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authorTreeston <treeston.mmoc@gmail.com>2020-02-08 20:22:37 +0100
committerGitHub <noreply@github.com>2020-02-08 20:22:37 +0100
commit9304e496cbf6ab6c028671fb8526c732ae5d799f (patch)
tree997040bf14477bbd30b9b175aac93fa287de03e1 /src/server/scripts/Northrend
parent726d5e91b55d4742dcbd6b0a82d84788dbb117b7 (diff)
Core/Misc: Some refactoring, #23603 prep: (#23676)
- Split SpawnMetadata off from SpawnData - No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index 1b39a2eb476..abcce451423 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -380,8 +380,8 @@ class instance_icecrown_citadel : public InstanceMapScript
break;
case NPC_ZAFOD_BOOMBOX:
if (GameObjectTemplate const* go = sObjectMgr->GetGameObjectTemplate(GO_THE_SKYBREAKER_A))
- if ((TeamInInstance == ALLIANCE && data->spawnPoint.GetMapId() == go->moTransport.mapID) ||
- (TeamInInstance == HORDE && data->spawnPoint.GetMapId() != go->moTransport.mapID))
+ if ((TeamInInstance == ALLIANCE && data->mapId == go->moTransport.mapID) ||
+ (TeamInInstance == HORDE && data->mapId != go->moTransport.mapID))
return entry;
return 0;
case NPC_IGB_MURADIN_BRONZEBEARD: