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authorMachiavelli <machiavelli.trinity@gmail.com>2012-03-17 04:02:41 -0700
committerMachiavelli <machiavelli.trinity@gmail.com>2012-03-17 04:02:41 -0700
commit9bb04a23ad84e3fc8f840f4a6b5512073c9c5274 (patch)
tree4657070ec193987b2d2d3522d930fa2a19ab5721 /src/server/scripts/EasternKingdoms
parent87a121425caa4272ace6ea071a02bb263d0e8b56 (diff)
parent5cb16b65fc90920513d9df969dc262e60dae1116 (diff)
Merge pull request #5755 from GyxTom/master
Core/Script: Clean-Up in Scripts.
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp74
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp5
-rw-r--r--src/server/scripts/EasternKingdoms/arathi_highlands.cpp22
6 files changed, 89 insertions, 40 deletions
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
index 0d473a5adf1..6c6b0647c5f 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
@@ -45,12 +45,12 @@ public:
player->GetSession()->SendNotification("Instance script not initialized");
return true;
}
+
if (instance->GetData(EVENT_STATE) != CANNON_NOT_USED)
return false;
+
if (targets.GetGOTarget() && targets.GetGOTarget()->GetEntry() == GO_DEFIAS_CANNON)
- {
instance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
- }
player->DestroyItemCount(item->GetEntry(), 1, true);
return true;
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index d8cbf0e8595..bd5cec9e3cb 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -111,12 +111,33 @@ public:
switch (uiSpeech_counter)
{
- case 1: DoScriptText(SAY_PERSUADED1, me); uiSpeech_timer = 8000; break;
- case 2: DoScriptText(SAY_PERSUADED2, me); uiSpeech_timer = 8000; break;
- case 3: DoScriptText(SAY_PERSUADED3, me); uiSpeech_timer = 8000; break;
- case 4: DoScriptText(SAY_PERSUADED4, me); uiSpeech_timer = 8000; break;
- case 5: DoScriptText(SAY_PERSUADED5, player); uiSpeech_timer = 8000; break;
- case 6: DoScriptText(SAY_PERSUADED6, me);
+ case 1:
+ DoScriptText(SAY_PERSUADED1, me);
+ uiSpeech_timer = 8000;
+ break;
+
+ case 2:
+ DoScriptText(SAY_PERSUADED2, me);
+ uiSpeech_timer = 8000;
+ break;
+
+ case 3:
+ DoScriptText(SAY_PERSUADED3, me);
+ uiSpeech_timer = 8000;
+ break;
+
+ case 4:
+ DoScriptText(SAY_PERSUADED4, me);
+ uiSpeech_timer = 8000;
+ break;
+
+ case 5:
+ DoScriptText(SAY_PERSUADED5, player);
+ uiSpeech_timer = 8000;
+ break;
+
+ case 6:
+ DoScriptText(SAY_PERSUADED6, me);
player->Kill(me);
//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -704,7 +725,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -732,7 +755,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -760,7 +785,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -788,7 +815,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -816,7 +845,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -844,7 +875,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -872,7 +905,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -900,7 +935,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -928,7 +965,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -956,7 +995,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -978,7 +1019,6 @@ public:
}
}
};
-
};
void AddSC_the_scarlet_enclave_c2()
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 505bf2cbf5c..8918bca637e 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -578,7 +578,8 @@ public:
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z);
}
JumpToNextStep(10000);
- } break;
+ }
+ break;
case 4:
DoScriptText(SAY_LIGHT_OF_DAWN27, me);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
@@ -938,7 +939,7 @@ public:
case 33: // Darion supports to jump to lich king here
if (Unit::GetCreature(*me, uiLichKingGUID))
DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge
- // doesn't make it looks well, so workarounds, Darion charges, looks better
+ // doesn't make it looks well, so workarounds, Darion charges, looks better
me->SetSpeed(MOVE_RUN, 3.0f);
me->SetWalk(false);
SetHoldState(false);
@@ -1309,7 +1310,6 @@ public:
case 71:
//if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light
// go->SetPhaseMask(0, true);
-
{
Map* map = me->GetMap(); // search players with in 50 yards for quest credit
Map::PlayerList const &PlayerList = map->GetPlayers();
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index a5eb76545ee..7922d5fbc24 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -209,9 +209,7 @@ class boss_akilzon : public CreatureScript
for (std::list<Unit*>::const_iterator i = tempUnitMap.begin(); i != tempUnitMap.end(); ++i)
{
if (!Cloud->IsWithinDist(*i, 6, false))
- {
Cloud->CastCustomSpell(*i, 43137, &bp0, NULL, NULL, true, 0, 0, me->GetGUID());
- }
}
// visual
float x, y, z;
@@ -311,7 +309,8 @@ class boss_akilzon : public CreatureScript
isRaining = true;
}
- if (ElectricalStorm_Timer <= diff) {
+ if (ElectricalStorm_Timer <= diff)
+ {
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
if (!target)
{
@@ -390,15 +389,11 @@ class boss_akilzon : public CreatureScript
class mob_akilzon_eagle : public CreatureScript
{
public:
-
- mob_akilzon_eagle()
- : CreatureScript("mob_akilzon_eagle")
- {
- }
+ mob_akilzon_eagle() : CreatureScript("mob_akilzon_eagle") { }
struct mob_akilzon_eagleAI : public ScriptedAI
{
- mob_akilzon_eagleAI(Creature* creature) : ScriptedAI(creature) {}
+ mob_akilzon_eagleAI(Creature* creature) : ScriptedAI(creature) { }
uint32 EagleSwoop_Timer;
bool arrived;
@@ -412,7 +407,10 @@ class mob_akilzon_eagle : public CreatureScript
me->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY);
}
- void EnterCombat(Unit* /*who*/) {DoZoneInCombat();}
+ void EnterCombat(Unit* /*who*/)
+ {
+ DoZoneInCombat();
+ }
void MoveInLineOfSight(Unit* /*who*/) {}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index 683bed46bb0..fa0627df5f3 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -186,7 +186,10 @@ struct boss_hexlord_addAI : public ScriptedAI
void Reset() {}
- void EnterCombat(Unit* /*who*/) {DoZoneInCombat();}
+ void EnterCombat(Unit* /*who*/)
+ {
+ DoZoneInCombat();
+ }
void UpdateAI(const uint32 /*diff*/)
{
diff --git a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
index 4e0a942b7e8..6e8a354ef58 100644
--- a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
+++ b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
@@ -73,21 +73,29 @@ class npc_professor_phizzlethorpe : public CreatureScript
switch (uiPointId)
{
- case 4:Talk(SAY_PROGRESS_2, player->GetGUID());break;
- case 5:Talk(SAY_PROGRESS_3, player->GetGUID());break;
- case 8:Talk(EMOTE_PROGRESS_4);break;
+ case 4:
+ Talk(SAY_PROGRESS_2, player->GetGUID());
+ break;
+ case 5:
+ Talk(SAY_PROGRESS_3, player->GetGUID());
+ break;
+ case 8:
+ Talk(EMOTE_PROGRESS_4);
+ break;
case 9:
- {
me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
break;
- }
- case 10:Talk(SAY_PROGRESS_5, player->GetGUID());break;
+ case 10:
+ Talk(SAY_PROGRESS_5, player->GetGUID());
+ break;
case 11:
Talk(SAY_PROGRESS_6, player->GetGUID());
SetRun();
break;
- case 19:Talk(SAY_PROGRESS_7, player->GetGUID()); break;
+ case 19:
+ Talk(SAY_PROGRESS_7, player->GetGUID());
+ break;
case 20:
Talk(EMOTE_PROGRESS_8);
Talk(SAY_PROGRESS_9, player->GetGUID());