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authorSorikoff <46191832+Sorikoff@users.noreply.github.com>2019-03-02 14:04:01 +0000
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-03-02 15:04:01 +0100
commitdbadb6369cf0b6d394fffaa1dedc612dfb5cbe2a (patch)
tree4bfe7f73fdefb6dbee9ac5be3a514b429c6b1470 /src/server/scripts/EasternKingdoms
parent91c0bc966a5ce6237f25c706195044365e188b81 (diff)
Core/Movement: Allow using walk when chasing v2 (#23073)
* Allow walk when chasing
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index c312bca4268..03997159001 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -671,7 +671,7 @@ struct npc_dark_rider_of_acherus : public ScriptedAI
case EVENT_START_MOVING:
me->SetTarget(_horseGUID);
if (Creature* horse = ObjectAccessor::GetCreature(*me, _horseGUID))
- me->GetMotionMaster()->MoveChase(horse, {}, {}, true);
+ me->GetMotionMaster()->MoveChase(horse);
_events.ScheduleEvent(EVENT_DESPAWN_HORSE, 5s);
break;
case EVENT_DESPAWN_HORSE: