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authorShauren <shauren.trinity@gmail.com>2022-03-29 11:30:49 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-29 11:30:49 +0200
commitd611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291 (patch)
tree4428ac0728c043ca1cb4fc55427f87268ab4860c /src/server/scripts/Northrend
parentc02b829788cb274a68b125aee4dab35b9a56a2b8 (diff)
Core/Units: Reduce differences between branches part 1 - unit updatefield accessors
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp8
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp4
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp28
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp8
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp6
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp12
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp8
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp10
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp16
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp10
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp8
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp8
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp8
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp8
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp22
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp6
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp8
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp8
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp14
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp10
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp8
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp16
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp12
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp6
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp12
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp10
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp8
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp6
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp16
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp40
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp18
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp40
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp12
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp14
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp6
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp8
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp6
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp10
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp10
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp8
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp34
-rw-r--r--src/server/scripts/Northrend/zone_dragonblight.cpp6
-rw-r--r--src/server/scripts/Northrend/zone_grizzly_hills.cpp18
-rw-r--r--src/server/scripts/Northrend/zone_storm_peaks.cpp8
-rw-r--r--src/server/scripts/Northrend/zone_zuldrak.cpp14
79 files changed, 338 insertions, 338 deletions
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
index fa4363a42e6..8618b9e72a3 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
@@ -152,7 +152,7 @@ struct boss_volazj : public BossAI
ResetPlayersPhaseMask();
// Cleanup
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
}
@@ -192,7 +192,7 @@ struct boss_volazj : public BossAI
void DamageTaken(Unit* /*pAttacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE))
+ if (me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
damage = 0;
if ((GetHealthPct(0) >= 66 && GetHealthPct(damage) < 66) || (GetHealthPct(0) >= 33 && GetHealthPct(damage) < 33))
@@ -223,7 +223,7 @@ struct boss_volazj : public BossAI
Talk(SAY_INSANITY);
DoCastSelf(SPELL_WHISPER_INSANITY, true);
// Unattackable
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_STUNNED);
}
// phase mask
@@ -344,7 +344,7 @@ struct boss_volazj : public BossAI
return;
_insanityHandled = 0;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveAurasDueToSpell(INSANITY_VISUAL);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
index 301e4e1cdcb..8f8202d30c4 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -279,7 +279,7 @@ struct boss_jedoga_shadowseeker : public BossAI
switch (pointId)
{
case POINT_GROUND:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat();
events.ScheduleEvent(EVENT_CYCLONE_STRIKE, 3s);
@@ -329,7 +329,7 @@ struct boss_jedoga_shadowseeker : public BossAI
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->InterruptNonMeleeSpells(true);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->GetMotionMaster()->MovePoint(POINT_PHASE_TWO, JedogaGroundPosition);
break;
case EVENT_FLY_DELAY:
@@ -416,7 +416,7 @@ struct npc_twilight_volunteer : public ScriptedAI
me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL_VOLUNTEER);
Talk(SAY_CHOSEN);
me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_SACRIFICE, JedogaSacrificePosition);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
index 5b2b2051729..dc888672538 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
@@ -273,7 +273,7 @@ struct boss_prince_taldaram : public BossAI
void RemovePrison()
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
summons.DespawnEntry(NPC_JEDOGA_CONTROLLER);
me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), PrinceTaldaramGroundPositionZ, me->GetOrientation());
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index b7303f8ecd7..c8100dfc797 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -117,7 +117,7 @@ struct boss_anub_arak : public BossAI
void Reset() override
{
BossAI::Reset();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOTTA_GO_START_EVENT);
_nextSubmerge = 75;
_petCount = 0;
@@ -328,7 +328,7 @@ struct boss_anub_arak : public BossAI
{
me->RemoveAurasDueToSpell(SPELL_SUBMERGE);
me->RemoveAurasDueToSpell(SPELL_IMPALE_AURA);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_EMERGE);
events.SetPhase(PHASE_EMERGE);
events.ScheduleEvent(EVENT_POUND, 13s, 18s, 0, PHASE_EMERGE);
@@ -358,7 +358,7 @@ struct boss_anub_arak : public BossAI
{
if (spellInfo->Id == SPELL_SUBMERGE)
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAurasDueToSpell(SPELL_LEECHING_SWARM);
DoCastSelf(SPELL_IMPALE_AURA, true);
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
index 0e3ca170eb0..63490558494 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
@@ -273,8 +273,8 @@ struct boss_hadronox : public BossAI
{
BossAI::InitializeAI();
me->SetReactState(REACT_AGGRESSIVE);
- me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 9.0f);
- me->SetFloatValue(UNIT_FIELD_COMBATREACH, 9.0f);
+ me->SetBoundingRadius(9.0f);
+ me->SetCombatReach(9.0f);
_enteredCombat = false;
_doorsWebbed = false;
_lastPlayerCombatState = false;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
index 2dba7e316a9..89083426350 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
@@ -219,8 +219,8 @@ struct boss_sartharion : public BossAI
tenebron->SetHomePosition(3239.07f, 657.235f, 86.8775f, 4.74729f);
if (tenebron->IsAlive())
{
- if (tenebron->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- tenebron->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (tenebron->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
+ tenebron->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
tenebron->GetMotionMaster()->MoveTargetedHome();
}
else
@@ -239,8 +239,8 @@ struct boss_sartharion : public BossAI
shadron->SetHomePosition(3363.06f, 525.28f, 98.362f, 4.76475f);
if (shadron->IsAlive())
{
- if (shadron->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- shadron->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (shadron->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
+ shadron->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
shadron->GetMotionMaster()->MoveTargetedHome();
}
else
@@ -259,8 +259,8 @@ struct boss_sartharion : public BossAI
vesperon->SetHomePosition(3145.68f, 520.71f, 89.7f, 4.64258f);
if (vesperon->IsAlive())
{
- if (vesperon->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- vesperon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (vesperon->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
+ vesperon->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
vesperon->GetMotionMaster()->MoveTargetedHome();
}
else
@@ -296,8 +296,8 @@ struct boss_sartharion : public BossAI
}
fetchTene->GetMotionMaster()->MovePoint(POINT_ID_INIT, TenebronPositions[0]);
- if (!fetchTene->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- fetchTene->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (!fetchTene->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
+ fetchTene->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
@@ -314,8 +314,8 @@ struct boss_sartharion : public BossAI
}
fetchShad->GetMotionMaster()->MovePoint(POINT_ID_INIT, ShadronPositions[0]);
- if (!fetchShad->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- fetchShad->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (!fetchShad->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
+ fetchShad->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
@@ -332,8 +332,8 @@ struct boss_sartharion : public BossAI
}
fetchVesp->GetMotionMaster()->MovePoint(POINT_ID_INIT, VesperonPositions[0]);
- if (!fetchVesp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- fetchVesp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (!fetchVesp->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
+ fetchVesp->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
@@ -349,8 +349,8 @@ struct boss_sartharion : public BossAI
{
temp->SetWalk(false);
- if (temp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (temp->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
+ temp->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
uint8 textId = 0;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
index edca5e597d0..fc44875bf1d 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
@@ -177,8 +177,8 @@ struct dummy_dragonAI : public ScriptedAI
void Reset() override
{
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events.Reset();
Initialize();
@@ -805,7 +805,7 @@ struct npc_flame_tsunami : public ScriptedAI
me->SetReactState(REACT_PASSIVE);
events.ScheduleEvent(EVENT_TSUNAMI_TIMER, 100ms);
events.ScheduleEvent(EVENT_TSUNAMI_BUFF, 1s);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
}
void UpdateAI(uint32 diff) override
@@ -851,7 +851,7 @@ struct npc_twilight_fissure : public ScriptedAI
void Reset() override
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->AddAura(46265, me); // Wrong, can't find proper visual
me->AddAura(69422, me);
events.ScheduleEvent(EVENT_VOID_BLAST, 5s);
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
index f7d2c400df9..43605254fd8 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
@@ -73,7 +73,7 @@ struct boss_general_zarithrian : public BossAI
_Reset();
if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
}
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index dd6d9b8d203..22c59cfeb48 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -289,7 +289,7 @@ class boss_halion : public CreatureScript
Talk(SAY_PHASE_TWO);
me->CastStop();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_TWILIGHT_PHASING);
if (Creature* controller = instance->GetCreature(DATA_HALION_CONTROLLER))
@@ -416,7 +416,7 @@ class boss_twilight_halion : public CreatureScript
me->SetHealth(halion->GetHealth());
me->SetPhaseMask(0x20, true);
me->SetReactState(REACT_DEFENSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+ me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
events.ScheduleEvent(EVENT_TAIL_LASH, 12s);
events.ScheduleEvent(EVENT_SOUL_CONSUMPTION, 15s);
}
@@ -671,7 +671,7 @@ class npc_halion_controller : public CreatureScript
continue;
halion->RemoveAurasDueToSpell(SPELL_TWILIGHT_PHASING);
- halion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ halion->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
// Summon Twilight portals
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
index cdeb50b7fff..c1be17907d8 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
@@ -176,7 +176,7 @@ class instance_ruby_sanctum : public InstanceMapScript
if (GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
if (Creature* zarithrian = GetCreature(DATA_GENERAL_ZARITHRIAN))
{
- zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ zarithrian->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
zarithrian->SetImmuneToPC(false);
}
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp
index 33dd1372999..e66831280f2 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp
@@ -66,7 +66,7 @@ struct npc_xerestrasza : public ScriptedAI
void Reset() override
{
_events.Reset();
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
}
void DoAction(int32 action) override
@@ -126,7 +126,7 @@ struct npc_xerestrasza : public ScriptedAI
Talk(SAY_XERESTRASZA_EVENT_6);
break;
case EVENT_XERESTRASZA_EVENT_7:
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
Talk(SAY_XERESTRASZA_EVENT_7);
me->setActive(false);
me->SetFarVisible(false);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
index 218f3d55a0f..dbbdb2eb37a 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
@@ -163,7 +163,7 @@ public:
Initialize();
instance = creature->GetInstanceScript();
creature->SetReactState(REACT_PASSIVE);
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void Initialize()
@@ -274,7 +274,7 @@ public:
instance = creature->GetInstanceScript();
creature->SetReactState(REACT_PASSIVE);
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->RestoreFaction();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index 17e6c4598aa..2a32a48fcfb 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -110,7 +110,7 @@ void AggroAllPlayers(Creature* temp)
if (player->IsAlive())
{
- temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ temp->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
temp->SetImmuneToPC(true);
temp->SetReactState(REACT_AGGRESSIVE);
temp->EngageWithTarget(player);
@@ -328,7 +328,7 @@ public:
me->SetReactState(REACT_PASSIVE);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
}
@@ -466,7 +466,7 @@ public:
me->SetReactState(REACT_PASSIVE);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
}
@@ -610,7 +610,7 @@ public:
me->SetReactState(REACT_PASSIVE);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
}
@@ -762,7 +762,7 @@ public:
me->SetReactState(REACT_PASSIVE);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
}
@@ -923,7 +923,7 @@ public:
me->SetReactState(REACT_PASSIVE);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
index df582dfa0a4..8a19f8d8d1f 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
@@ -171,7 +171,7 @@ public:
if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID))
{
pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
- pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_CHAMPIONS_LOOT_H : GO_CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h);
}
}
@@ -183,7 +183,7 @@ public:
if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID))
{
pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
- pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_EADRIC_LOOT_H : GO_EADRIC_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h);
}
}
@@ -194,7 +194,7 @@ public:
if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID))
{
pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
- pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_PALETRESS_LOOT_H : GO_PALETRESS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h);
}
}
@@ -222,7 +222,7 @@ public:
if (Creature* pBoss = instance->GetCreature(uiArgentChampionGUID))
{
pBoss->GetMotionMaster()->MovePoint(0, 746.88f, 618.74f, 411.06f);
- pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ pBoss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
pBoss->SetReactState(REACT_AGGRESSIVE);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index c83674848a9..b34e27a9c7d 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -92,8 +92,8 @@ public:
uiTimer = 0;
me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
SetGrandChampionsForEncounter();
SetArgentChampion();
@@ -351,7 +351,7 @@ public:
void StartEncounter()
{
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if (instance->GetBossState(BOSS_BLACK_KNIGHT) == NOT_STARTED)
{
@@ -387,7 +387,7 @@ public:
if (player->IsAlive())
{
temp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
- temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ temp->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
temp->SetReactState(REACT_AGGRESSIVE);
AddThreat(player, 0.0f, temp);
}
@@ -431,7 +431,7 @@ public:
{
if (instance->GetBossState(BOSS_GRAND_CHAMPIONS) == NOT_STARTED)
{
- summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summon->SetReactState(REACT_PASSIVE);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index e5d4389b3aa..15b30d81441 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -189,7 +189,7 @@ struct boss_anubarak_trial : public BossAI
events.ScheduleEvent(EVENT_SUMMON_FROST_SPHERE, 20s);
Initialize();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
// clean up spawned Frost Spheres
std::list<Creature*> FrostSphereList;
me->GetCreatureListWithEntryInGrid(FrostSphereList, NPC_FROST_SPHERE, 150.0f);
@@ -269,7 +269,7 @@ struct boss_anubarak_trial : public BossAI
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
// Despawn Scarab Swarms neutral
EntryCheckPredicate pred(NPC_SCARAB);
@@ -332,7 +332,7 @@ struct boss_anubarak_trial : public BossAI
{
DoCast(me, SPELL_SUBMERGE_ANUBARAK);
DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
Talk(EMOTE_BURROWER);
events.SetPhase(PHASE_SUBMERGED);
events.ScheduleEvent(EVENT_PURSUING_SPIKE, 2s, 0, PHASE_SUBMERGED);
@@ -368,7 +368,7 @@ struct boss_anubarak_trial : public BossAI
DoCast(SPELL_SPIKE_TELE);
summons.DespawnEntry(NPC_SPIKE);
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_ANUBARAK);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_EMERGE_ANUBARAK);
Talk(EMOTE_EMERGE);
events.SetPhase(PHASE_MELEE);
@@ -557,14 +557,14 @@ struct npc_nerubian_burrower : public ScriptedAI
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_EFFECT);
DoCast(me, SPELL_EMERGE_EFFECT);
DoCast(me, SPELL_AWAKENED);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
else
{
if (!me->HasAura(SPELL_PERMAFROST_HELPER))
{
DoCast(me, SPELL_SUBMERGE_EFFECT);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_PERSISTENT_DIRT, true);
}
}
@@ -605,7 +605,7 @@ struct npc_frost_sphere : public ScriptedAI
{
// we are close to the ground
me->GetMotionMaster()->MoveIdle();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE);
DoCast(SPELL_PERMAFROST_MODEL);
DoCast(SPELL_PERMAFROST);
@@ -615,7 +615,7 @@ struct npc_frost_sphere : public ScriptedAI
{
// we are in air
me->GetMotionMaster()->MoveIdle();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//At hit the ground
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index eea736e30d7..b9a80933aa0 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -478,7 +478,7 @@ struct boss_toc_champion_controller : public BossAI
{
summons.Summon(champion);
champion->SetReactState(REACT_PASSIVE);
- champion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ champion->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
champion->SetImmuneToPC(false);
if (playerTeam == ALLIANCE)
{
@@ -510,7 +510,7 @@ struct boss_toc_champion_controller : public BossAI
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
{
summon->SetReactState(REACT_AGGRESSIVE);
- summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ summon->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summon->SetImmuneToPC(false);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index 9ff2dedfea3..4a09f73bae2 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -324,7 +324,7 @@ struct npc_infernal_volcano : public ScriptedAI
me->SetReactState(REACT_PASSIVE);
DoCastSelf(SPELL_INFERNAL_ERUPTION_EFFECT, true);
if (IsHeroic())
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
};
@@ -386,7 +386,7 @@ struct npc_nether_portal : public ScriptedAI
me->SetReactState(REACT_PASSIVE);
DoCastSelf(SPELL_NETHER_PORTAL_EFFECT, true);
if (IsHeroic())
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
};
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index fa8d0445df3..005f3db756b 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -380,7 +380,7 @@ struct boss_gormok : public boss_northrend_beastsAI
if (Unit* snobold = me->GetVehicleKit()->GetPassenger(i))
{
snobold->ExitVehicle();
- snobold->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ snobold->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
snobold->GetAI()->DoAction(ACTION_DISABLE_FIRE_BOMB);
snobold->CastSpell(me, SPELL_JUMP_TO_HAND, true);
break;
@@ -484,7 +484,7 @@ struct npc_snobold_vassal : public ScriptedAI
}
else
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
_events.CancelEvent(EVENT_CHECK_MOUNT);
_events.CancelEvent(EVENT_FIRE_BOMB);
me->AttackStop();
@@ -743,7 +743,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI
DoCastSelf(SPELL_GROUND_VISUAL_0, true);
events.SetPhase(PHASE_SUBMERGED);
events.ScheduleEvent(EVENT_EMERGE, 5s, 0, PHASE_SUBMERGED);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
}
else
{
@@ -755,7 +755,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI
events.SetPhase(PHASE_SUBMERGED);
me->SetControlled(false, UNIT_STATE_ROOT);
events.ScheduleEvent(EVENT_EMERGE, 6s, 0, PHASE_SUBMERGED);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
}
me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ() + me->GetCollisionHeight());
}
@@ -768,7 +768,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI
me->RemoveAurasDueToSpell(SPELL_GROUND_VISUAL_0);
DoCastSelf(SPELL_EMERGE);
DoCastAOE(SPELL_HATE_TO_ZERO, true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
AttackStart(target);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index b58f57c29ac..a16ba46f84d 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -241,8 +241,8 @@ struct boss_twin_baseAI : public BossAI
{
if (!pSister->IsAlive())
{
- me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
+ pSister->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
events.Reset();
summons.DespawnAll();
HandleRemoveAuras();
@@ -250,7 +250,7 @@ struct boss_twin_baseAI : public BossAI
}
else
{
- me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
instance->SetBossState(DATA_TWIN_VALKIRIES, SPECIAL);
}
}
@@ -555,7 +555,7 @@ struct npc_unleashed_ballAI : public ScriptedAI
void Reset() override
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_PASSIVE);
me->SetDisableGravity(true);
me->SetCanFly(true);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
index af5e59a7184..ffc8272bbf1 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
@@ -233,7 +233,7 @@ struct npc_barrett_toc : public ScriptedAI
{
if (Creature* fordring = _instance->GetCreature(DATA_FORDRING))
fordring->AI()->DoAction(action);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetMotionMaster()->MoveAlongSplineChain(POINT_BARRETT_DESPAWN, SPLINE_INITIAL_MOVEMENT, false);
}
@@ -337,7 +337,7 @@ struct boss_lich_king_toc : public ScriptedAI
_instance->SetBossState(DATA_LICH_KING, DONE);
break;
case EVENT_EMOTE_TALK:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK);
+ me->SetEmoteState(EMOTE_STATE_TALK);
me->GetMap()->SetZoneWeather(AREA_TRIAL_OF_THE_CRUSADER, WEATHER_STATE_FOG, 0.0f);
_events.ScheduleEvent(EVENT_EMOTE_EXCLAMATION, 10s);
break;
@@ -728,10 +728,10 @@ struct npc_fizzlebang_toc : public ScriptedAI
fordring->AI()->DoAction(ACTION_KILL_JARAXXUS);
break;
case EVENT_EMOTE_TALK:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK);
+ me->SetEmoteState(EMOTE_STATE_TALK);
break;
case EVENT_REMOVE_EMOTE_TALK:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ me->SetEmoteState(EMOTE_ONESHOT_NONE);
break;
default:
break;
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
index e3b510eea81..684982ff1f4 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
@@ -198,15 +198,15 @@ private:
_bubbled = state;
if (!state)
{
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (me->HasUnitState(UNIT_STATE_CASTING))
me->CastStop();
}
else
{
- if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
DoCast(SPELL_ARCANE_FIELD);
}
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
index bbcebee96c4..30d3707a80f 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
@@ -82,7 +82,7 @@ struct npc_sylvanas_fos : public ScriptedAI
{
Initialize();
instance = me->GetInstanceScript();
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void Initialize()
@@ -107,7 +107,7 @@ struct npc_sylvanas_fos : public ScriptedAI
{
CloseGossipMenuFor(player);
phase = PHASE_INTRO;
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
events.Reset();
events.ScheduleEvent(EVENT_INTRO_1, 1s);
}
@@ -169,7 +169,7 @@ struct npc_jaina_fos: public ScriptedAI
{
Initialize();
instance = me->GetInstanceScript();
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void Initialize()
@@ -194,7 +194,7 @@ struct npc_jaina_fos: public ScriptedAI
{
CloseGossipMenuFor(player);
phase = PHASE_INTRO;
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
events.Reset();
events.ScheduleEvent(EVENT_INTRO_1, 1s);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index f690a3137dd..cc493bcf086 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -382,12 +382,12 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript
case 0:
player->PlayerTalkClass->SendCloseGossip();
_events.ScheduleEvent(EVENT_START_INTRO, 1s);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
case 1:
player->PlayerTalkClass->SendCloseGossip();
_events.ScheduleEvent(EVENT_SKIP_INTRO, 1s);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
default:
break;
@@ -402,7 +402,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript
_utherGUID.Clear();
_lichkingGUID.Clear();
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetStandState(UNIT_STAND_STATE_STAND);
_events.ScheduleEvent(EVENT_WALK_INTRO1, 3s);
}
@@ -435,7 +435,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript
Talk(SAY_JAINA_INTRO_2);
else
Talk(SAY_SYLVANAS_INTRO_2);
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
case EVENT_START_INTRO:
if (Creature* korelnOrLoralen = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_KORELN_LORALEN)))
@@ -631,7 +631,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript
}
if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID))
{
- uther->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
+ uther->SetEmoteState(EMOTE_STATE_COWER);
if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
uther->AI()->Talk(SAY_UTHER_INTRO_A2_9);
else
@@ -902,7 +902,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
{
case 0:
player->PlayerTalkClass->SendCloseGossip();
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_events.ScheduleEvent(EVENT_ESCAPE_6, 0s);
break;
default:
@@ -966,7 +966,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
me->RemoveAurasDueToSpell(SPELL_JAINA_ICE_BARRIER);
else
me->RemoveAurasDueToSpell(SPELL_SYLVANAS_CLOAK_OF_DARKNESS);
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetHealth(JAINA_SYLVANAS_MAX_HEALTH);
me->SetFacingTo(SylvanasShadowThroneDoorPosition.GetOrientation());
break;
@@ -1013,7 +1013,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
lichking->AI()->AttackStart(me);
}
me->SetHealth(JAINA_SYLVANAS_MAX_HEALTH);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
case EVENT_ESCAPE_1:
if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE)))
@@ -1038,7 +1038,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE)))
{
lichking->SetReactState(REACT_PASSIVE);
- lichking->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+ lichking->SetUnitFlag(UNIT_FLAG_PACIFIED);
}
_events.ScheduleEvent(EVENT_ESCAPE_3, 1500ms);
@@ -1071,7 +1071,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
case EVENT_ESCAPE_6:
if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE)))
{
- lichking->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+ lichking->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
lichking->SetImmuneToPC(false);
if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
@@ -1156,7 +1156,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
else
Talk(SAY_SYLVANAS_ESCAPE_9);
DoCast(me, SPELL_CREDIT_ESCAPING_ARTHAS);
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
default:
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index 4c02dc6fbd3..9fcc7df1730 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -123,7 +123,7 @@ class instance_halls_of_reflection : public InstanceMapScript
case NPC_KORELN:
case NPC_LORALEN:
if (GetBossState(DATA_MARWYN) != DONE)
- creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ creature->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
KorelnOrLoralenGUID = creature->GetGUID();
break;
case NPC_THE_LICH_KING_INTRO:
@@ -317,7 +317,7 @@ class instance_halls_of_reflection : public InstanceMapScript
bunny->CastSpell(bunny, SPELL_START_HALLS_OF_REFLECTION_QUEST_AE, true);
if (Creature* korelnOrLoralen = instance->GetCreature(KorelnOrLoralenGUID))
- korelnOrLoralen->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ korelnOrLoralen->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
HandleGameObject(EntranceDoorGUID, true);
HandleGameObject(ImpenetrableDoorGUID, true);
@@ -590,7 +590,7 @@ class instance_halls_of_reflection : public InstanceMapScript
if (Creature* temp = instance->GetCreature(guid))
{
temp->CastSpell(temp, SPELL_SPIRIT_ACTIVATE, false);
- temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ temp->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
temp->SetImmuneToAll(false);
temp->AI()->DoZoneInCombat(temp);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index 71c508df17c..fae90261770 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -318,7 +318,7 @@ struct boss_krick : public ScriptedAI
Initialize();
me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void KilledUnit(Unit* victim) override
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index 438fb0af2de..0c11c0b8b20 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -147,7 +147,7 @@ struct boss_tyrannus : public BossAI
events.Reset();
events.SetPhase(PHASE_NONE);
me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
instance->SetBossState(DATA_TYRANNUS, NOT_STARTED);
}
@@ -163,7 +163,7 @@ struct boss_tyrannus : public BossAI
void AttackStart(Unit* victim) override
{
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
+ if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
if (victim && me->Attack(victim, true) && !events.IsInPhase(PHASE_INTRO))
@@ -238,7 +238,7 @@ struct boss_tyrannus : public BossAI
if (Creature* rimefang = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_RIMEFANG)))
rimefang->AI()->DoAction(ACTION_START_RIMEFANG); //set rimefang also infight
events.SetPhase(PHASE_COMBAT);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
DoCast(me, SPELL_FULL_HEAL);
DoZoneInCombat();
@@ -300,7 +300,7 @@ struct boss_rimefang : public ScriptedAI
Initialize();
me->SetCanFly(true);
me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void JustReachedHome() override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index 5ad5a8a0174..2dcf6181879 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -240,7 +240,7 @@ struct boss_blood_council_controller : public BossAI
for (uint32 bossData : PrincesData)
if (Creature* prince = ObjectAccessor::GetCreature(*me, instance->GetGuidData(bossData)))
{
- prince->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ prince->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
prince->SetImmuneToPC(false);
if (bossData == DATA_PRINCE_VALANAR)
{
@@ -529,7 +529,7 @@ struct BloodPrincesBossAI : public BossAI
_isEmpowered = false;
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_BLOOD_PRINCES_CONTROL)))
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
controller->AI()->SetData(DATA_PRINCE_EVADE, 1);
}
}
@@ -555,7 +555,7 @@ struct BloodPrincesBossAI : public BossAI
{
case ACTION_STAND_UP:
me->RemoveAurasDueToSpell(SPELL_FEIGN_DEATH);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
me->m_Events.AddEvent(new StandUpEvent(me), me->m_Events.CalculateTime(1s));
@@ -779,7 +779,7 @@ struct boss_prince_valanar_icc : public BloodPrincesBossAI
summon->GetPosition(x, y, z);
float ground_Z = summon->GetMap()->GetHeight(summon->GetPhaseMask(), x, y, z, true, 500.0f);
summon->GetMotionMaster()->MovePoint(POINT_KINETIC_BOMB_IMPACT, x, y, ground_Z);
- summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ summon->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
break;
}
case NPC_SHOCK_VORTEX:
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
index 9024f032af2..fd37731f973 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
@@ -209,7 +209,7 @@ struct boss_blood_queen_lana_thel : public BossAI
player->RewardPlayerAndGroupAtEvent(Is25ManRaid() ? NPC_INFILTRATOR_MINCHAR_BQ_25 : NPC_INFILTRATOR_MINCHAR_BQ, player);
if (Creature* minchar = me->FindNearestCreature(NPC_INFILTRATOR_MINCHAR_BQ, 200.0f))
{
- minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
+ minchar->SetEmoteState(EMOTE_ONESHOT_NONE);
minchar->SetAnimTier(AnimTier::Ground);
minchar->SetCanFly(false);
minchar->RemoveAllAuras();
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index 6be1c323706..9f7bdea2263 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -364,7 +364,7 @@ struct boss_deathbringer_saurfang : public BossAI
_dead = true;
_JustDied();
_EnterEvadeMode();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
me->RemoveAurasOnEvade();
DoCastAOE(SPELL_REMOVE_MARKS_OF_THE_FALLEN_CHAMPION);
@@ -461,7 +461,7 @@ struct boss_deathbringer_saurfang : public BossAI
switch (eventId)
{
case EVENT_INTRO_ALLIANCE_2:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetFaction(FACTION_UNDEAD_SCOURGE);
Talk(SAY_INTRO_ALLIANCE_2);
break;
@@ -474,7 +474,7 @@ struct boss_deathbringer_saurfang : public BossAI
DoCastSelf(SPELL_GRIP_OF_AGONY);
break;
case EVENT_INTRO_HORDE_2:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetFaction(FACTION_UNDEAD_SCOURGE);
Talk(SAY_INTRO_HORDE_2);
break;
@@ -661,7 +661,7 @@ struct npc_high_overlord_saurfang_icc : public ScriptedAI
for (auto itr = guardList.begin(); itr != guardList.end(); ++x, ++itr)
(*itr)->AI()->SetData(0, x);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_INTRO_HORDE_1);
_events.SetPhase(PHASE_INTRO_H);
_events.ScheduleEvent(EVENT_INTRO_HORDE_3, 18500ms, 0, PHASE_INTRO_H);
@@ -729,8 +729,8 @@ struct npc_high_overlord_saurfang_icc : public ScriptedAI
if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG)))
{
deathbringer->CastSpell(me, SPELL_RIDE_VEHICLE, true); // for the packet logs.
- deathbringer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
- deathbringer->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DROWNED);
+ deathbringer->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ deathbringer->SetEmoteState(EMOTE_STATE_DROWNED);
}
_events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 1s); // move
_events.ScheduleEvent(EVENT_OUTRO_HORDE_6, 4s); // say
@@ -862,7 +862,7 @@ struct npc_muradin_bronzebeard_icc : public ScriptedAI
for (auto itr = guardList.begin(); itr != guardList.end(); ++x, ++itr)
(*itr)->AI()->SetData(0, x);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_INTRO_ALLIANCE_1);
_events.ScheduleEvent(EVENT_INTRO_ALLIANCE_4, 29500ms, 0, PHASE_INTRO_A);
_instance->HandleGameObject(_instance->GetGuidData(GO_SAURFANG_S_DOOR), true);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
index c53184ae5a8..33e30a051e0 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
@@ -956,7 +956,7 @@ struct npc_high_overlord_saurfang_igb : public ScriptedAI
bool OnGossipSelect(Player* /*player*/, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetTransport()->EnableMovement(true);
_events.SetPhase(PHASE_INTRO);
_events.ScheduleEvent(EVENT_INTRO_H_1, 5s, 0, PHASE_INTRO);
@@ -1209,7 +1209,7 @@ struct npc_muradin_bronzebeard_igb : public ScriptedAI
bool OnGossipSelect(Player* /*player*/, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetTransport()->EnableMovement(true);
_events.SetPhase(PHASE_INTRO);
_events.ScheduleEvent(EVENT_INTRO_A_1, 5s);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index 5333e753d4c..81aca39d354 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -271,7 +271,7 @@ struct boss_lady_deathwhisper : public BossAI
void AttackStart(Unit* victim) override
{
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
+ if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
if (victim && me->Attack(victim, true) && _phase != PHASE_ONE)
@@ -644,12 +644,12 @@ struct npc_cult_fanatic : public ScriptedAI
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
DoCastSelf(SPELL_FULL_HEAL, true);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
})
.Schedule(Seconds(6), [this](TaskContext /*context*/)
{
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat(me);
@@ -735,12 +735,12 @@ struct npc_cult_adherent : public ScriptedAI
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
DoCastSelf(SPELL_FULL_HEAL, true);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
})
.Schedule(Seconds(6), [this](TaskContext /*context*/)
{
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
DoCastSelf(SPELL_SHROUD_OF_THE_OCCULT);
DoZoneInCombat(me);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index d357279019a..60cc7afc273 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -244,7 +244,7 @@ struct boss_professor_putricide : public BossAI
if (instance->GetBossState(DATA_ROTFACE) == DONE && instance->GetBossState(DATA_FESTERGUT) == DONE)
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
}
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 0eb1b7c3227..3153a91f7b9 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -323,7 +323,7 @@ struct boss_sindragosa : public BossAI
me->SetCanFly(true);
me->SetDisableGravity(true);
me->SetSpeedRate(MOVE_FLIGHT, 4.0f);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Milliseconds moveTime = Milliseconds(uint64(me->GetExactDist(&SindragosaFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f)));
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), me->m_Events.CalculateTime(moveTime + 250ms));
me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SindragosaFlyPos);
@@ -357,7 +357,7 @@ struct boss_sindragosa : public BossAI
me->SetCanFly(false);
me->SetDisableGravity(false);
me->SetHomePosition(SindragosaLandPos);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetSpeedRate(MOVE_FLIGHT, 2.5f);
// Sindragosa enters combat as soon as she lands
@@ -694,7 +694,7 @@ struct npc_spinestalker : public ScriptedAI
me->setActive(true);
me->SetFarVisible(true);
me->SetSpeedRate(MOVE_FLIGHT, 2.0f);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Milliseconds moveTime = Milliseconds(uint64(me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f)));
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(moveTime + 250ms));
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
@@ -716,7 +716,7 @@ struct npc_spinestalker : public ScriptedAI
me->SetDisableGravity(false);
me->SetHomePosition(SpinestalkerLandPos);
me->SetFacingTo(SpinestalkerLandPos.GetOrientation());
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp
index 4c35e0ec6fc..e10f14f3ab7 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp
@@ -467,7 +467,7 @@ struct boss_sister_svalna : public BossAI
CastSpellExtraArgs args;
args.AddSpellBP0(1);
summon->CastSpell(target, VEHICLE_SPELL_RIDE_HARDCODED, args);
- summon->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_ENEMY_INTERACT);
+ summon->SetUnitFlag2(UNIT_FLAG2_ALLOW_ENEMY_INTERACT);
}
break;
default:
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 4a5efbe4252..5dd848c2045 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -1166,7 +1166,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI
{
_events.Reset();
if (_instance->GetBossState(DATA_THE_LICH_KING) == DONE)
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void MovementInform(uint32 type, uint32 id) override
@@ -1177,7 +1177,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI
switch (id)
{
case POINT_TIRION_INTRO:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
+ me->SetEmoteState(EMOTE_STATE_READY2H);
if (Creature* theLichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING)))
theLichKing->AI()->DoAction(ACTION_START_ENCOUNTER);
break;
@@ -1218,7 +1218,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI
if (me->GetCreatureTemplate()->GossipMenuId == menuId && !gossipListId)
{
_events.SetPhase(PHASE_INTRO);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_TIRION_INTRO, TirionIntro);
}
@@ -1227,7 +1227,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI
void JustReachedHome() override
{
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ me->SetEmoteState(EMOTE_ONESHOT_NONE);
}
void UpdateAI(uint32 diff) override
@@ -1500,7 +1500,7 @@ struct npc_valkyr_shadowguard : public ScriptedAI
case POINT_CHARGE:
if (Player* target = ObjectAccessor::GetPlayer(*me, _grabbedPlayer))
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (GameObject* platform = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_ARTHAS_PLATFORM)))
{
std::list<Creature*> triggers;
@@ -1737,7 +1737,7 @@ struct npc_terenas_menethil : public ScriptedAI
damage = me->GetHealth() - 1;
if (!me->HasAura(SPELL_TERENAS_LOSES_INSIDE) && !IsHeroic())
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(SPELL_TERENAS_LOSES_INSIDE);
_events.ScheduleEvent(EVENT_TELEPORT_BACK, 1s);
if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
@@ -1798,7 +1798,7 @@ struct npc_terenas_menethil : public ScriptedAI
}
break;
case EVENT_DESTROY_SOUL:
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
warden->CastSpell(nullptr, SPELL_DESTROY_SOUL, TRIGGERED_NONE);
DoCast(SPELL_TERENAS_LOSES_INSIDE);
@@ -2548,7 +2548,7 @@ class spell_the_lich_king_vile_spirit_damage_target_search : public SpellScript
summoner->GetAI()->SetData(DATA_VILE, 1);
GetCaster()->CastSpell(nullptr, SPELL_SPIRIT_BURST, true);
GetCaster()->ToCreature()->DespawnOrUnsummon(3s);
- GetCaster()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ GetCaster()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void Register() override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index 465ef579e2d..7da5f75564d 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -378,7 +378,7 @@ struct boss_valithria_dreamwalker : public ScriptedAI
DoCastSelf(SPELL_REPUTATION_BOSS_KILL, true);
// this display id was found in sniff instead of the one on aura
me->SetDisplayId(11686);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->DespawnOrUnsummon(4s);
if (Creature* trigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_TRIGGER)))
Unit::Kill(me, trigger);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index e381bfb22a2..a03f6eb844e 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -1023,7 +1023,7 @@ struct npc_icc_nerubar_broodkeeper : public ScriptedAI
{
me->SetDisableGravity(true);
me->SetImmuneToAll(true);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_03);
+ me->SetEmoteState(EMOTE_STATE_CUSTOM_SPELL_03);
}
void Reset() override
@@ -1050,7 +1050,7 @@ struct npc_icc_nerubar_broodkeeper : public ScriptedAI
me->SetHomePosition(x, y, z, me->GetOrientation());
me->GetMotionMaster()->MoveLand(POINT_LAND, Position(x, y, z));
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ me->SetEmoteState(EMOTE_ONESHOT_NONE);
}
void MovementInform(uint32 type, uint32 id) override
@@ -1313,9 +1313,9 @@ class spell_icc_stoneform : public AuraScript
if (Creature* target = GetTarget()->ToCreature())
{
target->SetReactState(REACT_PASSIVE);
- target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ target->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->SetImmuneToPC(true);
- target->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_02);
+ target->SetEmoteState(EMOTE_STATE_CUSTOM_SPELL_02);
}
}
@@ -1324,9 +1324,9 @@ class spell_icc_stoneform : public AuraScript
if (Creature* target = GetTarget()->ToCreature())
{
target->SetReactState(REACT_AGGRESSIVE);
- target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->SetImmuneToPC(false);
- target->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
+ target->SetEmoteState(EMOTE_ONESHOT_NONE);
}
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index a8185a2599d..5c781128fe5 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -272,7 +272,7 @@ class instance_icecrown_citadel : public InstanceMapScript
break;
case NPC_INFILTRATOR_MINCHAR_BQ:
// keep him in air
- creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
+ creature->SetEmoteState(EMOTE_ONESHOT_NONE);
creature->SetDisableGravity(true);
break;
case NPC_CROK_SCOURGEBANE:
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 0c997074a7a..55385b646b0 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -224,7 +224,7 @@ struct boss_kelthuzad : public BossAI
return;
_Reset();
me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
_skeletonCount = 0;
_bansheeCount = 0;
@@ -429,7 +429,7 @@ struct boss_kelthuzad : public BossAI
case EVENT_PHASE_TWO:
me->CastStop();
events.SetPhase(PHASE_TWO);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
ResetThreatList();
me->SetReactState(REACT_AGGRESSIVE);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index 42dd01c4cf0..567acea1156 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -97,7 +97,7 @@ struct boss_noth : public BossAI
_Reset();
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
balconyCount = 0;
events.SetPhase(PHASE_NONE);
@@ -233,7 +233,7 @@ struct boss_noth : public BossAI
case EVENT_BALCONY:
events.SetPhase(PHASE_BALCONY);
me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->AttackStop();
me->StopMoving();
me->RemoveAllAuras();
@@ -289,7 +289,7 @@ struct boss_noth : public BossAI
EnterPhaseGround();
break;
case EVENT_GROUND_ATTACKABLE:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
break;
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
index 67b7eb05f17..19bb9649717 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
@@ -170,7 +170,7 @@ struct npc_dk_understudy : public ScriptedAI
void JustEngagedWith(Unit* /*who*/) override
{
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ me->SetEmoteState(EMOTE_ONESHOT_NONE);
if (Creature* razuvious = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_RAZUVIOUS)))
razuvious->AI()->DoZoneInCombat();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index 062346066cc..9116e778146 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -141,7 +141,7 @@ struct boss_sapphiron : public BossAI
if (!instance->GetData(DATA_HAD_SAPPHIRON_BIRTH))
{
me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
}
@@ -394,7 +394,7 @@ struct boss_sapphiron : public BossAI
return;
case EVENT_BIRTH:
me->SetVisible(true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
return;
case EVENT_DRAIN:
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index 120487e8418..8dd494f7855 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -298,7 +298,7 @@ public:
{
events.SetPhase(PHASE_TRANSITION);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
events.ScheduleEvent(EVENT_TRANSITION_1, 10s, 0, PHASE_TRANSITION);
events.ScheduleEvent(EVENT_TRANSITION_2, 12s, 0, PHASE_TRANSITION);
@@ -316,7 +316,7 @@ public:
me->DespawnOrUnsummon(0s, 30s);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
me->SetImmuneToPC(true);
me->setActive(false);
me->SetFarVisible(false);
@@ -504,7 +504,7 @@ public:
me->SetFullHealth();
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
Talk(EMOTE_FEIGN_REVIVE);
isFeignDeath = false;
@@ -575,7 +575,7 @@ public:
if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
thaddius->AI()->DoAction(ACTION_STALAGG_DIED);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
@@ -738,7 +738,7 @@ public:
me->SetFullHealth();
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
Talk(EMOTE_FEIGN_REVIVE);
isFeignDeath = false;
@@ -814,7 +814,7 @@ public:
if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
thaddius->AI()->DoAction(ACTION_FEUGEN_DIED);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 2afd6fc82de..4e882bb0a55 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -370,7 +370,7 @@ struct boss_malygos : public BossAI
me->SetDisableGravity(true);
me->SetImmuneToAll(true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
// TO DO: find what in core is making boss slower than in retail (when correct speed data) or find missing movement flag update or forced spline change
me->SetSpeedRate(MOVE_FLIGHT, _flySpeed * 0.25f);
if (_despawned)
@@ -682,7 +682,7 @@ struct boss_malygos : public BossAI
if (!_firstCyclicMovementStarted)
{
_firstCyclicMovementStarted = true;
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* alexstraszaBunny = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ALEXSTRASZA_BUNNY_GUID)))
me->SetFacingToObject(alexstraszaBunny);
events.ScheduleEvent(EVENT_SUMMON_ARCANE_BOMB, 1s, 0, PHASE_TWO);
@@ -916,7 +916,7 @@ struct boss_malygos : public BossAI
me->GetMap()->SetZoneOverrideLight(AREA_EYE_OF_ETERNITY, LIGHT_DEFAULT, LIGHT_OBSCURE_ARCANE_RUNES, 1s);
DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
DoCast(me, SPELL_IMMUNE_CURSES);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat();
SetPhase(PHASE_THREE, true);
@@ -1131,7 +1131,7 @@ struct npc_melee_hover_disk : public VehicleAI
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisableGravity(false);
me->SetCanFly(false);
}
@@ -1161,7 +1161,7 @@ struct npc_melee_hover_disk : public VehicleAI
if (vehicleTemp->GetPassenger(0) && vehicleTemp->GetPassenger(0)->GetTypeId() == TYPEID_PLAYER)
{
vehicleTemp->RemoveAllPassengers();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
}
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
index 4cd27f3b58a..5afea688814 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
@@ -123,7 +123,7 @@ struct boss_magus_telestra : public ScriptedAI
{
Initialize();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetVisible(true);
instance->SetBossState(DATA_MAGUS_TELESTRA, NOT_STARTED);
@@ -237,7 +237,7 @@ struct boss_magus_telestra : public ScriptedAI
me->AttackStop();
if (uiIsWaitingToAppearTimer <= diff)
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
bIsWaitingToAppear = false;
} else uiIsWaitingToAppearTimer -= diff;
return;
@@ -274,7 +274,7 @@ struct boss_magus_telestra : public ScriptedAI
me->CastStop();
me->RemoveAllAuras();
me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS);
uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS);
uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS);
@@ -291,7 +291,7 @@ struct boss_magus_telestra : public ScriptedAI
me->CastStop();
me->RemoveAllAuras();
me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS);
uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS);
uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS);
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
index f889e11a66c..406c6adf578 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
@@ -82,7 +82,7 @@ class instance_oculus : public InstanceMapScript
BelgaristraszGUID = creature->GetGUID();
if (GetBossState(DATA_DRAKOS) == DONE)
{
- creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->Relocate(BelgaristraszMove);
}
break;
@@ -90,7 +90,7 @@ class instance_oculus : public InstanceMapScript
EternosGUID = creature->GetGUID();
if (GetBossState(DATA_DRAKOS) == DONE)
{
- creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->Relocate(EternosMove);
}
break;
@@ -98,7 +98,7 @@ class instance_oculus : public InstanceMapScript
VerdisaGUID = creature->GetGUID();
if (GetBossState(DATA_DRAKOS) == DONE)
{
- creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->Relocate(VerdisaMove);
}
break;
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
index 5a09a369d79..4424322d492 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
@@ -196,7 +196,7 @@ struct npc_verdisa_beglaristrasz_eternos : public ScriptedAI
Talk(SAY_BELGARISTRASZ);
// The gossip flag should activate when Drakos die and not from DB
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
};
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
index df601183119..cf585bda529 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
@@ -106,7 +106,7 @@ struct boss_ionar : public ScriptedAI
Initialize();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
if (!me->IsVisible())
@@ -146,7 +146,7 @@ struct boss_ionar : public ScriptedAI
me->AttackStop();
me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->GetMotionMaster()->Clear();
@@ -230,7 +230,7 @@ struct boss_ionar : public ScriptedAI
else if (lSparkList.empty())
{
me->SetVisible(true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
DoCast(me, SPELL_SPARK_DESPAWN, false);
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index def07dee654..80f35573d52 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -234,7 +234,7 @@ struct npc_tribuna_controller : public ScriptedAI
if (Creature* summon = me->SummonCreature(NPC_DARK_MATTER_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1s))
{
summon->SetDisplayId(11686);
- summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summon->CastSpell(target, SPELL_DARK_MATTER, true);
}
}
@@ -250,7 +250,7 @@ struct npc_tribuna_controller : public ScriptedAI
if (Creature* summon = me->SummonCreature(NPC_SEARING_GAZE_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1s))
{
summon->SetDisplayId(11686);
- summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summon->CastSpell(target, SPELL_SEARING_GAZE, true);
}
}
@@ -385,7 +385,7 @@ struct npc_brann_hos : public EscortAI
void StartWP()
{
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
SetEscortPaused(false);
uiStep = 1;
Start();
@@ -650,7 +650,7 @@ struct npc_brann_hos : public EscortAI
Player* player = GetPlayerForEscort();
if (player)
player->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
JumpToNextStep(180000);
break;
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index f7200681e51..b38be3aa41b 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -313,7 +313,7 @@ struct boss_algalon_the_observer : public BossAI
{
case ACTION_START_INTRO:
{
- me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DO_NOT_FADE_IN);
+ me->SetUnitFlag2(UNIT_FLAG2_DO_NOT_FADE_IN);
me->SetDisableGravity(true);
DoCastSelf(SPELL_ARRIVAL, true);
DoCastSelf(SPELL_RIDE_THE_LIGHTNING, true);
@@ -343,7 +343,7 @@ struct boss_algalon_the_observer : public BossAI
events.ScheduleEvent(EVENT_DESPAWN_ALGALON_2, 17s);
events.ScheduleEvent(EVENT_DESPAWN_ALGALON_3, 26s);
me->DespawnOrUnsummon(34s);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToNPC(true);
break;
case ACTION_INIT_ALGALON:
@@ -363,7 +363,7 @@ struct boss_algalon_the_observer : public BossAI
void JustEngagedWith(Unit* who) override
{
Milliseconds introDelay = 0ms;
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToNPC(true);
events.Reset();
events.SetPhase(PHASE_ROLE_PLAY);
@@ -487,7 +487,7 @@ struct boss_algalon_the_observer : public BossAI
events.SetPhase(PHASE_ROLE_PLAY);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_SELF_STUN);
events.Reset();
summons.DespawnAll();
@@ -562,7 +562,7 @@ struct boss_algalon_the_observer : public BossAI
{
events.SetPhase(PHASE_NORMAL);
me->SetSheath(SHEATH_STATE_MELEE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToNPC(false);
me->SetReactState(REACT_DEFENSIVE);
DoCastAOE(SPELL_SUPERMASSIVE_FAIL, true);
@@ -639,7 +639,7 @@ struct boss_algalon_the_observer : public BossAI
me->RemoveAllAuras();
ResetThreatList();
me->SetFaction(FACTION_FRIENDLY);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME);
+ me->SetUnitFlag(UNIT_FLAG_RENAME);
events.ScheduleEvent(EVENT_OUTRO_2, 2s);
break;
case EVENT_OUTRO_2:
@@ -654,7 +654,7 @@ struct boss_algalon_the_observer : public BossAI
break;
case EVENT_OUTRO_4:
DoCastAOE(SPELL_SUPERMASSIVE_FAIL);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
break;
case EVENT_OUTRO_5:
if (Creature* brann = me->SummonCreature(NPC_BRANN_BRONZBEARD_ALG, BrannOutroPos))
@@ -749,7 +749,7 @@ struct npc_living_constellation : public CreatureAI
if (Unit* target = algalon->AI()->SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(algalon)))
{
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
AttackStart(target);
DoZoneInCombat();
_isActive = true;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
index 90ff67b6821..a08bb9af91f 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
@@ -422,7 +422,7 @@ struct npc_feral_defender : public ScriptedAI
case EVENT_RESPAWN_DEFENDER_3:
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
DoCastSelf(SPELL_FULL_HEAL, true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetDisableGravity(false);
me->SetHover(false);
@@ -451,7 +451,7 @@ struct npc_feral_defender : public ScriptedAI
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAurasDueToSpell(SPELL_RANDOM_AGRO_PERIODIC);
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true);
DoCastSelf(SPELL_FERAL_ESSENCE_APPLICATION_REMOVAL, true);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 231630afe9c..78387df18e8 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -248,7 +248,7 @@ class boss_flame_leviathan : public CreatureScript
DoCast(SPELL_INVIS_AND_STEALTH_DETECT);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
me->SetReactState(REACT_PASSIVE);
}
@@ -568,7 +568,7 @@ class boss_flame_leviathan : public CreatureScript
if (id != ACTION_MOVE_TO_CENTER_POSITION)
return;
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
}
private:
@@ -635,17 +635,17 @@ class boss_flame_leviathan_seat : public CreatureScript
if (Creature* turret = turretPassenger->ToCreature())
{
turret->SetFaction(me->GetVehicleBase()->GetFaction());
- turret->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // uninteractible
+ turret->ReplaceAllUnitFlags(UnitFlags(0)); // unselectable
turret->AI()->AttackStart(who);
}
if (Unit* devicePassenger = me->GetVehicleKit()->GetPassenger(SEAT_DEVICE))
if (Creature* device = devicePassenger->ToCreature())
{
- device->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
- device->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ device->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
+ device->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
else if (seatId == SEAT_TURRET)
{
@@ -654,8 +654,8 @@ class boss_flame_leviathan_seat : public CreatureScript
if (Unit* device = ASSERT_NOTNULL(me->GetVehicleKit())->GetPassenger(SEAT_DEVICE))
{
- device->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
- device->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // uninteractible
+ device->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
+ device->ReplaceAllUnitFlags(UnitFlags(0)); // unselectable
}
}
}
@@ -770,8 +770,8 @@ class boss_flame_leviathan_overload_device : public CreatureScript
if (me->GetVehicle())
{
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER))
{
@@ -898,7 +898,7 @@ class npc_pool_of_tar : public CreatureScript
{
npc_pool_of_tarAI(Creature* creature) : ScriptedAI(creature)
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_TAR_PASSIVE, true);
}
@@ -967,7 +967,7 @@ class npc_thorims_hammer : public CreatureScript
{
npc_thorims_hammerAI(Creature* creature) : ScriptedAI(creature)
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->CastSpell(me, AURA_DUMMY_BLUE, true);
}
@@ -1006,7 +1006,7 @@ public:
npc_mimirons_infernoAI(Creature* creature) : EscortAI(creature)
{
Initialize();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->CastSpell(me, AURA_DUMMY_YELLOW, true);
me->SetReactState(REACT_PASSIVE);
}
@@ -1063,7 +1063,7 @@ class npc_hodirs_fury : public CreatureScript
{
npc_hodirs_furyAI(Creature* creature) : ScriptedAI(creature)
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->CastSpell(me, AURA_DUMMY_GREEN, true);
}
@@ -1211,10 +1211,10 @@ class npc_brann_bronzebeard_ulduar_intro : public CreatureScript
{
if (menuId == GOSSIP_MENU_BRANN_BRONZEBEARD && gossipListId == GOSSIP_OPTION_BRANN_BRONZEBEARD)
{
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
player->PlayerTalkClass->SendCloseGossip();
if (Creature* loreKeeper = _instance->GetCreature(DATA_LORE_KEEPER_OF_NORGANNON))
- loreKeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ loreKeeper->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
return false;
}
@@ -1265,7 +1265,7 @@ class npc_lorekeeper : public CreatureScript
{
if (menuId == GOSSIP_MENU_LORE_KEEPER && gossipListId == GOSSIP_OPTION_LORE_KEEPER)
{
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
player->PlayerTalkClass->SendCloseGossip();
_instance->instance->LoadGrid(364, -16); // make sure leviathan is loaded
@@ -1278,7 +1278,7 @@ class npc_lorekeeper : public CreatureScript
{
if (Creature* brann = _instance->GetCreature(DATA_BRANN_BRONZEBEARD_INTRO))
{
- brann->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ brann->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
delorah->GetMotionMaster()->MovePoint(0, brann->GetPositionX() - 4, brann->GetPositionY(), brann->GetPositionZ());
/// @todo delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz
}
@@ -1674,7 +1674,7 @@ class spell_systems_shutdown : public SpellScriptLoader
//! This could probably in the SPELL_EFFECT_SEND_EVENT handler too:
owner->AddUnitState(UNIT_STATE_STUNNED | UNIT_STATE_ROOT);
- owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ owner->SetUnitFlag(UNIT_FLAG_STUNNED);
owner->RemoveAurasDueToSpell(SPELL_GATHERING_SPEED);
}
@@ -1684,7 +1684,7 @@ class spell_systems_shutdown : public SpellScriptLoader
if (!owner)
return;
- owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ owner->RemoveUnitFlag(UNIT_FLAG_STUNNED);
}
void Register() override
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index bffcd48126c..d0e77013d93 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -1364,7 +1364,7 @@ class npc_healthy_spore : public CreatureScript
npc_healthy_sporeAI(Creature* creature) : ScriptedAI(creature)
{
SetCombatMovement(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
me->SetReactState(REACT_PASSIVE);
DoCast(me, SPELL_HEALTHY_SPORE_VISUAL);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
index 3d861c31b54..cd9c171a4de 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
@@ -424,7 +424,7 @@ class npc_saronite_vapors : public CreatureScript
if (damage >= me->GetHealth())
{
damage = 0;
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetHealth(me->GetMaxHealth());
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
index d12f3c96a90..1b78fcef629 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
@@ -187,7 +187,7 @@ class npc_flash_freeze : public CreatureScript
Initialize();
instance = me->GetInstanceScript();
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
+ me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
me->SetControlled(true, UNIT_STATE_ROOT);
}
@@ -267,7 +267,7 @@ class npc_ice_block : public CreatureScript
{
instance = me->GetInstanceScript();
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
+ me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
me->SetControlled(true, UNIT_STATE_ROOT);
}
@@ -282,7 +282,7 @@ class npc_ice_block : public CreatureScript
return;
targetGUID = summoner->GetGUID();
- summoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
+ summoner->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
summoner->SetControlled(true, UNIT_STATE_ROOT);
me->SetInCombatWith(summoner);
AddThreat(summoner, 250.0f);
@@ -299,7 +299,7 @@ class npc_ice_block : public CreatureScript
{
if (Creature* helper = ObjectAccessor::GetCreature(*me, targetGUID))
{
- helper->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
+ helper->RemoveUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
helper->SetControlled(false, UNIT_STATE_ROOT);
if (Creature* hodir = instance->GetCreature(DATA_HODIR))
@@ -403,7 +403,7 @@ class boss_hodir : public CreatureScript
me->RemoveAllAttackers();
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->InterruptNonMeleeSpells(true);
me->StopMoving();
@@ -671,7 +671,7 @@ class npc_hodir_priest : public CreatureScript
void UpdateAI(uint32 diff) override
{
- if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED))
+ if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED))
return;
events.Update(diff);
@@ -753,7 +753,7 @@ class npc_hodir_shaman : public CreatureScript
void UpdateAI(uint32 diff) override
{
- if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED))
+ if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED))
return;
events.Update(diff);
@@ -818,7 +818,7 @@ class npc_hodir_druid : public CreatureScript
void UpdateAI(uint32 diff) override
{
- if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED))
+ if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED))
return;
events.Update(diff);
@@ -896,7 +896,7 @@ class npc_hodir_mage : public CreatureScript
void UpdateAI(uint32 diff) override
{
- if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED))
+ if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED))
return;
events.Update(diff);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
index 66f8dbbc1a0..b510f458648 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
@@ -181,7 +181,7 @@ class boss_ignis : public CreatureScript
{
summon->SetFaction(FACTION_MONSTER_2);
summon->SetReactState(REACT_AGGRESSIVE);
- summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED);
+ summon->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED);
summon->SetImmuneToPC(false);
summon->SetControlled(false, UNIT_STATE_ROOT);
}
@@ -383,7 +383,7 @@ class npc_scorch_ground : public CreatureScript
npc_scorch_groundAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED);
me->SetControlled(true, UNIT_STATE_ROOT);
creature->SetDisplayId(16925); //model 2 in db cannot overwrite wdb fields
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index fd2f7483566..b9ead2ee63e 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -107,7 +107,7 @@ class boss_kologarn : public CreatureScript
boss_kologarnAI(Creature* creature) : BossAI(creature, DATA_KOLOGARN),
left(false), right(false)
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
DoCast(SPELL_KOLOGARN_REDUCE_PARRY);
@@ -139,7 +139,7 @@ class boss_kologarn : public CreatureScript
void Reset() override
{
_Reset();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
eyebeamTarget.Clear();
}
@@ -148,7 +148,7 @@ class boss_kologarn : public CreatureScript
Talk(SAY_DEATH);
DoCast(SPELL_KOLOGARN_PACIFY);
me->GetMotionMaster()->MoveTargetedHome();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetCorpseDelay(604800); // Prevent corpse from despawning.
_JustDied();
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index 6a9eacaedfd..174795375dc 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -427,7 +427,7 @@ class boss_mimiron : public CreatureScript
return;
BossAI::JustEngagedWith(who);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAurasDueToSpell(SPELL_WELD);
DoCast(me->GetVehicleBase(), SPELL_SEAT_6);
@@ -462,7 +462,7 @@ class boss_mimiron : public CreatureScript
aerial->AI()->EnterEvadeMode();
_Reset();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (GameObject* elevator = instance->GetGameObject(DATA_MIMIRON_ELEVATOR))
elevator->SetGoState(GO_STATE_ACTIVE);
@@ -512,7 +512,7 @@ class boss_mimiron : public CreatureScript
{
DoCast(mkii, SPELL_SEAT_7);
mkii->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
- mkii->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ mkii->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
}
events.ScheduleEvent(EVENT_INTRO_3, 2s);
break;
@@ -658,7 +658,7 @@ class boss_mimiron : public CreatureScript
break;
case EVENT_OUTTRO_3:
DoCast(me, SPELL_TELEPORT_VISUAL);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->DespawnOrUnsummon(1s); // sniffs say 6 sec after, but it doesnt matter.
break;
default:
@@ -700,7 +700,7 @@ class boss_leviathan_mk_ii : public CreatureScript
if (damage >= me->GetHealth())
{
damage = me->GetHealth() - 1; // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth().
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
DoCast(me, SPELL_VEHICLE_DAMAGED, true);
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
@@ -751,7 +751,7 @@ class boss_leviathan_mk_ii : public CreatureScript
break;
case DO_ASSEMBLED_COMBAT:
me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
events.SetPhase(PHASE_VOL7RON);
@@ -800,7 +800,7 @@ class boss_leviathan_mk_ii : public CreatureScript
switch (point)
{
case WP_MKII_P1_IDLE:
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_HALF_HEAL);
if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON))
@@ -827,7 +827,7 @@ class boss_leviathan_mk_ii : public CreatureScript
void Reset() override
{
_Reset();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_PASSIVE);
_fireFighter = false;
_setupMine = true;
@@ -936,10 +936,10 @@ class boss_vx_001 : public CreatureScript
boss_vx_001AI(Creature* creature) : BossAI(creature, DATA_MIMIRON)
{
me->SetDisableGravity(true); // This is the unfold visual state of VX-001, it has to be set on create as it requires an objectupdate if set later.
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SPECIAL_UNARMED); // This is a hack to force the yet to be unfolded visual state.
+ me->SetEmoteState(EMOTE_STATE_SPECIAL_UNARMED); // This is a hack to force the yet to be unfolded visual state.
me->SetReactState(REACT_PASSIVE);
_fireFighter = false;
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
@@ -954,7 +954,7 @@ class boss_vx_001 : public CreatureScript
if (events.IsInPhase(PHASE_VX_001))
{
me->CastStop();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_HALF_HEAL); // has no effect, wat
DoCast(me, SPELL_TORSO_DISABLED);
if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON))
@@ -963,7 +963,7 @@ class boss_vx_001 : public CreatureScript
else if (events.IsInPhase(PHASE_VOL7RON))
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Unit* ref = who ? who : me;
if (IsEncounterFinished(ref))
@@ -987,10 +987,10 @@ class boss_vx_001 : public CreatureScript
events.ScheduleEvent(EVENT_FLAME_SUPPRESSANT_VX, 6s);
[[fallthrough]];
case DO_START_VX001:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); // Remove emotestate.
+ me->SetEmoteState(EMOTE_ONESHOT_NONE); // Remove emotestate.
//me->SetHover(true); // Blizzard handles hover animation like this it seems.
DoCast(me, SPELL_HEAT_WAVE_AURA);
@@ -1001,7 +1001,7 @@ class boss_vx_001 : public CreatureScript
break;
case DO_ASSEMBLED_COMBAT:
me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
events.SetPhase(PHASE_VOL7RON);
events.ScheduleEvent(EVENT_ROCKET_STRIKE, 20s);
@@ -1169,7 +1169,7 @@ class boss_aerial_command_unit : public CreatureScript
case DO_START_AERIAL:
me->SetDisableGravity(false);
me->SetHover(true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->SetReactState(REACT_AGGRESSIVE);
@@ -1189,7 +1189,7 @@ class boss_aerial_command_unit : public CreatureScript
me->SetReactState(REACT_AGGRESSIVE);
break;
case DO_ASSEMBLED_COMBAT:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetStandState(UNIT_STAND_STATE_STAND);
events.SetPhase(PHASE_VOL7RON);
@@ -1223,7 +1223,7 @@ class boss_aerial_command_unit : public CreatureScript
if (type == POINT_MOTION_TYPE && point == WP_AERIAL_P4_POS)
{
me->SetFacingTo(VehicleRelocation[WP_AERIAL_P4_POS].GetOrientation());
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON))
@@ -1723,7 +1723,7 @@ class spell_mimiron_bomb_bot : public SpellScriptLoader
{
if (Creature* target = GetHitCreature())
{
- target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED);
+ target->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED);
target->DespawnOrUnsummon(1s);
}
}
@@ -1905,7 +1905,7 @@ class spell_mimiron_magnetic_core : public SpellScriptLoader
void FilterTargets(std::list<WorldObject*>& targets)
{
- targets.remove_if([](WorldObject* obj) { return obj->ToUnit() && (obj->ToUnit()->GetVehicleBase() || obj->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)); });
+ targets.remove_if([](WorldObject* obj) { return obj->IsUnit() && (obj->ToUnit()->GetVehicleBase() || obj->ToUnit()->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)); });
}
void Register() override
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
index c552806e377..a1a43dc20d8 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
@@ -383,7 +383,7 @@ struct boss_razorscale : public BossAI
switch (actionId)
{
case ACTION_START_FIGHT:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetSpeedRate(MOVE_RUN, 3.0f);
me->StopMoving();
me->GetMotionMaster()->MovePoint(POINT_RAZORSCALE_FLIGHT, RazorFlightPosition);
@@ -687,7 +687,7 @@ struct npc_expedition_commander : public ScriptedAI
{
CloseGossipMenuFor(player);
_events.SetPhase(PHASE_COMBAT);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if (Creature* razorscale = _instance->GetCreature(DATA_RAZORSCALE))
razorscale->AI()->DoAction(ACTION_START_FIGHT);
return true;
@@ -904,7 +904,7 @@ struct npc_expedition_defender : public ScriptedAI
return;
me->SetHomePosition(DefendersPosition[_myPositionNumber]);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
+ me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
private:
@@ -934,7 +934,7 @@ struct npc_expedition_trapper : public ScriptedAI
me->GetMotionMaster()->MoveTargetedHome();
break;
case ACTION_START_FIGHT:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
+ me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
break;
case ACTION_STOP_CAST:
me->InterruptNonMeleeSpells(false);
@@ -998,7 +998,7 @@ struct npc_expedition_engineer : public ScriptedAI
_scheduler.Schedule(Seconds(28), [this](TaskContext /*context*/)
{
HandleHarpoonMovement();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
+ me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
});
}
else if (actionId == ACTION_FIX_HARPOONS)
@@ -1173,7 +1173,7 @@ struct npc_expedition_engineer : public ScriptedAI
_scheduler.
Schedule(Seconds(3), [this](TaskContext /*context*/)
{
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
+ me->SetEmoteState(EMOTE_STATE_USE_STANDING);
})
.Schedule(Seconds(18), [this](TaskContext /*context*/)
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
index 531f6ae44b0..d3e8ba7045f 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
@@ -576,7 +576,7 @@ class boss_thorim : public CreatureScript
me->RemoveAllAttackers();
me->AttackStop();
me->SetFaction(FACTION_FRIENDLY);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME);
+ me->SetUnitFlag(UNIT_FLAG_RENAME);
if (Creature* controller = instance->GetCreature(DATA_THORIM_CONTROLLER))
controller->RemoveAllAuras();
@@ -1934,7 +1934,7 @@ class spell_thorim_stormhammer : public SpellScriptLoader
void LoseHammer()
{
- GetCaster()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
+ GetCaster()->SetVirtualItem(0, 0);
}
void Register() override
@@ -1977,7 +1977,7 @@ class spell_thorim_stormhammer_sif : public SpellScriptLoader
void LoseHammer()
{
- GetCaster()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
+ GetCaster()->SetVirtualItem(0, 0);
}
void Register() override
@@ -2006,7 +2006,7 @@ class spell_thorim_stormhammer_boomerang : public SpellScriptLoader
void RecoverHammer(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
- target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, THORIM_WEAPON_DISPLAY_ID);
+ target->SetVirtualItem(0, THORIM_WEAPON_DISPLAY_ID);
}
void Register() override
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
index 8ad560ddf90..f766667b910 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
@@ -211,7 +211,7 @@ struct boss_xt002 : public BossAI
{
Talk(SAY_DEATH);
_JustDied();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void ExposeHeart()
@@ -242,7 +242,7 @@ struct boss_xt002 : public BossAI
DoCastSelf(SPELL_STAND);
DoCastSelf(SPELL_COOLDOWN_CREATURE_SPECIAL_2);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* heart = instance->GetCreature(DATA_XT002_HEART))
{
if (heart->IsAlive())
@@ -351,7 +351,7 @@ struct boss_xt002 : public BossAI
break;
case EVENT_SUBMERGE:
DoCastSelf(SPELL_SUBMERGE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Talk(EMOTE_HEART_OPENED);
if (Creature* heart = instance->GetCreature(DATA_XT002_HEART))
heart->AI()->DoAction(ACTION_START_PHASE_HEART);
@@ -414,14 +414,14 @@ struct npc_xt002_heart : public NullCreatureAI
DoCastSelf(SPELL_FULL_HEAL);
DoCast(xt002, SPELL_RIDE_VEHICLE_EXPOSED, true);
DoCastSelf(SPELL_HEART_OVERLOAD);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
}
else if (action == ACTION_DISPOSE_HEART)
{
DoCast(xt002, SPELL_HEART_RIDE_VEHICLE, true);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
index f9c8555cc67..614e76666af 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
@@ -1060,7 +1060,7 @@ class boss_brain_of_yogg_saron : public CreatureScript
void Reset() override
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
DoCast(me, SPELL_MATCH_HEALTH);
_summons.DespawnAll();
@@ -1075,7 +1075,7 @@ class boss_brain_of_yogg_saron : public CreatureScript
DoCastAOE(SPELL_SHATTERED_ILLUSION_REMOVE, true);
DoCast(me, SPELL_MATCH_HEALTH_2, true); // it doesn't seem to hit Yogg-Saron here
DoCast(me, SPELL_BRAIN_HURT_VISUAL, true);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
if (Creature* voice = _instance->GetCreature(DATA_VOICE_OF_YOGG_SARON))
@@ -1553,7 +1553,7 @@ class npc_observation_ring_keeper : public CreatureScript
if (menuId != 10333)
return false;
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->DespawnOrUnsummon(2s);
DoCast(SPELL_TELEPORT);
Talk(SAY_KEEPER_CHOSEN_1, player);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index e910f4e9510..f2b06039667 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -1029,7 +1029,7 @@ class instance_ulduar : public InstanceMapScript
if (Vehicle* vehicle = vehicleCreature->GetVehicleKit())
{
vehicle->RemoveAllPassengers();
- vehicleCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ vehicleCreature->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
vehicleCreature->DespawnOrUnsummon(5min);
}
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index 85266493ef8..27f3321fabf 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -108,7 +108,7 @@ struct boss_ingvar_the_plunderer : public BossAI
{
if (me->GetEntry() != NPC_INGVAR)
me->UpdateEntry(NPC_INGVAR);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
_Reset();
@@ -125,7 +125,7 @@ struct boss_ingvar_the_plunderer : public BossAI
me->StopMoving();
DoCast(me, SPELL_INGVAR_FEIGN_DEATH, true);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true, true);
Talk(SAY_DEATH);
@@ -223,7 +223,7 @@ struct boss_ingvar_the_plunderer : public BossAI
events.ScheduleEvent(EVENT_SMASH, 12s, 16s, 0, PHASE_HUMAN);
break;
case EVENT_JUST_TRANSFORMED:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
ScheduleSecondPhase();
Talk(SAY_AGGRO);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index 7474ff52129..4794101ae14 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -240,10 +240,10 @@ struct npc_vrykul_skeleton : public ScriptedAI
// There are some issues with pets
// they will still attack. I would say it is a PetAI bug
- if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE))
+ if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
{
// from sniffs
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetStandState(UNIT_STAND_STATE_DEAD);
events.Reset();
@@ -284,7 +284,7 @@ struct npc_vrykul_skeleton : public ScriptedAI
case EVENT_SHADOW_FISSURE:
DoCast(me, SPELL_SHADOW_FISSURE, true);
DoCastAOE(SPELL_BONE_ARMOR, true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_DECREPIFY, 4s, 6s);
@@ -297,7 +297,7 @@ struct npc_vrykul_skeleton : public ScriptedAI
return;
}
- if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE))
+ if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
index e718c96c08c..eab6e918cc5 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
@@ -123,7 +123,7 @@ struct generic_boss_controllerAI : public BossAI
if (otherBoss->IsAlive())
{
Talk(SAY_DIED_FIRST);
- me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
otherBoss->AI()->DoAction(ACTION_OTHER_JUST_DIED);
DoCast(me, OtherBossData == DATA_DALRONN ? SPELL_SUMMON_SKARVALD_GHOST : SPELL_SUMMON_DALRONN_GHOST, true);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
index aeebee883fc..9da294462c8 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
@@ -68,7 +68,7 @@ struct npc_dragonflayer_forge_master : public ScriptedAI
if (_forgeId)
_instance->SetData(DATA_FORGE_1 + _forgeId - 1, IN_PROGRESS);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ me->SetEmoteState(EMOTE_ONESHOT_NONE);
}
void UpdateAI(uint32 /*diff*/) override
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index 9c716f31a12..ef8a950ca73 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -572,7 +572,7 @@ class spell_palehoof_awaken_subboss : public SpellScript
{
Unit* target = GetHitUnit();
GetCaster()->CastSpell(target, SPELL_ORB_CHANNEL);
- target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->m_Events.AddEvent(new CombatStartEvent(target), target->m_Events.CalculateTime(8500ms));
}
@@ -590,7 +590,7 @@ class spell_palehoof_awaken_gortok : public SpellScript
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* target = GetHitUnit();
- target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->m_Events.AddEvent(new CombatStartEvent(target), target->m_Events.CalculateTime(8s));
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index 0fdfe9b04e3..e54f22dd77c 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -225,7 +225,7 @@ struct boss_skadi : public BossAI
{
case ACTION_START_ENCOUNTER:
instance->SetBossState(DATA_SKADI_THE_RUTHLESS, IN_PROGRESS);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->setActive(true);
SpawnFirstWave();
Talk(SAY_AGGRO);
@@ -260,7 +260,7 @@ struct boss_skadi : public BossAI
Talk(SAY_DRAKE_DEATH);
DoCastSelf(SPELL_SKADI_TELEPORT);
summons.DespawnEntry(NPC_WORLD_TRIGGER);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->SetReactState(REACT_AGGRESSIVE);
_phase = PHASE_GROUND;
@@ -477,7 +477,7 @@ struct npc_skadi_trashAI : public ScriptedAI
switch (pointId)
{
case POINT_0:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, me->GetEntry() == NPC_YMIRJAR_WARRIOR ? EMOTE_STATE_READY1H : EMOTE_STATE_READY2HL);
+ me->SetEmoteState(me->GetEntry() == NPC_YMIRJAR_WARRIOR ? EMOTE_STATE_READY1H : EMOTE_STATE_READY2HL);
break;
case POINT_1:
_scheduler.Schedule(Seconds(1), [this](TaskContext /*context*/)
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index b74f2462f57..b8d9fce5e4b 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -158,7 +158,7 @@ struct boss_svala : public BossAI
else
{
events.SetPhase(IDLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
me->SetDisableGravity(false);
@@ -189,14 +189,14 @@ struct boss_svala : public BossAI
if (events.IsInPhase(IDLE) && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40))
{
events.SetPhase(INTRO);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (GameObject* mirror = instance->GetGameObject(DATA_UTGARDE_MIRROR))
mirror->SetGoState(GO_STATE_READY);
if (Creature* arthas = me->SummonCreature(NPC_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN))
{
- arthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
_arthasGUID = arthas->GetGUID();
}
events.ScheduleEvent(EVENT_INTRO_SVALA_TALK_0, 1s, 0, INTRO);
@@ -290,7 +290,7 @@ struct boss_svala : public BossAI
}
me->RemoveAllAuras();
me->UpdateEntry(NPC_SVALA_SORROWGRAVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events.ScheduleEvent(EVENT_INTRO_SVALA_TALK_1, 2s, 0, INTRO);
break;
case EVENT_INTRO_SVALA_TALK_1:
@@ -321,7 +321,7 @@ struct boss_svala : public BossAI
case EVENT_INTRO_DESPAWN_ARTHAS:
if (GameObject* mirror = instance->GetGameObject(DATA_UTGARDE_MIRROR))
mirror->SetGoState(GO_STATE_ACTIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (Creature* arthas = ObjectAccessor::GetCreature(*me, _arthasGUID))
arthas->DespawnOrUnsummon();
_arthasGUID.Clear();
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index 6503d206d70..a09ff4c3684 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -169,7 +169,7 @@ struct boss_ymiron : public BossAI
{
DoCast(ancestor, SPELL_CHANNEL_YMIRON_TO_SPIRIT);
ancestor->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true);
- ancestor->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
+ ancestor->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
ancestor->SetDisableGravity(true);
ActiveAncestorGUID = ancestor->GetGUID();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index 341c59b98b2..546c43245b9 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -241,7 +241,7 @@ struct npc_ichor_globule : public ScriptedAI
if (spellInfo->Id == SPELL_WATER_GLOBULE_VISUAL)
{
DoCast(me, SPELL_WATER_GLOBULE_TRANSFORM);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->GetMotionMaster()->MoveFollow(unitCaster, 0.0f, 0.0f);
}
}
@@ -291,14 +291,14 @@ class spell_ichoron_drained : public AuraScript
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
- GetTarget()->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
+ GetTarget()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ GetTarget()->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
- GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
+ GetTarget()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ GetTarget()->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
if (UnitAI* ai = GetTarget()->GetAI())
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 23f721ab8ac..1636edf75f7 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -369,7 +369,7 @@ struct npc_sinclari_vh : public ScriptedAI
if (Creature* summon = me->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[i], TEMPSUMMON_MANUAL_DESPAWN))
summon->AI()->SetData(DATA_PORTAL_LOCATION, i);
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
std::list<Creature*> guardList;
me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f);
@@ -407,7 +407,7 @@ struct npc_sinclari_vh : public ScriptedAI
{
if (menuId == GOSSIP_MENU_START_ENCOUNTER && gossipListId == 0)
{
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_instance->SetData(DATA_MAIN_EVENT_STATE, SPECIAL);
ScheduleIntro();
player->PlayerTalkClass->SendCloseGossip();
@@ -512,7 +512,7 @@ struct npc_sinclari_vh : public ScriptedAI
break;
case 9:
// We should teleport inside if event is in progress with GOSSIP_MENU_SEND_ME_IN
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
default:
break;
@@ -529,7 +529,7 @@ struct npc_sinclari_vh : public ScriptedAI
task.Schedule(Seconds(10), [this](TaskContext /*task*/)
{
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
});
});
}
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index 33eeeb378a4..191502bef00 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -431,7 +431,7 @@ public:
void Reset() override
{
me->RestoreFaction();
- me->RemoveStandFlags(UNIT_STAND_STATE_SIT);
+ me->SetStandState(UNIT_STAND_STATE_STAND);
Initialize();
}
@@ -449,7 +449,7 @@ public:
if (Creature* arthas = me->SummonCreature(NPC_IMAGE_LICH_KING, 3730.313f, 3518.689f, 473.324f, 1.562f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2min))
{
arthasGUID = arthas->GetGUID();
- arthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
arthas->SetReactState(REACT_PASSIVE);
arthas->SetWalk(true);
arthas->GetMotionMaster()->MovePoint(0, 3737.374756f, 3564.841309f, 477.433014f);
@@ -506,7 +506,7 @@ public:
{
talbot->UpdateEntry(NPC_PRINCE_VALANAR);
talbot->SetFaction(FACTION_MONSTER);
- talbot->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ talbot->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
talbot->SetReactState(REACT_PASSIVE);
}
phaseTimer = 5000;
@@ -546,7 +546,7 @@ public:
leryssaGUID = leryssa->GetGUID();
leryssa->SetWalk(false);
leryssa->SetReactState(REACT_PASSIVE);
- leryssa->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ leryssa->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
leryssa->GetMotionMaster()->MovePoint(0, 3741.969971f, 3571.439941f, 477.441010f);
}
phaseTimer = 2000;
@@ -604,10 +604,10 @@ public:
break;
case 14:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (talbot)
{
- talbot->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ talbot->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
talbot->SetReactState(REACT_AGGRESSIVE);
talbot->CastSpell(me, SPELL_SHADOW_BOLT, false);
}
@@ -622,7 +622,7 @@ public:
break;
case 16:
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
phaseTimer = 20000;
++phase;
break;
@@ -634,7 +634,7 @@ public:
arlos->RemoveFromWorld();
if (talbot)
talbot->RemoveFromWorld();
- me->RemoveStandFlags(UNIT_STAND_STATE_SIT);
+ me->SetStandState(UNIT_STAND_STATE_STAND);
SetEscortPaused(false);
phaseTimer = 0;
phase = 0;
@@ -908,7 +908,7 @@ public:
phase = 0;
phaseTimer = 0;
- creature->RemoveStandFlags(UNIT_STAND_STATE_SIT);
+ creature->SetStandState(UNIT_STAND_STATE_STAND);
}
bool bDone;
@@ -1334,8 +1334,8 @@ public:
npc_hidden_cultistAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
- uiEmoteState = creature->GetUInt32Value(UNIT_NPC_EMOTESTATE);
- uiNpcFlags = creature->GetUInt32Value(UNIT_NPC_FLAGS);
+ uiEmoteState = creature->GetEmoteState();
+ uiNpcFlags = creature->GetNpcFlags();
}
void Initialize()
@@ -1346,8 +1346,8 @@ public:
uiPlayerGUID.Clear();
}
- uint32 uiEmoteState;
- uint32 uiNpcFlags;
+ Emote uiEmoteState;
+ NPCFlags uiNpcFlags;
uint32 uiEventTimer;
uint8 uiEventPhase;
@@ -1357,10 +1357,10 @@ public:
void Reset() override
{
if (uiEmoteState)
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, uiEmoteState);
+ me->SetEmoteState(uiEmoteState);
if (uiNpcFlags)
- me->SetUInt32Value(UNIT_NPC_FLAGS, uiNpcFlags);
+ me->ReplaceAllNpcFlags(uiNpcFlags);
Initialize();
@@ -1372,8 +1372,8 @@ public:
void DoAction(int32 /*iParam*/) override
{
me->StopMoving();
- me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
+ me->SetEmoteState(EMOTE_ONESHOT_NONE);
if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID))
me->SetFacingToObject(player);
uiEventTimer = 3000;
diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp
index 4e4521512de..ffb3b9b4ece 100644
--- a/src/server/scripts/Northrend/zone_dragonblight.cpp
+++ b/src/server/scripts/Northrend/zone_dragonblight.cpp
@@ -395,7 +395,7 @@ public:
if (!tree || !player)
return;
- tree->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ tree->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
if (roll == 1) // friendly version
{
@@ -540,7 +540,7 @@ class npc_wyrmrest_defender : public CreatureScript
case SPELL_WYRMREST_DEFENDER_MOUNT:
Talk(WHISPER_MOUNTED, me->GetCharmerOrOwner());
me->SetImmuneToAll(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ me->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
break;
// Both below are for checking low hp warning
case SPELL_DEFENDER_ON_LOW_HEALTH_EMOTE:
@@ -568,7 +568,7 @@ class npc_wyrmrest_defender : public CreatureScript
void OnCharmed(bool /*apply*/) override
{
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
};
diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
index fb3e5729603..5488dbe6a2f 100644
--- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
@@ -373,7 +373,7 @@ public:
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetImmuneToPC(true);
- me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
+ me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
}
_phase = 0;
}
@@ -418,7 +418,7 @@ public:
{
if (me->FindNearestCreature(NPC_TALLHORN_STAG, 0.2f))
{
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
+ me->SetEmoteState(EMOTE_STATE_USE_STANDING);
}
else
_events.ScheduleEvent(EVENT_WOODSMAN_1, 0s);
@@ -433,11 +433,11 @@ public:
switch (eventId)
{
case EVENT_WOODSMAN_1:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_LOOT);
+ me->SetEmoteState(EMOTE_STATE_LOOT);
_events.ScheduleEvent(EVENT_WOODSMAN_2, 3s);
break;
case EVENT_WOODSMAN_2:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK1H);
+ me->SetEmoteState(EMOTE_ONESHOT_ATTACK1H);
_events.ScheduleEvent(EVENT_WOODSMAN_1, 4s);
break;
default:
@@ -577,7 +577,7 @@ public:
{
_playerGUID.Clear();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(false);
me->SetReactState(REACT_AGGRESSIVE);
}
@@ -627,7 +627,7 @@ public:
{
if (spellInfo->Id == SPELL_SMOKE_BOMB && caster->GetTypeId() == TYPEID_PLAYER)
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
me->SetReactState(REACT_PASSIVE);
me->CombatStop(false);
@@ -702,7 +702,7 @@ public:
{
Initialize();
if (me->GetEntry() == NPC_LAKE_FROG_QUEST)
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void UpdateAI(uint32 diff) override
@@ -727,11 +727,11 @@ public:
_events.ScheduleEvent(EVENT_LAKEFROG_3, 3s);
break;
case EVENT_LAKEFROG_3:
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_events.ScheduleEvent(EVENT_LAKEFROG_4, 25s);
break;
case EVENT_LAKEFROG_4:
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_events.ScheduleEvent(EVENT_LAKEFROG_5, 2s);
break;
case EVENT_LAKEFROG_5:
diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp
index 095d0d88a6f..db489e63bac 100644
--- a/src/server/scripts/Northrend/zone_storm_peaks.cpp
+++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp
@@ -370,7 +370,7 @@ public:
case EVENT_SCRIPT_1:
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
Talk(SAY_BRANN_1, player);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* voice = me->SummonCreature(NPC_A_DISTANT_VOICE, 7863.43f, -1396.585f, 1538.076f, 2.949606f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 49s))
voiceGUID = voice->GetGUID();
events.ScheduleEvent(EVENT_SCRIPT_2, 4s);
@@ -381,11 +381,11 @@ public:
events.ScheduleEvent(EVENT_SCRIPT_3, 6s);
break;
case EVENT_SCRIPT_3:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_WORK_MINING);
+ me->SetEmoteState(EMOTE_STATE_WORK_MINING);
events.ScheduleEvent(EVENT_SCRIPT_4, 6s);
break;
case EVENT_SCRIPT_4:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ me->SetEmoteState(EMOTE_ONESHOT_NONE);
if (Creature* voice = ObjectAccessor::GetCreature(*me, voiceGUID))
{
voice->CastSpell(voice, SPELL_RESURRECTION);
@@ -674,7 +674,7 @@ class npc_wild_wyrm : public CreatureScript
me->RemoveAurasDueToSpell(SPELL_JAWS_OF_DEATH_PERIODIC);
me->RemoveAurasDueToSpell(SPELL_PRY_JAWS_OPEN);
- me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
+ me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->GetMotionMaster()->MoveFall(POINT_FALL);
});
diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp
index b93adb89af6..e0d3c4ef9aa 100644
--- a/src/server/scripts/Northrend/zone_zuldrak.cpp
+++ b/src/server/scripts/Northrend/zone_zuldrak.cpp
@@ -56,7 +56,7 @@ public:
void Reset() override
{
_rageclawGUID.Clear();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
float x, y, z;
me->GetClosePoint(x, y, z, me->GetCombatReach() / 3, 0.1f);
@@ -234,8 +234,8 @@ public:
void Reset() override
{
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetEmoteState(EMOTE_STATE_COWER);
Initialize();
}
@@ -248,8 +248,8 @@ public:
switch (eventId)
{
case EVENT_RECRUIT_1:
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetEmoteState(EMOTE_ONESHOT_NONE);
Talk(SAY_RECRUIT);
_events.ScheduleEvent(EVENT_RECRUIT_2, 3s);
break;
@@ -473,12 +473,12 @@ public:
{
case EVENT_TURN_TO_POT:
me->SetFacingTo(6.230825f);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING_NO_SHEATHE);
+ me->SetEmoteState(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
_events.ScheduleEvent(EVENT_TURN_BACK, 11s);
break;
case EVENT_TURN_BACK:
me->SetFacingTo(4.886922f);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
+ me->SetEmoteState(EMOTE_STATE_NONE);
_events.ScheduleEvent(EVENT_TURN_TO_POT, 25s, 41s);
break;
case EVENT_EASY_123: