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authorjackpoz <giacomopoz@gmail.com>2020-09-04 22:01:25 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-05 12:04:35 +0100
commitd561a691220c2c0856f63ff6cbcd4d0af8c761d5 (patch)
tree715a20928ae10e5487da34435bbf1f4e52673641 /src/server/scripts/Northrend
parent4dff5bd09b73c0a02cf8a95f9e4f528e74a5ef50 (diff)
Scripts/Obsidian Sanctum: Fix portals not being visible
Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned. Fixes other occurrences where a similar issue exists. (cherry picked from commit ca2159bf405fb96a8eba9f1e58bda7ee6c7eb247)
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
index 599f0432779..c49a223680a 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
@@ -250,7 +250,7 @@ struct dummy_dragonAI : public ScriptedAI
// using a grid search here seem to be more efficient than caching all four guids
// in instance script and calculate range to each.
- GameObject* portal = me->FindNearestGameObject(GO_TWILIGHT_PORTAL, 50.0f);
+ GameObject* portal = me->FindNearestGameObject(GO_TWILIGHT_PORTAL, 50.0f, false);
switch (me->GetEntry())
{