urand(2*IN_MILLISECONDS,2*IN_MILLISECONDS); - uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,12*IN_MILLISECONDS); - uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); - uiEnrageTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiChargeTimer = urand(2*IN_MILLISECONDS, 12*IN_MILLISECONDS); + uiCleaveTimer = urand(1*IN_MILLISECONDS, 11*IN_MILLISECONDS); + uiDemoralizingShoutTimer = urand(2*IN_MILLISECONDS, 2*IN_MILLISECONDS); + uiWhirlwind1Timer = urand(1*IN_MILLISECONDS, 12*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS); + uiEnrageTimer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS); uiResetTimer = 5*IN_MILLISECONDS; bHasAura = false; @@ -95,28 +95,28 @@ class mob_av_marshal_or_warmaster : public CreatureScript switch(me->GetEntry()) { case NPC_NORTH_MARSHAL: - DoCast(me,SPELL_NORTH_MARSHAL); + DoCast(me, SPELL_NORTH_MARSHAL); break; case NPC_SOUTH_MARSHAL: - DoCast(me,SPELL_SOUTH_MARSHAL); + DoCast(me, SPELL_SOUTH_MARSHAL); break; case NPC_STONEHEARTH_MARSHAL: - DoCast(me,SPELL_STONEHEARTH_MARSHAL); + DoCast(me, SPELL_STONEHEARTH_MARSHAL); break; case NPC_ICEWING_MARSHAL: - DoCast(me,SPELL_ICEWING_MARSHAL); + DoCast(me, SPELL_ICEWING_MARSHAL); break; case NPC_EAST_FROSTWOLF_WARMASTER: - DoCast(me,SPELL_EAST_FROSTWOLF_WARMASTER); + DoCast(me, SPELL_EAST_FROSTWOLF_WARMASTER); break; case NPC_WEST_FROSTWOLF_WARMASTER: - DoCast(me,SPELL_WEST_FROSTWOLF_WARMASTER); + DoCast(me, SPELL_WEST_FROSTWOLF_WARMASTER); break; case NPC_ICEBLOOD_WARMASTER: - DoCast(me,SPELL_ICEBLOOD_WARMASTER); + DoCast(me, SPELL_ICEBLOOD_WARMASTER); break; case NPC_TOWER_POINT_WARMASTER: - DoCast(me,SPELL_TOWER_POINT_WARMASTER); + DoCast(me, SPELL_TOWER_POINT_WARMASTER); break; } @@ -129,37 +129,37 @@ class mob_av_marshal_or_warmaster : public CreatureScript if (uiChargeTimer <= diff) { DoCast(me->getVictim(), SPELL_CHARGE); - uiChargeTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); + uiChargeTimer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS); } else uiChargeTimer -= diff; if (uiCleaveTimer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS); + uiCleaveTimer = urand(10*IN_MILLISECONDS, 16*IN_MILLISECONDS); } else uiCleaveTimer -= diff; if (uiDemoralizingShoutTimer <= diff) { DoCast(me->getVictim(), SPELL_DEMORALIZING_SHOUT); - uiDemoralizingShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); + uiDemoralizingShoutTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS); } else uiDemoralizingShoutTimer -= diff; if (uiWhirlwind1Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND1); - uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiWhirlwind1Timer = urand(6*IN_MILLISECONDS, 20*IN_MILLISECONDS); } else uiWhirlwind1Timer -= diff; if (uiWhirlwind2Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND2); - uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS); } else uiWhirlwind2Timer -= diff; if (uiEnrageTimer <= diff) { DoCast(me->getVictim(), SPELL_ENRAGE); - uiEnrageTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS); + uiEnrageTimer = urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS); }else uiEnrageTimer -= diff; // check if creature is not outside of building diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp index 3219b284c80..c3518115f54 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp @@ -110,7 +110,7 @@ public: void Reset() { - uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS); + uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS); uiConeOfColdTimer = 8*IN_MILLISECONDS; uiFireBoltTimer = 1*IN_MILLISECONDS; uiFrostboltTimer = 4*IN_MILLISECONDS; @@ -133,7 +133,7 @@ public: void JustSummoned(Creature* summoned) { CAST_AI(mob_water_elemental::mob_water_elementalAI, summoned->AI())->uiBalindaGUID = me->GetGUID(); - summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true)); + summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true)); summoned->setFaction(me->getFaction()); Summons.Summon(summoned); } @@ -158,25 +158,25 @@ public: if (uiArcaneExplosionTimer < diff) { DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION); - uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS); + uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS); } else uiArcaneExplosionTimer -= diff; if (uiConeOfColdTimer < diff) { DoCast(me->getVictim(), SPELL_CONE_OF_COLD); - uiConeOfColdTimer = urand(10*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiConeOfColdTimer = urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS); } else uiConeOfColdTimer -= diff; if (uiFireBoltTimer < diff) { DoCast(me->getVictim(), SPELL_FIREBALL); - uiFireBoltTimer = urand(5*IN_MILLISECONDS,9*IN_MILLISECONDS); + uiFireBoltTimer = urand(5*IN_MILLISECONDS, 9*IN_MILLISECONDS); } else uiFireBoltTimer -= diff; if (uiFrostboltTimer < diff) { DoCast(me->getVictim(), SPELL_FROSTBOLT); - uiFrostboltTimer = urand(4*IN_MILLISECONDS,12*IN_MILLISECONDS); + uiFrostboltTimer = urand(4*IN_MILLISECONDS, 12*IN_MILLISECONDS); } else uiFrostboltTimer -= diff; // check if creature is not outside of building diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp index ad61e43bcd4..2639d2ab5c6 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp @@ -59,12 +59,12 @@ public: void Reset() { - uiWhirlwindTimer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS); - uiWhirlwind2Timer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiWhirlwindTimer = urand(1*IN_MILLISECONDS, 20*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(1*IN_MILLISECONDS, 20*IN_MILLISECONDS); uiKnockdownTimer = 12*IN_MILLISECONDS; uiFrenzyTimer = 6*IN_MILLISECONDS; uiResetTimer = 5*IN_MILLISECONDS; - uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds + uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds } void EnterCombat(Unit * /*who*/) @@ -86,31 +86,31 @@ public: if (uiWhirlwindTimer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND); - uiWhirlwindTimer = urand(8*IN_MILLISECONDS,18*IN_MILLISECONDS); + uiWhirlwindTimer = urand(8*IN_MILLISECONDS, 18*IN_MILLISECONDS); } else uiWhirlwindTimer -= diff; if (uiWhirlwind2Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND2); - uiWhirlwind2Timer = urand(7*IN_MILLISECONDS,25*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(7*IN_MILLISECONDS, 25*IN_MILLISECONDS); } else uiWhirlwind2Timer -= diff; if (uiKnockdownTimer <= diff) { DoCast(me->getVictim(), SPELL_KNOCKDOWN); - uiKnockdownTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); + uiKnockdownTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS); } else uiKnockdownTimer -= diff; if (uiFrenzyTimer <= diff) { DoCast(me->getVictim(), SPELL_FRENZY); - uiFrenzyTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); + uiFrenzyTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); } else uiFrenzyTimer -= diff; if (uiYellTimer <= diff) { - DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5), me); - uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds + DoScriptText(RAND(YELL_RANDOM1, YELL_RANDOM2, YELL_RANDOM3, YELL_RANDOM4, YELL_RANDOM5), me); + uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds } else uiYellTimer -= diff; // check if creature is not outside of building diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp index 74c0365c041..7014bfde7c4 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp @@ -50,11 +50,11 @@ public: void Reset() { - uiCleaveTimer = urand(1*IN_MILLISECONDS,9*IN_MILLISECONDS); - uiFrighteningShoutTimer = urand(2*IN_MILLISECONDS,19*IN_MILLISECONDS); - uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,13*IN_MILLISECONDS); - uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); - uiMortalStrikeTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiCleaveTimer = urand(1*IN_MILLISECONDS, 9*IN_MILLISECONDS); + uiFrighteningShoutTimer = urand(2*IN_MILLISECONDS, 19*IN_MILLISECONDS); + uiWhirlwind1Timer = urand(1*IN_MILLISECONDS, 13*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS); + uiMortalStrikeTimer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS); uiResetTimer = 5*IN_MILLISECONDS; } @@ -76,31 +76,31 @@ public: if (uiCleaveTimer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS); + uiCleaveTimer = urand(10*IN_MILLISECONDS, 16*IN_MILLISECONDS); } else uiCleaveTimer -= diff; if (uiFrighteningShoutTimer <= diff) { DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT); - uiFrighteningShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); + uiFrighteningShoutTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS); } else uiFrighteningShoutTimer -= diff; if (uiWhirlwind1Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND1); - uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,10*IN_MILLISECONDS); + uiWhirlwind1Timer = urand(6*IN_MILLISECONDS, 10*IN_MILLISECONDS); } else uiWhirlwind1Timer -= diff; if (uiWhirlwind2Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND2); - uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS); } else uiWhirlwind2Timer -= diff; if (uiMortalStrikeTimer <= diff) { DoCast(me->getVictim(), SPELL_MORTAL_STRIKE); - uiMortalStrikeTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS); + uiMortalStrikeTimer = urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS); } else uiMortalStrikeTimer -= diff; // check if creature is not outside of building diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp index 65b7c39f241..a04cb1b55b5 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp @@ -60,7 +60,7 @@ public: uiThunderclapTimer = 4*IN_MILLISECONDS; uiStormboltTimer = 6*IN_MILLISECONDS; uiResetTimer = 5*IN_MILLISECONDS; - uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); + uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); } void EnterCombat(Unit * /*who*/) @@ -71,7 +71,7 @@ public: void JustRespawned() { Reset(); - DoScriptText(RAND(YELL_RESPAWN1,YELL_RESPAWN2), me); + DoScriptText(RAND(YELL_RESPAWN1, YELL_RESPAWN2), me); } void UpdateAI(const uint32 diff) @@ -82,25 +82,25 @@ public: if (uiAvatarTimer <= diff) { DoCast(me->getVictim(), SPELL_AVATAR); - uiAvatarTimer = urand(15*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiAvatarTimer = urand(15*IN_MILLISECONDS, 20*IN_MILLISECONDS); } else uiAvatarTimer -= diff; if (uiThunderclapTimer <= diff) { DoCast(me->getVictim(), SPELL_THUNDERCLAP); - uiThunderclapTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS); + uiThunderclapTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS); } else uiThunderclapTimer -= diff; if (uiStormboltTimer <= diff) { DoCast(me->getVictim(), SPELL_STORMBOLT); - uiStormboltTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); + uiStormboltTimer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS); } else uiStormboltTimer -= diff; if (uiYellTimer <= diff) { - DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5,YELL_RANDOM6,YELL_RANDOM7), me); - uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds + DoScriptText(RAND(YELL_RANDOM1, YELL_RANDOM2, YELL_RANDOM3, YELL_RANDOM4, YELL_RANDOM5, YELL_RANDOM6, YELL_RANDOM7), me); + uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds } else uiYellTimer -= diff; // check if creature is not outside of building diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp index e46ed6c0593..58480e9d4d3 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp @@ -113,8 +113,8 @@ public: if (pInstance->GetData(TYPE_RING_OF_LAW) == IN_PROGRESS || pInstance->GetData(TYPE_RING_OF_LAW) == DONE) return false; - pInstance->SetData(TYPE_RING_OF_LAW,IN_PROGRESS); - pPlayer->SummonCreature(NPC_GRIMSTONE,625.559f,-205.618f,-52.735f,2.609f,TEMPSUMMON_DEAD_DESPAWN,0); + pInstance->SetData(TYPE_RING_OF_LAW, IN_PROGRESS); + pPlayer->SummonCreature(NPC_GRIMSTONE, 625.559f, -205.618f, -52.735f, 2.609f, TEMPSUMMON_DEAD_DESPAWN, 0); return false; } @@ -191,7 +191,7 @@ public: //TODO: move them to center void SummonRingMob() { - if (Creature* tmp = me->SummonCreature(RingMob[MobSpawnId],608.960f,-235.322f,-53.907f,1.857f,TEMPSUMMON_DEAD_DESPAWN,0)) + if (Creature* tmp = me->SummonCreature(RingMob[MobSpawnId], 608.960f, -235.322f, -53.907f, 1.857f, TEMPSUMMON_DEAD_DESPAWN, 0)) RingMobGUID[MobCount] = tmp->GetGUID(); ++MobCount; @@ -203,7 +203,7 @@ public: //TODO: move them to center void SummonRingBoss() { - if (Creature* tmp = me->SummonCreature(RingBoss[rand()%6],644.300f,-175.989f,-53.739f,3.418f,TEMPSUMMON_DEAD_DESPAWN,0)) + if (Creature* tmp = me->SummonCreature(RingBoss[rand()%6], 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0)) RingBossGUID = tmp->GetGUID(); MobDeath_Timer = 2500; @@ -238,7 +238,7 @@ public: if (pInstance) { pInstance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me); - pInstance->SetData(TYPE_RING_OF_LAW,DONE); + pInstance->SetData(TYPE_RING_OF_LAW, DONE); sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_grimstone: event reached end and set complete."); } break; @@ -263,7 +263,7 @@ public: if (RingBossGUID) { - Creature *boss = Unit::GetCreature(*me,RingBossGUID); + Creature *boss = Unit::GetCreature(*me, RingBossGUID); if (boss && !boss->isAlive() && boss->isDead()) { RingBossGUID = 0; @@ -276,7 +276,7 @@ public: for (uint8 i = 0; i < MAX_MOB_AMOUNT; ++i) { - Creature *mob = Unit::GetCreature(*me,RingMobGUID[i]); + Creature *mob = Unit::GetCreature(*me, RingMobGUID[i]); if (mob && !mob->isAlive() && mob->isDead()) { RingMobGUID[i] = 0; @@ -626,9 +626,9 @@ public: { npc_dughal_stormwingAI* dughal_stormwingAI = new npc_dughal_stormwingAI(pCreature); - dughal_stormwingAI->AddWaypoint(0, 280.42f,-82.86f, -77.12f,0); - dughal_stormwingAI->AddWaypoint(1, 287.64f,-87.01f, -76.79f,0); - dughal_stormwingAI->AddWaypoint(2, 354.63f,-64.95f, -67.53f,0); + dughal_stormwingAI->AddWaypoint(0, 280.42f, -82.86f, -77.12f, 0); + dughal_stormwingAI->AddWaypoint(1, 287.64f, -87.01f, -76.79f, 0); + dughal_stormwingAI->AddWaypoint(2, 354.63f, -64.95f, -67.53f, 0); return dughal_stormwingAI; } @@ -641,7 +641,7 @@ public: pPlayer->CLOSE_GOSSIP_MENU(); CAST_AI(npc_escort::npc_escortAI, (pCreature->AI()))->Start(false, true, pPlayer->GetGUID()); pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_IN_PROGRESS); + pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); } return true; } @@ -665,12 +665,12 @@ public: switch(i) { case 0:me->Say(SAY_DUGHAL_FREE, LANG_UNIVERSAL, PlayerGUID); break; - case 1:pInstance->SetData(DATA_DUGHAL,ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; + case 1:pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; case 2: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_DUGHAL,ENCOUNTER_STATE_ENDED); + pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); break; } } @@ -685,7 +685,7 @@ public: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_DUGHAL,ENCOUNTER_STATE_ENDED); + pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); } } @@ -737,26 +737,26 @@ public: { npc_marshal_windsorAI* marshal_windsorAI = new npc_marshal_windsorAI(pCreature); - marshal_windsorAI->AddWaypoint(0, 316.336f,-225.528f, -77.7258f,7000); - marshal_windsorAI->AddWaypoint(1, 316.336f,-225.528f, -77.7258f,2000); - marshal_windsorAI->AddWaypoint(2, 322.96f,-207.13f, -77.87f,0); - marshal_windsorAI->AddWaypoint(3, 281.05f,-172.16f, -75.12f,0); - marshal_windsorAI->AddWaypoint(4, 272.19f,-139.14f, -70.61f,0); - marshal_windsorAI->AddWaypoint(5, 283.62f,-116.09f, -70.21f,0); - marshal_windsorAI->AddWaypoint(6, 296.18f,-94.30f, -74.08f,0); - marshal_windsorAI->AddWaypoint(7, 294.57f,-93.11f, -74.08f,0); - marshal_windsorAI->AddWaypoint(8, 314.31f,-74.31f, -76.09f,0); - marshal_windsorAI->AddWaypoint(9, 360.22f,-62.93f, -66.77f,0); - marshal_windsorAI->AddWaypoint(10, 383.38f,-69.40f, -63.25f,0); - marshal_windsorAI->AddWaypoint(11, 389.99f,-67.86f, -62.57f,0); - marshal_windsorAI->AddWaypoint(12, 400.98f,-72.01f, -62.31f,0); - marshal_windsorAI->AddWaypoint(13, 404.22f,-62.30f, -63.50f,2300); - marshal_windsorAI->AddWaypoint(14, 404.22f,-62.30f, -63.50f,1500); - marshal_windsorAI->AddWaypoint(15, 407.65f,-51.86f, -63.96f,0); - marshal_windsorAI->AddWaypoint(16, 403.61f,-51.71f, -63.92f,1000); - marshal_windsorAI->AddWaypoint(17, 403.61f,-51.71f, -63.92f,2000); - marshal_windsorAI->AddWaypoint(18, 403.61f,-51.71f, -63.92f,1000); - marshal_windsorAI->AddWaypoint(19, 403.61f,-51.71f, -63.92f,0); + marshal_windsorAI->AddWaypoint(0, 316.336f, -225.528f, -77.7258f, 7000); + marshal_windsorAI->AddWaypoint(1, 316.336f, -225.528f, -77.7258f, 2000); + marshal_windsorAI->AddWaypoint(2, 322.96f, -207.13f, -77.87f, 0); + marshal_windsorAI->AddWaypoint(3, 281.05f, -172.16f, -75.12f, 0); + marshal_windsorAI->AddWaypoint(4, 272.19f, -139.14f, -70.61f, 0); + marshal_windsorAI->AddWaypoint(5, 283.62f, -116.09f, -70.21f, 0); + marshal_windsorAI->AddWaypoint(6, 296.18f, -94.30f, -74.08f, 0); + marshal_windsorAI->AddWaypoint(7, 294.57f, -93.11f, -74.08f, 0); + marshal_windsorAI->AddWaypoint(8, 314.31f, -74.31f, -76.09f, 0); + marshal_windsorAI->AddWaypoint(9, 360.22f, -62.93f, -66.77f, 0); + marshal_windsorAI->AddWaypoint(10, 383.38f, -69.40f, -63.25f, 0); + marshal_windsorAI->AddWaypoint(11, 389.99f, -67.86f, -62.57f, 0); + marshal_windsorAI->AddWaypoint(12, 400.98f, -72.01f, -62.31f, 0); + marshal_windsorAI->AddWaypoint(13, 404.22f, -62.30f, -63.50f, 2300); + marshal_windsorAI->AddWaypoint(14, 404.22f, -62.30f, -63.50f, 1500); + marshal_windsorAI->AddWaypoint(15, 407.65f, -51.86f, -63.96f, 0); + marshal_windsorAI->AddWaypoint(16, 403.61f, -51.71f, -63.92f, 1000); + marshal_windsorAI->AddWaypoint(17, 403.61f, -51.71f, -63.92f, 2000); + marshal_windsorAI->AddWaypoint(18, 403.61f, -51.71f, -63.92f, 1000); + marshal_windsorAI->AddWaypoint(19, 403.61f, -51.71f, -63.92f, 0); return marshal_windsorAI; } @@ -768,7 +768,7 @@ public: if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) { CAST_AI(npc_escort::npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID()); - pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_IN_PROGRESS); + pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); pCreature->setFaction(11); } @@ -806,7 +806,7 @@ public: me->HandleEmoteCommand(EMOTE_STATE_USESTANDING);//EMOTE_STATE_WORK break; case 14: - pInstance->SetData(DATA_GATE_SR,0); + pInstance->SetData(DATA_GATE_SR, 0); me->setFaction(11); break; case 16: @@ -816,13 +816,13 @@ public: me->HandleEmoteCommand(EMOTE_STATE_USESTANDING);//EMOTE_STATE_WORK break; case 18: - pInstance->SetData(DATA_GATE_SC,0); + pInstance->SetData(DATA_GATE_SC, 0); break; case 19: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->SummonCreature(MOB_ENTRY_REGINALD_WINDSOR,403.61f,-51.71f,-63.92f,3.600434f,TEMPSUMMON_DEAD_DESPAWN ,0); + me->SummonCreature(MOB_ENTRY_REGINALD_WINDSOR, 403.61f, -51.71f, -63.92f, 3.600434f, TEMPSUMMON_DEAD_DESPAWN , 0); pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_ENDED); break; } @@ -830,7 +830,7 @@ public: void EnterCombat(Unit* who) { - switch (urand(0,2)) + switch (urand(0, 2)) { case 0: me->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID); break; case 1: me->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID); break; @@ -842,7 +842,7 @@ public: void JustDied(Unit *slayer) { - pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_FAILED); + pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); } void UpdateAI(const uint32 diff) @@ -911,41 +911,41 @@ public: { npc_marshal_reginald_windsorAI* marshal_reginald_windsorAI = new npc_marshal_reginald_windsorAI(pCreature); - marshal_reginald_windsorAI->AddWaypoint(0, 403.61f,-52.71f, -63.92f,4000); - marshal_reginald_windsorAI->AddWaypoint(1, 403.61f,-52.71f, -63.92f,4000); - marshal_reginald_windsorAI->AddWaypoint(2, 406.33f,-54.87f, -63.95f,0); - marshal_reginald_windsorAI->AddWaypoint(3, 407.99f,-73.91f, -62.26f,0); - marshal_reginald_windsorAI->AddWaypoint(4, 557.03f,-119.71f, -61.83f,0); - marshal_reginald_windsorAI->AddWaypoint(5, 573.40f,-124.39f, -65.07f,0); - marshal_reginald_windsorAI->AddWaypoint(6, 593.91f,-130.29f, -69.25f,0); - marshal_reginald_windsorAI->AddWaypoint(7, 593.21f,-132.16f, -69.25f,0); - marshal_reginald_windsorAI->AddWaypoint(8, 593.21f,-132.16f, -69.25f,3000); - marshal_reginald_windsorAI->AddWaypoint(9, 622.81f,-135.55f, -71.92f,0); - marshal_reginald_windsorAI->AddWaypoint(10, 634.68f,-151.29f, -70.32f,0); - marshal_reginald_windsorAI->AddWaypoint(11, 635.06f,-153.25f, -70.32f,0); - marshal_reginald_windsorAI->AddWaypoint(12, 635.06f,-153.25f, -70.32f,3000); - marshal_reginald_windsorAI->AddWaypoint(13, 635.06f,-153.25f, -70.32f,1500); - marshal_reginald_windsorAI->AddWaypoint(14, 655.25f,-172.39f, -73.72f,0); - marshal_reginald_windsorAI->AddWaypoint(15, 654.79f,-226.30f, -83.06f,0); - marshal_reginald_windsorAI->AddWaypoint(16, 622.85f,-268.85f, -83.96f,0); - marshal_reginald_windsorAI->AddWaypoint(17, 579.45f,-275.56f, -80.44f,0); - marshal_reginald_windsorAI->AddWaypoint(18, 561.19f,-266.85f, -75.59f,0); - marshal_reginald_windsorAI->AddWaypoint(19, 547.91f,-253.92f, -70.34f,0); - marshal_reginald_windsorAI->AddWaypoint(20, 549.20f,-252.40f, -70.34f,0); - marshal_reginald_windsorAI->AddWaypoint(21, 549.20f,-252.40f, -70.34f,4000); - marshal_reginald_windsorAI->AddWaypoint(22, 555.33f,-269.16f, -74.40f,0); - marshal_reginald_windsorAI->AddWaypoint(23, 554.31f,-270.88f, -74.40f,0); - marshal_reginald_windsorAI->AddWaypoint(24, 554.31f,-270.88f, -74.40f,4000); - marshal_reginald_windsorAI->AddWaypoint(25, 536.10f,-249.60f, -67.47f,0); - marshal_reginald_windsorAI->AddWaypoint(26, 520.94f,-216.65f, -59.28f,0); - marshal_reginald_windsorAI->AddWaypoint(27, 505.99f,-148.74f, -62.17f,0); - marshal_reginald_windsorAI->AddWaypoint(28, 484.21f,-56.24f, -62.43f,0); - marshal_reginald_windsorAI->AddWaypoint(29, 470.39f,-6.01f, -70.10f,0); - marshal_reginald_windsorAI->AddWaypoint(30, 451.27f,30.85f, -70.07f,0); - marshal_reginald_windsorAI->AddWaypoint(31, 452.45f,29.85f, -70.37f,1500); - marshal_reginald_windsorAI->AddWaypoint(32, 452.45f,29.85f, -70.37f,7000); - marshal_reginald_windsorAI->AddWaypoint(33, 452.45f,29.85f, -70.37f,10000); - marshal_reginald_windsorAI->AddWaypoint(34, 451.27f,31.85f, -70.07f,0); + marshal_reginald_windsorAI->AddWaypoint(0, 403.61f, -52.71f, -63.92f, 4000); + marshal_reginald_windsorAI->AddWaypoint(1, 403.61f, -52.71f, -63.92f, 4000); + marshal_reginald_windsorAI->AddWaypoint(2, 406.33f, -54.87f, -63.95f, 0); + marshal_reginald_windsorAI->AddWaypoint(3, 407.99f, -73.91f, -62.26f, 0); + marshal_reginald_windsorAI->AddWaypoint(4, 557.03f, -119.71f, -61.83f, 0); + marshal_reginald_windsorAI->AddWaypoint(5, 573.40f, -124.39f, -65.07f, 0); + marshal_reginald_windsorAI->AddWaypoint(6, 593.91f, -130.29f, -69.25f, 0); + marshal_reginald_windsorAI->AddWaypoint(7, 593.21f, -132.16f, -69.25f, 0); + marshal_reginald_windsorAI->AddWaypoint(8, 593.21f, -132.16f, -69.25f, 3000); + marshal_reginald_windsorAI->AddWaypoint(9, 622.81f, -135.55f, -71.92f, 0); + marshal_reginald_windsorAI->AddWaypoint(10, 634.68f, -151.29f, -70.32f, 0); + marshal_reginald_windsorAI->AddWaypoint(11, 635.06f, -153.25f, -70.32f, 0); + marshal_reginald_windsorAI->AddWaypoint(12, 635.06f, -153.25f, -70.32f, 3000); + marshal_reginald_windsorAI->AddWaypoint(13, 635.06f, -153.25f, -70.32f, 1500); + marshal_reginald_windsorAI->AddWaypoint(14, 655.25f, -172.39f, -73.72f, 0); + marshal_reginald_windsorAI->AddWaypoint(15, 654.79f, -226.30f, -83.06f, 0); + marshal_reginald_windsorAI->AddWaypoint(16, 622.85f, -268.85f, -83.96f, 0); + marshal_reginald_windsorAI->AddWaypoint(17, 579.45f, -275.56f, -80.44f, 0); + marshal_reginald_windsorAI->AddWaypoint(18, 561.19f, -266.85f, -75.59f, 0); + marshal_reginald_windsorAI->AddWaypoint(19, 547.91f, -253.92f, -70.34f, 0); + marshal_reginald_windsorAI->AddWaypoint(20, 549.20f, -252.40f, -70.34f, 0); + marshal_reginald_windsorAI->AddWaypoint(21, 549.20f, -252.40f, -70.34f, 4000); + marshal_reginald_windsorAI->AddWaypoint(22, 555.33f, -269.16f, -74.40f, 0); + marshal_reginald_windsorAI->AddWaypoint(23, 554.31f, -270.88f, -74.40f, 0); + marshal_reginald_windsorAI->AddWaypoint(24, 554.31f, -270.88f, -74.40f, 4000); + marshal_reginald_windsorAI->AddWaypoint(25, 536.10f, -249.60f, -67.47f, 0); + marshal_reginald_windsorAI->AddWaypoint(26, 520.94f, -216.65f, -59.28f, 0); + marshal_reginald_windsorAI->AddWaypoint(27, 505.99f, -148.74f, -62.17f, 0); + marshal_reginald_windsorAI->AddWaypoint(28, 484.21f, -56.24f, -62.43f, 0); + marshal_reginald_windsorAI->AddWaypoint(29, 470.39f, -6.01f, -70.10f, 0); + marshal_reginald_windsorAI->AddWaypoint(30, 451.27f, 30.85f, -70.07f, 0); + marshal_reginald_windsorAI->AddWaypoint(31, 452.45f, 29.85f, -70.37f, 1500); + marshal_reginald_windsorAI->AddWaypoint(32, 452.45f, 29.85f, -70.37f, 7000); + marshal_reginald_windsorAI->AddWaypoint(33, 452.45f, 29.85f, -70.37f, 10000); + marshal_reginald_windsorAI->AddWaypoint(34, 451.27f, 31.85f, -70.07f, 0); return marshal_reginald_windsorAI; } @@ -1035,7 +1035,7 @@ public: void EnterCombat(Unit* who) { - switch (urand(0,2)) + switch (urand(0, 2)) { case 0: me->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID); break; case 1: me->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID); break; @@ -1046,7 +1046,7 @@ public: void JustDied(Unit *slayer) { - pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_FAILED); + pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); } void UpdateAI(const uint32 diff) @@ -1056,25 +1056,25 @@ public: { if (!pInstance->GetData(DATA_GATE_J) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED) { - pInstance->SetData(DATA_CREATURE_JAZ,1); - pInstance->SetData(DATA_JAZ,ENCOUNTER_STATE_IN_PROGRESS); + pInstance->SetData(DATA_CREATURE_JAZ, 1); + pInstance->SetData(DATA_JAZ, ENCOUNTER_STATE_IN_PROGRESS); } if (pInstance->GetData(DATA_CREATURE_JAZ) && pInstance->GetData(DATA_CREATURE_OGRABISI) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS) { SetEscortPaused(false); - pInstance->SetData(DATA_JAZ,ENCOUNTER_STATE_ENDED); + pInstance->SetData(DATA_JAZ, ENCOUNTER_STATE_ENDED); } } else if (wp == 11) { if (!pInstance->GetData(DATA_GATE_S) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED) { - pInstance->SetData(DATA_CREATURE_SHILL,1); - pInstance->SetData(DATA_SHILL,ENCOUNTER_STATE_IN_PROGRESS); + pInstance->SetData(DATA_CREATURE_SHILL, 1); + pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_IN_PROGRESS); } if (pInstance->GetData(DATA_CREATURE_SHILL) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS) { - pInstance->SetData(DATA_SHILL,ENCOUNTER_STATE_ENDED); + pInstance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED); SetEscortPaused(false); } } @@ -1082,14 +1082,14 @@ public: { if (!pInstance->GetData(DATA_GATE_C) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED) { - pInstance->SetData(DATA_CREATURE_CREST,1); + pInstance->SetData(DATA_CREATURE_CREST, 1); me->Say(SAY_REGINALD_WINDSOR_13_2, LANG_UNIVERSAL, PlayerGUID); - pInstance->SetData(DATA_CREST,ENCOUNTER_STATE_IN_PROGRESS); + pInstance->SetData(DATA_CREST, ENCOUNTER_STATE_IN_PROGRESS); } if (pInstance->GetData(DATA_CREATURE_CREST) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS) { SetEscortPaused(false); - pInstance->SetData(DATA_CREST,ENCOUNTER_STATE_ENDED); + pInstance->SetData(DATA_CREST, ENCOUNTER_STATE_ENDED); } } if (pInstance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false); @@ -1131,7 +1131,7 @@ public: pPlayer->CLOSE_GOSSIP_MENU(); CAST_AI(npc_escort::npc_escortAI, (pCreature->AI()))->Start(false, true, pPlayer->GetGUID()); pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_IN_PROGRESS); + pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS); } return true; } @@ -1160,7 +1160,7 @@ public: me->SetVisibility(VISIBILITY_OFF); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_ENDED); + pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED); } } @@ -1170,12 +1170,12 @@ public: { case 0:me->Say(SAY_TOBIAS_FREE, LANG_UNIVERSAL, PlayerGUID); break; case 2: - pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; + pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; case 4: me->SetVisibility(VISIBILITY_OFF); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_ENDED); + pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED); break; } } @@ -1323,7 +1323,7 @@ public: { if (BreakKeg_Timer <= diff) { - DoGo(DATA_GO_BAR_KEG,0); + DoGo(DATA_GO_BAR_KEG, 0); BreakKeg_Timer = 0; BreakDoor_Timer = 1000; } else BreakKeg_Timer -= diff; @@ -1333,16 +1333,16 @@ public: { if (BreakDoor_Timer <= diff) { - DoGo(DATA_GO_BAR_DOOR,2); - DoGo(DATA_GO_BAR_KEG_TRAP,0); //doesn't work very well, leaving code here for future + DoGo(DATA_GO_BAR_DOOR, 2); + DoGo(DATA_GO_BAR_KEG_TRAP, 0); //doesn't work very well, leaving code here for future //spell by trap has effect61, this indicate the bar go hostile - if (Unit *tmp = Unit::GetUnit(*me,pInstance->GetData64(DATA_PHALANX))) + if (Unit *tmp = Unit::GetUnit(*me, pInstance->GetData64(DATA_PHALANX))) tmp->setFaction(14); //for later, this event(s) has alot more to it. //optionally, DONE can trigger bar to go hostile. - pInstance->SetData(TYPE_BAR,DONE); + pInstance->SetData(TYPE_BAR, DONE); BreakDoor_Timer = 0; } else BreakDoor_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp index 6c5850f4029..1e8e5e74750 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp @@ -57,7 +57,7 @@ public: void SummonSpirits(Unit* victim) { - if (Creature *Spirit = DoSpawnCreature(9178, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000)) + if (Creature *Spirit = DoSpawnCreature(9178, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000)) Spirit->AI()->AttackStart(victim); } diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp index ab6a09a11d0..2b90ddbcd11 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp @@ -81,7 +81,7 @@ public: if (HandOfThaurissan_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_HANDOFTHAURISSAN); //3 Hands of Thaurissan will be casted diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp index de95d503fd6..e067cd90221 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp @@ -67,13 +67,13 @@ public: void SummonAdds(Unit* victim) { - if (Creature *SummonedAdd = DoSpawnCreature(8901, float(irand(-14,14)), float(irand(-14,14)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000)) + if (Creature *SummonedAdd = DoSpawnCreature(8901, float(irand(-14, 14)), float(irand(-14, 14)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000)) SummonedAdd->AI()->AttackStart(victim); } void SummonMedics(Unit* victim) { - if (Creature *SummonedMedic = DoSpawnCreature(8894, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000)) + if (Creature *SummonedMedic = DoSpawnCreature(8894, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000)) SummonedMedic->AI()->AttackStart(victim); } diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp index 02435e94473..149b5ffc192 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp @@ -74,7 +74,7 @@ public: if (InstanceScript* pInstance = pCreature->GetInstanceScript()) { //are 5 minutes expected? go template may have data to despawn when used at quest - pInstance->DoRespawnGameObject(pInstance->GetData64(DATA_GO_CHALICE),MINUTE*5); + pInstance->DoRespawnGameObject(pInstance->GetData64(DATA_GO_CHALICE), MINUTE*5); } break; } @@ -129,7 +129,7 @@ public: pCreature->AI()->AttackStart(pPlayer); InstanceScript* pInstance = pCreature->GetInstanceScript(); if (pInstance) - pInstance->SetData64(DATA_EVENSTARTER,pPlayer->GetGUID()); + pInstance->SetData64(DATA_EVENSTARTER, pPlayer->GetGUID()); break; } return true; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp index 8b70079818c..92b0f216fff 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp @@ -386,8 +386,8 @@ public: void TombOfSevenReset() { - HandleGameObject(GoTombExitGUID,false);//event reseted, close exit door - HandleGameObject(GoTombEnterGUID,true);//event reseted, open entrance door + HandleGameObject(GoTombExitGUID, false);//event reseted, close exit door + HandleGameObject(GoTombEnterGUID, true);//event reseted, open entrance door for (uint8 i = 0; i < 7; ++i) { if (Creature* boss = instance->GetCreature(TombBossGUIDs[i])) @@ -414,16 +414,16 @@ public: void TombOfSevenStart() { - HandleGameObject(GoTombExitGUID,false);//event started, close exit door - HandleGameObject(GoTombEnterGUID,false);//event started, close entrance door + HandleGameObject(GoTombExitGUID, false);//event started, close exit door + HandleGameObject(GoTombEnterGUID, false);//event started, close entrance door SetData(TYPE_TOMB_OF_SEVEN, IN_PROGRESS); } void TombOfSevenEnd() { - DoRespawnGameObject(GoChestGUID,DAY); - HandleGameObject(GoTombExitGUID,true);//event done, open exit door - HandleGameObject(GoTombEnterGUID,true);//event done, open entrance door + DoRespawnGameObject(GoChestGUID, DAY); + HandleGameObject(GoTombExitGUID, true);//event done, open exit door + HandleGameObject(GoTombEnterGUID, true);//event done, open entrance door TombEventStarterGUID = 0; SetData(TYPE_TOMB_OF_SEVEN, DONE); } diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp index 5c3c43f2566..3c467b1c7a8 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp @@ -90,7 +90,7 @@ public: break; case EVENT_MOTHERS_MILK: DoCast(me, SPELL_MOTHERSMILK); - events.ScheduleEvent(EVENT_MOTHERS_MILK, urand(5*IN_MILLISECONDS,12500)); + events.ScheduleEvent(EVENT_MOTHERS_MILK, urand(5*IN_MILLISECONDS, 12500)); break; } } diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp index 5812779d3bb..4f71bdef129 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp @@ -89,11 +89,11 @@ public: if (!Summoned && HealthBelowPct(51)) { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0, 100, true)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { - if (Creature* warlord = me->SummonCreature(NPC_SPIRESTONE_WARLORD, SummonLocation1, TEMPSUMMON_TIMED_DESPAWN,300*IN_MILLISECONDS)) + if (Creature* warlord = me->SummonCreature(NPC_SPIRESTONE_WARLORD, SummonLocation1, TEMPSUMMON_TIMED_DESPAWN, 300*IN_MILLISECONDS)) warlord->AI()->AttackStart(target); - if (Creature* berserker = me->SummonCreature(NPC_SMOLDERTHORN_BERSERKER, SummonLocation2, TEMPSUMMON_TIMED_DESPAWN,300*IN_MILLISECONDS)) + if (Creature* berserker = me->SummonCreature(NPC_SMOLDERTHORN_BERSERKER, SummonLocation2, TEMPSUMMON_TIMED_DESPAWN, 300*IN_MILLISECONDS)) berserker->AI()->AttackStart(target); Summoned = true; } diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp index 42cc415a84e..14870a81289 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp @@ -82,14 +82,14 @@ public: if (BlastWave_Timer <= diff) { DoCast(me->getVictim(), SPELL_BLASTWAVE); - BlastWave_Timer = urand(8000,16000); + BlastWave_Timer = urand(8000, 16000); } else BlastWave_Timer -= diff; //MortalStrike_Timer if (MortalStrike_Timer <= diff) { DoCast(me->getVictim(), SPELL_MORTALSTRIKE); - MortalStrike_Timer = urand(25000,35000); + MortalStrike_Timer = urand(25000, 35000); } else MortalStrike_Timer -= diff; if (KnockBack_Timer <= diff) @@ -97,9 +97,9 @@ public: DoCast(me->getVictim(), SPELL_KNOCKBACK); //Drop 50% aggro if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(),-50); + DoModifyThreatPercent(me->getVictim(), -50); - KnockBack_Timer = urand(15000,30000); + KnockBack_Timer = urand(15000, 30000); } else KnockBack_Timer -= diff; if (EnterEvadeIfOutOfCombatArea(diff)) diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp index 337c39fbfa8..2202982e595 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp @@ -42,10 +42,10 @@ enum Spells SPELL_NATURE_VULNERABILITY = 22280, SPELL_ARCANE_VULNERABILITY = 22281, //Other spells - SPELL_INCINERATE = 23308, //Incinerate 23308,23309 + SPELL_INCINERATE = 23308, //Incinerate 23308, 23309 SPELL_TIMELAPSE = 23310, //Time lapse 23310, 23311(old threat mod that was removed in 2.01) SPELL_CORROSIVEACID = 23313, //Corrosive Acid 23313, 23314 - SPELL_IGNITEFLESH = 23315, //Ignite Flesh 23315,23316 + SPELL_IGNITEFLESH = 23315, //Ignite Flesh 23315, 23316 SPELL_FROSTBURN = 23187, //Frost burn 23187, 23189 //Brood Affliction 23173 - Scripted Spell that cycles through all targets within 100 yards and has a chance to cast one of the afflictions on them //Since Scripted spells arn't coded I'll just write a function that does the same thing @@ -77,7 +77,7 @@ public: //5 possiblities for the first breath, 4 for the second, 20 total possiblites //This way we don't end up casting 2 of the same breath //TL TL would be stupid - switch (urand(0,19)) + switch (urand(0, 19)) { //B1 - Incin case 0: @@ -284,7 +284,7 @@ public: { DoCast(me, SPELL_FRENZY); DoScriptText(EMOTE_FRENZY, me); - Frenzy_Timer = urand(10000,15000); + Frenzy_Timer = urand(10000, 15000); } else Frenzy_Timer -= diff; //Enrage if not already enraged and below 20% diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp index 304f4a23f66..73bea5bbc3c 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp @@ -71,7 +71,7 @@ public: if (ShadowFlame_Timer <= diff) { DoCast(me->getVictim(), SPELL_SHADOWFLAME); - ShadowFlame_Timer = urand(12000,15000); + ShadowFlame_Timer = urand(12000, 15000); } else ShadowFlame_Timer -= diff; //Wing Buffet Timer @@ -85,7 +85,7 @@ public: if (ShadowOfEbonroc_Timer <= diff) { DoCast(me->getVictim(), SPELL_SHADOWOFEBONROC); - ShadowOfEbonroc_Timer = urand(25000,350000); + ShadowOfEbonroc_Timer = urand(25000, 350000); } else ShadowOfEbonroc_Timer -= diff; if (me->getVictim()->HasAura(SPELL_SHADOWOFEBONROC)) @@ -93,7 +93,7 @@ public: if (Heal_Timer <= diff) { DoCast(me, SPELL_HEAL); - Heal_Timer = urand(1000,3000); + Heal_Timer = urand(1000, 3000); } else Heal_Timer -= diff; } diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp index 248a2a9a24c..8ae3b52d289 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp @@ -68,7 +68,7 @@ public: if (ShadowFlame_Timer <= diff) { DoCast(me->getVictim(), SPELL_SHADOWFLAME); - ShadowFlame_Timer = urand(15000,18000); + ShadowFlame_Timer = urand(15000, 18000); } else ShadowFlame_Timer -= diff; //WingBuffet_Timer @@ -76,7 +76,7 @@ public: { DoCast(me->getVictim(), SPELL_WINGBUFFET); if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(),-75); + DoModifyThreatPercent(me->getVictim(), -75); WingBuffet_Timer = 25000; } else WingBuffet_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp index 5e846c44464..25e5306dae5 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp @@ -78,7 +78,7 @@ public: { DoCast(me->getVictim(), SPELL_WINGBUFFET); if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(),-75); + DoModifyThreatPercent(me->getVictim(), -75); WingBuffet_Timer = 25000; } else WingBuffet_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp index b57417f323a..0c975bdd171 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp @@ -112,7 +112,7 @@ public: void EnterCombat(Unit * who) { - DoScriptText(RAND(SAY_XHEALTH,SAY_AGGRO,SAY_SHADOWFLAME), me); + DoScriptText(RAND(SAY_XHEALTH, SAY_AGGRO, SAY_SHADOWFLAME), me); DoCast(who, SPELL_SHADOWFLAME_INITIAL); DoZoneInCombat(); @@ -174,7 +174,7 @@ public: //On official it is based on what classes are currently on the hostil list //but we can't do that yet so just randomly call one - switch (urand(0,8)) + switch (urand(0, 8)) { case 0: DoScriptText(SAY_MAGE, me); diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp index 5c631f4b626..f97f081594e 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp @@ -83,21 +83,21 @@ public: if (Cleave_Timer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - Cleave_Timer = urand(7000,10000); + Cleave_Timer = urand(7000, 10000); } else Cleave_Timer -= diff; //WarStomp_Timer if (WarStomp_Timer <= diff) { DoCast(me->getVictim(), SPELL_WARSTOMP); - WarStomp_Timer = urand(15000,25000); + WarStomp_Timer = urand(15000, 25000); } else WarStomp_Timer -= diff; //FireballVolley_Timer if (FireballVolley_Timer <= diff) { DoCast(me->getVictim(), SPELL_FIREBALLVOLLEY); - FireballVolley_Timer = urand(12000,15000); + FireballVolley_Timer = urand(12000, 15000); } else FireballVolley_Timer -= diff; //Conflagration_Timer @@ -107,7 +107,7 @@ public: //We will remove this threat reduction and add an aura check. //if (DoGetThreat(me->getVictim())) - //DoModifyThreatPercent(me->getVictim(),-50); + //DoModifyThreatPercent(me->getVictim(), -50); Conflagration_Timer = 12000; } else Conflagration_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp index c12b58a216c..c502828ab36 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp @@ -168,9 +168,9 @@ public: break; case 2: me->setFaction(103); - if (PlayerGUID && Unit::GetUnit((*me),PlayerGUID)) + if (PlayerGUID && Unit::GetUnit((*me), PlayerGUID)) { - AttackStart(Unit::GetUnit((*me),PlayerGUID)); + AttackStart(Unit::GetUnit((*me), PlayerGUID)); DoCast(me, SPELL_ESSENCEOFTHERED); } SpeechTimer = 0; @@ -202,7 +202,7 @@ public: if (FlameBreath_Timer <= diff) { DoCast(me->getVictim(), SPELL_FLAMEBREATH); - FlameBreath_Timer = urand(4000,8000); + FlameBreath_Timer = urand(4000, 8000); } else FlameBreath_Timer -= diff; //BurningAdrenalineCaster_Timer @@ -219,7 +219,7 @@ public: i = 3; } if (pTarget) // cast on self (see below) - pTarget->CastSpell(pTarget,SPELL_BURNINGADRENALINE,1); + pTarget->CastSpell(pTarget, SPELL_BURNINGADRENALINE, 1); BurningAdrenalineCaster_Timer = 15000; } else BurningAdrenalineCaster_Timer -= diff; @@ -229,7 +229,7 @@ public: { // have the victim cast the spell on himself otherwise the third effect aura will be applied // to Vael instead of the player - me->getVictim()->CastSpell(me->getVictim(),SPELL_BURNINGADRENALINE,1); + me->getVictim()->CastSpell(me->getVictim(), SPELL_BURNINGADRENALINE, 1); BurningAdrenalineTank_Timer = 45000; } else BurningAdrenalineTank_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp index b077ba1d82a..a2165dbbd92 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp @@ -113,7 +113,7 @@ public: boss_victor_nefariusAI(Creature *c) : ScriptedAI(c) { NefarianGUID = 0; - switch (urand(0,19)) + switch (urand(0, 19)) { case 0: DrakType1 = CREATURE_BRONZE_DRAKANOID; @@ -219,7 +219,7 @@ public: NefarianGUID = 0; NefCheckTime = 2000; - me->SetUInt32Value(UNIT_NPC_FLAGS,1); + me->SetUInt32Value(UNIT_NPC_FLAGS, 1); me->setFaction(35); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } @@ -237,7 +237,7 @@ public: AttackStart((*i)); } */ - me->SetUInt32Value(UNIT_NPC_FLAGS,0); + me->SetUInt32Value(UNIT_NPC_FLAGS, 0); me->setFaction(103); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); AttackStart(pTarget); @@ -272,7 +272,7 @@ public: if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_SHADOWBOLT); - ShadowBoltTimer = urand(3000,10000); + ShadowBoltTimer = urand(3000, 10000); } else ShadowBoltTimer -= diff; //FearTimer @@ -293,7 +293,7 @@ public: Unit *pTarget = NULL; //1 in 3 chance it will be a chromatic - if (urand(0,2) == 0) + if (urand(0, 2) == 0) CreatureID = CREATURE_CHROMATIC_DRAKANOID; else CreatureID = DrakType1; @@ -301,7 +301,7 @@ public: ++SpawnedAdds; //Spawn Creature and force it to start attacking a random target - Spawned = me->SummonCreature(CreatureID,ADD_X1,ADD_Y1,ADD_Z1,5.000f,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,5000); + Spawned = me->SummonCreature(CreatureID, ADD_X1, ADD_Y1, ADD_Z1, 5.000f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); if (pTarget && Spawned) { @@ -310,14 +310,14 @@ public: } //1 in 3 chance it will be a chromatic - if (urand(0,2) == 0) + if (urand(0, 2) == 0) CreatureID = CREATURE_CHROMATIC_DRAKANOID; else CreatureID = DrakType2; ++SpawnedAdds; - Spawned = me->SummonCreature(CreatureID,ADD_X2,ADD_Y2,ADD_Z2,5.000f,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,5000); + Spawned = me->SummonCreature(CreatureID, ADD_X2, ADD_Y2, ADD_Z2, 5.000f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); if (pTarget && Spawned) { @@ -329,7 +329,7 @@ public: if (SpawnedAdds >= 42) { //Teleport Victor Nefarius way out of the map - //sMapMgr->GetMap(me->GetMapId(), me)->CreatureRelocation(me,0,0,-5000,0); + //sMapMgr->GetMap(me->GetMapId(), me)->CreatureRelocation(me, 0, 0, -5000, 0); //Interrupt any spell casting me->InterruptNonMeleeSpells(false); @@ -341,11 +341,11 @@ public: DoCast(me, 8149); //Teleport self to a hiding spot (this causes errors in the Trinity log but no real issues) - DoTeleportTo(HIDE_X,HIDE_Y,HIDE_Z); + DoTeleportTo(HIDE_X, HIDE_Y, HIDE_Z); me->AddUnitState(UNIT_STAT_FLEEING); //Spawn nef and have him attack a random target - Creature* Nefarian = me->SummonCreature(CREATURE_NEFARIAN,NEF_X,NEF_Y,NEF_Z,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,120000); + Creature* Nefarian = me->SummonCreature(CREATURE_NEFARIAN, NEF_X, NEF_Y, NEF_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000); pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); if (pTarget && Nefarian) { @@ -363,7 +363,7 @@ public: { if (NefCheckTime <= diff) { - Unit* Nefarian = Unit::GetCreature((*me),NefarianGUID); + Unit* Nefarian = Unit::GetCreature((*me), NefarianGUID); //If nef is dead then we die to so the players get out of combat //and cannot repeat the event diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp index bba334a943e..2a7ca7ff872 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp @@ -67,9 +67,9 @@ public: void Reset() { - uiTrashTimer = urand(5000,9000); + uiTrashTimer = urand(5000, 9000); uiSlamTimer = 9000; - uiNimbleReflexesTimer = urand(15500,31600); + uiNimbleReflexesTimer = urand(15500, 31600); uiHealth = 0; @@ -86,7 +86,7 @@ public: bool bCheckChances() { - uint32 uiChances = urand(0,99); + uint32 uiChances = urand(0, 99); if (uiChances <= 15) return false; else @@ -103,7 +103,7 @@ public: { if (bCheckChances()) DoCast(me, SPELL_TRASH); - uiTrashTimer = urand(6000,15500); + uiTrashTimer = urand(6000, 15500); } else uiTrashTimer -= uiDiff; if (uiSlamTimer <= uiDiff) @@ -117,17 +117,17 @@ public: { if (bCheckChances()) DoCast(me, SPELL_NIMBLE_REFLEXES); - uiNimbleReflexesTimer = urand(27300,60100); + uiNimbleReflexesTimer = urand(27300, 60100); } else uiNimbleReflexesTimer -= uiDiff; /*END ACID-AI*/ if ((uiHealth == 0 && !HealthAbovePct(66)) || (uiHealth == 1 && !HealthAbovePct(33))) { ++uiHealth; - DoCastAOE(SPELL_SMITE_STOMP,false); + DoCastAOE(SPELL_SMITE_STOMP, false); SetCombatMovement(false); if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me),pInstance->GetData64(DATA_SMITE_CHEST))) + if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_SMITE_CHEST))) { me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MovePoint(1, pGo->GetPositionX() - 3.0f, pGo->GetPositionY(), pGo->GetPositionZ()); diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp index f976d1ae418..370bcfe13b9 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp @@ -128,9 +128,9 @@ class instance_deadmines : public InstanceMapScript { if (GameObject* pIronCladDoor = instance->GetGameObject(IronCladDoorGUID)) { - Creature* DefiasPirate1 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() - 2,pIronCladDoor->GetPositionY()-7,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000); - Creature* DefiasPirate2 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() + 3,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000); - Creature* DefiasCompanion = pIronCladDoor->SummonCreature(3450,pIronCladDoor->GetPositionX() + 2,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000); + Creature* DefiasPirate1 = pIronCladDoor->SummonCreature(657, pIronCladDoor->GetPositionX() - 2, pIronCladDoor->GetPositionY()-7, pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000); + Creature* DefiasPirate2 = pIronCladDoor->SummonCreature(657, pIronCladDoor->GetPositionX() + 3, pIronCladDoor->GetPositionY()-6, pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000); + Creature* DefiasCompanion = pIronCladDoor->SummonCreature(3450, pIronCladDoor->GetPositionX() + 2, pIronCladDoor->GetPositionY()-6, pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000); DefiasPirate1GUID = DefiasPirate1->GetGUID(); DefiasPirate2GUID = DefiasPirate2->GetGUID(); @@ -157,7 +157,7 @@ class instance_deadmines : public InstanceMapScript void MoveCreatureInside(Creature* creature) { creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - creature->GetMotionMaster()->MovePoint(0, -102.7f,-655.9f, creature->GetPositionZ()); + creature->GetMotionMaster()->MovePoint(0, -102.7f, -655.9f, creature->GetPositionZ()); } void ShootCannon() @@ -239,7 +239,7 @@ class instance_deadmines : public InstanceMapScript WorldPacket data(4); data.SetOpcode(SMSG_PLAY_SOUND); data << uint32(sound); - unit->SendMessageToSet(&data,false); + unit->SendMessageToSet(&data, false); } void DoPlaySoundCreature(Unit* unit, uint32 sound) @@ -247,7 +247,7 @@ class instance_deadmines : public InstanceMapScript WorldPacket data(4); data.SetOpcode(SMSG_PLAY_SOUND); data << uint32(sound); - unit->SendMessageToSet(&data,false); + unit->SendMessageToSet(&data, false); } }; diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp index 8b683215bed..2fc6c76caf8 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp @@ -66,23 +66,23 @@ enum eBlastmasterEmiShortfuse const Position SpawnPosition[] = { - {-557.630f,-114.514f,-152.209f,0.641f}, - {-555.263f,-113.802f,-152.737f,0.311f}, - {-552.154f,-112.476f,-153.349f,0.621f}, - {-548.692f,-111.089f,-154.090f,0.621f}, - {-546.905f,-108.340f,-154.877f,0.729f}, - {-547.736f,-105.154f,-155.176f,0.372f}, - {-547.274f,-114.109f,-153.952f,0.735f}, - {-552.534f,-110.012f,-153.577f,0.747f}, - {-550.708f,-116.436f,-153.103f,0.679f}, - {-554.030f,-115.983f,-152.635f,0.695f}, - {-494.595f,-87.516f,149.116f,3.344f}, - {-493.349f,-90.845f,-148.882f,3.717f}, - {-491.995f,-87.619f,-148.197f,3.230f}, - {-490.732f,-90.739f,-148.091f,3.230f}, - {-490.554f,-89.114f,-148.055f,3.230f}, - {-495.240f,-90.808f,-149.493f,3.238f}, - {-494.195f,-89.553f,-149.131f,3.254f} + {-557.630f, -114.514f, -152.209f, 0.641f}, + {-555.263f, -113.802f, -152.737f, 0.311f}, + {-552.154f, -112.476f, -153.349f, 0.621f}, + {-548.692f, -111.089f, -154.090f, 0.621f}, + {-546.905f, -108.340f, -154.877f, 0.729f}, + {-547.736f, -105.154f, -155.176f, 0.372f}, + {-547.274f, -114.109f, -153.952f, 0.735f}, + {-552.534f, -110.012f, -153.577f, 0.747f}, + {-550.708f, -116.436f, -153.103f, 0.679f}, + {-554.030f, -115.983f, -152.635f, 0.695f}, + {-494.595f, -87.516f, 149.116f, 3.344f}, + {-493.349f, -90.845f, -148.882f, 3.717f}, + {-491.995f, -87.619f, -148.197f, 3.230f}, + {-490.732f, -90.739f, -148.091f, 3.230f}, + {-490.554f, -89.114f, -148.055f, 3.230f}, + {-495.240f, -90.808f, -149.493f, 3.238f}, + {-494.195f, -89.553f, -149.131f, 3.254f} }; class npc_blastmaster_emi_shortfuse : public CreatureScript @@ -101,10 +101,10 @@ public: if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { if (npc_escortAI* pEscortAI = CAST_AI(npc_blastmaster_emi_shortfuse::npc_blastmaster_emi_shortfuseAI, pCreature->AI())) - pEscortAI->Start(true, false,pPlayer->GetGUID()); + pEscortAI->Start(true, false, pPlayer->GetGUID()); pCreature->setFaction(pPlayer->getFaction()); - pCreature->AI()->SetData(1,0); + pCreature->AI()->SetData(1, 0); pPlayer->CLOSE_GOSSIP_MENU(); } @@ -154,7 +154,7 @@ public: } } - void NextStep(uint32 uiTimerStep,bool bNextStep = true,uint8 uiPhaseStep = 0) + void NextStep(uint32 uiTimerStep, bool bNextStep = true, uint8 uiPhaseStep = 0) { uiTimer = uiTimerStep; if (bNextStep) @@ -174,14 +174,14 @@ public: { if (pGo) { - if (Creature *trigger = pGo->SummonTrigger(pGo->GetPositionX(), pGo->GetPositionY(),pGo->GetPositionZ(), 0, 1)) + if (Creature *trigger = pGo->SummonTrigger(pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 1)) { //visual effects are not working! ¬¬ - trigger->CastSpell(trigger,11542,true); - trigger->CastSpell(trigger,35470,true); + trigger->CastSpell(trigger, 11542, true); + trigger->CastSpell(trigger, 35470, true); } pGo->RemoveFromWorld(); - //pGo->CastSpell(me,12158); makes all die?! + //pGo->CastSpell(me, 12158); makes all die?! } } } @@ -189,12 +189,12 @@ public: if (bBool) { if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me),pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - pInstance->HandleGameObject(0,false,pGo); + if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + pInstance->HandleGameObject(0, false, pGo); }else if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me),pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - pInstance->HandleGameObject(0,false,pGo); + if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) + pInstance->HandleGameObject(0, false, pGo); } void SetInFace(bool bBool) @@ -204,10 +204,10 @@ public: if (bBool) { - if (GameObject* pGo = GameObject::GetGameObject((*me),pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) me->SetFacingToObject(pGo); }else - if (GameObject* pGo = GameObject::GetGameObject((*me),pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) + if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) me->SetFacingToObject(pGo); } @@ -216,11 +216,11 @@ public: if (!pInstance) return; - if (GameObject* pGo = GameObject::GetGameObject((*me),pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - pInstance->HandleGameObject(0,false,pGo); + if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + pInstance->HandleGameObject(0, false, pGo); - if (GameObject* pGo = GameObject::GetGameObject((*me),pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - pInstance->HandleGameObject(0,false,pGo); + if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) + pInstance->HandleGameObject(0, false, pGo); if (!GoSummonList.empty()) for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr) @@ -277,47 +277,47 @@ public: { case 3: SetEscortPaused(true); - NextStep(2000,false,3); + NextStep(2000, false, 3); break; case 7: SetEscortPaused(true); - NextStep(2000,false,4); + NextStep(2000, false, 4); break; case 9: - NextStep(1000,false,8); + NextStep(1000, false, 8); break; case 10: - NextStep(25000,false,10); + NextStep(25000, false, 10); break; case 11: SetEscortPaused(true); SetInFace(true); - NextStep(1000,false,11); + NextStep(1000, false, 11); break; case 12: - NextStep(25000,false,18); + NextStep(25000, false, 18); break; case 13: Summon(7); - NextStep(25000,false,19); + NextStep(25000, false, 19); break; case 14: SetInFace(false); - DoScriptText(SAY_BLASTMASTER_26,me); + DoScriptText(SAY_BLASTMASTER_26, me); SetEscortPaused(true); - NextStep(5000,false,20); + NextStep(5000, false, 20); break; } } - void SetData(uint32 uiI,uint32 uiValue) + void SetData(uint32 uiI, uint32 uiValue) { switch(uiI) { case 1: SetEscortPaused(true); - DoScriptText(SAY_BLASTMASTER_0,me); - NextStep(1500,true); + DoScriptText(SAY_BLASTMASTER_0, me); + NextStep(1500, true); break; case 2: if (!pInstance) @@ -330,7 +330,7 @@ public: break; case 2: pInstance->SetData(TYPE_EVENT, DONE); - NextStep(5000,false,22); + NextStep(5000, false, 22); break; } break; @@ -354,10 +354,10 @@ public: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[9], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); break; case 2: - if (GameObject* pGo = me->SummonGameObject(183410, -533.140f,-105.322f,-156.016f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* pGo = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0, 0, 0, 0, 0, 1000)) { GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS,GO_FLAG_UNK1); //We can't use it! + pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1); //We can't use it! } Summon(3); break; @@ -366,20 +366,20 @@ public: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); - DoScriptText(SAY_BLASTMASTER_19,me); + DoScriptText(SAY_BLASTMASTER_19, me); break; case 4: - if (GameObject* pGo = me->SummonGameObject(183410, -542.199f,-96.854f,-155.790f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* pGo = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1000)) { GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS,GO_FLAG_UNK1); + pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1); } break; case 5: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); - DoScriptText(SAY_BLASTMASTER_15,me); + DoScriptText(SAY_BLASTMASTER_15, me); break; case 6: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[10], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); @@ -389,23 +389,23 @@ public: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[14], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); break; case 7: - if (GameObject* pGo = me->SummonGameObject(183410, -507.820f,-103.333f,-151.353f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* pGo = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1000)) { GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS,GO_FLAG_UNK1); //We can't use it! + pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1); //We can't use it! Summon(6); } break; case 8: - if (GameObject* pGo = me->SummonGameObject(183410, -511.829f,-86.249f,-151.431f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* pGo = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1000)) { GoSummonList.push_back(pGo->GetGUID()); - pGo->SetFlag(GAMEOBJECT_FLAGS,GO_FLAG_UNK1); //We can't use it! + pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1); //We can't use it! } break; case 9: if (Creature* pGrubbis = me->SummonCreature(NPC_GRUBBIS, SpawnPosition[15], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000)) - DoScriptText(SAY_GRUBBIS,pGrubbis); + DoScriptText(SAY_GRUBBIS, pGrubbis); me->SummonCreature(NPC_CHOMPER, SpawnPosition[16], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); break; } @@ -420,109 +420,109 @@ public: switch(uiPhase) { case 1: - DoScriptText(SAY_BLASTMASTER_1,me); - NextStep(1500,true); + DoScriptText(SAY_BLASTMASTER_1, me); + NextStep(1500, true); break; case 2: SetEscortPaused(false); - NextStep(0,false,0); + NextStep(0, false, 0); break; case 3: - DoScriptText(SAY_BLASTMASTER_2,me); + DoScriptText(SAY_BLASTMASTER_2, me); SetEscortPaused(false); - NextStep(0,false,0); + NextStep(0, false, 0); break; case 4: - DoScriptText(SAY_BLASTMASTER_3,me); - NextStep(3000,true); + DoScriptText(SAY_BLASTMASTER_3, me); + NextStep(3000, true); break; case 5: - DoScriptText(SAY_BLASTMASTER_4,me); - NextStep(3000,true); + DoScriptText(SAY_BLASTMASTER_4, me); + NextStep(3000, true); break; case 6: SetInFace(true); - DoScriptText(SAY_BLASTMASTER_5,me); + DoScriptText(SAY_BLASTMASTER_5, me); Summon(1); if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me),pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) - pInstance->HandleGameObject(0,true,pGo); - NextStep(3000,true); + if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_RIGHT))) + pInstance->HandleGameObject(0, true, pGo); + NextStep(3000, true); break; case 7: - DoScriptText(SAY_BLASTMASTER_6,me); + DoScriptText(SAY_BLASTMASTER_6, me); SetEscortPaused(false); - NextStep(0,false,0); + NextStep(0, false, 0); break; case 8: me->HandleEmoteCommand(EMOTE_STATE_WORK); - NextStep(25000,true); + NextStep(25000, true); break; case 9: Summon(2); - NextStep(0,false); + NextStep(0, false); break; case 10: Summon(4); - NextStep(0,false); + NextStep(0, false); break; case 11: - DoScriptText(SAY_BLASTMASTER_17,me); - NextStep(5000,true); + DoScriptText(SAY_BLASTMASTER_17, me); + NextStep(5000, true); break; case 12: - DoScriptText(SAY_BLASTMASTER_18,me); - NextStep(5000,true); + DoScriptText(SAY_BLASTMASTER_18, me); + NextStep(5000, true); break; case 13: - DoScriptText(SAY_BLASTMASTER_20,me); + DoScriptText(SAY_BLASTMASTER_20, me); CaveDestruction(true); - NextStep(8000,true); + NextStep(8000, true); break; case 14: - DoScriptText(SAY_BLASTMASTER_21,me); - NextStep(8500,true); + DoScriptText(SAY_BLASTMASTER_21, me); + NextStep(8500, true); break; case 15: - DoScriptText(SAY_BLASTMASTER_22,me); - NextStep(2000,true); + DoScriptText(SAY_BLASTMASTER_22, me); + NextStep(2000, true); break; case 16: - DoScriptText(SAY_BLASTMASTER_23,me); + DoScriptText(SAY_BLASTMASTER_23, me); SetInFace(false); if (pInstance) - if (GameObject* pGo = GameObject::GetGameObject((*me),pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) - pInstance->HandleGameObject(0,true,pGo); - NextStep(2000,true); + if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_GO_CAVE_IN_LEFT))) + pInstance->HandleGameObject(0, true, pGo); + NextStep(2000, true); break; case 17: SetEscortPaused(false); - DoScriptText(SAY_BLASTMASTER_24,me); + DoScriptText(SAY_BLASTMASTER_24, me); Summon(6); - NextStep(0,false); + NextStep(0, false); break; case 18: Summon(7); - NextStep(0,false); + NextStep(0, false); break; case 19: SetInFace(false); Summon(8); - DoScriptText(SAY_BLASTMASTER_25,me); - NextStep(0,false); + DoScriptText(SAY_BLASTMASTER_25, me); + NextStep(0, false); break; case 20: - DoScriptText(SAY_BLASTMASTER_27,me); - NextStep(2000,true); + DoScriptText(SAY_BLASTMASTER_27, me); + NextStep(2000, true); break; case 21: Summon(9); - NextStep(0,false); + NextStep(0, false); break; case 22: CaveDestruction(false); - DoScriptText(SAY_BLASTMASTER_20,me); - NextStep(0,false); + DoScriptText(SAY_BLASTMASTER_20, me); + NextStep(0, false); break; } } else uiTimer -= uiDiff; @@ -566,7 +566,7 @@ public: return; if (Unit* pSummon = CAST_SUM(me)->GetSummoner()) - CAST_CRE(pSummon)->AI()->SetData(2,1); + CAST_CRE(pSummon)->AI()->SetData(2, 1); } void UpdateAI(const uint32 /*diff*/) @@ -583,7 +583,7 @@ public: return; if (Unit* pSummon = CAST_SUM(me)->GetSummoner()) - CAST_CRE(pSummon)->AI()->SetData(2,2); + CAST_CRE(pSummon)->AI()->SetData(2, 2); } }; diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp index 884c9ecc731..8b42c7135e5 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp @@ -90,12 +90,12 @@ public: case GO_CAVE_IN_LEFT: uiCaveInLeftGUID = go->GetGUID(); if (m_auiEncounter[0] == DONE || m_auiEncounter[0] == NOT_STARTED) - HandleGameObject(0,false,go); + HandleGameObject(0, false, go); break; case GO_CAVE_IN_RIGHT: uiCaveInRightGUID = go->GetGUID(); if (m_auiEncounter[0] == DONE || m_auiEncounter[0] == NOT_STARTED) - HandleGameObject(0,false,go); + HandleGameObject(0, false, go); break; } } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp index 612626909ef..94155f51f11 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp @@ -77,7 +77,7 @@ public: void KilledUnit(Unit * /*victim*/) { - DoScriptText(RAND(SAY_KILL1,SAY_KILL2), me); + DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me); } void JustDied(Unit * /*victim*/) @@ -159,9 +159,9 @@ public: } else { - if (urand(0,1) == 0) + if (urand(0, 1) == 0) { - DoScriptText(RAND(SAY_SUMMON1,SAY_SUMMON2), me); + DoScriptText(RAND(SAY_SUMMON1, SAY_SUMMON2), me); } } } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp index a550cff0df5..84dcf2d40b8 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp @@ -74,8 +74,8 @@ public: void KilledUnit(Unit* /*Victim*/) { - if (urand(0,1) == 0) - DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me); + if (urand(0, 1) == 0) + DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me); } void JustDied(Unit* /*Killer*/) @@ -108,9 +108,9 @@ public: if (Repentance_Timer <= diff) { DoCast(me->getVictim(), SPELL_REPENTANCE); - DoScriptText(RAND(SAY_REPENTANCE1,SAY_REPENTANCE2), me); + DoScriptText(RAND(SAY_REPENTANCE1, SAY_REPENTANCE2), me); - Repentance_Timer = urand(25000,35000); //A little randomness on that spell + Repentance_Timer = urand(25000, 35000); //A little randomness on that spell } else Repentance_Timer -= diff; if (Holyfire_Timer <= diff) @@ -118,7 +118,7 @@ public: if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_HOLYFIRE); - Holyfire_Timer = urand(8000,23000); //Anywhere from 8 to 23 seconds, good luck having several of those in a row! + Holyfire_Timer = urand(8000, 23000); //Anywhere from 8 to 23 seconds, good luck having several of those in a row! } else Holyfire_Timer -= diff; if (Holywrath_Timer <= diff) @@ -126,7 +126,7 @@ public: if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_HOLYWRATH); - Holywrath_Timer = urand(20000,25000); //20-30 secs sounds nice + Holywrath_Timer = urand(20000, 25000); //20-30 secs sounds nice } else Holywrath_Timer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp index 03721d01fb7..ba6908fd2e9 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp @@ -62,9 +62,9 @@ public: { Phase = 1; - CleaveTimer = urand(10000,15000); + CleaveTimer = urand(10000, 15000); CurseTimer = 30000; - RandomYellTimer = urand(30000,60000); //Occasionally yell + RandomYellTimer = urand(30000, 60000); //Occasionally yell ChargeTimer = 20000; ResetTimer = 0; } @@ -86,7 +86,7 @@ public: void KilledUnit(Unit * /*victim*/) { - DoScriptText(RAND(SAY_KILL1,SAY_KILL2), me); + DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me); } void JustDied(Unit * /*victim*/) @@ -159,7 +159,7 @@ public: Attumen = pAttumen->GetGUID(); pAttumen->AI()->AttackStart(me->getVictim()); SetMidnight(pAttumen, me->GetGUID()); - DoScriptText(RAND(SAY_APPEAR1,SAY_APPEAR2,SAY_APPEAR3), pAttumen); + DoScriptText(RAND(SAY_APPEAR1, SAY_APPEAR2, SAY_APPEAR3), pAttumen); } } else if (Phase == 2 && HealthBelowPct(25)) @@ -185,7 +185,7 @@ public: pAttumen->GetMotionMaster()->MoveChase(pAttumen->getVictim()); pAttumen->SetUInt64Value(UNIT_FIELD_TARGET, pAttumen->getVictim()->GetGUID()); } - pAttumen->SetFloatValue(OBJECT_FIELD_SCALE_X,1); + pAttumen->SetFloatValue(OBJECT_FIELD_SCALE_X, 1); } } else Mount_Timer -= diff; } @@ -206,7 +206,7 @@ public: float newX = me->GetPositionX() + cos(angle)*(distance/2) ; float newY = me->GetPositionY() + sin(angle)*(distance/2) ; float newZ = 50; - //me->Relocate(newX,newY,newZ,angle); + //me->Relocate(newX, newY, newZ, angle); //me->SendMonsterMove(newX, newY, newZ, 0, true, 1000); me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MovePoint(0, newX, newY, newZ); @@ -215,7 +215,7 @@ public: newY = me->GetPositionY() + sin(angle)*(distance/2) ; pAttumen->GetMotionMaster()->Clear(); pAttumen->GetMotionMaster()->MovePoint(0, newX, newY, newZ); - //pAttumen->Relocate(newX,newY,newZ,-angle); + //pAttumen->Relocate(newX, newY, newZ, -angle); //pAttumen->SendMonsterMove(newX, newY, newZ, 0, true, 1000); Mount_Timer = 1000; } @@ -257,7 +257,7 @@ void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff) if (CleaveTimer <= diff) { DoCast(me->getVictim(), SPELL_SHADOWCLEAVE); - CleaveTimer = urand(10000,15000); + CleaveTimer = urand(10000, 15000); } else CleaveTimer -= diff; if (CurseTimer <= diff) @@ -268,8 +268,8 @@ void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff) if (RandomYellTimer <= diff) { - DoScriptText(RAND(SAY_RANDOM1,SAY_RANDOM2), me); - RandomYellTimer = urand(30000,60000); + DoScriptText(RAND(SAY_RANDOM1, SAY_RANDOM2), me); + RandomYellTimer = urand(30000, 60000); } else RandomYellTimer -= diff; if (me->GetUInt32Value(UNIT_FIELD_DISPLAYID) == MOUNTED_DISPLAYID) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp index c14b60eed41..80a86c62318 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp @@ -133,7 +133,7 @@ public: void KilledUnit(Unit* /*victim*/) { - DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2,SAY_KILL_3), me); + DoScriptText(RAND(SAY_KILL_1, SAY_KILL_2, SAY_KILL_3), me); } void JustDied(Unit* /*victim*/) @@ -207,7 +207,7 @@ public: Creature* Temp = NULL; if (AddGUID[i]) { - Temp = Creature::GetCreature((*me),AddGUID[i]); + Temp = Creature::GetCreature((*me), AddGUID[i]); if (Temp && Temp->isAlive()) Temp->DisappearAndDie(); } @@ -221,7 +221,7 @@ public: Creature* Temp = NULL; if (AddGUID[i]) { - Temp = Creature::GetCreature((*me),AddGUID[i]); + Temp = Creature::GetCreature((*me), AddGUID[i]); if (Temp && Temp->isAlive()) { Temp->AI()->AttackStart(me->getVictim()); @@ -256,7 +256,7 @@ public: Creature* Temp = NULL; if (AddGUID[i]) { - Temp = Unit::GetCreature((*me),AddGUID[i]); + Temp = Unit::GetCreature((*me), AddGUID[i]); if (Temp && Temp->isAlive()) if (!Temp->getVictim()) Temp->AI()->AttackStart(me->getVictim()); @@ -300,10 +300,10 @@ public: { if (Wait_Timer <= diff) { - DoScriptText(RAND(SAY_SPECIAL_1,SAY_SPECIAL_2), me); + DoScriptText(RAND(SAY_SPECIAL_1, SAY_SPECIAL_2), me); if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - pTarget->CastSpell(pTarget, SPELL_GARROTE,true); + pTarget->CastSpell(pTarget, SPELL_GARROTE, true); InVanish = false; } else Wait_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp index a836a4fdf12..8a96f761798 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp @@ -52,11 +52,11 @@ enum Netherspite_Portal{ }; const uint32 PortalID[3] = {17369, 17367, 17368}; -const uint32 PortalVisual[3] = {30487,30490,30491}; -const uint32 PortalBeam[3] = {30465,30464,30463}; -const uint32 PlayerBuff[3] = {30421,30422,30423}; -const uint32 NetherBuff[3] = {30466,30467,30468}; -const uint32 PlayerDebuff[3] = {38637,38638,38639}; +const uint32 PortalVisual[3] = {30487, 30490, 30491}; +const uint32 PortalBeam[3] = {30465, 30464, 30463}; +const uint32 PlayerBuff[3] = {30421, 30422, 30423}; +const uint32 NetherBuff[3] = {30466, 30467, 30468}; +const uint32 PlayerDebuff[3] = {38637, 38638, 38639}; class boss_netherspite : public CreatureScript { @@ -110,10 +110,10 @@ public: yh = pTarget->GetPositionY(); // check if target is between (not checking distance from the beam yet) - if (dist(xn,yn,xh,yh) >= dist(xn,yn,xp,yp) || dist(xp,yp,xh,yh) >= dist(xn,yn,xp,yp)) + if (dist(xn, yn, xh, yh) >= dist(xn, yn, xp, yp) || dist(xp, yp, xh, yh) >= dist(xn, yn, xp, yp)) return false; // check distance from the beam - return (abs((xn-xp)*yh+(yp-yn)*xh-xn*yp+xp*yn)/dist(xn,yn,xp,yp) < 1.5f); + return (abs((xn-xp)*yh+(yp-yn)*xh-xn*yp+xp*yn)/dist(xn, yn, xp, yp) < 1.5f); } float dist(float xa, float ya, float xb, float yb) // auxiliary method for distance @@ -141,7 +141,7 @@ public: pos[BLUE_PORTAL] = (r>1 ? 1: 2); // Blue Portal not on the left side (0) for (int i=0; i<3; ++i) - if (Creature *portal = me->SummonCreature(PortalID[i],PortalCoord[pos[i]][0],PortalCoord[pos[i]][1],PortalCoord[pos[i]][2],0,TEMPSUMMON_TIMED_DESPAWN,60000)) + if (Creature *portal = me->SummonCreature(PortalID[i], PortalCoord[pos[i]][0], PortalCoord[pos[i]][1], PortalCoord[pos[i]][2], 0, TEMPSUMMON_TIMED_DESPAWN, 60000)) { PortalGUID[i] = portal->GetGUID(); portal->AddAura(PortalVisual[i], portal); @@ -181,9 +181,9 @@ public: Player* p = i->getSource(); if (p && p->isAlive() // alive && (!pTarget || pTarget->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best - && !p->HasAura(PlayerDebuff[j],0) // not exhausted - && !p->HasAura(PlayerBuff[(j+1)%3],0) // not on another beam - && !p->HasAura(PlayerBuff[(j+2)%3],0) + && !p->HasAura(PlayerDebuff[j], 0) // not exhausted + && !p->HasAura(PlayerBuff[(j+1)%3], 0) // not on another beam + && !p->HasAura(PlayerBuff[(j+2)%3], 0) && IsBetween(me, p, portal)) // on the beam pTarget = p; } @@ -206,7 +206,7 @@ public: BeamerGUID[j] = 0; } // create new one and start beaming on the target - if (Creature *beamer = portal->SummonCreature(PortalID[j],portal->GetPositionX(),portal->GetPositionY(),portal->GetPositionZ(),portal->GetOrientation(),TEMPSUMMON_TIMED_DESPAWN,60000)) + if (Creature *beamer = portal->SummonCreature(PortalID[j], portal->GetPositionX(), portal->GetPositionY(), portal->GetPositionZ(), portal->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 60000)) { beamer->CastSpell(pTarget, PortalBeam[j], false); BeamerGUID[j] = beamer->GetGUID(); @@ -227,7 +227,7 @@ public: PortalPhase = true; PortalTimer = 10000; EmpowermentTimer = 10000; - DoScriptText(EMOTE_PHASE_PORTAL,me); + DoScriptText(EMOTE_PHASE_PORTAL, me); } void SwitchToBanishPhase() @@ -239,7 +239,7 @@ public: DestroyPortals(); PhaseTimer = 30000; PortalPhase = false; - DoScriptText(EMOTE_PHASE_BANISH,me); + DoScriptText(EMOTE_PHASE_BANISH, me); for (int i=0; i<3; ++i) me->RemoveAurasDueToSpell(NetherBuff[i]); @@ -271,7 +271,7 @@ public: // Void Zone if (VoidZoneTimer <= diff) { - DoCast(SelectTarget(SELECT_TARGET_RANDOM,1,45,true),SPELL_VOIDZONE,true); + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true), SPELL_VOIDZONE, true); VoidZoneTimer = 15000; } else VoidZoneTimer -= diff; @@ -314,9 +314,9 @@ public: // Netherbreath if (NetherbreathTimer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0,40,true)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true)) DoCast(pTarget, SPELL_NETHERBREATH); - NetherbreathTimer = urand(5000,7000); + NetherbreathTimer = urand(5000, 7000); } else NetherbreathTimer -= diff; if (PhaseTimer <= diff) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index d4d8b8d67d5..4c954c2dd51 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -48,14 +48,14 @@ EndScriptData */ float IntroWay[8][3] = { - {-11053.37f,-1794.48f,149.00f}, - {-11141.07f,-1841.40f,125.00f}, - {-11187.28f,-1890.23f,125.00f}, - {-11189.20f,-1931.25f,125.00f}, - {-11153.76f,-1948.93f,125.00f}, - {-11128.73f,-1929.75f,125.00f}, - {-11140.00f,-1915.00f,122.00f}, - {-11163.00f,-1903.00f,91.473f} + {-11053.37f, -1794.48f, 149.00f}, + {-11141.07f, -1841.40f, 125.00f}, + {-11187.28f, -1890.23f, 125.00f}, + {-11189.20f, -1931.25f, 125.00f}, + {-11153.76f, -1948.93f, 125.00f}, + {-11128.73f, -1929.75f, 125.00f}, + {-11140.00f, -1915.00f, 122.00f}, + {-11163.00f, -1903.00f, 91.473f} }; class boss_nightbane : public CreatureScript @@ -140,7 +140,7 @@ public: if (!Intro) { - me->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0); + me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0); me->GetMotionMaster()->MoveTargetedHome(); } } @@ -193,7 +193,7 @@ public: if (id >= 8) { Intro = false; - me->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0); + me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0); return; } @@ -242,11 +242,11 @@ public: me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); (*me).GetMotionMaster()->Clear(false); - (*me).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]); + (*me).GetMotionMaster()->MovePoint(0, IntroWay[2][0], IntroWay[2][1], IntroWay[2][2]); Flying = true; - FlyTimer = urand(45000,60000); //timer wrong between 45 and 60 seconds + FlyTimer = urand(45000, 60000); //timer wrong between 45 and 60 seconds ++FlyCount; RainofBonesTimer = 5000; //timer wrong (maybe) @@ -265,11 +265,11 @@ public: { me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); - me->GetMotionMaster()->MovePoint(8,IntroWay[7][0],IntroWay[7][1],IntroWay[7][2]); + me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]); } else { - me->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]); + me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]); ++MovePhase; } } @@ -279,11 +279,11 @@ public: { me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); - me->GetMotionMaster()->MovePoint(8,IntroWay[7][0],IntroWay[7][1],IntroWay[7][2]); + me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]); } else { - me->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]); + me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]); ++MovePhase; } } @@ -310,7 +310,7 @@ public: if (BellowingRoarTimer <= diff) { DoCast(me->getVictim(), SPELL_BELLOWING_ROAR); - BellowingRoarTimer = urand(30000,40000); + BellowingRoarTimer = urand(30000, 40000); } else BellowingRoarTimer -= diff; if (SmolderingBreathTimer <= diff) @@ -402,10 +402,10 @@ public: if (FlyTimer <= diff) //landing { - me->MonsterYell(RAND(*YELL_LAND_PHASE_1,*YELL_LAND_PHASE_2), LANG_UNIVERSAL, 0); + me->MonsterYell(RAND(*YELL_LAND_PHASE_1, *YELL_LAND_PHASE_2), LANG_UNIVERSAL, 0); me->GetMotionMaster()->Clear(false); - me->GetMotionMaster()->MovePoint(3,IntroWay[3][0],IntroWay[3][1],IntroWay[3][2]); + me->GetMotionMaster()->MovePoint(3, IntroWay[3][0], IntroWay[3][1], IntroWay[3][2]); Flying = true; } else FlyTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index ad33f9f9398..c016b232939 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -42,7 +42,7 @@ EndScriptData */ // 18 Coordinates for Infernal spawns struct InfernalPoint { - float x,y; + float x, y; }; #define INFERNAL_Z 275.5f @@ -230,8 +230,8 @@ public: Cleave_Timer = 8000; InfernalTimer = 45000; InfernalCleanupTimer = 47000; - AxesTargetSwitchTimer = urand(7500,20000); - SunderArmorTimer = urand(5000,10000); + AxesTargetSwitchTimer = urand(7500, 20000); + SunderArmorTimer = urand(5000, 10000); phase = 1; if (pInstance) @@ -240,7 +240,7 @@ public: void KilledUnit(Unit * /*victim*/) { - DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me); + DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me); } void JustDied(Unit * /*victim*/) @@ -379,7 +379,7 @@ public: DoCast(Infernal, SPELL_INFERNAL_RELAY); } - DoScriptText(RAND(SAY_SUMMON1,SAY_SUMMON2), me); + DoScriptText(RAND(SAY_SUMMON1, SAY_SUMMON2), me); } void UpdateAI(const uint32 diff) @@ -477,14 +477,14 @@ public: if (SunderArmorTimer <= diff) { DoCast(me->getVictim(), SPELL_SUNDER_ARMOR); - SunderArmorTimer = urand(10000,18000); + SunderArmorTimer = urand(10000, 18000); } else SunderArmorTimer -= diff; if (Cleave_Timer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - Cleave_Timer = urand(6000,12000); + Cleave_Timer = urand(6000, 12000); } else Cleave_Timer -= diff; } @@ -492,7 +492,7 @@ public: { if (AxesTargetSwitchTimer <= diff) { - AxesTargetSwitchTimer = urand(7500,20000); + AxesTargetSwitchTimer = urand(7500, 20000); if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { @@ -515,7 +515,7 @@ public: { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_AMPLIFY_DAMAGE); - AmplifyDamageTimer = urand(20000,30000); + AmplifyDamageTimer = urand(20000, 30000); } else AmplifyDamageTimer -= diff; } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp index cabc7426d81..6218b72bcdf 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp @@ -159,7 +159,7 @@ public: void KilledUnit(Unit * /*victim*/) { - DoScriptText(RAND(SAY_KILL1,SAY_KILL2), me); + DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me); } void JustDied(Unit * /*victim*/) @@ -175,7 +175,7 @@ public: void EnterCombat(Unit * /*who*/) { - DoScriptText(RAND(SAY_AGGRO1,SAY_AGGRO2,SAY_AGGRO3), me); + DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me); if (pInstance) { @@ -345,7 +345,7 @@ public: if (SecondarySpellTimer <= diff) { - switch (urand(0,1)) + switch (urand(0, 1)) { case 0: DoCast(me, SPELL_AOE_CS); @@ -355,7 +355,7 @@ public: DoCast(pTarget, SPELL_CHAINSOFICE); break; } - SecondarySpellTimer = urand(5000,20000); + SecondarySpellTimer = urand(5000, 20000); } else SecondarySpellTimer -= diff; if (SuperCastTimer <= diff) @@ -378,12 +378,12 @@ public: break; } - LastSuperSpell = Available[urand(0,1)]; + LastSuperSpell = Available[urand(0, 1)]; switch (LastSuperSpell) { case SUPER_AE: - DoScriptText(RAND(SAY_EXPLOSION1,SAY_EXPLOSION2), me); + DoScriptText(RAND(SAY_EXPLOSION1, SAY_EXPLOSION2), me); DoCast(me, SPELL_BLINK_CENTER, true); DoCast(me, SPELL_PLAYERPULL, true); @@ -392,7 +392,7 @@ public: break; case SUPER_FLAME: - DoScriptText(RAND(SAY_FLAMEWREATH1,SAY_FLAMEWREATH2), me); + DoScriptText(RAND(SAY_FLAMEWREATH1, SAY_FLAMEWREATH2), me); FlameWreathTimer = 20000; FlameWreathCheckTime = 500; @@ -405,7 +405,7 @@ public: break; case SUPER_BLIZZARD: - DoScriptText(RAND(SAY_BLIZZARD1,SAY_BLIZZARD2), me); + DoScriptText(RAND(SAY_BLIZZARD1, SAY_BLIZZARD2), me); if (Creature* pSpawn = me->SummonCreature(CREATURE_ARAN_BLIZZARD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 25000)) { @@ -415,7 +415,7 @@ public: break; } - SuperCastTimer = urand(35000,40000); + SuperCastTimer = urand(35000, 40000); } else SuperCastTimer -= diff; if (!ElementalsSpawned && HealthBelowPct(40)) @@ -542,7 +542,7 @@ public: if (CastTimer <= diff) { DoCast(me->getVictim(), SPELL_WATERBOLT); - CastTimer = urand(2000,5000); + CastTimer = urand(2000, 5000); } else CastTimer -= diff; } }; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp index a763e353860..9c60fafb5a3 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp @@ -119,7 +119,7 @@ public: me->InterruptNonMeleeSpells(false); DoCast(me->getVictim(), SPELL_AMPLIFY_FLAMES); - AmplifyTimer = urand(10000,20000); + AmplifyTimer = urand(10000, 20000); } else AmplifyTimer -= diff; DoMeleeAttackIfReady(); @@ -157,7 +157,7 @@ public: { if (SacrificeGUID) { - Unit* Sacrifice = Unit::GetUnit((*me),SacrificeGUID); + Unit* Sacrifice = Unit::GetUnit((*me), SacrificeGUID); if (Sacrifice) Sacrifice->RemoveAurasDueToSpell(SPELL_SACRIFICE); } @@ -178,7 +178,7 @@ public: struct mob_fiendish_portalAI : public PassiveAI { - mob_fiendish_portalAI(Creature *c) : PassiveAI(c),summons(me){} + mob_fiendish_portalAI(Creature *c) : PassiveAI(c), summons(me){} SummonList summons; @@ -333,7 +333,7 @@ public: if (pSummoned->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_FIENDISH_PORTAL_1) { - DoScriptText(RAND(SAY_SUMMON1,SAY_SUMMON2), me); + DoScriptText(RAND(SAY_SUMMON1, SAY_SUMMON2), me); SummonedPortals = true; } } @@ -341,7 +341,7 @@ public: void KilledUnit(Unit * /*victim*/) { - DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2), me); + DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me); } void JustDied(Unit * /*killer*/) @@ -380,7 +380,7 @@ public: { CAST_AI(mob_demon_chain::mob_demon_chainAI, Chains->AI())->SacrificeGUID = pTarget->GetGUID(); Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true); - DoScriptText(RAND(SAY_SACRIFICE1,SAY_SACRIFICE2), me); + DoScriptText(RAND(SAY_SACRIFICE1, SAY_SACRIFICE2), me); SacrificeTimer = 30000; } } @@ -402,7 +402,7 @@ public: if (PortalGUID[0] && PortalGUID[1]) { - if (Creature* pPortal = Unit::GetCreature(*me, PortalGUID[urand(0,1)])) + if (Creature* pPortal = Unit::GetCreature(*me, PortalGUID[urand(0, 1)])) pPortal->CastSpell(me->getVictim(), SPELL_SUMMON_FIENDISIMP, false); SummonTimer = 5000; } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index 4c354ad048a..ddb5970d155 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -345,7 +345,7 @@ public: if ((Spell->SchoolMask == SPELL_SCHOOL_MASK_FIRE) && (!(rand()%10))) { /* - if (not direct damage(aoe,dot)) + if (not direct damage(aoe, dot)) return; */ @@ -597,19 +597,19 @@ public: if (MangleTimer <= diff) { DoCast(me->getVictim(), SPELL_MANGLE); - MangleTimer = urand(5000,8000); + MangleTimer = urand(5000, 8000); } else MangleTimer -= diff; if (ShredTimer <= diff) { DoCast(me->getVictim(), SPELL_SHRED); - ShredTimer = urand(10000,15000); + ShredTimer = urand(10000, 15000); } else ShredTimer -= diff; if (ScreamTimer <= diff) { DoCast(me->getVictim(), SPELL_FRIGHTENED_SCREAM); - ScreamTimer = urand(20000,30000); + ScreamTimer = urand(20000, 30000); } else ScreamTimer -= diff; DoMeleeAttackIfReady(); @@ -653,7 +653,7 @@ public: void EnterCombat(Unit* /*who*/) { - DoScriptText(RAND(SAY_CRONE_AGGRO,SAY_CRONE_AGGRO2), me); + DoScriptText(RAND(SAY_CRONE_AGGRO, SAY_CRONE_AGGRO2), me); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); } @@ -683,7 +683,7 @@ public: if (CycloneTimer <= diff) { - if (Creature* Cyclone = DoSpawnCreature(CREATURE_CYCLONE, float(urand(0,9)), float(urand(0,9)), 0, 0, TEMPSUMMON_TIMED_DESPAWN, 15000)) + if (Creature* Cyclone = DoSpawnCreature(CREATURE_CYCLONE, float(urand(0, 9)), float(urand(0, 9)), 0, 0, TEMPSUMMON_TIMED_DESPAWN, 15000)) Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_VISUAL, true); CycloneTimer = 30000; } else CycloneTimer -= diff; @@ -737,7 +737,7 @@ public: Position pos; me->GetRandomNearPosition(pos, 10); me->GetMotionMaster()->MovePoint(0, pos); - MoveTimer = urand(5000,8000); + MoveTimer = urand(5000, 8000); } else MoveTimer -= diff; } }; @@ -905,13 +905,13 @@ public: if (FearTimer <= diff) { DoCast(me->getVictim(), SPELL_TERRIFYING_HOWL); - FearTimer = urand(25000,35000); + FearTimer = urand(25000, 35000); } else FearTimer -= diff; if (SwipeTimer <= diff) { DoCast(me->getVictim(), SPELL_WIDE_SWIPE); - SwipeTimer = urand(25000,30000); + SwipeTimer = urand(25000, 30000); } else SwipeTimer -= diff; } @@ -1293,27 +1293,27 @@ public: if (pTarget && !me->HasInArc(M_PI, pTarget)) { DoCast(pTarget, SPELL_BACKWARD_LUNGE); - BackwardLungeTimer = urand(15000,30000); + BackwardLungeTimer = urand(15000, 30000); } } else BackwardLungeTimer -= diff; if (DaringTimer <= diff) { DoCast(me, SPELL_DARING); - DaringTimer = urand(20000,40000); + DaringTimer = urand(20000, 40000); } else DaringTimer -= diff; if (DeadlySwatheTimer <= diff) { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_DEADLY_SWATHE); - DeadlySwatheTimer = urand(15000,25000); + DeadlySwatheTimer = urand(15000, 25000); } else DeadlySwatheTimer -= diff; if (PoisonThrustTimer <= diff) { DoCast(me->getVictim(), SPELL_POISON_THRUST); - PoisonThrustTimer = urand(10000,20000); + PoisonThrustTimer = urand(10000, 20000); } else PoisonThrustTimer -= diff; DoMeleeAttackIfReady(); @@ -1412,31 +1412,31 @@ void boss_julianne::boss_julianneAI::UpdateAI(const uint32 diff) { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_BLINDING_PASSION); - BlindingPassionTimer = urand(30000,45000); + BlindingPassionTimer = urand(30000, 45000); } else BlindingPassionTimer -= diff; if (DevotionTimer <= diff) { DoCast(me, SPELL_DEVOTION); - DevotionTimer = urand(15000,45000); + DevotionTimer = urand(15000, 45000); } else DevotionTimer -= diff; if (PowerfulAttractionTimer <= diff) { DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_POWERFUL_ATTRACTION); - PowerfulAttractionTimer = urand(5000,30000); + PowerfulAttractionTimer = urand(5000, 30000); } else PowerfulAttractionTimer -= diff; if (EternalAffectionTimer <= diff) { - if (urand(0,1) && SummonedRomulo) + if (urand(0, 1) && SummonedRomulo) { Creature* Romulo = (Unit::GetCreature((*me), RomuloGUID)); if (Romulo && Romulo->isAlive() && !RomuloDead) DoCast(Romulo, SPELL_ETERNAL_AFFECTION); } else DoCast(me, SPELL_ETERNAL_AFFECTION); - EternalAffectionTimer = urand(45000,60000); + EternalAffectionTimer = urand(45000, 60000); } else EternalAffectionTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp index 93ce549c291..2b0806f9e5e 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp @@ -84,7 +84,7 @@ public: memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); // 1 - OZ, 2 - HOOD, 3 - RAJ, this never gets altered. - m_uiOperaEvent = urand(1,3); + m_uiOperaEvent = urand(1, 3); m_uiOzDeathCount = 0; m_uiCurtainGUID = 0; @@ -149,7 +149,7 @@ public: case TYPE_NETHERSPITE: m_auiEncounter[8] = uiData; break; case TYPE_CHESS: if (uiData == DONE) - DoRespawnGameObject(DustCoveredChest,DAY); + DoRespawnGameObject(DustCoveredChest, DAY); m_auiEncounter[9] = uiData; break; case TYPE_MALCHEZZAR: m_auiEncounter[10] = uiData; break; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index 92a63a37b3e..9d643667e7b 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -342,17 +342,17 @@ public: case GOSSIP_ACTION_INFO_DEF+3: pPlayer->CLOSE_GOSSIP_MENU(); pBarnesAI->m_uiEventId = EVENT_OZ; - sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ",pPlayer->GetGUID()); + sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ", pPlayer->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: pPlayer->CLOSE_GOSSIP_MENU(); pBarnesAI->m_uiEventId = EVENT_HOOD; - sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD",pPlayer->GetGUID()); + sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD", pPlayer->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: pPlayer->CLOSE_GOSSIP_MENU(); pBarnesAI->m_uiEventId = EVENT_RAJ; - sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ",pPlayer->GetGUID()); + sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ", pPlayer->GetGUID()); break; } @@ -375,7 +375,7 @@ public: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); } - if (npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI,pCreature->AI())) + if (npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, pCreature->AI())) { if (!pBarnesAI->RaidWiped) pPlayer->SEND_GOSSIP_MENU(8970, pCreature->GetGUID()); @@ -459,8 +459,8 @@ public: #define SPELL_CONFLAGRATION_BLAST 30977 #define SPELL_MANA_SHIELD 31635 -static float MedivPos[4] = {-11161.49f,-1902.24f,91.48f,1.94f}; -static float ArcanagosPos[4] = {-11169.75f,-1881.48f,95.39f,4.83f}; +static float MedivPos[4] = {-11161.49f, -1902.24f, 91.48f, 1.94f}; +static float ArcanagosPos[4] = {-11169.75f, -1881.48f, 95.39f, 4.83f}; class npc_image_of_medivh : public CreatureScript { @@ -497,11 +497,11 @@ public: if (pInstance && pInstance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0) { pInstance->SetData64(DATA_IMAGE_OF_MEDIVH, me->GetGUID()); - (*me).GetMotionMaster()->MovePoint(1,MedivPos[0],MedivPos[1],MedivPos[2]); + (*me).GetMotionMaster()->MovePoint(1, MedivPos[0], MedivPos[1], MedivPos[2]); Step = 0; }else { - me->DealDamage(me,me->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); me->RemoveCorpse(); } } @@ -523,12 +523,12 @@ public: { Step = 1; EventStarted = true; - Creature* Arcanagos = me->SummonCreature(MOB_ARCANAGOS,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); + Creature* Arcanagos = me->SummonCreature(MOB_ARCANAGOS, ArcanagosPos[0], ArcanagosPos[1], ArcanagosPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000); if (!Arcanagos) return; ArcanagosGUID = Arcanagos->GetGUID(); Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - (*Arcanagos).GetMotionMaster()->MovePoint(0,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2]); + (*Arcanagos).GetMotionMaster()->MovePoint(0, ArcanagosPos[0], ArcanagosPos[1], ArcanagosPos[2]); Arcanagos->SetOrientation(ArcanagosPos[3]); me->SetOrientation(MedivPos[3]); YellTimer = 10000; @@ -536,7 +536,7 @@ public: uint32 NextStep(uint32 Step) { - Unit* arca = Unit::GetUnit((*me),ArcanagosGUID); + Unit* arca = Unit::GetUnit((*me), ArcanagosGUID); Map* pMap = me->GetMap(); switch(Step) { @@ -581,7 +581,7 @@ public: CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL, 0); return 5000; case 12: - arca->GetMotionMaster()->MovePoint(0, -11010.82f,-1761.18f, 156.47f); + arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f); arca->setActive(true); arca->InterruptNonMeleeSpells(true); arca->SetSpeed(MOVE_FLIGHT, 2.0f); @@ -607,7 +607,7 @@ public: } return 50000; case 15: - arca->DealDamage(arca,arca->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + arca->DealDamage(arca, arca->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); return 5000; default : return 9999999; } @@ -625,7 +625,7 @@ public: if (Step >= 7 && Step <= 12) { - Unit* arca = Unit::GetUnit((*me),ArcanagosGUID); + Unit* arca = Unit::GetUnit((*me), ArcanagosGUID); if (FireArcanagosTimer <= diff) { diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp index 7c1815dec4f..9d0c540223d 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -296,15 +296,15 @@ public: if (FireballTimer <= diff) { DoCast(me->getVictim(), SPELL_FIREBALL_NORMAL); - FireballTimer = urand(2000,6000); + FireballTimer = urand(2000, 6000); } else FireballTimer -= diff; if (PhoenixTimer <= diff) { - Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1); + Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1); - uint8 random = urand(1,2); + uint8 random = urand(1, 2); float x = KaelLocations[random][0]; float y = KaelLocations[random][1]; @@ -330,7 +330,7 @@ public: DoCast(pTarget, SPELL_FLAMESTRIKE3, true); DoScriptText(SAY_FLAMESTRIKE, me); } - FlameStrikeTimer = urand(15000,25000); + FlameStrikeTimer = urand(15000, 25000); } else FlameStrikeTimer -= diff; // Below 50% @@ -396,7 +396,7 @@ public: for (uint8 i = 0; i < 3; ++i) { Unit *pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); if (Orb && pTarget) @@ -535,7 +535,7 @@ public: me->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->ClearAllReactives(); - me->SetUInt64Value(UNIT_FIELD_TARGET,0); + me->SetUInt64Value(UNIT_FIELD_TARGET, 0); me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); me->SetStandState(UNIT_STAND_STATE_DEAD); @@ -580,7 +580,7 @@ public: if (BurnTimer <= diff) { //spell Burn should possible do this, but it doesn't, so do this for now. - uint16 dmg = urand(1650,2050); + uint16 dmg = urand(1650, 2050); me->DealDamage(me, dmg, 0, DOT, SPELL_SCHOOL_MASK_FIRE, NULL, false); BurnTimer += 2000; } BurnTimer -= diff; @@ -648,7 +648,7 @@ public: void Reset() { DespawnTimer = 30000; - ChangeTargetTimer = urand(6000,12000); + ChangeTargetTimer = urand(6000, 12000); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); @@ -678,7 +678,7 @@ public: AttackStart(pTarget); } - ChangeTargetTimer = urand(5000,15000); + ChangeTargetTimer = urand(5000, 15000); } else ChangeTargetTimer -= diff; } }; diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp index 5f9f850ceaf..cc17f4b15af 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp @@ -274,7 +274,7 @@ public: { Unit *pTarget = me; - if (urand(0,1)) + if (urand(0, 1)) if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) if (pAdd->isAlive()) pTarget = pAdd; @@ -287,7 +287,7 @@ public: { Unit *pTarget = me; - if (urand(0,1)) + if (urand(0, 1)) if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) if (pAdd->isAlive() && !pAdd->HasAura(SPELL_SHIELD)) pTarget = pAdd; @@ -300,11 +300,11 @@ public: { Unit *pTarget = NULL; - if (urand(0,1)) + if (urand(0, 1)) pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); else { - if (urand(0,1)) + if (urand(0, 1)) pTarget = me; else if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) @@ -362,7 +362,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI // For later development, some alternative threat system should be made // We do not know what this system is based upon, but one theory is class (healers=high threat, dps=medium, etc) // We reset their threat frequently as an alternative until such a system exist - ResetThreatTimer = urand(5000,20000); + ResetThreatTimer = urand(5000, 20000); // in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her) if (Creature* pDelrissa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DELRISSA) : 0)) @@ -1025,7 +1025,7 @@ public: Wing_Clip_Timer = 4000; Freezing_Trap_Timer = 15000; - Unit* pPet = Unit::GetUnit(*me,m_uiPetGUID); + Unit* pPet = Unit::GetUnit(*me, m_uiPetGUID); if (!pPet) me->SummonCreature(NPC_SLIVER, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); @@ -1155,7 +1155,7 @@ public: if (Totem_Timer <= diff) { - DoCast(me, RAND(SPELL_WINDFURY_TOTEM,SPELL_FIRE_NOVA_TOTEM,SPELL_EARTHBIND_TOTEM)); + DoCast(me, RAND(SPELL_WINDFURY_TOTEM, SPELL_FIRE_NOVA_TOTEM, SPELL_EARTHBIND_TOTEM)); ++Totem_Amount; Totem_Timer = Totem_Amount*2000; } else Totem_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp index 65ac5aff16a..384b4f6e664 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -203,7 +203,7 @@ public: void KilledUnit(Unit* /*victim*/) { - DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me); + DoScriptText(RAND(SAY_KILL_1, SAY_KILL_2), me); } void MovementInform(uint32 type, uint32 id) diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp index 42c20299b38..cd7eb6e9015 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp @@ -118,10 +118,10 @@ public: void JustSummoned(Creature *summoned) { if (Unit *temp = SelectTarget(SELECT_TARGET_RANDOM, 0)) - summoned->GetMotionMaster()->MoveFollow(temp,0,0); + summoned->GetMotionMaster()->MoveFollow(temp, 0, 0); //spells are SUMMON_TYPE_GUARDIAN, so using setOwner should be ok - summoned->CastSpell(summoned,SPELL_ENERGY_BOLT,false,0,0,me->GetGUID()); + summoned->CastSpell(summoned, SPELL_ENERGY_BOLT, false, 0, 0, me->GetGUID()); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp index 309a1546ca3..a205b3e5ad8 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp @@ -209,7 +209,7 @@ class boss_ragnaros : public CreatureScript break; case EVENT_HAND_OF_RAGNAROS: DoCast(me, SPELL_HAND_OF_RAGNAROS); - if (urand(0,1)) + if (urand(0, 1)) DoScriptText(SAY_HAND, me); events.ScheduleEvent(EVENT_HAND_OF_RAGNAROS, 20000); break; @@ -260,7 +260,7 @@ class boss_ragnaros : public CreatureScript // summon 8 elementals for (uint8 i = 0; i < 8; ++i) if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - if (Creature* pSummoned = me->SummonCreature(12143, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000)) + if (Creature* pSummoned = me->SummonCreature(12143, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000)) pSummoned->AI()->AttackStart(pTarget); _hasSubmergedOnce = true; @@ -275,7 +275,7 @@ class boss_ragnaros : public CreatureScript for (uint8 i = 0; i < 8; ++i) if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - if (Creature* pSummoned = me->SummonCreature(12143, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000)) + if (Creature* pSummoned = me->SummonCreature(12143, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000)) pSummoned->AI()->AttackStart(pTarget); _isBanished = true; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp index 70437b9e62e..d4f746b0cb3 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp @@ -56,8 +56,8 @@ public: ai->Spell[0].First_Cast = 10000; ai->Spell[0].Cast_Target_Type = CAST_HOSTILE_TARGET; - uint32 RandDebuff = RAND(SPELL_GROUND_STOMP,SPELL_ANCIENT_DREAD,SPELL_CAUTERIZING_FLAMES, - SPELL_WITHERING_HEAT,SPELL_ANCIENT_DESPAIR,SPELL_ANCIENT_HYSTERIA); + uint32 RandDebuff = RAND(SPELL_GROUND_STOMP, SPELL_ANCIENT_DREAD, SPELL_CAUTERIZING_FLAMES, + SPELL_WITHERING_HEAT, SPELL_ANCIENT_DESPAIR, SPELL_ANCIENT_HYSTERIA); ai->Spell[1].Enabled = true; ai->Spell[1].Spell_Id = RandDebuff; diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 5f74f998f95..c046b6a3a88 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -43,17 +43,17 @@ enum eDeathKnightSpells #define EVENT_BLOOD_STRIKE 3 #define EVENT_DEATH_COIL 4 -//used by 29519,29520,29565,29566,29567 but signed for 29519 +//used by 29519, 29520, 29565, 29566, 29567 but signed for 29519 int32 say_event_start[8] = { - -1609000,-1609001,-1609002,-1609003, - -1609004,-1609005,-1609006,-1609007 + -1609000, -1609001, -1609002, -1609003, + -1609004, -1609005, -1609006, -1609007 }; int32 say_event_attack[9] = { - -1609008,-1609009,-1609010,-1609011,-1609012, - -1609013,-1609014,-1609015,-1609016 + -1609008, -1609009, -1609010, -1609011, -1609012, + -1609013, -1609014, -1609015, -1609016 }; uint32 acherus_soul_prison[12] = @@ -192,7 +192,7 @@ public: for (uint8 i = 0; i < 12; ++i) { - if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i],30)) + if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i], 30)) { if (me->IsWithinDist(temp_prison, dist, false)) { @@ -401,7 +401,7 @@ public: return true; pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature),pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); } return true; } @@ -787,14 +787,14 @@ public: // Ghouls should display their Birth Animation // Crawling out of the ground //DoCast(me, 35177, true); - //me->MonsterSay("Mommy?",LANG_UNIVERSAL,0); + //me->MonsterSay("Mommy?", LANG_UNIVERSAL, 0); me->SetReactState(REACT_DEFENSIVE); } void FindMinions(Unit *owner) { std::list<Creature*> MinionList; - owner->GetAllMinionsByEntry(MinionList,GHOULS); + owner->GetAllMinionsByEntry(MinionList, GHOULS); if (!MinionList.empty()) { @@ -959,7 +959,7 @@ public: AddWaypoint(11, 2202.595947f, -6061.325684f, 5.882018f); AddWaypoint(12, 2188.974609f, -6080.866699f, 3.370027f); - if (urand(0,1)) + if (urand(0, 1)) { AddWaypoint(13, 2176.483887f, -6110.407227f, 1.855181f); AddWaypoint(14, 2172.516602f, -6146.752441f, 1.074235f); @@ -995,7 +995,7 @@ public: me->SetInFront(car); me->SendMovementFlagUpdate(); } - me->MonsterSay(SAY_SCARLET_MINER1,LANG_UNIVERSAL,0); + me->MonsterSay(SAY_SCARLET_MINER1, LANG_UNIVERSAL, 0); SetRun(true); IntroTimer = 4000; IntroPhase = 1; @@ -1009,7 +1009,7 @@ public: car->SendMonsterStop(); car->RemoveAura(SPELL_CART_DRAG); } - me->MonsterSay(SAY_SCARLET_MINER2,LANG_UNIVERSAL,0); + me->MonsterSay(SAY_SCARLET_MINER2, LANG_UNIVERSAL, 0); break; default: break; @@ -1059,7 +1059,7 @@ public: if (pPlayer->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE) { // Hack Why Trinity Dont Support Custom Summon Location - if (Creature *miner = pPlayer->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, pPlayer->GetOrientation(),TEMPSUMMON_DEAD_DESPAWN, 1)) + if (Creature *miner = pPlayer->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, pPlayer->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1)) { pPlayer->CastSpell(pPlayer, SPELL_CART_SUMM, true); if (Creature *car = pPlayer->GetVehicleCreatureBase()) diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index fac16df491e..f30d0be1f74 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -19,7 +19,7 @@ #include "ScriptedEscortAI.h" //How to win friends and influence enemies -// texts signed for creature 28939 but used for 28939,28940,28610 +// texts signed for creature 28939 but used for 28939, 28940, 28610 enum win_friends { SAY_PERSUADE1 = -1609501, @@ -86,12 +86,12 @@ public: me->SetReactState(REACT_PASSIVE); DoCastAOE(58111, true); - DoScriptText(RAND(SAY_PERSUADE1,SAY_PERSUADE2,SAY_PERSUADE3, - SAY_PERSUADE4,SAY_PERSUADE5,SAY_PERSUADE6, + DoScriptText(RAND(SAY_PERSUADE1, SAY_PERSUADE2, SAY_PERSUADE3, + SAY_PERSUADE4, SAY_PERSUADE5, SAY_PERSUADE6, SAY_PERSUADE7), caster); - DoScriptText(RAND(SAY_CRUSADER1,SAY_CRUSADER2,SAY_CRUSADER3, - SAY_CRUSADER4,SAY_CRUSADER5,SAY_CRUSADER6), me); + DoScriptText(RAND(SAY_CRUSADER1, SAY_CRUSADER2, SAY_CRUSADER3, + SAY_CRUSADER4, SAY_CRUSADER5, SAY_CRUSADER6), me); } } } @@ -183,7 +183,7 @@ public: { pCreature->SetStandState(UNIT_STAND_STATE_STAND); - if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI,pCreature->AI())) + if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, pCreature->AI())) pEscortAI->Start(false, false, pPlayer->GetGUID()); } return true; @@ -505,7 +505,7 @@ public: void Shout() { if (rand()%100 < 15) - DoScriptText(RAND(SAY_VALROTH3,SAY_VALROTH4,SAY_VALROTH5), me); + DoScriptText(RAND(SAY_VALROTH3, SAY_VALROTH4, SAY_VALROTH5), me); } void JustDied(Unit* killer) @@ -520,7 +520,7 @@ public: /*###### ## npc_a_special_surprise ######*/ -//used by 29032,29061,29065,29067,29068,29070,29074,29072,29073,29071 but signed for 29032 +//used by 29032, 29061, 29065, 29067, 29068, 29070, 29074, 29072, 29073, 29071 but signed for 29032 enum SpecialSurprise { SAY_EXEC_START_1 = -1609025, // speech for all diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 825f115b973..fb98668f3f7 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -243,7 +243,7 @@ void UpdateWorldState(Map *map, uint32 id, uint32 state) for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (Player* pPlayer = itr->getSource()) - pPlayer->SendUpdateWorldState(id,state); + pPlayer->SendUpdateWorldState(id, state); } } } @@ -377,11 +377,11 @@ public: uiTotal_scourge = ENCOUNTER_TOTAL_SCOURGE; uiSummon_counter = 0; - uiAnti_magic_zone = urand(1000,6000); - uiDeath_strike = urand(5000,10000); - uiDeath_embrace = urand(5000,10000); - uiIcy_touch = urand(5000,10000); - uiUnholy_blight = urand(5000,10000); + uiAnti_magic_zone = urand(1000, 6000); + uiDeath_strike = urand(5000, 10000); + uiDeath_embrace = urand(5000, 10000); + uiIcy_touch = urand(5000, 10000); + uiUnholy_blight = urand(5000, 10000); uiFight_speech = 15000; uiSpawncheck = 1000; @@ -1381,11 +1381,11 @@ public: if (uiFight_speech <= diff) { - DoScriptText(RAND(SAY_LIGHT_OF_DAWN09,SAY_LIGHT_OF_DAWN10,SAY_LIGHT_OF_DAWN11, - SAY_LIGHT_OF_DAWN12,SAY_LIGHT_OF_DAWN13,SAY_LIGHT_OF_DAWN14, - SAY_LIGHT_OF_DAWN15,SAY_LIGHT_OF_DAWN16,SAY_LIGHT_OF_DAWN17, - SAY_LIGHT_OF_DAWN18,SAY_LIGHT_OF_DAWN19,SAY_LIGHT_OF_DAWN20, - SAY_LIGHT_OF_DAWN21,SAY_LIGHT_OF_DAWN22,SAY_LIGHT_OF_DAWN23, + DoScriptText(RAND(SAY_LIGHT_OF_DAWN09, SAY_LIGHT_OF_DAWN10, SAY_LIGHT_OF_DAWN11, + SAY_LIGHT_OF_DAWN12, SAY_LIGHT_OF_DAWN13, SAY_LIGHT_OF_DAWN14, + SAY_LIGHT_OF_DAWN15, SAY_LIGHT_OF_DAWN16, SAY_LIGHT_OF_DAWN17, + SAY_LIGHT_OF_DAWN18, SAY_LIGHT_OF_DAWN19, SAY_LIGHT_OF_DAWN20, + SAY_LIGHT_OF_DAWN21, SAY_LIGHT_OF_DAWN22, SAY_LIGHT_OF_DAWN23, SAY_LIGHT_OF_DAWN24), me); uiFight_speech = 15000 + rand()%5000; } else uiFight_speech -= diff; @@ -1535,7 +1535,7 @@ public: { if (Creature* pTemp = Unit::GetCreature(*me, ui_GUID)) if (pTemp->isAlive()) - if (Unit* pTarger = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit* pTarger = SelectTarget(SELECT_TARGET_RANDOM, 0)) if (pTarger->isAlive()) { // pTemp->DeleteThreatList(); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp index dff84c6f700..d9c22780be4 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp @@ -77,7 +77,7 @@ public: FlyBackTimer = 500; break; case 1: - plr->GetClosePoint(x,y,z, me->GetObjectSize()); + plr->GetClosePoint(x, y, z, me->GetObjectSize()); z += 2.5; x -= 2; y -= 1.5; me->GetMotionMaster()->MovePoint(0, x, y, z); me->SetUInt64Value(UNIT_FIELD_TARGET, plr->GetGUID()); diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp index 5895d43f5c2..6b0ddf80096 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp @@ -101,7 +101,7 @@ public: if (Polymorph_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1)) DoCast(pTarget, SPELL_POLYMORPH); Polymorph_Timer = 20000; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 9e9d6ecb287..3b5c3a064d4 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -89,33 +89,33 @@ struct Locations static Locations FlightPoint[]= { - {1754.00f,1346.00f,17.50f}, - {1765.00f,1347.00f,19.00f}, - {1784.00f,1346.80f,25.40f}, - {1803.30f,1347.60f,33.00f}, - {1824.00f,1350.00f,42.60f}, - {1838.80f,1353.20f,49.80f}, - {1852.00f,1357.60f,55.70f}, - {1861.30f,1364.00f,59.40f}, - {1866.30f,1374.80f,61.70f}, - {1864.00f,1387.30f,63.20f}, - {1854.80f,1399.40f,64.10f}, - {1844.00f,1406.90f,64.10f}, - {1824.30f,1411.40f,63.30f}, - {1801.00f,1412.30f,60.40f}, - {1782.00f,1410.10f,55.50f}, - {1770.50f,1405.20f,50.30f}, - {1765.20f,1400.70f,46.60f}, - {1761.40f,1393.40f,41.70f}, - {1759.10f,1386.70f,36.60f}, - {1757.80f,1378.20f,29.00f}, - {1758.00f,1367.00f,19.51f} + {1754.00f, 1346.00f, 17.50f}, + {1765.00f, 1347.00f, 19.00f}, + {1784.00f, 1346.80f, 25.40f}, + {1803.30f, 1347.60f, 33.00f}, + {1824.00f, 1350.00f, 42.60f}, + {1838.80f, 1353.20f, 49.80f}, + {1852.00f, 1357.60f, 55.70f}, + {1861.30f, 1364.00f, 59.40f}, + {1866.30f, 1374.80f, 61.70f}, + {1864.00f, 1387.30f, 63.20f}, + {1854.80f, 1399.40f, 64.10f}, + {1844.00f, 1406.90f, 64.10f}, + {1824.30f, 1411.40f, 63.30f}, + {1801.00f, 1412.30f, 60.40f}, + {1782.00f, 1410.10f, 55.50f}, + {1770.50f, 1405.20f, 50.30f}, + {1765.20f, 1400.70f, 46.60f}, + {1761.40f, 1393.40f, 41.70f}, + {1759.10f, 1386.70f, 36.60f}, + {1757.80f, 1378.20f, 29.00f}, + {1758.00f, 1367.00f, 19.51f} }; static Locations Spawn[]= { - {1776.27f,1348.74f,19.20f}, //spawn point for pumpkin shrine mob - {1765.28f,1347.46f,17.55f} //spawn point for smoke + {1776.27f, 1348.74f, 19.20f}, //spawn point for pumpkin shrine mob + {1765.28f, 1347.46f, 17.55f} //spawn point for smoke }; static const char* Text[]= @@ -245,7 +245,7 @@ public: die = false; withbody = true; wait = 1000; - laugh = urand(15000,30000); + laugh = urand(15000, 30000); } void EnterCombat(Unit * /*who*/) {} @@ -253,13 +253,13 @@ public: { DoScriptText(textEntry, me, pTarget); //DoCast(me, SPELL_HEAD_SPEAKS, true); - Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000); + Creature *speaker = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 1000); if (speaker) - speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false); + speaker->CastSpell(speaker, SPELL_HEAD_SPEAKS, false); laugh += 3000; } - void DamageTaken(Unit* /*done_by*/,uint32 &damage) + void DamageTaken(Unit* /*done_by*/, uint32 &damage) { if (withbody) return; @@ -327,13 +327,13 @@ public: if (laugh <= diff) { - laugh = urand(15000,30000); - DoPlaySoundToSet(me, RandomLaugh[urand(0,2)]); + laugh = urand(15000, 30000); + DoPlaySoundToSet(me, RandomLaugh[urand(0, 2)]); //DoCast(me, SPELL_HEAD_SPEAKS, true); //this spell remove buff "head" - Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000); + Creature *speaker = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 1000); if (speaker) - speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false); - me->MonsterTextEmote(EMOTE_LAUGHS,0); + speaker->CastSpell(speaker, SPELL_HEAD_SPEAKS, false); + me->MonsterTextEmote(EMOTE_LAUGHS, 0); } else laugh -= diff; } else @@ -400,7 +400,7 @@ public: Phase = 1; conflagrate = 15000; summonadds = 15000; - laugh = urand(16000,20000); + laugh = urand(16000, 20000); cleave = 2000; regen = 1000; burn = 6000; @@ -429,7 +429,7 @@ public: me->SetVisible(false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING); - me->SetSpeed(MOVE_WALK,5.0f,true); + me->SetSpeed(MOVE_WALK, 5.0f, true); wp_reached = false; count = 0; say_timer = 3000; @@ -451,7 +451,7 @@ public: break; case 1: { - if (Creature *smoke = me->SummonCreature(HELPER,Spawn[1].x,Spawn[1].y,Spawn[1].z,0,TEMPSUMMON_TIMED_DESPAWN,20000)) + if (Creature *smoke = me->SummonCreature(HELPER, Spawn[1].x, Spawn[1].y, Spawn[1].z, 0, TEMPSUMMON_TIMED_DESPAWN, 20000)) CAST_AI(mob_wisp_invis::mob_wisp_invisAI, smoke->AI())->SetType(3); DoCast(me, SPELL_RHYME_BIG); break; @@ -470,7 +470,7 @@ public: wp_reached = false; me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); SaySound(SAY_ENTRANCE); - if (Unit *plr = Unit::GetUnit((*me),PlayerGUID)) + if (Unit *plr = Unit::GetUnit((*me), PlayerGUID)) DoStartMovement(plr); break; } @@ -537,7 +537,7 @@ public: void SpellHitTarget(Unit* unit, const SpellEntry* spell) { if (spell->Id == SPELL_CONFLAGRATION && unit->HasAura(SPELL_CONFLAGRATION)) - SaySound(SAY_CONFLAGRATION,unit); + SaySound(SAY_CONFLAGRATION, unit); } void JustDied(Unit* /*killer*/) @@ -545,9 +545,9 @@ public: me->StopMoving(); //me->GetMotionMaster()->MoveIdle(); SaySound(SAY_DEATH); - if (Creature *flame = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000)) - flame->CastSpell(flame,SPELL_BODY_FLAME,false); - if (Creature *wisp = DoSpawnCreature(WISP_INVIS,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000)) + if (Creature *flame = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000)) + flame->CastSpell(flame, SPELL_BODY_FLAME, false); + if (Creature *wisp = DoSpawnCreature(WISP_INVIS, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000)) CAST_AI(mob_wisp_invis::mob_wisp_invisAI, wisp->AI())->SetType(4); if (pInstance) pInstance->SetData(DATA_HORSEMAN_EVENT, DONE); @@ -571,14 +571,14 @@ public: SaySound(SAY_REJOINED); DoCast(me, SPELL_HEAD); caster->GetMotionMaster()->Clear(false); - caster->GetMotionMaster()->MoveFollow(me,6,float(urand(0,5))); + caster->GetMotionMaster()->MoveFollow(me, 6, float(urand(0, 5))); //DoResetThreat();//not sure if need std::list<HostileReference*>::const_iterator itr; for (itr = caster->getThreatManager().getThreatList().begin(); itr != caster->getThreatManager().getThreatList().end(); ++itr) { Unit* pUnit = Unit::GetUnit((*me), (*itr)->getUnitGuid()); if (pUnit && pUnit->isAlive() && pUnit != caster) - me->AddThreat(pUnit,caster->getThreatManager().getThreat(pUnit)); + me->AddThreat(pUnit, caster->getThreatManager().getThreat(pUnit)); } } } @@ -594,19 +594,19 @@ public: me->SetName("Headless Horseman, Unhorsed"); if (!headGUID) - headGUID = DoSpawnCreature(HEAD, float(rand()%6), float(rand()%6),0,0,TEMPSUMMON_DEAD_DESPAWN,0)->GetGUID(); + headGUID = DoSpawnCreature(HEAD, float(rand()%6), float(rand()%6), 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0)->GetGUID(); Unit* Head = Unit::GetUnit((*me), headGUID); if (Head && Head->isAlive()) { Head->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - //Head->CastSpell(Head,SPELL_HEAD_INVIS,false); + //Head->CastSpell(Head, SPELL_HEAD_INVIS, false); me->InterruptNonMeleeSpells(false); DoCast(me, SPELL_IMMUNE, true); DoCast(me, SPELL_BODY_REGEN, true); DoCast(Head, SPELL_FLYING_HEAD, true); DoCast(me, SPELL_CONFUSE, false); //test - done_by->ProcDamageAndSpell(me,PROC_FLAG_KILL,PROC_FLAG_KILLED,PROC_EX_NONE,0); - whirlwind = urand(4000,8000); + done_by->ProcDamageAndSpell(me, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); + whirlwind = urand(4000, 8000); regen = 0; } } @@ -653,7 +653,7 @@ public: { wp_reached = false; me->GetMotionMaster()->Clear(false); - me->GetMotionMaster()->MovePoint(id,FlightPoint[id].x,FlightPoint[id].y,FlightPoint[id].z); + me->GetMotionMaster()->MovePoint(id, FlightPoint[id].x, FlightPoint[id].y, FlightPoint[id].z); } } } @@ -663,7 +663,7 @@ public: break; if (burn <= diff) { - if (Creature *flame = me->SummonCreature(HELPER,Spawn[0].x,Spawn[0].y,Spawn[0].z,0,TEMPSUMMON_TIMED_DESPAWN,17000)) + if (Creature *flame = me->SummonCreature(HELPER, Spawn[0].x, Spawn[0].y, Spawn[0].z, 0, TEMPSUMMON_TIMED_DESPAWN, 17000)) CAST_AI(mob_wisp_invis::mob_wisp_invisAI, flame->AI())->SetType(2); burned = true; } else burn -= diff; @@ -673,7 +673,7 @@ public: { if (Unit *plr = SelectRandomPlayer(30.0f)) DoCast(plr, SPELL_CONFLAGRATION, false); - conflagrate = urand(10000,16000); + conflagrate = urand(10000, 16000); } else conflagrate -= diff; break; case 3: @@ -682,15 +682,15 @@ public: me->InterruptNonMeleeSpells(false); DoCast(me, SPELL_SUMMON_PUMPKIN); SaySound(SAY_SPROUTING_PUMPKINS); - summonadds = urand(25000,35000); + summonadds = urand(25000, 35000); } else summonadds -= diff; break; } if (laugh <= diff) { - laugh = urand(11000,22000); - me->MonsterTextEmote(EMOTE_LAUGHS,0); + laugh = urand(11000, 22000); + me->MonsterTextEmote(EMOTE_LAUGHS, 0); DoPlaySoundToSet(me, RandomLaugh[rand()%3]); } else laugh -= diff; @@ -700,7 +700,7 @@ public: if (cleave <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - cleave = urand(2000,6000); //1 cleave per 2.0f-6.0fsec + cleave = urand(2000, 6000); //1 cleave per 2.0f-6.0fsec } else cleave -= diff; } } @@ -728,8 +728,8 @@ public: if (whirlwind <= diff) { - whirlwind = urand(4000,8000); - if (urand(0,1)) + whirlwind = urand(4000, 8000); + if (urand(0, 1)) { me->RemoveAurasDueToSpell(SPELL_CONFUSE); DoCast(me, SPELL_WHIRLWIND, true); @@ -764,20 +764,20 @@ public: { float x, y, z; me->GetPosition(x, y, z); //this visual aura some under ground - me->GetMap()->CreatureRelocation(me, x,y,z + 0.35f, 0.0f); + me->GetMap()->CreatureRelocation(me, x, y, z + 0.35f, 0.0f); Despawn(); - Creature *debuff = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,14500); + Creature *debuff = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 14500); if (debuff) { debuff->SetDisplayId(me->GetDisplayId()); - debuff->CastSpell(debuff,SPELL_PUMPKIN_AURA_GREEN,false); + debuff->CastSpell(debuff, SPELL_PUMPKIN_AURA_GREEN, false); CAST_AI(mob_wisp_invis::mob_wisp_invisAI, debuff->AI())->SetType(1); debuffGUID = debuff->GetGUID(); } sprouted = false; DoCast(me, SPELL_PUMPKIN_AURA, true); DoCast(me, SPELL_SPROUTING); - me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_STUNNED); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } void EnterCombat(Unit * /*who*/){} @@ -788,7 +788,7 @@ public: { sprouted = true; me->RemoveAllAuras(); - me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_STUNNED); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); DoCast(me, SPELL_SPROUT_BODY, true); me->UpdateEntry(PUMPKIN_FIEND); DoStartMovement(me->getVictim()); @@ -798,7 +798,7 @@ public: void Despawn() { if (!debuffGUID) return; - Unit *debuff = Unit::GetUnit((*me),debuffGUID); + Unit *debuff = Unit::GetUnit((*me), debuffGUID); if (debuff) debuff->SetVisible(false); debuffGUID = 0; @@ -811,7 +811,7 @@ public: if (!who || !who->isTargetableForAttack() || !me->IsHostileTo(who) || me->getVictim()) return; - me->AddThreat(who,0.0f); + me->AddThreat(who, 0.0f); if (sprouted) DoStartMovement(who); } @@ -847,7 +847,7 @@ public: if (plr->GetQuestStatus(11405) == QUEST_STATUS_INCOMPLETE && plr->getLevel() > 64) { */ pPlayer->AreaExploredOrEventHappens(11405); - if (Creature *horseman = soil->SummonCreature(HH_MOUNTED,FlightPoint[20].x,FlightPoint[20].y,FlightPoint[20].z,0,TEMPSUMMON_MANUAL_DESPAWN,0)) + if (Creature *horseman = soil->SummonCreature(HH_MOUNTED, FlightPoint[20].x, FlightPoint[20].y, FlightPoint[20].z, 0, TEMPSUMMON_MANUAL_DESPAWN, 0)) { CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = pPlayer->GetGUID(); CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->FlyMode(); diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp index 526a9210eb0..a97377f9d01 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp @@ -132,7 +132,7 @@ public: { mob_scarlet_traineeAI(Creature *c) : npc_escortAI(c) { - Start_Timer = urand(1000,6000); + Start_Timer = urand(1000, 6000); } uint32 Start_Timer; @@ -147,7 +147,7 @@ public: { if (Start_Timer <= diff) { - Start(true,true); + Start(true, true); Start_Timer = 0; } else Start_Timer -= diff; } diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp index 565b183c7ea..be37b82e8b0 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp @@ -87,7 +87,7 @@ public: //Fear_Timer if (Fear_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1)) DoCast(pTarget, SPELL_FEAR); Fear_Timer = 40000; @@ -96,7 +96,7 @@ public: //Sleep_Timer if (Sleep_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0)) DoCast(pTarget, SPELL_SLEEP); Sleep_Timer = 30000; @@ -112,7 +112,7 @@ public: //Dispel_Timer if (Dispel_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_DISPELMAGIC); DispelMagic_Timer = 30000; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp index 5bd2193f296..eb7ffbc111a 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp @@ -81,7 +81,7 @@ public: return; //Any other actions to do with vorrel? setStandState? - if (Unit *vorrel = Unit::GetUnit(*me,pInstance->GetData64(DATA_VORREL))) + if (Unit *vorrel = Unit::GetUnit(*me, pInstance->GetData64(DATA_VORREL))) DoScriptText(SAY_TRIGGER_VORREL, vorrel); } diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp index 33d2b16bf42..fd44a9bfe54 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp @@ -91,7 +91,7 @@ public: if (m_pInstance) if (me->isAlive()) - m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT,NOT_STARTED); + m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); m_bHasDied = false; m_bHeal = false; @@ -133,7 +133,7 @@ public: { m_pInstance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS); - Whitemane->GetMotionMaster()->MovePoint(1,1163.113370f,1398.856812f,32.527786f); + Whitemane->GetMotionMaster()->MovePoint(1, 1163.113370f, 1398.856812f, 32.527786f); me->GetMotionMaster()->MovementExpired(); me->GetMotionMaster()->MoveIdle(); diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp index 15c759b6ab4..eff0adccffb 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp @@ -125,7 +125,7 @@ public: if (Teleport_Timer <= diff) { Unit *pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) { if (DoGetThreat(pTarget)) @@ -135,80 +135,80 @@ public: switch(rand()%6) { case 0: - DoTeleportPlayer(pTarget, 250.0696f,0.3921f,84.8408f,3.149f); - Summoned = me->SummonCreature(16119,254.2325f,0.3417f,84.8407f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + DoTeleportPlayer(pTarget, 250.0696f, 0.3921f, 84.8408f, 3.149f); + Summoned = me->SummonCreature(16119, 254.2325f, 0.3417f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,257.7133f,4.0226f,84.8407f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 257.7133f, 4.0226f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,258.6702f,-2.60656f,84.8407f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 258.6702f, -2.60656f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); break; case 1: - DoTeleportPlayer(pTarget, 181.4220f,-91.9481f,84.8410f,1.608f); - Summoned = me->SummonCreature(16119,184.0519f,-73.5649f,84.8407f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + DoTeleportPlayer(pTarget, 181.4220f, -91.9481f, 84.8410f, 1.608f); + Summoned = me->SummonCreature(16119, 184.0519f, -73.5649f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,179.5951f,-73.7045f,84.8407f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 179.5951f, -73.7045f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,180.6452f,-78.2143f,84.8407f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 180.6452f, -78.2143f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,283.2274f,-78.1518f,84.8407f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 283.2274f, -78.1518f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); break; case 2: - DoTeleportPlayer(pTarget, 95.1547f,-1.8173f,85.2289f,0.043f); - Summoned = me->SummonCreature(16119,100.9404f,-1.8016f,85.2289f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + DoTeleportPlayer(pTarget, 95.1547f, -1.8173f, 85.2289f, 0.043f); + Summoned = me->SummonCreature(16119, 100.9404f, -1.8016f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,101.3729f,0.4882f,85.2289f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 101.3729f, 0.4882f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,101.4596f,-4.4740f,85.2289f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 101.4596f, -4.4740f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); break; case 3: - DoTeleportPlayer(pTarget, 250.0696f,0.3921f,72.6722f,3.149f); - Summoned = me->SummonCreature(16119,240.34481f,0.7368f,72.6722f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + DoTeleportPlayer(pTarget, 250.0696f, 0.3921f, 72.6722f, 3.149f); + Summoned = me->SummonCreature(16119, 240.34481f, 0.7368f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,240.3633f,-2.9520f,72.6722f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 240.3633f, -2.9520f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,240.6702f,3.34949f,72.6722f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 240.6702f, 3.34949f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); break; case 4: - DoTeleportPlayer(pTarget, 181.4220f,-91.9481f,70.7734f,1.608f); - Summoned = me->SummonCreature(16119,184.0519f,-73.5649f,70.7734f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + DoTeleportPlayer(pTarget, 181.4220f, -91.9481f, 70.7734f, 1.608f); + Summoned = me->SummonCreature(16119, 184.0519f, -73.5649f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,179.5951f,-73.7045f,70.7734f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 179.5951f, -73.7045f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,180.6452f,-78.2143f,70.7734f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 180.6452f, -78.2143f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,283.2274f,-78.1518f,70.7734f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 283.2274f, -78.1518f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); break; case 5: - DoTeleportPlayer(pTarget, 106.1541f,-1.8994f,75.3663f,0.043f); - Summoned = me->SummonCreature(16119,115.3945f,-1.5555f,75.3663f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + DoTeleportPlayer(pTarget, 106.1541f, -1.8994f, 75.3663f, 0.043f); + Summoned = me->SummonCreature(16119, 115.3945f, -1.5555f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,257.7133f,1.8066f,75.3663f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 257.7133f, 1.8066f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); - Summoned = me->SummonCreature(16119,258.6702f,-5.1001f,75.3663f,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + Summoned = me->SummonCreature(16119, 258.6702f, -5.1001f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) Summoned->AI()->AttackStart(pTarget); break; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp index cd17ef2125c..9009cdcd1c2 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp @@ -90,7 +90,7 @@ public: if (ShadowShock_Timer <= diff) { Unit *pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (pTarget) DoCast(pTarget, SPELL_SHADOWSHOCK); ShadowShock_Timer = 12000; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp index 9f2a7fd5428..467c4f1cd18 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp @@ -97,7 +97,7 @@ public: if (Corruption_Timer <= diff) { Unit *pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (pTarget) DoCast(pTarget, SPELL_CORRUPTION); Corruption_Timer = 24000; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp index e01b0fb5664..39f491d779f 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp @@ -65,7 +65,7 @@ public: void SummonIllusions(Unit* victim) { - if (Creature *Illusion = DoSpawnCreature(11439, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000)) + if (Creature *Illusion = DoSpawnCreature(11439, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000)) Illusion->AI()->AttackStart(victim); } @@ -108,13 +108,13 @@ public: me->setFaction(35); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetDisplayId(11686); // Invisible Model - DoModifyThreatPercent(me->getVictim(),-99); + DoModifyThreatPercent(me->getVictim(), -99); //Summon 10 Illusions attacking random gamers Unit *pTarget = NULL; for (uint8 i = 0; i < 10; ++i) { - pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (pTarget) SummonIllusions(pTarget); } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp index f2b977933f7..b104a0a9b4c 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp @@ -63,13 +63,13 @@ public: void SummonMinions(Unit* victim) { - if (Creature *SummonedMinion = DoSpawnCreature(16119, float(irand(-7,7)), float(irand(-7,7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000)) + if (Creature *SummonedMinion = DoSpawnCreature(16119, float(irand(-7, 7)), float(irand(-7, 7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000)) SummonedMinion->AI()->AttackStart(victim); } void SummonMages(Unit* victim) { - if (Creature *SummonedMage = DoSpawnCreature(16120, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000)) + if (Creature *SummonedMage = DoSpawnCreature(16120, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000)) SummonedMage->AI()->AttackStart(victim); } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp index f4d86668dde..e5bf50b6162 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp @@ -79,7 +79,7 @@ public: if (Immolate_Timer <= diff) { Unit *pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (pTarget) DoCast(pTarget, SPELL_IMMOLATE); Immolate_Timer = 12000; diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp index 5dc95e3eba7..deef5178d02 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp @@ -48,11 +48,11 @@ enum eEnums const Position SpawnLocation[] = { - {-148.199f,2165.647f,128.448f,1.026f}, - {-153.110f,2168.620f,128.448f,1.026f}, - {-145.905f,2180.520f,128.448f,4.183f}, - {-140.794f,2178.037f,128.448f,4.090f}, - {-138.640f,2170.159f,136.577f,2.737f} + {-148.199f, 2165.647f, 128.448f, 1.026f}, + {-153.110f, 2168.620f, 128.448f, 1.026f}, + {-145.905f, 2180.520f, 128.448f, 4.183f}, + {-140.794f, 2178.037f, 128.448f, 4.090f}, + {-138.640f, 2170.159f, 136.577f, 2.737f} }; class instance_shadowfang_keep : public InstanceMapScript { @@ -137,8 +137,8 @@ public: if (pAda && pAda->isAlive() && pAsh && pAsh->isAlive()) { - DoScriptText(SAY_BOSS_DIE_AD,pAda); - DoScriptText(SAY_BOSS_DIE_AS,pAsh); + DoScriptText(SAY_BOSS_DIE_AD, pAda); + DoScriptText(SAY_BOSS_DIE_AS, pAsh); } } @@ -251,19 +251,19 @@ public: switch(uiPhase) { case 1: - pSummon = pArchmage->SummonCreature(pArchmage->GetEntry(),SpawnLocation[4],TEMPSUMMON_TIMED_DESPAWN,10000); + pSummon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000); pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); pSummon->SetReactState(REACT_DEFENSIVE); - pSummon->CastSpell(pSummon,SPELL_ASHCROMBE_TELEPORT,true); - DoScriptText(SAY_ARCHMAGE,pSummon); + pSummon->CastSpell(pSummon, SPELL_ASHCROMBE_TELEPORT, true); + DoScriptText(SAY_ARCHMAGE, pSummon); uiTimer = 2000; uiPhase = 2; break; case 2: - pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER,SpawnLocation[0],TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000); - pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER,SpawnLocation[1],TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000); - pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER,SpawnLocation[2],TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000); - pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER,SpawnLocation[3],TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000); + pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000); + pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000); + pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000); + pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000); uiPhase = 0; break; diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp index 169e8d63a8f..e1f8ee39ae1 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp @@ -164,7 +164,7 @@ public: void Reset() { - uiDarkOffering = urand(290,10); + uiDarkOffering = urand(290, 10); } void UpdateAI(uint32 const uiDiff) @@ -174,14 +174,14 @@ public: if (uiDarkOffering <= uiDiff) { - if (Creature* pFriend = me->FindNearestCreature(me->GetEntry(),25.0f,true)) + if (Creature* pFriend = me->FindNearestCreature(me->GetEntry(), 25.0f, true)) { if (pFriend) - DoCast(pFriend,SPELL_DARK_OFFERING); + DoCast(pFriend, SPELL_DARK_OFFERING); } else - DoCast(me,SPELL_DARK_OFFERING); - uiDarkOffering = urand(4400,12500); + DoCast(me, SPELL_DARK_OFFERING); + uiDarkOffering = urand(4400, 12500); } else uiDarkOffering -= uiDiff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp index 9e4fc930e1c..004996845e3 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp @@ -110,26 +110,26 @@ public: // RaiseDead_Timer = 30000; SummonSkeletons_Timer = 34000; if (pInstance && pInstance->GetData(TYPE_RAMSTEIN) == DONE) - pInstance->SetData(TYPE_BARON,NOT_STARTED); + pInstance->SetData(TYPE_BARON, NOT_STARTED); } void AttackStart(Unit* who) { if (pInstance)//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door - pInstance->SetData(TYPE_BARON,IN_PROGRESS); + pInstance->SetData(TYPE_BARON, IN_PROGRESS); ScriptedAI::AttackStart(who); } void JustSummoned(Creature* summoned) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) summoned->AI()->AttackStart(pTarget); } void JustDied(Unit* /*Killer*/) { if (pInstance) - pInstance->SetData(TYPE_BARON,DONE); + pInstance->SetData(TYPE_BARON, DONE); } void UpdateAI(const uint32 diff) @@ -171,12 +171,12 @@ public: //SummonSkeletons if (SummonSkeletons_Timer <= diff) { - me->SummonCreature(11197,ADD_1X,ADD_1Y,ADD_1Z,ADD_1O,TEMPSUMMON_TIMED_DESPAWN,29000); - me->SummonCreature(11197,ADD_2X,ADD_2Y,ADD_2Z,ADD_2O,TEMPSUMMON_TIMED_DESPAWN,29000); - me->SummonCreature(11197,ADD_3X,ADD_3Y,ADD_3Z,ADD_3O,TEMPSUMMON_TIMED_DESPAWN,29000); - me->SummonCreature(11197,ADD_4X,ADD_4Y,ADD_4Z,ADD_4O,TEMPSUMMON_TIMED_DESPAWN,29000); - me->SummonCreature(11197,ADD_5X,ADD_5Y,ADD_5Z,ADD_5O,TEMPSUMMON_TIMED_DESPAWN,29000); - me->SummonCreature(11197,ADD_6X,ADD_6Y,ADD_6Z,ADD_6O,TEMPSUMMON_TIMED_DESPAWN,29000); + me->SummonCreature(11197, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 29000); + me->SummonCreature(11197, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 29000); + me->SummonCreature(11197, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 29000); + me->SummonCreature(11197, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 29000); + me->SummonCreature(11197, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 29000); + me->SummonCreature(11197, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 29000); //34 seconds until we should cast this again SummonSkeletons_Timer = 40000; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp index b11b785154c..1dd9ecea38c 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp @@ -70,7 +70,7 @@ public: void JustDied(Unit* /*Killer*/) { if (pInstance) - pInstance->SetData(TYPE_BARONESS,IN_PROGRESS); + pInstance->SetData(TYPE_BARONESS, IN_PROGRESS); } void UpdateAI(const uint32 diff) @@ -112,7 +112,7 @@ public: if (rand()%100 < 65) { Unit *pTarget = NULL; - pTarget = SelectUnit(SELECT_TARGET_RANDOM,0); + pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); if (pTarget)DoCast(pTarget, SPELL_POSSESS); } //50 seconds until we should cast this again diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp index 825ac9d6a81..3c24fd48010 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp @@ -105,13 +105,13 @@ public: void JustDied(Unit* /*Victim*/) { - me->SummonCreature(11054,ADD_1X,ADD_1Y,ADD_1Z,ADD_1O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_2X,ADD_2Y,ADD_2Z,ADD_2O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_3X,ADD_3Y,ADD_3Z,ADD_3O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_4X,ADD_4Y,ADD_4Z,ADD_4O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_5X,ADD_5Y,ADD_5Z,ADD_5O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_7X,ADD_7Y,ADD_7Z,ADD_7O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_9X,ADD_9Y,ADD_9Z,ADD_9O,TEMPSUMMON_TIMED_DESPAWN,240000); + me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000); } void EnterCombat(Unit * /*who*/) @@ -164,49 +164,49 @@ public: switch (rand()%9) { case 0: - me->SummonCreature(11054,ADD_1X,ADD_1Y,ADD_1Z,ADD_1O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_2X,ADD_2Y,ADD_2Z,ADD_2O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_4X,ADD_4Y,ADD_4Z,ADD_4O,TEMPSUMMON_TIMED_DESPAWN,240000); + me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000); break; case 1: - me->SummonCreature(11054,ADD_2X,ADD_2Y,ADD_2Z,ADD_2O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_3X,ADD_3Y,ADD_3Z,ADD_3O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_5X,ADD_5Y,ADD_5Z,ADD_5O,TEMPSUMMON_TIMED_DESPAWN,240000); + me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000); break; case 2: - me->SummonCreature(11054,ADD_3X,ADD_3Y,ADD_3Z,ADD_3O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_4X,ADD_4Y,ADD_4Z,ADD_4O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_6X,ADD_6Y,ADD_6Z,ADD_6O,TEMPSUMMON_TIMED_DESPAWN,240000); + me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 240000); break; case 3: - me->SummonCreature(11054,ADD_4X,ADD_4Y,ADD_4Z,ADD_4O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_5X,ADD_5Y,ADD_5Z,ADD_5O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_7X,ADD_7Y,ADD_7Z,ADD_7O,TEMPSUMMON_TIMED_DESPAWN,240000); + me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000); break; case 4: - me->SummonCreature(11054,ADD_5X,ADD_5Y,ADD_5Z,ADD_5O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_6X,ADD_6Y,ADD_6Z,ADD_6O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_8X,ADD_8Y,ADD_8Z,ADD_8O,TEMPSUMMON_TIMED_DESPAWN,240000); + me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 240000); break; case 5: - me->SummonCreature(11054,ADD_6X,ADD_6Y,ADD_6Z,ADD_6O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_7X,ADD_7Y,ADD_7Z,ADD_7O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_9X,ADD_9Y,ADD_9Z,ADD_9O,TEMPSUMMON_TIMED_DESPAWN,240000); + me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000); break; case 6: - me->SummonCreature(11054,ADD_7X,ADD_7Y,ADD_7Z,ADD_7O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_8X,ADD_8Y,ADD_8Z,ADD_8O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_1X,ADD_1Y,ADD_1Z,ADD_1O,TEMPSUMMON_TIMED_DESPAWN,240000); + me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000); break; case 7: - me->SummonCreature(11054,ADD_8X,ADD_8Y,ADD_8Z,ADD_8O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_9X,ADD_9Y,ADD_9Z,ADD_9O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_2X,ADD_2Y,ADD_2Z,ADD_2O,TEMPSUMMON_TIMED_DESPAWN,240000); + me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000); break; case 8: - me->SummonCreature(11054,ADD_9X,ADD_9Y,ADD_9Z,ADD_9O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_1X,ADD_1Y,ADD_1Z,ADD_1O,TEMPSUMMON_TIMED_DESPAWN,240000); - me->SummonCreature(11054,ADD_3X,ADD_3Y,ADD_3Z,ADD_3O,TEMPSUMMON_TIMED_DESPAWN,240000); + me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000); + me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000); break; } //30 seconds until we should cast this again diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp index f15a27317d2..424602d3d5a 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp @@ -186,7 +186,7 @@ public: //PsychicScream if (m_uiPsychicScream_Timer <= uiDiff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_PSYCHICSCREAM); m_uiPsychicScream_Timer = 20000; @@ -195,7 +195,7 @@ public: //DeepSleep if (m_uiDeepSleep_Timer <= uiDiff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_SLEEP); m_uiDeepSleep_Timer = 15000; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp index be2b0aa4133..1b14261e212 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp @@ -68,7 +68,7 @@ public: void JustDied(Unit* /*Killer*/) { if (pInstance) - pInstance->SetData(TYPE_PALLID,IN_PROGRESS); + pInstance->SetData(TYPE_PALLID, IN_PROGRESS); } void UpdateAI(const uint32 diff) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp index af57b5941c0..36b2cfc07a6 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp @@ -70,12 +70,12 @@ public: void JustDied(Unit* /*Killer*/) { if (pInstance) - pInstance->SetData(TYPE_NERUB,IN_PROGRESS); + pInstance->SetData(TYPE_NERUB, IN_PROGRESS); } void RaiseUndeadScarab(Unit* pVictim) { - if (Creature* pUndeadScarab = DoSpawnCreature(10876, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000)) + if (Creature* pUndeadScarab = DoSpawnCreature(10876, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000)) if (pUndeadScarab->AI()) pUndeadScarab->AI()->AttackStart(pVictim); } @@ -95,7 +95,7 @@ public: //PierceArmor if (PierceArmor_Timer <= diff) { - if (urand(0,3) < 2) + if (urand(0, 3) < 2) DoCast(me->getVictim(), SPELL_PIERCEARMOR); PierceArmor_Timer = 35000; } else PierceArmor_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp index 66b67a22614..714c3b81ee8 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp @@ -67,7 +67,7 @@ public: { for (uint8 i = 0; i < 30; ++i) { - if (Creature* mob = me->SummonCreature(C_MINDLESS_UNDEAD,3969.35f+irand(-10,10),-3391.87f+irand(-10,10),119.11f,5.91f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,1800000)) + if (Creature* mob = me->SummonCreature(C_MINDLESS_UNDEAD, 3969.35f+irand(-10, 10), -3391.87f+irand(-10, 10), 119.11f, 5.91f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1800000)) mob->AI()->AttackStart(me->SelectNearestTarget(100.0f)); } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp index cdd0f8fee01..faf35185559 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp @@ -56,7 +56,7 @@ public: { if (!HasYelled) { - me->MonsterYell(SAY_SPAWN,LANG_UNIVERSAL,0); + me->MonsterYell(SAY_SPAWN, LANG_UNIVERSAL, 0); HasYelled = true; } } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp index f62c197aa41..f5f407d4218 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp @@ -184,7 +184,7 @@ class instance_stratholme : public InstanceMapScript break; case GO_GAUNTLET_GATE1: //weird, but unless flag is set, client will not respond as expected. DB bug? - go->SetFlag(GAMEOBJECT_FLAGS,GO_FLAG_LOCKED); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); gauntletGate1GUID = go->GetGUID(); break; case GO_ZIGGURAT1: @@ -295,13 +295,13 @@ class instance_stratholme : public InstanceMapScript if (!count) { //a bit itchy, it should close the door after 10 secs, but it doesn't. skipping it for now. - //UpdateGoState(ziggurat4GUID,0,true); + //UpdateGoState(ziggurat4GUID, 0, true); if (Creature* pBaron = instance->GetCreature(baronGUID)) pBaron->SummonCreature(C_RAMSTEIN, 4032.84f, -3390.24f, 119.73f, 4.71f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1800000); sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Ramstein spawned."); } else - sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: %u Abomnation left to kill.",count); + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: %u Abomnation left to kill.", count); } if (data == NOT_STARTED) @@ -329,7 +329,7 @@ class instance_stratholme : public InstanceMapScript if (player->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE) player->AreaExploredOrEventHappens(QUEST_DEAD_MAN_PLEA); - SetData(TYPE_BARON_RUN,DONE); + SetData(TYPE_BARON_RUN, DONE); } } if (data == DONE || data == NOT_STARTED) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp index 4c9f5bc2a62..4d78ef993bf 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp @@ -64,14 +64,14 @@ public: if (pGroupie->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE && !pGroupie->HasAura(SPELL_BARON_ULTIMATUM) && pGroupie->GetMap() == pGo->GetMap()) - pGroupie->CastSpell(pGroupie,SPELL_BARON_ULTIMATUM,true); + pGroupie->CastSpell(pGroupie, SPELL_BARON_ULTIMATUM, true); } } else if (pPlayer->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasAura(SPELL_BARON_ULTIMATUM) && pPlayer->GetMap() == pGo->GetMap()) - pPlayer->CastSpell(pPlayer,SPELL_BARON_ULTIMATUM,true); + pPlayer->CastSpell(pPlayer, SPELL_BARON_ULTIMATUM, true); - pInstance->SetData(TYPE_BARON_RUN,IN_PROGRESS); + pInstance->SetData(TYPE_BARON_RUN, IN_PROGRESS); return false; } @@ -103,7 +103,7 @@ public: void Reset() { - DoScriptText(RAND(SAY_ZAPPED0,SAY_ZAPPED1,SAY_ZAPPED2,SAY_ZAPPED3), me); + DoScriptText(RAND(SAY_ZAPPED0, SAY_ZAPPED1, SAY_ZAPPED2, SAY_ZAPPED3), me); } void EnterCombat(Unit* /*who*/) {} @@ -162,7 +162,7 @@ public: void JustSummoned(Creature *summoned) { - summoned->CastSpell(summoned,SPELL_SOUL_FREED,false); + summoned->CastSpell(summoned, SPELL_SOUL_FREED, false); } void JustDied(Unit* /*Killer*/) @@ -177,7 +177,7 @@ public: { if (Die_Timer <= diff) { - if (Unit* pTemp = Unit::GetUnit(*me,Tagger)) + if (Unit* pTemp = Unit::GetUnit(*me, Tagger)) { CAST_PLR(pTemp)->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID()); me->Kill(me); @@ -237,7 +237,7 @@ public: for (uint32 i = 1; i <= 4; ++i) { //100%, 50%, 33%, 25% chance to spawn - if (urand(1,i) == 1) + if (urand(1, i) == 1) DoSummon(ENTRY_RESTLESS, me, 20.0f, 600000); } } diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp index b0e8a415183..08ac34c938c 100644 --- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp +++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp @@ -169,20 +169,20 @@ public: void UseStatue(GameObject* go) { - go->SummonGameObject(GO_ATALAI_LIGHT1,go->GetPositionX(),go->GetPositionY(),go->GetPositionZ(),0,0,0,0,0,0); + go->SummonGameObject(GO_ATALAI_LIGHT1, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 0); go->SetUInt32Value(GAMEOBJECT_FLAGS, 4); } /* void UseLastStatue(GameObject* go) { - AtalaiStatue1->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue1->GetPositionX(),AtalaiStatue1->GetPositionY(),AtalaiStatue1->GetPositionZ(),0,0,0,0,0,100000); - AtalaiStatue2->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue2->GetPositionX(),AtalaiStatue2->GetPositionY(),AtalaiStatue2->GetPositionZ(),0,0,0,0,0,100000); - AtalaiStatue3->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue3->GetPositionX(),AtalaiStatue3->GetPositionY(),AtalaiStatue3->GetPositionZ(),0,0,0,0,0,100000); - AtalaiStatue4->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue4->GetPositionX(),AtalaiStatue4->GetPositionY(),AtalaiStatue4->GetPositionZ(),0,0,0,0,0,100000); - AtalaiStatue5->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue5->GetPositionX(),AtalaiStatue5->GetPositionY(),AtalaiStatue5->GetPositionZ(),0,0,0,0,0,100000); - AtalaiStatue6->SummonGameObject(GO_ATALAI_LIGHT2,AtalaiStatue6->GetPositionX(),AtalaiStatue6->GetPositionY(),AtalaiStatue6->GetPositionZ(),0,0,0,0,0,100000); - go->SummonGameObject(148838,-488.997,96.61,-189.019,-1.52,0,0,0,0,100000); + AtalaiStatue1->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue1->GetPositionX(), AtalaiStatue1->GetPositionY(), AtalaiStatue1->GetPositionZ(), 0, 0, 0, 0, 0, 100000); + AtalaiStatue2->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue2->GetPositionX(), AtalaiStatue2->GetPositionY(), AtalaiStatue2->GetPositionZ(), 0, 0, 0, 0, 0, 100000); + AtalaiStatue3->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue3->GetPositionX(), AtalaiStatue3->GetPositionY(), AtalaiStatue3->GetPositionZ(), 0, 0, 0, 0, 0, 100000); + AtalaiStatue4->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue4->GetPositionX(), AtalaiStatue4->GetPositionY(), AtalaiStatue4->GetPositionZ(), 0, 0, 0, 0, 0, 100000); + AtalaiStatue5->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue5->GetPositionX(), AtalaiStatue5->GetPositionY(), AtalaiStatue5->GetPositionZ(), 0, 0, 0, 0, 0, 100000); + AtalaiStatue6->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue6->GetPositionX(), AtalaiStatue6->GetPositionY(), AtalaiStatue6->GetPositionZ(), 0, 0, 0, 0, 0, 100000); + go->SummonGameObject(148838, -488.997, 96.61, -189.019, -1.52, 0, 0, 0, 0, 100000); } */ diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp index b2dac036e39..0e90a641a2a 100644 --- a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp +++ b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp @@ -59,7 +59,7 @@ public: bool OnGossipHello(Player* pPlayer, GameObject* pGo) { if (InstanceScript* pInstance = pPlayer->GetInstanceScript()) - pInstance->SetData(EVENT_STATE,pGo->GetEntry()); + pInstance->SetData(EVENT_STATE, pGo->GetEntry()); return false; } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp index 1c10ea81f8a..f26c03bb142 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp @@ -129,7 +129,7 @@ public: void KilledUnit(Unit* /*victim*/) { - DoScriptText(RAND(YELL_KILL1,YELL_KILL2,YELL_KILL3), me); + DoScriptText(RAND(YELL_KILL1, YELL_KILL2, YELL_KILL3), me); } void JustDied(Unit* /*Killer*/) @@ -139,9 +139,9 @@ public: if (pInstance) { pInstance->SetData(DATA_BRUTALLUS_EVENT, DONE); - float x,y,z; - me->GetPosition(x,y,z); - me->SummonCreature(FELMYST, x,y, z+30, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 0); + float x, y, z; + me->GetPosition(x, y, z); + me->SummonCreature(FELMYST, x, y, z+30, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 0); } } @@ -316,7 +316,7 @@ public: if (StompTimer <= diff) { - DoScriptText(RAND(YELL_LOVE1,YELL_LOVE2,YELL_LOVE3), me); + DoScriptText(RAND(YELL_LOVE1, YELL_LOVE2, YELL_LOVE3), me); DoCast(me->getVictim(), SPELL_STOMP); StompTimer = 30000; } else StompTimer -= diff; @@ -331,7 +331,7 @@ public: (*i)->CastSpell((*i), SPELL_BURN, true); break; } - BurnTimer = urand(60000,180000); + BurnTimer = urand(60000, 180000); } else BurnTimer -= diff; if (BerserkTimer < diff && !Enraged) diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp index dcfa7e461ce..5604f1d4a39 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp @@ -120,13 +120,13 @@ public: if (pInstance) { - Unit* Temp = Unit::GetUnit((*me),pInstance->GetData64(DATA_ALYTHESS)); + Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS)); if (Temp) { if (Temp->isDead()) CAST_CRE(Temp)->Respawn(); else if (Temp->getVictim()) - me->getThreatManager().addThreat(Temp->getVictim(),0.0f); + me->getThreatManager().addThreat(Temp->getVictim(), 0.0f); } } @@ -152,7 +152,7 @@ public: if (pInstance) { - Unit* Temp = Unit::GetUnit((*me),pInstance->GetData64(DATA_ALYTHESS)); + Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS)); if (Temp && Temp->isAlive() && !(Temp->getVictim())) CAST_CRE(Temp)->AI()->AttackStart(who); } @@ -164,7 +164,7 @@ public: void KilledUnit(Unit * /*victim*/) { if (rand()%4 == 0) - DoScriptText(RAND(YELL_SAC_KILL_1,YELL_SAC_KILL_2), me); + DoScriptText(RAND(YELL_SAC_KILL_1, YELL_SAC_KILL_2), me); } void JustDied(Unit* /*Killer*/) @@ -181,7 +181,7 @@ public: me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } - void SpellHitTarget(Unit *pTarget,const SpellEntry* spell) + void SpellHitTarget(Unit *pTarget, const SpellEntry* spell) { switch(spell->Id) { @@ -231,7 +231,7 @@ public: if (pInstance) { Unit* Temp = NULL; - Temp = Unit::GetUnit((*me),pInstance->GetData64(DATA_ALYTHESS)); + Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALYTHESS)); if (Temp && Temp->isDead()) { DoScriptText(YELL_SISTER_ALYTHESS_DEAD, me); @@ -301,10 +301,10 @@ public: for (uint8 i = 0; i<3; ++i) { pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - temp = DoSpawnCreature(MOB_SHADOW_IMAGE,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN,10000); + temp = DoSpawnCreature(MOB_SHADOW_IMAGE, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 10000); if (temp && pTarget) { - temp->AddThreat(pTarget,1000000);//don't change target(healers) + temp->AddThreat(pTarget, 1000000);//don't change target(healers) temp->AI()->AttackStart(pTarget); } } @@ -382,13 +382,13 @@ public: if (pInstance) { - Unit* Temp = Unit::GetUnit((*me),pInstance->GetData64(DATA_SACROLASH)); + Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH)); if (Temp) { if (Temp->isDead()) CAST_CRE(Temp)->Respawn(); else if (Temp->getVictim()) - me->getThreatManager().addThreat(Temp->getVictim(),0.0f); + me->getThreatManager().addThreat(Temp->getVictim(), 0.0f); } } @@ -415,7 +415,7 @@ public: if (pInstance) { - Unit* Temp = Unit::GetUnit((*me),pInstance->GetData64(DATA_SACROLASH)); + Unit* Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH)); if (Temp && Temp->isAlive() && !(Temp->getVictim())) CAST_CRE(Temp)->AI()->AttackStart(who); } @@ -459,7 +459,7 @@ public: { if (rand()%4 == 0) { - DoScriptText(RAND(YELL_ALY_KILL_1,YELL_ALY_KILL_2), me); + DoScriptText(RAND(YELL_ALY_KILL_1, YELL_ALY_KILL_2), me); } } @@ -476,7 +476,7 @@ public: me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } - void SpellHitTarget(Unit *pTarget,const SpellEntry* spell) + void SpellHitTarget(Unit *pTarget, const SpellEntry* spell) { switch(spell->Id) { @@ -568,7 +568,7 @@ public: if (pInstance) { Unit* Temp = NULL; - Temp = Unit::GetUnit((*me),pInstance->GetData64(DATA_SACROLASH)); + Temp = Unit::GetUnit((*me), pInstance->GetData64(DATA_SACROLASH)); if (Temp && Temp->isDead()) { DoScriptText(YELL_SISTER_SACROLASH_DEAD, me); @@ -582,12 +582,12 @@ public: { if (pInstance) { - Creature* sisiter = Unit::GetCreature((*me),pInstance->GetData64(DATA_SACROLASH)); + Creature* sisiter = Unit::GetCreature((*me), pInstance->GetData64(DATA_SACROLASH)); if (sisiter && !sisiter->isDead() && sisiter->getVictim()) { - me->AddThreat(sisiter->getVictim(),0.0f); + me->AddThreat(sisiter->getVictim(), 0.0f); DoStartNoMovement(sisiter->getVictim()); - me->Attack(sisiter->getVictim(),false); + me->Attack(sisiter->getVictim(), false); } } } @@ -701,7 +701,7 @@ public: void EnterCombat(Unit * /*who*/){} - void SpellHitTarget(Unit *pTarget,const SpellEntry* spell) + void SpellHitTarget(Unit *pTarget, const SpellEntry* spell) { switch(spell->Id) { @@ -714,7 +714,7 @@ public: { pTarget->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED); pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true); - } else pTarget->CastSpell(pTarget,SPELL_DARK_TOUCHED,true); + } else pTarget->CastSpell(pTarget, SPELL_DARK_TOUCHED, true); } break; } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp index 80a382d63f3..efcb1e1b29e 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp @@ -187,7 +187,7 @@ public: void KilledUnit(Unit* /*victim*/) { - DoScriptText(RAND(YELL_KILL1,YELL_KILL2), me); + DoScriptText(RAND(YELL_KILL1, YELL_KILL2), me); } void JustRespawned() @@ -436,20 +436,20 @@ public: break; case EVENT_CLEAVE: DoCast(me->getVictim(), SPELL_CLEAVE, false); - events.ScheduleEvent(EVENT_CLEAVE, urand(5000,10000)); + events.ScheduleEvent(EVENT_CLEAVE, urand(5000, 10000)); break; case EVENT_CORROSION: DoCast(me->getVictim(), SPELL_CORROSION, false); - events.ScheduleEvent(EVENT_CORROSION, urand(20000,30000)); + events.ScheduleEvent(EVENT_CORROSION, urand(20000, 30000)); break; case EVENT_GAS_NOVA: DoCast(me, SPELL_GAS_NOVA, false); - events.ScheduleEvent(EVENT_GAS_NOVA, urand(20000,25000)); + events.ScheduleEvent(EVENT_GAS_NOVA, urand(20000, 25000)); break; case EVENT_ENCAPSULATE: if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true)) DoCast(pTarget, SPELL_ENCAPSULATE_CHANNEL, false); - events.ScheduleEvent(EVENT_ENCAPSULATE, urand(25000,30000)); + events.ScheduleEvent(EVENT_ENCAPSULATE, urand(25000, 30000)); break; case EVENT_FLIGHT: EnterPhase(PHASE_FLIGHT); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp index 17d7ba173b8..cc7ede77917 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp @@ -171,7 +171,7 @@ public: FrostBreathTimer = 15000; WildMagicTimer = 10000; TailLashTimer = 25000; - SpectralBlastTimer = urand(20000,25000); + SpectralBlastTimer = urand(20000, 25000); CheckTimer = 1000; ResetTimer = 30000; @@ -320,7 +320,7 @@ public: advance(i, rand()%targetList.size()); if ((*i)) { - (*i)->CastSpell((*i), SPELL_SPECTRAL_BLAST,true); + (*i)->CastSpell((*i), SPELL_SPECTRAL_BLAST, true); SpectralBlastTimer = 20000+rand()%5000; } else SpectralBlastTimer = 1000; } else SpectralBlastTimer -= diff; @@ -360,10 +360,10 @@ public: void KilledUnit(Unit * /*victim*/) { - DoScriptText(RAND(SAY_EVIL_SLAY1,SAY_EVIL_SLAY2), me); + DoScriptText(RAND(SAY_EVIL_SLAY1, SAY_EVIL_SLAY2), me); } - void MovementInform(uint32 type,uint32 /*id*/) + void MovementInform(uint32 type, uint32 /*id*/) { if (type != POINT_MOTION_TYPE) return; @@ -404,7 +404,7 @@ public: break; case 3: me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->GetMotionMaster()->MovePoint(0,FLY_X,FLY_Y,FLY_Z); + me->GetMotionMaster()->MovePoint(0, FLY_X, FLY_Y, FLY_Z); TalkTimer = 600000; break; default: @@ -422,7 +422,7 @@ public: break; case 2: me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->GetMotionMaster()->MovePoint(0,FLY_X,FLY_Y,FLY_Z); + me->GetMotionMaster()->MovePoint(0, FLY_X, FLY_Y, FLY_Z); TalkTimer = 15000; break; case 3: @@ -658,7 +658,7 @@ public: EnterEvadeMode(); return; } - DoScriptText(RAND(SAY_SATH_SLAY1,SAY_SATH_SLAY2), me); + DoScriptText(RAND(SAY_SATH_SLAY1, SAY_SATH_SLAY2), me); } void JustDied(Unit * /*killer*/) @@ -686,7 +686,7 @@ public: if (i->getSource()->GetPositionZ() <= DRAGON_REALM_Z-5) { i->getSource()->RemoveAura(AURA_SPECTRAL_REALM); - i->getSource()->TeleportTo(me->GetMap()->GetId(),i->getSource()->GetPositionX(),i->getSource()->GetPositionY(),DRAGON_REALM_Z+5,i->getSource()->GetOrientation()); + i->getSource()->TeleportTo(me->GetMap()->GetId(), i->getSource()->GetPositionX(), i->getSource()->GetPositionY(), DRAGON_REALM_Z+5, i->getSource()->GetOrientation()); } } } @@ -767,7 +767,7 @@ public: { if (pUnit->GetPositionZ() > me->GetPositionZ()+5) { - me->getThreatManager().modifyThreatPercent(pUnit,-100); + me->getThreatManager().modifyThreatPercent(pUnit, -100); } } } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 86327f34c29..721659611de 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -324,7 +324,7 @@ public: } else { - if (GameObject* pOrb = GetOrb(urand(0,3))) + if (GameObject* pOrb = GetOrb(urand(0, 3))) { pOrb->CastSpell(me, SPELL_RING_OF_BLUE_FLAMES); pOrb->SetUInt32Value(GAMEOBJECT_FACTION, 35); @@ -468,7 +468,7 @@ public: if (uiRandomSayTimer < diff) { if (pInstance && pInstance->GetData(DATA_MURU_EVENT) != DONE && pInstance->GetData(DATA_KILJAEDEN_EVENT) == NOT_STARTED) - DoScriptText(RAND(SAY_KJ_OFFCOMBAT1,SAY_KJ_OFFCOMBAT2,SAY_KJ_OFFCOMBAT3,SAY_KJ_OFFCOMBAT4,SAY_KJ_OFFCOMBAT5), me); + DoScriptText(RAND(SAY_KJ_OFFCOMBAT1, SAY_KJ_OFFCOMBAT2, SAY_KJ_OFFCOMBAT3, SAY_KJ_OFFCOMBAT4, SAY_KJ_OFFCOMBAT5), me); uiRandomSayTimer = 30000; } else uiRandomSayTimer -= diff; @@ -486,7 +486,7 @@ public: { me->RemoveAurasDueToSpell(SPELL_ANVEENA_ENERGY_DRAIN); phase = PHASE_NORMAL; - DoSpawnCreature(CREATURE_KILJAEDEN, 0, 0,0, 0, TEMPSUMMON_MANUAL_DESPAWN, 0); + DoSpawnCreature(CREATURE_KILJAEDEN, 0, 0, 0, 0, TEMPSUMMON_MANUAL_DESPAWN, 0); } } }; @@ -622,7 +622,7 @@ public: void KilledUnit(Unit* /*victim*/) { - DoScriptText(RAND(SAY_KJ_SLAY1,SAY_KJ_SLAY2), me); + DoScriptText(RAND(SAY_KJ_SLAY1, SAY_KJ_SLAY2), me); } void EnterEvadeMode() @@ -651,26 +651,26 @@ public: TimerIsDeactivated[TIMER_SHADOW_SPIKE] = false; Timer[TIMER_SHADOW_SPIKE] = 100; // empowered orbs before darkness - Timer[TIMER_DARKNESS] = (Phase == PHASE_SACRIFICE) ? 15000 : urand(10000,40000); + Timer[TIMER_DARKNESS] = (Phase == PHASE_SACRIFICE) ? 15000 : urand(10000, 40000); Timer[TIMER_ORBS_EMPOWER] = (Phase == PHASE_SACRIFICE) ? 10000 : 5000; } void CastSinisterReflection() { - DoScriptText(RAND(SAY_KJ_REFLECTION1,SAY_KJ_REFLECTION2), me); + DoScriptText(RAND(SAY_KJ_REFLECTION1, SAY_KJ_REFLECTION2), me); for (uint8 i = 0; i < 4; ++i) { - float x,y,z; + float x, y, z; Unit *pTarget = NULL; for (uint8 z = 0; z < 6; ++z) { pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0))break; + if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))break; } if (pTarget) { - pTarget->GetPosition(x,y,z); - if (Creature* pSinisterReflection = me->SummonCreature(CREATURE_SINISTER_REFLECTION, x,y,z,0, TEMPSUMMON_CORPSE_DESPAWN, 0)) + pTarget->GetPosition(x, y, z); + if (Creature* pSinisterReflection = me->SummonCreature(CREATURE_SINISTER_REFLECTION, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0)) { pSinisterReflection->SetDisplayId(pTarget->GetDisplayId()); pSinisterReflection->AI()->AttackStart(pTarget); @@ -752,7 +752,7 @@ public: for (uint8 z = 0; z < 6; ++z) { pRandomPlayer = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (!pRandomPlayer || !pRandomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) + if (!pRandomPlayer || !pRandomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) break; } @@ -782,7 +782,7 @@ public: sy = ShieldOrbLocations[0][1] + sin(ShieldOrbLocations[i][1]); me->SummonCreature(CREATURE_SHIELD_ORB, sx, sy, SHIELD_ORB_Z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000); } - Timer[TIMER_SUMMON_SHILEDORB] = urand(30000,60000); // 30-60seconds cooldown + Timer[TIMER_SUMMON_SHILEDORB] = urand(30000, 60000); // 30-60seconds cooldown Timer[TIMER_SOUL_FLAY] = 2000; break; case TIMER_SHADOW_SPIKE: //Phase 3 @@ -816,10 +816,10 @@ public: } else { - Timer[TIMER_DARKNESS] = (Phase == PHASE_SACRIFICE) ? 15000 : urand(40000,70000); + Timer[TIMER_DARKNESS] = (Phase == PHASE_SACRIFICE) ? 15000 : urand(40000, 70000); IsInDarkness = false; DoCastAOE(SPELL_DARKNESS_OF_A_THOUSAND_SOULS_DAMAGE); - DoScriptText(RAND(SAY_KJ_DARKNESS1,SAY_KJ_DARKNESS2,SAY_KJ_DARKNESS3), me); + DoScriptText(RAND(SAY_KJ_DARKNESS1, SAY_KJ_DARKNESS2, SAY_KJ_DARKNESS3), me); } Timer[TIMER_SOUL_FLAY] = 9000; } @@ -846,13 +846,13 @@ public: for (uint8 z = 0; z < 6; ++z) { pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break; + if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) break; } if (pTarget) { float x, y, z; pTarget->GetPosition(x, y, z); - me->SummonCreature(CREATURE_ARMAGEDDON_TARGET, x,y,z,0, TEMPSUMMON_TIMED_DESPAWN,15000); + me->SummonCreature(CREATURE_ARMAGEDDON_TARGET, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 15000); } Timer[TIMER_ARMAGEDDON] = 2000; // No, I'm not kidding break; @@ -933,7 +933,7 @@ public: void Reset() { // TODO: Timers! - ShadowBoltVolleyTimer = urand(8000,14000); // So they don't all cast it in the same moment. + ShadowBoltVolleyTimer = urand(8000, 14000); // So they don't all cast it in the same moment. FelfirePortalTimer = 20000; if (pInstance) pInstance->SetData(DATA_KILJAEDEN_EVENT, NOT_STARTED); @@ -989,7 +989,7 @@ public: // Felfire Portal - Creatres a portal, that spawns Volatile Felfire Fiends, which do suicide bombing. if (FelfirePortalTimer <= diff) { - if (Creature* pPortal = DoSpawnCreature(CREATURE_FELFIRE_PORTAL, 0, 0,0, 0, TEMPSUMMON_TIMED_DESPAWN, 20000)) + if (Creature* pPortal = DoSpawnCreature(CREATURE_FELFIRE_PORTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 20000)) { std::list<HostileReference*>::iterator itr; for (itr = me->getThreatManager().getThreatList().begin(); itr != me->getThreatManager().getThreatList().end(); ++itr) @@ -1045,8 +1045,8 @@ public: if (uiSpawnFiendTimer <= diff) { if (Creature* pFiend = DoSpawnCreature(CREATURE_VOLATILE_FELFIRE_FIEND, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 20000)) - pFiend->AddThreat(SelectTarget(SELECT_TARGET_RANDOM,0), 100000.0f); - uiSpawnFiendTimer = urand(4000,8000); + pFiend->AddThreat(SelectTarget(SELECT_TARGET_RANDOM, 0), 100000.0f); + uiSpawnFiendTimer = urand(4000, 8000); } else uiSpawnFiendTimer -= diff; } }; @@ -1196,13 +1196,13 @@ public: { me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); bPointReached = true; - uiTimer = urand(500,1000); + uiTimer = urand(500, 1000); uiCheckTimer = 1000; r = 17; c = 0; mx = ShieldOrbLocations[0][0]; my = ShieldOrbLocations[0][1]; - bClockwise = urand(0,1); + bClockwise = urand(0, 1); } void UpdateAI(const uint32 diff) @@ -1221,7 +1221,7 @@ public: } bPointReached = false; uiCheckTimer = 1000; - me->GetMotionMaster()->MovePoint(1,x, y, SHIELD_ORB_Z); + me->GetMotionMaster()->MovePoint(1, x, y, SHIELD_ORB_Z); c += M_PI/32; if (c >= 2*M_PI) c = 0; } @@ -1229,7 +1229,7 @@ public: { if (uiCheckTimer <= diff) { - DoTeleportTo(x,y,SHIELD_ORB_Z); + DoTeleportTo(x, y, SHIELD_ORB_Z); bPointReached = true; } else uiCheckTimer -= diff; @@ -1239,7 +1239,7 @@ public: { if (Unit* random = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0)) DoCast(random, SPELL_SHADOW_BOLT, false); - uiTimer = urand(500,1000); + uiTimer = urand(500, 1000); } else uiTimer -= diff; } @@ -1319,7 +1319,7 @@ public: if (uiTimer[1] <= diff) { DoCast(me->getVictim(), SPELL_SR_MOONFIRE, false); - uiTimer[1] = urand(2000,4000); + uiTimer[1] = urand(2000, 4000); } DoMeleeAttackIfReady(); break; @@ -1327,19 +1327,19 @@ public: if (uiTimer[1] <= diff) { DoCast(me->getVictim(), SPELL_SR_MULTI_SHOT, false); - uiTimer[1] = urand(8000,10000); + uiTimer[1] = urand(8000, 10000); } if (uiTimer[2] <= diff) { DoCast(me->getVictim(), SPELL_SR_SHOOT, false); - uiTimer[2] = urand(4000,6000); + uiTimer[2] = urand(4000, 6000); } if (me->IsWithinMeleeRange(me->getVictim(), 6)) { if (uiTimer[0] <= diff) { DoCast(me->getVictim(), SPELL_SR_MULTI_SHOT, false); - uiTimer[0] = urand(6000,8000); + uiTimer[0] = urand(6000, 8000); } DoMeleeAttackIfReady(); } @@ -1348,7 +1348,7 @@ public: if (uiTimer[1] <= diff) { DoCast(me->getVictim(), SPELL_SR_FIREBALL, false); - uiTimer[1] = urand(2000,4000); + uiTimer[1] = urand(2000, 4000); } DoMeleeAttackIfReady(); break; @@ -1356,12 +1356,12 @@ public: if (uiTimer[1] <= diff) { DoCast(me->getVictim(), SPELL_SR_SHADOW_BOLT, false); - uiTimer[1] = urand(3000,5000); + uiTimer[1] = urand(3000, 5000); } if (uiTimer[2] <= diff) { DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_SR_CURSE_OF_AGONY, true); - uiTimer[2] = urand(2000,4000); + uiTimer[2] = urand(2000, 4000); } DoMeleeAttackIfReady(); break; @@ -1369,7 +1369,7 @@ public: if (uiTimer[1] <= diff) { DoCast(me->getVictim(), SPELL_SR_WHIRLWIND, false); - uiTimer[1] = urand(9000,11000); + uiTimer[1] = urand(9000, 11000); } DoMeleeAttackIfReady(); break; @@ -1377,12 +1377,12 @@ public: if (uiTimer[1] <= diff) { DoCast(me->getVictim(), SPELL_SR_HAMMER_OF_JUSTICE, false); - uiTimer[1] = urand(6000,8000); + uiTimer[1] = urand(6000, 8000); } if (uiTimer[2] <= diff) { DoCast(me->getVictim(), SPELL_SR_HOLY_SHOCK, false); - uiTimer[2] = urand(2000,4000); + uiTimer[2] = urand(2000, 4000); } DoMeleeAttackIfReady(); break; @@ -1390,12 +1390,12 @@ public: if (uiTimer[1] <= diff) { DoCast(me->getVictim(), SPELL_SR_HOLY_SMITE, false); - uiTimer[1] = urand(4000,6000); + uiTimer[1] = urand(4000, 6000); } if (uiTimer[2] <= diff) { DoCast(me, SPELL_SR_RENEW, false); - uiTimer[2] = urand(6000,8000); + uiTimer[2] = urand(6000, 8000); } DoMeleeAttackIfReady(); break; @@ -1403,7 +1403,7 @@ public: if (uiTimer[1] <= diff) { DoCast(me->getVictim(), SPELL_SR_EARTH_SHOCK, false); - uiTimer[1] = urand(4000,6000); + uiTimer[1] = urand(4000, 6000); } DoMeleeAttackIfReady(); break; @@ -1411,7 +1411,7 @@ public: if (uiTimer[1] <= diff) { DoCast(me->getVictim(), SPELL_SR_HEMORRHAGE, true); - uiTimer[1] = urand(4000,6000); + uiTimer[1] = urand(4000, 6000); } DoMeleeAttackIfReady(); break; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp index 6509a0317a6..015f7b9e40c 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp @@ -148,16 +148,16 @@ public: switch(summoned->GetEntry()) { case CREATURE_DARK_FIENDS: - summoned->CastSpell(summoned,SPELL_DARKFIEND_VISUAL,false); + summoned->CastSpell(summoned, SPELL_DARKFIEND_VISUAL, false); break; case CREATURE_DARKNESS: summoned->AddUnitState(UNIT_STAT_STUNNED); - float x,y,z,o; - summoned->GetHomePosition(x,y,z,o); - me->SummonCreature(CREATURE_DARK_FIENDS, x,y,z,o, TEMPSUMMON_CORPSE_DESPAWN, 0); + float x, y, z, o; + summoned->GetHomePosition(x, y, z, o); + me->SummonCreature(CREATURE_DARK_FIENDS, x, y, z, o, TEMPSUMMON_CORPSE_DESPAWN, 0); break; } - summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true)); + summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true)); Summons.Summon(summoned); } @@ -248,7 +248,7 @@ public: void EnterCombat(Unit * /*who*/) { - DoCastAOE(SPELL_NEGATIVE_ENERGY,false); + DoCastAOE(SPELL_NEGATIVE_ENERGY, false); if (pInstance) pInstance->SetData(DATA_MURU_EVENT, IN_PROGRESS); @@ -276,10 +276,10 @@ public: me->SetVisible(false); break; case CREATURE_DARK_FIENDS: - summoned->CastSpell(summoned,SPELL_DARKFIEND_VISUAL,false); + summoned->CastSpell(summoned, SPELL_DARKFIEND_VISUAL, false); break; } - summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true)); + summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true)); Summons.Summon(summoned); } @@ -331,13 +331,13 @@ public: { DarkFiend = false; for (uint8 i = 0; i < 8; ++i) - me->SummonCreature(CREATURE_DARK_FIENDS,DarkFiends[i][0],DarkFiends[i][1],DarkFiends[i][2], DarkFiends[i][3], TEMPSUMMON_CORPSE_DESPAWN, 0); + me->SummonCreature(CREATURE_DARK_FIENDS, DarkFiends[i][0], DarkFiends[i][1], DarkFiends[i][2], DarkFiends[i][3], TEMPSUMMON_CORPSE_DESPAWN, 0); Timer[TIMER_DARKNESS] = 42000; } break; case TIMER_HUMANOIDES: for (uint8 i = 0; i < 6; ++i) - me->SummonCreature(uint32(Humanoides[i][0]),Humanoides[i][1],Humanoides[i][2],Humanoides[i][3], Humanoides[i][4], TEMPSUMMON_CORPSE_DESPAWN, 0); + me->SummonCreature(uint32(Humanoides[i][0]), Humanoides[i][1], Humanoides[i][2], Humanoides[i][3], Humanoides[i][4], TEMPSUMMON_CORPSE_DESPAWN, 0); Timer[TIMER_HUMANOIDES] = 60000; break; case TIMER_PHASE: @@ -415,9 +415,9 @@ public: void SpellHit(Unit* /*caster*/, const SpellEntry* Spell) { - float x,y,z,o; - me->GetHomePosition(x,y,z,o); - DoTeleportTo(x,y,z); + float x, y, z, o; + me->GetHomePosition(x, y, z, o); + DoTeleportTo(x, y, z); InAction = true; switch(Spell->Id) { @@ -535,15 +535,15 @@ public: PulseTimer = 3000; VoidBlastTimer = 45000; //is this a correct timer? - float x,y,z,o; - me->GetHomePosition(x,y,z,o); - DoTeleportTo(x,y,71); + float x, y, z, o; + me->GetHomePosition(x, y, z, o); + DoTeleportTo(x, y, 71); } void JustDied(Unit* /*killer*/) { for (uint8 i = 0; i < 8; ++i) - me->SummonCreature(CREATURE_VOID_SPAWN, me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(), float(rand()%6), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000); + me->SummonCreature(CREATURE_VOID_SPAWN, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), float(rand()%6), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000); } void UpdateAI(const uint32 diff) @@ -629,7 +629,7 @@ public: me->RemoveAura(SPELL_BLACKHOLE_GROW, 1); break; case 3: - SpellTimer = urand(400,900); + SpellTimer = urand(400, 900); NeedForAHack = 1; if (Unit* Temp = me->getVictim()) { diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp index f127bc761fb..9cf1344beba 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp @@ -129,7 +129,7 @@ public: for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* plr = itr->getSource(); - if (plr && !plr->HasAura(45839,0)) + if (plr && !plr->HasAura(45839, 0)) return plr; } } @@ -226,15 +226,15 @@ public: { if (data == NOT_STARTED || data == DONE) { - HandleGameObject(ForceField,true); - HandleGameObject(KalecgosWall[0],true); - HandleGameObject(KalecgosWall[1],true); + HandleGameObject(ForceField, true); + HandleGameObject(KalecgosWall[0], true); + HandleGameObject(KalecgosWall[1], true); } else if (data == IN_PROGRESS) { - HandleGameObject(ForceField,false); - HandleGameObject(KalecgosWall[0],false); - HandleGameObject(KalecgosWall[1],false); + HandleGameObject(ForceField, false); + HandleGameObject(KalecgosWall[0], false); + HandleGameObject(KalecgosWall[1], false); } m_auiEncounter[0] = data; } diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp index 66d3ac557fb..01730f8142a 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp @@ -101,7 +101,7 @@ class boss_archaedas : public CreatureScript if (pMinion && pMinion->isAlive()) { DoCast(pMinion, SPELL_AWAKEN_VAULT_WALKER, bFlag); - pMinion->CastSpell(pMinion, SPELL_ARCHAEDAS_AWAKEN,true); + pMinion->CastSpell(pMinion, SPELL_ARCHAEDAS_AWAKEN, true); } } @@ -109,7 +109,7 @@ class boss_archaedas : public CreatureScript { me->setFaction(14); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); } void SpellHit(Unit* /*caster*/, const SpellEntry *spell) @@ -118,7 +118,7 @@ class boss_archaedas : public CreatureScript if (spell == GetSpellStore()->LookupEntry(SPELL_ARCHAEDAS_AWAKEN)) { me->MonsterYell(SAY_AGGRO, LANG_UNIVERSAL, 0); - DoPlaySoundToSet(me,SOUND_AGGRO); + DoPlaySoundToSet(me, SOUND_AGGRO); iAwakenTimer = 4000; bWakingUp = true; } @@ -161,12 +161,12 @@ class boss_archaedas : public CreatureScript //If we are <66 summon the guardians if (!bGuardiansAwake && !HealthAbovePct(66)) { - ActivateMinion(pInstance->GetData64(5),true); // EarthenGuardian1 - ActivateMinion(pInstance->GetData64(6),true); // EarthenGuardian2 - ActivateMinion(pInstance->GetData64(7),true); // EarthenGuardian3 - ActivateMinion(pInstance->GetData64(8),true); // EarthenGuardian4 - ActivateMinion(pInstance->GetData64(9),true); // EarthenGuardian5 - ActivateMinion(pInstance->GetData64(10),false); // EarthenGuardian6 + ActivateMinion(pInstance->GetData64(5), true); // EarthenGuardian1 + ActivateMinion(pInstance->GetData64(6), true); // EarthenGuardian2 + ActivateMinion(pInstance->GetData64(7), true); // EarthenGuardian3 + ActivateMinion(pInstance->GetData64(8), true); // EarthenGuardian4 + ActivateMinion(pInstance->GetData64(9), true); // EarthenGuardian5 + ActivateMinion(pInstance->GetData64(10), false); // EarthenGuardian6 me->MonsterYell(SAY_SUMMON, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_SUMMON); bGuardiansAwake = true; @@ -175,10 +175,10 @@ class boss_archaedas : public CreatureScript //If we are <33 summon the vault walkers if (!bVaultWalkersAwake && !HealthAbovePct(33)) { - ActivateMinion(pInstance->GetData64(1),true); // VaultWalker1 - ActivateMinion(pInstance->GetData64(2),true); // VaultWalker2 - ActivateMinion(pInstance->GetData64(3),true); // VaultWalker3 - ActivateMinion(pInstance->GetData64(4),false); // VaultWalker4 + ActivateMinion(pInstance->GetData64(1), true); // VaultWalker1 + ActivateMinion(pInstance->GetData64(2), true); // VaultWalker2 + ActivateMinion(pInstance->GetData64(3), true); // VaultWalker3 + ActivateMinion(pInstance->GetData64(4), false); // VaultWalker4 me->MonsterYell(SAY_SUMMON2, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_SUMMON2); bVaultWalkersAwake = true; @@ -364,7 +364,7 @@ class mob_stonekeepers : public CreatureScript void JustDied(Unit * /*attacker*/) { - DoCast (me, SPELL_SELF_DESTRUCT,true); + DoCast (me, SPELL_SELF_DESTRUCT, true); if (pInstance) pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper } @@ -402,7 +402,7 @@ class go_altar_of_archaedas : public GameObjectScript pPlayer->CastSpell (pPlayer, SPELL_BOSS_OBJECT_VISUAL, false); - pInstance->SetData64(0,pPlayer->GetGUID()); // activate archaedas + pInstance->SetData64(0, pPlayer->GetGUID()); // activate archaedas return false; } }; diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp index 0add39a3f6e..3179ccc9949 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp @@ -148,7 +148,7 @@ class instance_uldaman : public InstanceMapScript { creature->setFaction(35); creature->RemoveAllAuras(); - //creature->RemoveFlag (UNIT_FIELD_FLAGS,UNIT_FLAG_ANIMATION_FROZEN); + //creature->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_ANIMATION_FROZEN); creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); } @@ -178,7 +178,7 @@ class instance_uldaman : public InstanceMapScript Creature* pTarget = instance->GetCreature(*i); if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14) continue; - pTarget->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE); + pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); pTarget->setFaction(14); pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return; // only want the first one we find @@ -200,7 +200,7 @@ class instance_uldaman : public InstanceMapScript if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14) continue; archaedas->CastSpell(pTarget, SPELL_AWAKEN_VAULT_WALKER, true); - pTarget->CastSpell(pTarget, SPELL_ARCHAEDAS_AWAKEN,true); + pTarget->CastSpell(pTarget, SPELL_ARCHAEDAS_AWAKEN, true); return; // only want the first one we find } } @@ -247,7 +247,7 @@ class instance_uldaman : public InstanceMapScript if (Unit::GetUnit(*archaedas, target)) { - archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN,false); + archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN, false); uiWhoWokeuiArchaedasGUID = target; } } @@ -259,7 +259,7 @@ class instance_uldaman : public InstanceMapScript return; ironaya->setFaction(415); - ironaya->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE); + ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index 56acd4abd7d..043243a7d8f 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -104,9 +104,9 @@ class boss_akilzon : public CreatureScript if (pInstance) pInstance->SetData(DATA_AKILZONEVENT, NOT_STARTED); - StaticDisruption_Timer = urand(10000,20000); //10 to 20 seconds (bosskillers) - GustOfWind_Timer = urand(20000,30000); //20 to 30 seconds(bosskillers) - CallLighting_Timer = urand(10000,20000); //totaly random timer. can't find any info on this + StaticDisruption_Timer = urand(10000, 20000); //10 to 20 seconds (bosskillers) + GustOfWind_Timer = urand(20000, 30000); //20 to 30 seconds(bosskillers) + CallLighting_Timer = urand(10000, 20000); //totaly random timer. can't find any info on this ElectricalStorm_Timer = 60000; //60 seconds(bosskillers) Enrage_Timer = 10*MINUTE*IN_MILLISECONDS; //10 minutes till enrage(bosskillers) SummonEagles_Timer = 99999; @@ -146,7 +146,7 @@ class boss_akilzon : public CreatureScript void KilledUnit(Unit* /*victim*/) { - switch (urand(0,1)) + switch (urand(0, 1)) { case 0: me->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, 0); @@ -163,7 +163,7 @@ class boss_akilzon : public CreatureScript { for (uint8 i = 0; i < 8; ++i) { - Unit* bird = Unit::GetUnit(*me,BirdGUIDs[i]); + Unit* bird = Unit::GetUnit(*me, BirdGUIDs[i]); if (bird && bird->isAlive()) { bird->SetVisible(false); @@ -219,7 +219,7 @@ class boss_akilzon : public CreatureScript } } // visual - float x,y,z; + float x, y, z; z = me->GetPositionZ(); for (uint8 i = 0; i < 5+rand()%5; ++i) { @@ -232,7 +232,7 @@ class boss_akilzon : public CreatureScript trigger->SetHealth(100000); trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); if (Cloud) - Cloud->CastCustomSpell(trigger, /*43661*/43137, &bp0, NULL, NULL,true, 0, 0, Cloud->GetGUID()); + Cloud->CastCustomSpell(trigger, /*43661*/43137, &bp0, NULL, NULL, true, 0, 0, Cloud->GetGUID()); } } } @@ -244,7 +244,7 @@ class boss_akilzon : public CreatureScript me->InterruptNonMeleeSpells(false); CloudGUID = 0; if (Cloud) - Cloud->DealDamage(Cloud, Cloud->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + Cloud->DealDamage(Cloud, Cloud->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); SetWeather(WEATHER_STATE_FINE, 0.0f); isRaining = false; } @@ -325,12 +325,12 @@ class boss_akilzon : public CreatureScript } pTarget->CastSpell(pTarget, 44007, true);//cloud visual DoCast(pTarget, SPELL_ELECTRICAL_STORM, false);//storm cyclon + visual - float x,y,z; - pTarget->GetPosition(x,y,z); + float x, y, z; + pTarget->GetPosition(x, y, z); if (pTarget) { pTarget->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); - pTarget->SendMonsterMove(x,y,me->GetPositionZ()+15,0); + pTarget->SendMonsterMove(x, y, me->GetPositionZ()+15, 0); } Unit *Cloud = me->SummonTrigger(x, y, me->GetPositionZ()+16, 0, 15000); if (Cloud) @@ -359,16 +359,16 @@ class boss_akilzon : public CreatureScript for (uint8 i = 0; i < 8; ++i) { - Unit* bird = Unit::GetUnit(*me,BirdGUIDs[i]); + Unit* bird = Unit::GetUnit(*me, BirdGUIDs[i]); if (!bird) //they despawned on die { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - x = pTarget->GetPositionX() + irand(-10,10); - y = pTarget->GetPositionY() + irand(-10,10); - z = pTarget->GetPositionZ() + urand(16,20); + x = pTarget->GetPositionX() + irand(-10, 10); + y = pTarget->GetPositionY() + irand(-10, 10); + z = pTarget->GetPositionZ() + urand(16, 20); if (z > 95) - z = 95.0f - urand(0,5); + z = 95.0f - urand(0, 5); } Creature *pCreature = me->SummonCreature(MOB_SOARING_EAGLE, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); if (pCreature) @@ -448,11 +448,11 @@ class mob_akilzon_eagle : public CreatureScript float x, y, z; if (EagleSwoop_Timer) { - x = pTarget->GetPositionX() + irand(-10,10); - y = pTarget->GetPositionY() + irand(-10,10); - z = pTarget->GetPositionZ() + urand(10,15); + x = pTarget->GetPositionX() + irand(-10, 10); + y = pTarget->GetPositionY() + irand(-10, 10); + z = pTarget->GetPositionZ() + urand(10, 15); if (z > 95) - z = 95.0f - urand(0,5); + z = 95.0f - urand(0, 5); } else { diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp index f7d1b3f5ead..109a3f14760 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp @@ -186,7 +186,7 @@ class boss_halazzi : public CreatureScript break; case PHASE_HUMAN: //DoCast(me, SPELL_SUMMON_LYNX, true); - DoSpawnCreature(MOB_SPIRIT_LYNX, 5,5,0,0, TEMPSUMMON_CORPSE_DESPAWN, 0); + DoSpawnCreature(MOB_SPIRIT_LYNX, 5, 5, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); me->SetMaxHealth(400000); me->SetHealth(400000); ShockTimer = 10000; @@ -238,7 +238,7 @@ class boss_halazzi : public CreatureScript if (FrenzyTimer <= diff) { DoCast(me, SPELL_FRENZY); - FrenzyTimer = urand(10000,15000); + FrenzyTimer = urand(10000, 15000); } else FrenzyTimer -= diff; if (Phase == PHASE_LYNX) @@ -262,7 +262,7 @@ class boss_halazzi : public CreatureScript if (ShockTimer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) { if (pTarget->IsNonMeleeSpellCasted(false)) DoCast(pTarget, SPELL_EARTHSHOCK); @@ -315,7 +315,7 @@ class boss_halazzi : public CreatureScript void KilledUnit(Unit* /*victim*/) { - switch (urand(0,1)) + switch (urand(0, 1)) { case 0: me->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, 0); @@ -364,7 +364,7 @@ class mob_halazzi_lynx : public CreatureScript void Reset() { - FrenzyTimer = urand(30000,50000); //frenzy every 30-50 seconds + FrenzyTimer = urand(30000, 50000); //frenzy every 30-50 seconds shredder_timer = 4000; } @@ -390,7 +390,7 @@ class mob_halazzi_lynx : public CreatureScript if (FrenzyTimer <= diff) { DoCast(me, SPELL_LYNX_FRENZY); - FrenzyTimer = urand(30000,50000); //frenzy every 30-50 seconds + FrenzyTimer = urand(30000, 50000); //frenzy every 30-50 seconds } else FrenzyTimer -= diff; if (shredder_timer <= diff) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp index b9b5253c511..4a7f4eaa9c8 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp @@ -264,7 +264,7 @@ class boss_hexlord_malacrass : public CreatureScript for (uint8 i = 0; i < 4; ++i) { - Unit* Temp = Unit::GetUnit((*me),AddGUID[i]); + Unit* Temp = Unit::GetUnit((*me), AddGUID[i]); if (Temp && Temp->isAlive()) CAST_CRE(Temp)->AI()->AttackStart(me->getVictim()); else @@ -277,7 +277,7 @@ class boss_hexlord_malacrass : public CreatureScript void KilledUnit(Unit* /*victim*/) { - switch (urand(0,1)) + switch (urand(0, 1)) { case 0: me->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, 0); @@ -300,7 +300,7 @@ class boss_hexlord_malacrass : public CreatureScript for (uint8 i = 0; i < 4 ; ++i) { - Unit* Temp = Unit::GetUnit((*me),AddGUID[i]); + Unit* Temp = Unit::GetUnit((*me), AddGUID[i]); if (Temp && Temp->isAlive()) Temp->DealDamage(Temp, Temp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } @@ -371,7 +371,7 @@ class boss_hexlord_malacrass : public CreatureScript DoCast(me, SPELL_DRAIN_POWER, true); me->MonsterYell(YELL_DRAIN_POWER, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_YELL_DRAIN_POWER); - DrainPower_Timer = urand(40000,55000); // must cast in 60 sec, or buff/debuff will disappear + DrainPower_Timer = urand(40000, 55000); // must cast in 60 sec, or buff/debuff will disappear } else DrainPower_Timer -= diff; if (SpiritBolts_Timer <= diff) @@ -410,7 +410,7 @@ class boss_hexlord_malacrass : public CreatureScript //me->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SIPHON_SOUL); PlayerGUID = pTarget->GetGUID(); - PlayerAbility_Timer = urand(8000,10000); + PlayerAbility_Timer = urand(8000, 10000); PlayerClass = pTarget->getClass() - 1; if (PlayerClass == CLASS_DRUID-1) @@ -428,7 +428,7 @@ class boss_hexlord_malacrass : public CreatureScript //if (pTarget && pTarget->isAlive()) //{ UseAbility(); - PlayerAbility_Timer = urand(8000,10000); + PlayerAbility_Timer = urand(8000, 10000); //} } else PlayerAbility_Timer -= diff; @@ -437,7 +437,7 @@ class boss_hexlord_malacrass : public CreatureScript void UseAbility() { - uint8 random = urand(0,2); + uint8 random = urand(0, 2); Unit *pTarget = NULL; switch(PlayerAbility[PlayerClass][random].target) { @@ -599,7 +599,7 @@ class boss_alyson_antille : public CreatureScript } else { - if (urand(0,1)) + if (urand(0, 1)) pTarget = DoSelectLowestHpFriendly(50, 0); else pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); @@ -611,7 +611,7 @@ class boss_alyson_antille : public CreatureScript /*if (dispelmagic_timer <= diff) { - if (urand(0,1)) + if (urand(0, 1)) { Unit *pTarget = SelectTarget(); @@ -865,7 +865,7 @@ class boss_fenstalker : public CreatureScript if (volatileinf_timer <= diff) { // core bug - me->getVictim()->CastSpell(me->getVictim(),SPELL_VOLATILE_INFECTION, false); + me->getVictim()->CastSpell(me->getVictim(), SPELL_VOLATILE_INFECTION, false); volatileinf_timer = 12000; } else volatileinf_timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index 251ae131d01..cd733460d06 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -87,18 +87,18 @@ float FireWallCoords[4][4] = float hatcherway[2][5][3] = { { - {-87.46f,1170.09f,6}, - {-74.41f,1154.75f,6}, - {-52.74f,1153.32f,19}, - {-33.37f,1172.46f,19}, - {-33.09f,1203.87f,19} + {-87.46f, 1170.09f, 6}, + {-74.41f, 1154.75f, 6}, + {-52.74f, 1153.32f, 19}, + {-33.37f, 1172.46f, 19}, + {-33.09f, 1203.87f, 19} }, { - {-86.57f,1132.85f,6}, - {-73.94f,1146.00f,6}, - {-52.29f,1146.51f,19}, - {-33.57f,1125.72f,19}, - {-34.29f,1095.22f,19} + {-86.57f, 1132.85f, 6}, + {-73.94f, 1146.00f, 6}, + {-52.29f, 1146.51f, 19}, + {-33.57f, 1125.72f, 19}, + {-34.29f, 1095.22f, 19} } }; class boss_janalai : public CreatureScript @@ -175,7 +175,7 @@ class boss_janalai : public CreatureScript void KilledUnit(Unit* /*victim*/) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); + DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me); } void EnterCombat(Unit * /*who*/) @@ -210,9 +210,9 @@ class boss_janalai : public CreatureScript for (uint8 j = 0; j < WallNum; j++) { if (WallNum == 3) - wall = me->SummonCreature(MOB_FIRE_BOMB, FireWallCoords[i][0],FireWallCoords[i][1]+5*(j-1),FireWallCoords[i][2],FireWallCoords[i][3],TEMPSUMMON_TIMED_DESPAWN,15000); + wall = me->SummonCreature(MOB_FIRE_BOMB, FireWallCoords[i][0], FireWallCoords[i][1]+5*(j-1), FireWallCoords[i][2], FireWallCoords[i][3], TEMPSUMMON_TIMED_DESPAWN, 15000); else - wall = me->SummonCreature(MOB_FIRE_BOMB, FireWallCoords[i][0]-2+4*j,FireWallCoords[i][1],FireWallCoords[i][2],FireWallCoords[i][3],TEMPSUMMON_TIMED_DESPAWN,15000); + wall = me->SummonCreature(MOB_FIRE_BOMB, FireWallCoords[i][0]-2+4*j, FireWallCoords[i][1], FireWallCoords[i][2], FireWallCoords[i][3], TEMPSUMMON_TIMED_DESPAWN, 15000); if (wall) wall->CastSpell(wall, SPELL_FIRE_WALL, true); } } @@ -312,7 +312,7 @@ class boss_janalai : public CreatureScript { Boom(); isBombing = false; - BombTimer = urand(20000,40000); + BombTimer = urand(20000, 40000); me->RemoveAurasDueToSpell(SPELL_FIRE_BOMB_CHANNEL); if (EnrageTimer <= 10000) EnrageTimer = 0; @@ -369,10 +369,10 @@ class boss_janalai : public CreatureScript me->AttackStop(); me->GetMotionMaster()->Clear(); - DoTeleportTo(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2]); + DoTeleportTo(JanalainPos[0][0], JanalainPos[0][1], JanalainPos[0][2]); me->StopMoving(); DoCast(me, SPELL_FIRE_BOMB_CHANNEL, false); - //DoTeleportPlayer(me, JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2], 0); + //DoTeleportPlayer(me, JanalainPos[0][0], JanalainPos[0][1], JanalainPos[0][2], 0); //DoCast(me, SPELL_TELE_TO_CENTER, true); FireWall(); @@ -400,7 +400,7 @@ class boss_janalai : public CreatureScript me->AttackStop(); me->GetMotionMaster()->Clear(); - DoTeleportTo(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2]); + DoTeleportTo(JanalainPos[0][0], JanalainPos[0][1], JanalainPos[0][2]); me->StopMoving(); DoCast(me, SPELL_HATCH_ALL, false); HatchAllEggs(2); @@ -411,8 +411,8 @@ class boss_janalai : public CreatureScript if (HatchAllEggs(0)) { DoScriptText(SAY_SUMMON_HATCHER, me); - me->SummonCreature(MOB_AMANI_HATCHER,hatcherway[0][0][0],hatcherway[0][0][1],hatcherway[0][0][2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000); - me->SummonCreature(MOB_AMANI_HATCHER,hatcherway[1][0][0],hatcherway[1][0][1],hatcherway[1][0][2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000); + me->SummonCreature(MOB_AMANI_HATCHER, hatcherway[0][0][0], hatcherway[0][0][1], hatcherway[0][0][2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); + me->SummonCreature(MOB_AMANI_HATCHER, hatcherway[1][0][0], hatcherway[1][0][1], hatcherway[1][0][2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); HatcherTimer = 90000; } else @@ -426,7 +426,7 @@ class boss_janalai : public CreatureScript if (FireBreathTimer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) { me->AttackStop(); me->GetMotionMaster()->Clear(); @@ -578,7 +578,7 @@ class mob_janalai_hatcher : public CreatureScript if (WaitTimer) { me->GetMotionMaster()->Clear(); - me->GetMotionMaster()->MovePoint(0,hatcherway[side][waypoint][0],hatcherway[side][waypoint][1],hatcherway[side][waypoint][2]); + me->GetMotionMaster()->MovePoint(0, hatcherway[side][waypoint][0], hatcherway[side][waypoint][1], hatcherway[side][waypoint][2]); ++waypoint; WaitTimer = 0; } @@ -637,9 +637,9 @@ class mob_janalai_hatchling : public CreatureScript { BuffetTimer = 7000; if (me->GetPositionY() > 1150) - me->GetMotionMaster()->MovePoint(0, hatcherway[0][3][0]+rand()%4-2,1150.0f+rand()%4-2,hatcherway[0][3][2]); + me->GetMotionMaster()->MovePoint(0, hatcherway[0][3][0]+rand()%4-2, 1150.0f+rand()%4-2, hatcherway[0][3][2]); else - me->GetMotionMaster()->MovePoint(0, hatcherway[1][3][0]+rand()%4-2,1150.0f+rand()%4-2,hatcherway[1][3][2]); + me->GetMotionMaster()->MovePoint(0, hatcherway[1][3][0]+rand()%4-2, 1150.0f+rand()%4-2, hatcherway[1][3][2]); me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index 846e2179822..76a2d09df75 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -30,12 +30,12 @@ EndScriptData */ //Trash Waves float NalorakkWay[8][3] = { - { 18.569f, 1414.512f, 11.42f},// waypoint 1 + { 18.569f, 1414.512f, 11.42f}, // waypoint 1 {-17.264f, 1419.551f, 12.62f}, - {-52.642f, 1419.357f, 27.31f},// waypoint 2 + {-52.642f, 1419.357f, 27.31f}, // waypoint 2 {-69.908f, 1419.721f, 27.31f}, {-79.929f, 1395.958f, 27.31f}, - {-80.072f, 1374.555f, 40.87f},// waypoint 3 + {-80.072f, 1374.555f, 40.87f}, // waypoint 3 {-80.072f, 1314.398f, 40.87f}, {-80.072f, 1295.775f, 48.60f} // waypoint 4 }; @@ -135,11 +135,11 @@ class boss_nalorakk : public CreatureScript me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); inMove = false; waitTimer = 0; - me->SetSpeed(MOVE_RUN,2); + me->SetSpeed(MOVE_RUN, 2); me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); }else { - (*me).GetMotionMaster()->MovePoint(0,NalorakkWay[7][0],NalorakkWay[7][1],NalorakkWay[7][2]); + (*me).GetMotionMaster()->MovePoint(0, NalorakkWay[7][0], NalorakkWay[7][1], NalorakkWay[7][2]); } if (pInstance) @@ -180,7 +180,7 @@ class boss_nalorakk : public CreatureScript for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i) { - if ((*i) && me->IsWithinDistInMap((*i),25)) + if ((*i) && me->IsWithinDistInMap((*i), 25)) { (*i)->SetNoCallAssistance(true); (*i)->AI()->AttackStart(pTarget); @@ -214,7 +214,7 @@ class boss_nalorakk : public CreatureScript me->MonsterYell(YELL_NALORAKK_WAVE1, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_NALORAKK_WAVE1); - (*me).GetMotionMaster()->MovePoint(1,NalorakkWay[1][0],NalorakkWay[1][1],NalorakkWay[1][2]); + (*me).GetMotionMaster()->MovePoint(1, NalorakkWay[1][0], NalorakkWay[1][1], NalorakkWay[1][2]); MovePhase ++; inMove = true; @@ -227,7 +227,7 @@ class boss_nalorakk : public CreatureScript me->MonsterYell(YELL_NALORAKK_WAVE2, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_NALORAKK_WAVE2); - (*me).GetMotionMaster()->MovePoint(3,NalorakkWay[3][0],NalorakkWay[3][1],NalorakkWay[3][2]); + (*me).GetMotionMaster()->MovePoint(3, NalorakkWay[3][0], NalorakkWay[3][1], NalorakkWay[3][2]); MovePhase ++; inMove = true; @@ -240,7 +240,7 @@ class boss_nalorakk : public CreatureScript me->MonsterYell(YELL_NALORAKK_WAVE3, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_NALORAKK_WAVE3); - (*me).GetMotionMaster()->MovePoint(6,NalorakkWay[6][0],NalorakkWay[6][1],NalorakkWay[6][2]); + (*me).GetMotionMaster()->MovePoint(6, NalorakkWay[6][0], NalorakkWay[6][1], NalorakkWay[6][2]); MovePhase ++; inMove = true; @@ -288,7 +288,7 @@ class boss_nalorakk : public CreatureScript void KilledUnit(Unit* /*victim*/) { - switch (urand(0,1)) + switch (urand(0, 1)) { case 0: me->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, 0); @@ -348,7 +348,7 @@ class boss_nalorakk : public CreatureScript if (waitTimer <= diff) { (*me).GetMotionMaster()->MovementExpired(); - (*me).GetMotionMaster()->MovePoint(MovePhase,NalorakkWay[MovePhase][0],NalorakkWay[MovePhase][1],NalorakkWay[MovePhase][2]); + (*me).GetMotionMaster()->MovePoint(MovePhase, NalorakkWay[MovePhase][0], NalorakkWay[MovePhase][1], NalorakkWay[MovePhase][2]); waitTimer = 0; } else waitTimer -= diff; } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index 87d79ba7121..dae48291e6d 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -239,7 +239,7 @@ class boss_zuljin : public CreatureScript if (Intro_Timer) return; - switch (urand(0,1)) + switch (urand(0, 1)) { case 0: me->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, 0); @@ -262,7 +262,7 @@ class boss_zuljin : public CreatureScript Summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE); if (Unit *Temp = Unit::GetUnit(*me, SpiritGUID[3])) - Temp->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD); + Temp->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); } void AttackStart(Unit *who) @@ -358,7 +358,7 @@ class boss_zuljin : public CreatureScript if (Phase > 0) { if (Unit *Temp = Unit::GetUnit(*me, SpiritGUID[Phase - 1])) - Temp->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD); + Temp->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); } if (Unit *Temp = Unit::GetUnit(*me, SpiritGUID[NextPhase - 1])) Temp->CastSpell(me, SPELL_SIPHON_SOUL, false); // should m cast on temp diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 9496d22200b..26bb7bb631c 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -86,8 +86,8 @@ class npc_forest_frog : public CreatureScript if (cEntry) me->UpdateEntry(cEntry); - if (cEntry == 24408) pInstance->SetData(TYPE_RAND_VENDOR_1,DONE); - if (cEntry == 24409) pInstance->SetData(TYPE_RAND_VENDOR_2,DONE); + if (cEntry == 24408) pInstance->SetData(TYPE_RAND_VENDOR_1, DONE); + if (cEntry == 24409) pInstance->SetData(TYPE_RAND_VENDOR_2, DONE); } } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 9f787589b8e..dbbe60d7cef 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -162,7 +162,7 @@ class boss_arlokk : public CreatureScript if (m_uiMark_Timer <= uiDiff) { - Unit *pMarkedTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + Unit *pMarkedTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (pMarkedTarget) { @@ -193,7 +193,7 @@ class boss_arlokk : public CreatureScript { DoCast(me->getVictim(), SPELL_GOUGE); - DoModifyThreatPercent(me->getVictim(),-80); + DoModifyThreatPercent(me->getVictim(), -80); m_uiGouge_Timer = 17000+rand()%10000; } @@ -242,7 +242,7 @@ class boss_arlokk : public CreatureScript me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); me->UpdateDamagePhysical(BASE_ATTACK); - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) AttackStart(pTarget); m_bIsPhaseTwo = true; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp index c8ea4f89585..06ea67db8c1 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp @@ -68,10 +68,10 @@ class boss_grilek : public CreatureScript DoCast(me, SPELL_AVARTAR); Unit *pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,1); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1); if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(),-50); + DoModifyThreatPercent(me->getVictim(), -50); if (pTarget) AttackStart(pTarget); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp index e53c66082dd..70d4d160ca0 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp @@ -132,7 +132,7 @@ class boss_hakkar : public CreatureScript //CauseInsanity_Timer /*if (CauseInsanity_Timer <= diff) { - if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_CAUSEINSANITY); CauseInsanity_Timer = 35000 + rand()%8000; @@ -141,7 +141,7 @@ class boss_hakkar : public CreatureScript //WillOfHakkar_Timer if (WillOfHakkar_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_WILLOFHAKKAR); WillOfHakkar_Timer = 25000 + rand()%10000; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp index 04474c9383c..eef2c3cce01 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp @@ -84,11 +84,11 @@ class boss_hazzarah : public CreatureScript Unit *pTarget = NULL; for (uint8 i = 0; i < 3; ++i) { - pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (!pTarget) return; - Creature *Illusion = me->SummonCreature(15163,pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,30000); + Creature *Illusion = me->SummonCreature(15163, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); if (Illusion) Illusion->AI()->AttackStart(pTarget); } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp index a80dd889d7e..c9cfffd690d 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp @@ -113,7 +113,7 @@ class boss_jeklik : public CreatureScript { if (Charge_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) { DoCast(pTarget, SPELL_CHARGE); AttackStart(pTarget); @@ -136,24 +136,24 @@ class boss_jeklik : public CreatureScript if (SpawnBats_Timer <= diff) { - Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); Creature* Bat = NULL; - Bat = me->SummonCreature(11368,-12291.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); - Bat = me->SummonCreature(11368,-12289.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); - Bat = me->SummonCreature(11368,-12293.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); - Bat = me->SummonCreature(11368,-12291.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); - Bat = me->SummonCreature(11368,-12289.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); - Bat = me->SummonCreature(11368,-12293.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); SpawnBats_Timer = 60000; @@ -165,7 +165,7 @@ class boss_jeklik : public CreatureScript { if (PhaseTwo && ShadowWordPain_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) { DoCast(pTarget, SPELL_SHADOW_WORD_PAIN); ShadowWordPain_Timer = 12000 + rand()%6000; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp index f78a47c6585..4096f982095 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp @@ -90,7 +90,7 @@ class boss_jindo : public CreatureScript if (HealingWard_Timer <= diff) { //DoCast(me, SPELL_POWERFULLHEALINGWARD); - me->SummonCreature(14987, me->GetPositionX()+3, me->GetPositionY()-2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,30000); + me->SummonCreature(14987, me->GetPositionX()+3, me->GetPositionY()-2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000); HealingWard_Timer = 14000 + rand()%6000; } else HealingWard_Timer -= diff; @@ -100,7 +100,7 @@ class boss_jindo : public CreatureScript DoCast(me->getVictim(), SPELL_HEX); if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(),-80); + DoModifyThreatPercent(me->getVictim(), -80); Hex_Timer = 12000 + rand()%8000; } else Hex_Timer -= diff; @@ -108,7 +108,7 @@ class boss_jindo : public CreatureScript //Casting the delusion curse with a shade. So shade will attack the same target with the curse. if (Delusions_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) { DoCast(pTarget, SPELL_DELUSIONSOFJINDO); @@ -124,13 +124,13 @@ class boss_jindo : public CreatureScript if (Teleport_Timer <= diff) { Unit *pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) { - DoTeleportPlayer(pTarget, -11583.7783f,-1249.4278f,77.5471f,4.745f); + DoTeleportPlayer(pTarget, -11583.7783f, -1249.4278f, 77.5471f, 4.745f); if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(pTarget,-100); + DoModifyThreatPercent(pTarget, -100); Creature *Skeletons; Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()+2, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp index e4054c9032b..5c8ba750bda 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp @@ -121,7 +121,7 @@ class boss_mandokir : public CreatureScript uint64 JindoGUID = m_pInstance->GetData64(DATA_JINDO); if (JindoGUID) { - if (Unit* jTemp = Unit::GetUnit(*me,JindoGUID)) + if (Unit* jTemp = Unit::GetUnit(*me, JindoGUID)) { if (jTemp->isAlive()) DoScriptText(SAY_GRATS_JINDO, jTemp); @@ -175,7 +175,7 @@ class boss_mandokir : public CreatureScript else { DoCast(pUnit, SPELL_CHARGE); - //me->SendMonsterMove(pUnit->GetPositionX(), pUnit->GetPositionY(), pUnit->GetPositionZ(), 0, true,1); + //me->SendMonsterMove(pUnit->GetPositionX(), pUnit->GetPositionY(), pUnit->GetPositionZ(), 0, true, 1); AttackStart(pUnit); } } @@ -186,7 +186,7 @@ class boss_mandokir : public CreatureScript if ((Watch_Timer < 8000) && !someWatched) //8 sec(cast time + expire time) before the check for the watch effect mandokir will cast watch debuff on a random target { - if (Unit* p = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit* p = SelectTarget(SELECT_TARGET_RANDOM, 0)) { DoScriptText(SAY_WATCH, me, p); DoCast(p, SPELL_WATCH); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp index 8674a821517..ad6950c8f30 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp @@ -118,22 +118,22 @@ class boss_marli : public CreatureScript { DoScriptText(SAY_SPIDER_SPAWN, me); - Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (!pTarget) return; Creature *Spider = NULL; - Spider = me->SummonCreature(15041,pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Spider) Spider->AI()->AttackStart(pTarget); - Spider = me->SummonCreature(15041,pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Spider) Spider->AI()->AttackStart(pTarget); - Spider = me->SummonCreature(15041,pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Spider) Spider->AI()->AttackStart(pTarget); - Spider = me->SummonCreature(15041,pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Spider) Spider->AI()->AttackStart(pTarget); @@ -142,11 +142,11 @@ class boss_marli : public CreatureScript if (SpawnSpider_Timer <= diff) { - Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (!pTarget) return; - Creature *Spider = me->SummonCreature(15041,pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Creature *Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Spider) Spider->AI()->AttackStart(pTarget); SpawnSpider_Timer = 12000 + rand()%5000; @@ -163,10 +163,10 @@ class boss_marli : public CreatureScript DoCast(me->getVictim(), SPELL_ENVOLWINGWEB); if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(),-100); + DoModifyThreatPercent(me->getVictim(), -100); PhaseTwo = true; - Transform_Timer = urand(35000,60000); + Transform_Timer = urand(35000, 60000); } else Transform_Timer -= diff; if (PhaseTwo) @@ -178,7 +178,7 @@ class boss_marli : public CreatureScript while (i < 3) // max 3 tries to get a random target with power_mana { ++i; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,1, 100, true); // not aggro leader + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader if (pTarget && pTarget->getPowerType() == POWER_MANA) i = 3; } @@ -186,7 +186,7 @@ class boss_marli : public CreatureScript { DoCast(pTarget, SPELL_CHARGE); //me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0); - //me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true,1); + //me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true, 1); AttackStart(pTarget); } @@ -202,7 +202,7 @@ class boss_marli : public CreatureScript me->UpdateDamagePhysical(BASE_ATTACK); PhaseTwo = false; - TransformBack_Timer = urand(25000,40000); + TransformBack_Timer = urand(25000, 40000); } else TransformBack_Timer -= diff; } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp index 191d9f311b2..b5550e6e740 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp @@ -93,7 +93,7 @@ class boss_renataki : public CreatureScript if (Ambush_Timer <= diff) { Unit *pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (pTarget) { DoTeleportTo(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ()); @@ -127,10 +127,10 @@ class boss_renataki : public CreatureScript if (Aggro_Timer <= diff) { Unit *pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,1); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1); if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(),-50); + DoModifyThreatPercent(me->getVictim(), -50); if (pTarget) AttackStart(pTarget); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp index 56b2fd34872..796124be1dd 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp @@ -219,7 +219,7 @@ class boss_thekal : public CreatureScript { if (Charge_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) { DoCast(pTarget, SPELL_CHARGE); DoResetThreat(); @@ -343,7 +343,7 @@ class mob_zealot_lorkhan : public CreatureScript if (!pThekal || !pZath) return; - switch (urand(0,1)) + switch (urand(0, 1)) { case 0: if (me->IsWithinMeleeRange(pThekal)) @@ -500,7 +500,7 @@ class mob_zealot_zath : public CreatureScript DoCast(me->getVictim(), SPELL_GOUGE); if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(),-100); + DoModifyThreatPercent(me->getVictim(), -100); Gouge_Timer = 17000+rand()%10000; } else Gouge_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp index 4aaff206375..a623c8e3760 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp @@ -125,7 +125,7 @@ class boss_venoxis : public CreatureScript TargetInRange = 0; for (uint8 i = 0; i < 10; ++i) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,i)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, i)) if (me->IsWithinMeleeRange(pTarget)) ++TargetInRange; } @@ -144,7 +144,7 @@ class boss_venoxis : public CreatureScript if (HolyFire_Timer < diff && TargetInRange < 3) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_HOLY_FIRE); HolyFire_Timer = 8000; @@ -174,7 +174,7 @@ class boss_venoxis : public CreatureScript if (PhaseTwo && VenomSpit_Timer <= diff) { - if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_VENOMSPIT); VenomSpit_Timer = 15000 + rand()%5000; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp index 944a33fb620..e6e38b761ee 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp @@ -71,7 +71,7 @@ class boss_wushoolay : public CreatureScript if (LightningWave_Timer <= diff) { Unit *pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM,0); + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); if (pTarget) DoCast(pTarget, SPELL_LIGHTNINGWAVE); LightningWave_Timer = 12000 + rand()%4000; diff --git a/src/server/scripts/EasternKingdoms/boss_kruul.cpp b/src/server/scripts/EasternKingdoms/boss_kruul.cpp index d893811db55..5c1a1d77b0d 100644 --- a/src/server/scripts/EasternKingdoms/boss_kruul.cpp +++ b/src/server/scripts/EasternKingdoms/boss_kruul.cpp @@ -72,13 +72,13 @@ public: void KilledUnit(Unit* /*victim*/) { - // When a player, pet or totem gets killed, Lord Kazzak casts this spell to instantly regenerate 70,000 health. + // When a player, pet or totem gets killed, Lord Kazzak casts this spell to instantly regenerate 70, 000 health. DoCast(me, SPELL_CAPTURESOUL); } void SummonHounds(Unit* pVictim) { - if (Creature *Hound = DoSpawnCreature(19207, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) + if (Creature *Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) Hound->AI()->AttackStart(pVictim); } @@ -91,7 +91,7 @@ public: //ShadowVolley_Timer if (ShadowVolley_Timer <= diff) { - if (urand(0,99) < 45) + if (urand(0, 99) < 45) DoCast(me->getVictim(), SPELL_SHADOWVOLLEY); ShadowVolley_Timer = 5000; @@ -100,7 +100,7 @@ public: //Cleave_Timer if (Cleave_Timer <= diff) { - if (urand(0,1)) + if (urand(0, 1)) DoCast(me->getVictim(), SPELL_CLEAVE); Cleave_Timer = 10000; @@ -109,7 +109,7 @@ public: //ThunderClap_Timer if (ThunderClap_Timer <= diff) { - if (urand(0,9) < 2) + if (urand(0, 9) < 2) DoCast(me->getVictim(), SPELL_THUNDERCLAP); ThunderClap_Timer = 12000; @@ -125,7 +125,7 @@ public: //VoidBolt_Timer if (VoidBolt_Timer <= diff) { - if (urand(0,9) < 4) + if (urand(0, 9) < 4) DoCast(me->getVictim(), SPELL_VOIDBOLT); VoidBolt_Timer = 18000; diff --git a/src/server/scripts/EasternKingdoms/duskwood.cpp b/src/server/scripts/EasternKingdoms/duskwood.cpp index 4071087d860..6a550d55a0b 100644 --- a/src/server/scripts/EasternKingdoms/duskwood.cpp +++ b/src/server/scripts/EasternKingdoms/duskwood.cpp @@ -38,16 +38,16 @@ public: { if (pPlayer->HasQuestForItem(21149)) { - if (Unit* TCorrupter = pPlayer->SummonCreature(15625,-10328.16f,-489.57f,49.95f,0,TEMPSUMMON_MANUAL_DESPAWN,60000)) + if (Unit* TCorrupter = pPlayer->SummonCreature(15625, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000)) { TCorrupter->setFaction(14); TCorrupter->SetMaxHealth(832750); } - if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1,pPlayer->GetPositionX(),pPlayer->GetPositionY(),pPlayer->GetPositionZ()-1,0,TEMPSUMMON_TIMED_DESPAWN,15000)) + if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000)) { CorrupterSpeaker->SetName("Twilight Corrupter"); CorrupterSpeaker->SetVisible(true); - CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...",0,pPlayer->GetGUID()); + CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...", 0, pPlayer->GetGUID()); } } return false; @@ -89,7 +89,7 @@ public: } void EnterCombat(Unit* /*who*/) { - me->MonsterYell("The Nightmare cannot be stopped!",0,me->GetGUID()); + me->MonsterYell("The Nightmare cannot be stopped!", 0, me->GetGUID()); } void KilledUnit(Unit* victim) @@ -97,7 +97,7 @@ public: if (victim->GetTypeId() == TYPEID_PLAYER) { ++KillCount; - me->MonsterTextEmote("Twilight Corrupter squeezes the last bit of life out of $N and swallows their soul.", victim->GetGUID(),true); + me->MonsterTextEmote("Twilight Corrupter squeezes the last bit of life out of $N and swallows their soul.", victim->GetGUID(), true); if (KillCount == 3) { diff --git a/src/server/scripts/EasternKingdoms/eversong_woods.cpp b/src/server/scripts/EasternKingdoms/eversong_woods.cpp index 13f69b90d1b..c4bd0e022a4 100644 --- a/src/server/scripts/EasternKingdoms/eversong_woods.cpp +++ b/src/server/scripts/EasternKingdoms/eversong_woods.cpp @@ -420,16 +420,16 @@ public: switch(paladinPhase) { case 0: - DoScriptText(TEXT_SECOND_TRIAL_1,me); + DoScriptText(TEXT_SECOND_TRIAL_1, me); break; case 1: - DoScriptText(TEXT_SECOND_TRIAL_2,me); + DoScriptText(TEXT_SECOND_TRIAL_2, me); break; case 2: - DoScriptText(TEXT_SECOND_TRIAL_3,me); + DoScriptText(TEXT_SECOND_TRIAL_3, me); break; case 3: - DoScriptText(TEXT_SECOND_TRIAL_4,me); + DoScriptText(TEXT_SECOND_TRIAL_4, me); break; } } @@ -492,7 +492,7 @@ void npc_second_trial_paladin::npc_secondTrialAI::JustDied(Unit* Killer) if (me->GetEntry() == CHAMPION_SUNSTRIKER) { if (Killer->GetTypeId() == TYPEID_PLAYER) - Killer->ToPlayer()->GroupEventHappens(QUEST_SECOND_TRIAL,Killer); + Killer->ToPlayer()->GroupEventHappens(QUEST_SECOND_TRIAL, Killer); } } } @@ -690,7 +690,7 @@ public: if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID)) CAST_PLR(pPlayer)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES); - me->DealDamage(me,me->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); me->RemoveCorpse(); } else EndTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp index 83faaf36dfe..31a574ccef8 100644 --- a/src/server/scripts/EasternKingdoms/ghostlands.cpp +++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp @@ -62,7 +62,7 @@ public: bool OnGossipHello(Player* pPlayer, Creature* pCreature) { - if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226,1,true)) + if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226, 1, true)) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); @@ -211,7 +211,7 @@ public: case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 30: if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER) - CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,me); + CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me); break; case 32: me->SetOrientation(2.978281f); diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp index f9925feda74..75cf7d481a8 100644 --- a/src/server/scripts/EasternKingdoms/hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp @@ -250,7 +250,7 @@ public: return; //only if attacked and escorter is not in combat? - DoScriptText(RAND(SAY_RIN_HELP_1,SAY_RIN_HELP_2), me); + DoScriptText(RAND(SAY_RIN_HELP_1, SAY_RIN_HELP_2), me); } } diff --git a/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp index 4a0d59b02f8..7fbf32875e1 100644 --- a/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp +++ b/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp @@ -71,7 +71,7 @@ public: { if (Timer <= diff) { - uint32 i = urand(1,2); + uint32 i = urand(1, 2); if (i == 1) DoScriptText(SAY_CONVERTED_1, me); else diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp index 71aaa4158c3..f104d104583 100644 --- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp +++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp @@ -47,7 +47,7 @@ public: { if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION) { - CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI,pCreature->AI())->Start(true, false, pPlayer->GetGUID(),pQuest); + CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, pCreature->AI())->Start(true, false, pPlayer->GetGUID(), pQuest); DoScriptText(SAY_CORPORAL_1, pCreature); } @@ -123,12 +123,12 @@ public: uiPhase = 2; break; case 2: - DoScriptText(SAY_CORPORAL_2,me); + DoScriptText(SAY_CORPORAL_2, me); uiTimer = 15000; uiPhase = 3; break; case 3: - DoScriptText(SAY_CORPORAL_3,me); + DoScriptText(SAY_CORPORAL_3, me); me->SetStandState(UNIT_STAND_STATE_STAND); SetEscortPaused(false); uiTimer = 0; @@ -151,13 +151,13 @@ public: if (uiMockingBlowTimer <= uiDiff) { - DoCast(me->getVictim(),SPELL_MOCKING_BLOW); + DoCast(me->getVictim(), SPELL_MOCKING_BLOW); uiMockingBlowTimer = 5000; } else uiMockingBlowTimer -= uiDiff; if (uiShieldBashTimer <= uiDiff) { - DoCast(me->getVictim(),SPELL_MOCKING_BLOW); + DoCast(me->getVictim(), SPELL_MOCKING_BLOW); uiShieldBashTimer = 8000; } else uiShieldBashTimer -= uiDiff; diff --git a/src/server/scripts/EasternKingdoms/silvermoon_city.cpp b/src/server/scripts/EasternKingdoms/silvermoon_city.cpp index 7a9d7efb347..f99fa6119c3 100644 --- a/src/server/scripts/EasternKingdoms/silvermoon_city.cpp +++ b/src/server/scripts/EasternKingdoms/silvermoon_city.cpp @@ -62,7 +62,7 @@ public: { lifeTimer = 120000; me->SetStandState(UNIT_STAND_STATE_DEAD); - me->SetUInt32Value(UNIT_FIELD_BYTES_1,7); // lay down + me->SetUInt32Value(UNIT_FIELD_BYTES_1, 7); // lay down spellHit = false; } diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp index 9ae10832e28..a1c75f4bbc5 100644 --- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp +++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp @@ -170,7 +170,7 @@ public: void EnterCombat(Unit* who) { - DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2), me, who); + DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2), me, who); } }; diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp index 76af8e4460e..0cd539c1101 100644 --- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp +++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp @@ -356,9 +356,9 @@ public: break; case 16: SetEscortPaused(true); - if (Creature *pMarzon = me->SummonCreature(NPC_MARZON_BLADE,-8411.360352f, 480.069733f, 123.760895f, 4.941504f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000)) + if (Creature *pMarzon = me->SummonCreature(NPC_MARZON_BLADE, -8411.360352f, 480.069733f, 123.760895f, 4.941504f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000)) { - pMarzon->GetMotionMaster()->MovePoint(0,-8408.000977f, 468.611450f, 123.759903f); + pMarzon->GetMotionMaster()->MovePoint(0, -8408.000977f, 468.611450f, 123.759903f); MarzonGUID = pMarzon->GetGUID(); } uiTimer = 2000; @@ -370,7 +370,7 @@ public: void DoGuardsDisappearAndDie() { std::list<Creature*> GuardList; - me->GetCreatureListWithEntryInGrid(GuardList,NPC_STORMWIND_ROYAL,8.0f); + me->GetCreatureListWithEntryInGrid(GuardList, NPC_STORMWIND_ROYAL, 8.0f); if (!GuardList.empty()) { for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr) @@ -607,7 +607,7 @@ public: uiPhase = 2; break; case 2: - if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION,10.0f)) + if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 10.0f)) DoScriptText(SAY_TYRION_1, pTyrion); uiTimer = 3000; uiPhase = 3; @@ -639,7 +639,7 @@ public: uiPhase = 0; break; case 8: - if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR,10.0f)) + if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f)) DoScriptText(SAY_LESCOVAR_1, pLescovar); uiTimer = 3000; uiPhase = 9; @@ -650,11 +650,11 @@ public: uiPhase = 10; break; case 10: - if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR,10.0f)) + if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f)) { if (Player* pPlayer = GetPlayerForEscort()) { - CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI,pLescovar->AI())->Start(false, false, pPlayer->GetGUID()); + CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, pPlayer->GetGUID()); CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f); } } @@ -696,8 +696,8 @@ public: { if (Creature* pSpybot = pCreature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true)) { - CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI,pSpybot->AI())->Start(false, false, pPlayer->GetGUID()); - CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI,pSpybot->AI())->SetMaxPlayerDistance(200.0f); + CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, pPlayer->GetGUID()); + CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f); } return true; } diff --git a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp index 6b68ac58ea3..1e220276a96 100644 --- a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp +++ b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp @@ -80,8 +80,8 @@ public: me->RestoreFaction(); - if (!me->HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE)) - me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE); + if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); } void EnterCombat(Unit* /*who*/) {} @@ -101,7 +101,7 @@ public: uiDamage = 0; me->RestoreFaction(); - me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->CombatStop(true); m_uiPhase = 1; @@ -201,7 +201,7 @@ public: if (GameObject* pDoor = pPlayer->FindNearestGameObject(GO_DOOR, 30.0f)) { pGo->SetGoState(GO_STATE_ACTIVE); - pDoor->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_INTERACT_COND); + pDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); return true; } diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp index 4b0ac365181..ea78f0892e0 100644 --- a/src/server/scripts/EasternKingdoms/undercity.cpp +++ b/src/server/scripts/EasternKingdoms/undercity.cpp @@ -107,9 +107,9 @@ public: { if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY) { - if (Unit *pTarget = Unit::GetUnit(*summoned,targetGUID)) + if (Unit *pTarget = Unit::GetUnit(*summoned, targetGUID)) { - pTarget->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f,0); + pTarget->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f, 0); pTarget->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f); summoned->CastSpell(pTarget, SPELL_RIBBON_OF_SOULS, false); } @@ -186,8 +186,8 @@ public: if (EventMove_Timer <= diff) { me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->SendMonsterMoveWithSpeed(me->GetPositionX(),me->GetPositionY(),HIGHBORNE_LOC_Y_NEW,5000); - me->GetMap()->CreatureRelocation(me,me->GetPositionX(),me->GetPositionY(),HIGHBORNE_LOC_Y_NEW,me->GetOrientation()); + me->SendMonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, 5000); + me->GetMap()->CreatureRelocation(me, me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation()); EventMove = false; } else EventMove_Timer -= diff; } @@ -225,7 +225,7 @@ public: if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { pPlayer->CLOSE_GOSSIP_MENU(); - pCreature->CastSpell(pPlayer,SPELL_MARK_OF_SHAME,false); + pCreature->CastSpell(pPlayer, SPELL_MARK_OF_SHAME, false); } if (uiAction == GOSSIP_ACTION_INFO_DEF+2) { diff --git a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp index 3ef6b7f689c..6534fd4d0e9 100644 --- a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp +++ b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp @@ -213,7 +213,7 @@ public: if (CAST_PLR(who)->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE || CAST_PLR(who)->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE) { - me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); + me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); DoDie(); } break; @@ -221,7 +221,7 @@ public: if (CAST_PLR(who)->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE || CAST_PLR(who)->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE) { - me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); + me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); DoDie(); } break; @@ -358,7 +358,7 @@ public: case 22: break; case 23: - Ughost = me->SummonCreature(NPC_GHOST_UTHER, 971.86f,-1825.42f ,81.99f , 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + Ughost = me->SummonCreature(NPC_GHOST_UTHER, 971.86f, -1825.42f , 81.99f , 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); Ughost->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); DoScriptText(SAY_WP_4, Ughost, me); m_uiChatTimer = 4000; diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp index 5b6c377a37e..424d5427238 100644 --- a/src/server/scripts/EasternKingdoms/westfall.cpp +++ b/src/server/scripts/EasternKingdoms/westfall.cpp @@ -246,14 +246,14 @@ public: DoScriptText(SAY_END, me, pPlayer); { if (pPlayer) - pPlayer->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD,me); + pPlayer->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me); } break; } } void EnterCombat(Unit* who) { - DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2), me, who); + DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2), me, who); } void Reset() {} |
