diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-03-29 11:30:49 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-29 11:30:49 +0200 |
| commit | d611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291 (patch) | |
| tree | 4428ac0728c043ca1cb4fc55427f87268ab4860c /src/server/scripts/Northrend | |
| parent | c02b829788cb274a68b125aee4dab35b9a56a2b8 (diff) | |
Core/Units: Reduce differences between branches part 1 - unit updatefield accessors
Diffstat (limited to 'src/server/scripts/Northrend')
79 files changed, 338 insertions, 338 deletions
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp index fa4363a42e6..8618b9e72a3 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp @@ -152,7 +152,7 @@ struct boss_volazj : public BossAI ResetPlayersPhaseMask(); // Cleanup - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_STUNNED); } @@ -192,7 +192,7 @@ struct boss_volazj : public BossAI void DamageTaken(Unit* /*pAttacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE)) + if (me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) damage = 0; if ((GetHealthPct(0) >= 66 && GetHealthPct(damage) < 66) || (GetHealthPct(0) >= 33 && GetHealthPct(damage) < 33)) @@ -223,7 +223,7 @@ struct boss_volazj : public BossAI Talk(SAY_INSANITY); DoCastSelf(SPELL_WHISPER_INSANITY, true); // Unattackable - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_STUNNED); } // phase mask @@ -344,7 +344,7 @@ struct boss_volazj : public BossAI return; _insanityHandled = 0; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_STUNNED); me->RemoveAurasDueToSpell(INSANITY_VISUAL); } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp index 301e4e1cdcb..8f8202d30c4 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp @@ -279,7 +279,7 @@ struct boss_jedoga_shadowseeker : public BossAI switch (pointId) { case POINT_GROUND: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoZoneInCombat(); events.ScheduleEvent(EVENT_CYCLONE_STRIKE, 3s); @@ -329,7 +329,7 @@ struct boss_jedoga_shadowseeker : public BossAI me->SetReactState(REACT_PASSIVE); me->AttackStop(); me->InterruptNonMeleeSpells(true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->GetMotionMaster()->MovePoint(POINT_PHASE_TWO, JedogaGroundPosition); break; case EVENT_FLY_DELAY: @@ -416,7 +416,7 @@ struct npc_twilight_volunteer : public ScriptedAI me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL_VOLUNTEER); Talk(SAY_CHOSEN); me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_SACRIFICE, JedogaSacrificePosition); } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 5b2b2051729..dc888672538 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -273,7 +273,7 @@ struct boss_prince_taldaram : public BossAI void RemovePrison() { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); summons.DespawnEntry(NPC_JEDOGA_CONTROLLER); me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), PrinceTaldaramGroundPositionZ, me->GetOrientation()); diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp index b7303f8ecd7..c8100dfc797 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp @@ -117,7 +117,7 @@ struct boss_anub_arak : public BossAI void Reset() override { BossAI::Reset(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOTTA_GO_START_EVENT); _nextSubmerge = 75; _petCount = 0; @@ -328,7 +328,7 @@ struct boss_anub_arak : public BossAI { me->RemoveAurasDueToSpell(SPELL_SUBMERGE); me->RemoveAurasDueToSpell(SPELL_IMPALE_AURA); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_EMERGE); events.SetPhase(PHASE_EMERGE); events.ScheduleEvent(EVENT_POUND, 13s, 18s, 0, PHASE_EMERGE); @@ -358,7 +358,7 @@ struct boss_anub_arak : public BossAI { if (spellInfo->Id == SPELL_SUBMERGE) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->RemoveAurasDueToSpell(SPELL_LEECHING_SWARM); DoCastSelf(SPELL_IMPALE_AURA, true); diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp index 0e3ca170eb0..63490558494 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp @@ -273,8 +273,8 @@ struct boss_hadronox : public BossAI { BossAI::InitializeAI(); me->SetReactState(REACT_AGGRESSIVE); - me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 9.0f); - me->SetFloatValue(UNIT_FIELD_COMBATREACH, 9.0f); + me->SetBoundingRadius(9.0f); + me->SetCombatReach(9.0f); _enteredCombat = false; _doorsWebbed = false; _lastPlayerCombatState = false; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp index 2dba7e316a9..89083426350 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp @@ -219,8 +219,8 @@ struct boss_sartharion : public BossAI tenebron->SetHomePosition(3239.07f, 657.235f, 86.8775f, 4.74729f); if (tenebron->IsAlive()) { - if (tenebron->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - tenebron->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (tenebron->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + tenebron->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); tenebron->GetMotionMaster()->MoveTargetedHome(); } else @@ -239,8 +239,8 @@ struct boss_sartharion : public BossAI shadron->SetHomePosition(3363.06f, 525.28f, 98.362f, 4.76475f); if (shadron->IsAlive()) { - if (shadron->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - shadron->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (shadron->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + shadron->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); shadron->GetMotionMaster()->MoveTargetedHome(); } else @@ -259,8 +259,8 @@ struct boss_sartharion : public BossAI vesperon->SetHomePosition(3145.68f, 520.71f, 89.7f, 4.64258f); if (vesperon->IsAlive()) { - if (vesperon->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - vesperon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (vesperon->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + vesperon->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); vesperon->GetMotionMaster()->MoveTargetedHome(); } else @@ -296,8 +296,8 @@ struct boss_sartharion : public BossAI } fetchTene->GetMotionMaster()->MovePoint(POINT_ID_INIT, TenebronPositions[0]); - if (!fetchTene->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - fetchTene->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (!fetchTene->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + fetchTene->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } } @@ -314,8 +314,8 @@ struct boss_sartharion : public BossAI } fetchShad->GetMotionMaster()->MovePoint(POINT_ID_INIT, ShadronPositions[0]); - if (!fetchShad->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - fetchShad->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (!fetchShad->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + fetchShad->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } } @@ -332,8 +332,8 @@ struct boss_sartharion : public BossAI } fetchVesp->GetMotionMaster()->MovePoint(POINT_ID_INIT, VesperonPositions[0]); - if (!fetchVesp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - fetchVesp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (!fetchVesp->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + fetchVesp->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } } @@ -349,8 +349,8 @@ struct boss_sartharion : public BossAI { temp->SetWalk(false); - if (temp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (temp->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + temp->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); uint8 textId = 0; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp index edca5e597d0..fc44875bf1d 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp @@ -177,8 +177,8 @@ struct dummy_dragonAI : public ScriptedAI void Reset() override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); events.Reset(); Initialize(); @@ -805,7 +805,7 @@ struct npc_flame_tsunami : public ScriptedAI me->SetReactState(REACT_PASSIVE); events.ScheduleEvent(EVENT_TSUNAMI_TIMER, 100ms); events.ScheduleEvent(EVENT_TSUNAMI_BUFF, 1s); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); } void UpdateAI(uint32 diff) override @@ -851,7 +851,7 @@ struct npc_twilight_fissure : public ScriptedAI void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->AddAura(46265, me); // Wrong, can't find proper visual me->AddAura(69422, me); events.ScheduleEvent(EVENT_VOID_BLAST, 5s); diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp index f7d2c400df9..43605254fd8 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp @@ -73,7 +73,7 @@ struct boss_general_zarithrian : public BossAI _Reset(); if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index dd6d9b8d203..22c59cfeb48 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -289,7 +289,7 @@ class boss_halion : public CreatureScript Talk(SAY_PHASE_TWO); me->CastStop(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_TWILIGHT_PHASING); if (Creature* controller = instance->GetCreature(DATA_HALION_CONTROLLER)) @@ -416,7 +416,7 @@ class boss_twilight_halion : public CreatureScript me->SetHealth(halion->GetHealth()); me->SetPhaseMask(0x20, true); me->SetReactState(REACT_DEFENSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + me->SetUnitFlag(UNIT_FLAG_IN_COMBAT); events.ScheduleEvent(EVENT_TAIL_LASH, 12s); events.ScheduleEvent(EVENT_SOUL_CONSUMPTION, 15s); } @@ -671,7 +671,7 @@ class npc_halion_controller : public CreatureScript continue; halion->RemoveAurasDueToSpell(SPELL_TWILIGHT_PHASING); - halion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + halion->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } // Summon Twilight portals diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp index cdeb50b7fff..c1be17907d8 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp @@ -176,7 +176,7 @@ class instance_ruby_sanctum : public InstanceMapScript if (GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE) if (Creature* zarithrian = GetCreature(DATA_GENERAL_ZARITHRIAN)) { - zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + zarithrian->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); zarithrian->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp index 33dd1372999..e66831280f2 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp @@ -66,7 +66,7 @@ struct npc_xerestrasza : public ScriptedAI void Reset() override { _events.Reset(); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); } void DoAction(int32 action) override @@ -126,7 +126,7 @@ struct npc_xerestrasza : public ScriptedAI Talk(SAY_XERESTRASZA_EVENT_6); break; case EVENT_XERESTRASZA_EVENT_7: - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); Talk(SAY_XERESTRASZA_EVENT_7); me->setActive(false); me->SetFarVisible(false); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp index 218f3d55a0f..dbbdb2eb37a 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp @@ -163,7 +163,7 @@ public: Initialize(); instance = creature->GetInstanceScript(); creature->SetReactState(REACT_PASSIVE); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void Initialize() @@ -274,7 +274,7 @@ public: instance = creature->GetInstanceScript(); creature->SetReactState(REACT_PASSIVE); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->RestoreFaction(); } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp index 17e6c4598aa..2a32a48fcfb 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp @@ -110,7 +110,7 @@ void AggroAllPlayers(Creature* temp) if (player->IsAlive()) { - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + temp->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); temp->SetImmuneToPC(true); temp->SetReactState(REACT_AGGRESSIVE); temp->EngageWithTarget(player); @@ -328,7 +328,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); } @@ -466,7 +466,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); } @@ -610,7 +610,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); } @@ -762,7 +762,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); } @@ -923,7 +923,7 @@ public: me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp index df582dfa0a4..8a19f8d8d1f 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp @@ -171,7 +171,7 @@ public: if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID)) { pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f); - pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_CHAMPIONS_LOOT_H : GO_CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h); } } @@ -183,7 +183,7 @@ public: if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID)) { pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f); - pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_EADRIC_LOOT_H : GO_EADRIC_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h); } } @@ -194,7 +194,7 @@ public: if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID)) { pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f); - pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_PALETRESS_LOOT_H : GO_PALETRESS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h); } } @@ -222,7 +222,7 @@ public: if (Creature* pBoss = instance->GetCreature(uiArgentChampionGUID)) { pBoss->GetMotionMaster()->MovePoint(0, 746.88f, 618.74f, 411.06f); - pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + pBoss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); pBoss->SetReactState(REACT_AGGRESSIVE); } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp index c83674848a9..b34e27a9c7d 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp @@ -92,8 +92,8 @@ public: uiTimer = 0; me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); SetGrandChampionsForEncounter(); SetArgentChampion(); @@ -351,7 +351,7 @@ public: void StartEncounter() { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); if (instance->GetBossState(BOSS_BLACK_KNIGHT) == NOT_STARTED) { @@ -387,7 +387,7 @@ public: if (player->IsAlive()) { temp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + temp->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); temp->SetReactState(REACT_AGGRESSIVE); AddThreat(player, 0.0f, temp); } @@ -431,7 +431,7 @@ public: { if (instance->GetBossState(BOSS_GRAND_CHAMPIONS) == NOT_STARTED) { - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); summon->SetReactState(REACT_PASSIVE); } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index e5d4389b3aa..15b30d81441 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -189,7 +189,7 @@ struct boss_anubarak_trial : public BossAI events.ScheduleEvent(EVENT_SUMMON_FROST_SPHERE, 20s); Initialize(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); // clean up spawned Frost Spheres std::list<Creature*> FrostSphereList; me->GetCreatureListWithEntryInGrid(FrostSphereList, NPC_FROST_SPHERE, 150.0f); @@ -269,7 +269,7 @@ struct boss_anubarak_trial : public BossAI { BossAI::JustEngagedWith(who); Talk(SAY_AGGRO); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); // Despawn Scarab Swarms neutral EntryCheckPredicate pred(NPC_SCARAB); @@ -332,7 +332,7 @@ struct boss_anubarak_trial : public BossAI { DoCast(me, SPELL_SUBMERGE_ANUBARAK); DoCast(me, SPELL_CLEAR_ALL_DEBUFFS); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); Talk(EMOTE_BURROWER); events.SetPhase(PHASE_SUBMERGED); events.ScheduleEvent(EVENT_PURSUING_SPIKE, 2s, 0, PHASE_SUBMERGED); @@ -368,7 +368,7 @@ struct boss_anubarak_trial : public BossAI DoCast(SPELL_SPIKE_TELE); summons.DespawnEntry(NPC_SPIKE); me->RemoveAurasDueToSpell(SPELL_SUBMERGE_ANUBARAK); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_EMERGE_ANUBARAK); Talk(EMOTE_EMERGE); events.SetPhase(PHASE_MELEE); @@ -557,14 +557,14 @@ struct npc_nerubian_burrower : public ScriptedAI me->RemoveAurasDueToSpell(SPELL_SUBMERGE_EFFECT); DoCast(me, SPELL_EMERGE_EFFECT); DoCast(me, SPELL_AWAKENED); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } else { if (!me->HasAura(SPELL_PERMAFROST_HELPER)) { DoCast(me, SPELL_SUBMERGE_EFFECT); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_PERSISTENT_DIRT, true); } } @@ -605,7 +605,7 @@ struct npc_frost_sphere : public ScriptedAI { // we are close to the ground me->GetMotionMaster()->MoveIdle(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE); DoCast(SPELL_PERMAFROST_MODEL); DoCast(SPELL_PERMAFROST); @@ -615,7 +615,7 @@ struct npc_frost_sphere : public ScriptedAI { // we are in air me->GetMotionMaster()->MoveIdle(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //At hit the ground me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp index eea736e30d7..b9a80933aa0 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp @@ -478,7 +478,7 @@ struct boss_toc_champion_controller : public BossAI { summons.Summon(champion); champion->SetReactState(REACT_PASSIVE); - champion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + champion->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); champion->SetImmuneToPC(false); if (playerTeam == ALLIANCE) { @@ -510,7 +510,7 @@ struct boss_toc_champion_controller : public BossAI if (Creature* summon = ObjectAccessor::GetCreature(*me, *i)) { summon->SetReactState(REACT_AGGRESSIVE); - summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summon->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); summon->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp index 9ff2dedfea3..4a09f73bae2 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp @@ -324,7 +324,7 @@ struct npc_infernal_volcano : public ScriptedAI me->SetReactState(REACT_PASSIVE); DoCastSelf(SPELL_INFERNAL_ERUPTION_EFFECT, true); if (IsHeroic()) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } }; @@ -386,7 +386,7 @@ struct npc_nether_portal : public ScriptedAI me->SetReactState(REACT_PASSIVE); DoCastSelf(SPELL_NETHER_PORTAL_EFFECT, true); if (IsHeroic()) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } }; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp index fa8d0445df3..005f3db756b 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp @@ -380,7 +380,7 @@ struct boss_gormok : public boss_northrend_beastsAI if (Unit* snobold = me->GetVehicleKit()->GetPassenger(i)) { snobold->ExitVehicle(); - snobold->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + snobold->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); snobold->GetAI()->DoAction(ACTION_DISABLE_FIRE_BOMB); snobold->CastSpell(me, SPELL_JUMP_TO_HAND, true); break; @@ -484,7 +484,7 @@ struct npc_snobold_vassal : public ScriptedAI } else { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); _events.CancelEvent(EVENT_CHECK_MOUNT); _events.CancelEvent(EVENT_FIRE_BOMB); me->AttackStop(); @@ -743,7 +743,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI DoCastSelf(SPELL_GROUND_VISUAL_0, true); events.SetPhase(PHASE_SUBMERGED); events.ScheduleEvent(EVENT_EMERGE, 5s, 0, PHASE_SUBMERGED); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); } else { @@ -755,7 +755,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI events.SetPhase(PHASE_SUBMERGED); me->SetControlled(false, UNIT_STATE_ROOT); events.ScheduleEvent(EVENT_EMERGE, 6s, 0, PHASE_SUBMERGED); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); } me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ() + me->GetCollisionHeight()); } @@ -768,7 +768,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI me->RemoveAurasDueToSpell(SPELL_GROUND_VISUAL_0); DoCastSelf(SPELL_EMERGE); DoCastAOE(SPELL_HATE_TO_ZERO, true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) AttackStart(target); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index b58f57c29ac..a16ba46f84d 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -241,8 +241,8 @@ struct boss_twin_baseAI : public BossAI { if (!pSister->IsAlive()) { - me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE); + pSister->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE); events.Reset(); summons.DespawnAll(); HandleRemoveAuras(); @@ -250,7 +250,7 @@ struct boss_twin_baseAI : public BossAI } else { - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE); instance->SetBossState(DATA_TWIN_VALKIRIES, SPECIAL); } } @@ -555,7 +555,7 @@ struct npc_unleashed_ballAI : public ScriptedAI void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_PASSIVE); me->SetDisableGravity(true); me->SetCanFly(true); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index af5e59a7184..ffc8272bbf1 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -233,7 +233,7 @@ struct npc_barrett_toc : public ScriptedAI { if (Creature* fordring = _instance->GetCreature(DATA_FORDRING)) fordring->AI()->DoAction(action); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->GetMotionMaster()->MoveAlongSplineChain(POINT_BARRETT_DESPAWN, SPLINE_INITIAL_MOVEMENT, false); } @@ -337,7 +337,7 @@ struct boss_lich_king_toc : public ScriptedAI _instance->SetBossState(DATA_LICH_KING, DONE); break; case EVENT_EMOTE_TALK: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK); + me->SetEmoteState(EMOTE_STATE_TALK); me->GetMap()->SetZoneWeather(AREA_TRIAL_OF_THE_CRUSADER, WEATHER_STATE_FOG, 0.0f); _events.ScheduleEvent(EVENT_EMOTE_EXCLAMATION, 10s); break; @@ -728,10 +728,10 @@ struct npc_fizzlebang_toc : public ScriptedAI fordring->AI()->DoAction(ACTION_KILL_JARAXXUS); break; case EVENT_EMOTE_TALK: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK); + me->SetEmoteState(EMOTE_STATE_TALK); break; case EVENT_REMOVE_EMOTE_TALK: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); break; default: break; diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp index e3b510eea81..684982ff1f4 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp @@ -198,15 +198,15 @@ private: _bubbled = state; if (!state) { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (me->HasUnitState(UNIT_STATE_CASTING)) me->CastStop(); } else { - if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); DoCast(SPELL_ARCANE_FIELD); } } diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp index bbcebee96c4..30d3707a80f 100644 --- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp @@ -82,7 +82,7 @@ struct npc_sylvanas_fos : public ScriptedAI { Initialize(); instance = me->GetInstanceScript(); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } void Initialize() @@ -107,7 +107,7 @@ struct npc_sylvanas_fos : public ScriptedAI { CloseGossipMenuFor(player); phase = PHASE_INTRO; - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); events.Reset(); events.ScheduleEvent(EVENT_INTRO_1, 1s); } @@ -169,7 +169,7 @@ struct npc_jaina_fos: public ScriptedAI { Initialize(); instance = me->GetInstanceScript(); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } void Initialize() @@ -194,7 +194,7 @@ struct npc_jaina_fos: public ScriptedAI { CloseGossipMenuFor(player); phase = PHASE_INTRO; - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); events.Reset(); events.ScheduleEvent(EVENT_INTRO_1, 1s); } diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp index f690a3137dd..cc493bcf086 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp @@ -382,12 +382,12 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript case 0: player->PlayerTalkClass->SendCloseGossip(); _events.ScheduleEvent(EVENT_START_INTRO, 1s); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; case 1: player->PlayerTalkClass->SendCloseGossip(); _events.ScheduleEvent(EVENT_SKIP_INTRO, 1s); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; default: break; @@ -402,7 +402,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript _utherGUID.Clear(); _lichkingGUID.Clear(); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); me->SetStandState(UNIT_STAND_STATE_STAND); _events.ScheduleEvent(EVENT_WALK_INTRO1, 3s); } @@ -435,7 +435,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript Talk(SAY_JAINA_INTRO_2); else Talk(SAY_SYLVANAS_INTRO_2); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; case EVENT_START_INTRO: if (Creature* korelnOrLoralen = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_KORELN_LORALEN))) @@ -631,7 +631,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript } if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) { - uther->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); + uther->SetEmoteState(EMOTE_STATE_COWER); if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) uther->AI()->Talk(SAY_UTHER_INTRO_A2_9); else @@ -902,7 +902,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript { case 0: player->PlayerTalkClass->SendCloseGossip(); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); _events.ScheduleEvent(EVENT_ESCAPE_6, 0s); break; default: @@ -966,7 +966,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript me->RemoveAurasDueToSpell(SPELL_JAINA_ICE_BARRIER); else me->RemoveAurasDueToSpell(SPELL_SYLVANAS_CLOAK_OF_DARKNESS); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetHealth(JAINA_SYLVANAS_MAX_HEALTH); me->SetFacingTo(SylvanasShadowThroneDoorPosition.GetOrientation()); break; @@ -1013,7 +1013,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript lichking->AI()->AttackStart(me); } me->SetHealth(JAINA_SYLVANAS_MAX_HEALTH); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; case EVENT_ESCAPE_1: if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE))) @@ -1038,7 +1038,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE))) { lichking->SetReactState(REACT_PASSIVE); - lichking->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); + lichking->SetUnitFlag(UNIT_FLAG_PACIFIED); } _events.ScheduleEvent(EVENT_ESCAPE_3, 1500ms); @@ -1071,7 +1071,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript case EVENT_ESCAPE_6: if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE))) { - lichking->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); + lichking->RemoveUnitFlag(UNIT_FLAG_PACIFIED); lichking->SetImmuneToPC(false); if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) @@ -1156,7 +1156,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript else Talk(SAY_SYLVANAS_ESCAPE_9); DoCast(me, SPELL_CREDIT_ESCAPING_ARTHAS); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; default: break; diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp index 4c02dc6fbd3..9fcc7df1730 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp @@ -123,7 +123,7 @@ class instance_halls_of_reflection : public InstanceMapScript case NPC_KORELN: case NPC_LORALEN: if (GetBossState(DATA_MARWYN) != DONE) - creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + creature->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); KorelnOrLoralenGUID = creature->GetGUID(); break; case NPC_THE_LICH_KING_INTRO: @@ -317,7 +317,7 @@ class instance_halls_of_reflection : public InstanceMapScript bunny->CastSpell(bunny, SPELL_START_HALLS_OF_REFLECTION_QUEST_AE, true); if (Creature* korelnOrLoralen = instance->GetCreature(KorelnOrLoralenGUID)) - korelnOrLoralen->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + korelnOrLoralen->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); HandleGameObject(EntranceDoorGUID, true); HandleGameObject(ImpenetrableDoorGUID, true); @@ -590,7 +590,7 @@ class instance_halls_of_reflection : public InstanceMapScript if (Creature* temp = instance->GetCreature(guid)) { temp->CastSpell(temp, SPELL_SPIRIT_ACTIVATE, false); - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + temp->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); temp->SetImmuneToAll(false); temp->AI()->DoZoneInCombat(temp); } diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp index 71c508df17c..fae90261770 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp @@ -318,7 +318,7 @@ struct boss_krick : public ScriptedAI Initialize(); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void KilledUnit(Unit* victim) override diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp index 438fb0af2de..0c11c0b8b20 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp @@ -147,7 +147,7 @@ struct boss_tyrannus : public BossAI events.Reset(); events.SetPhase(PHASE_NONE); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); instance->SetBossState(DATA_TYRANNUS, NOT_STARTED); } @@ -163,7 +163,7 @@ struct boss_tyrannus : public BossAI void AttackStart(Unit* victim) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; if (victim && me->Attack(victim, true) && !events.IsInPhase(PHASE_INTRO)) @@ -238,7 +238,7 @@ struct boss_tyrannus : public BossAI if (Creature* rimefang = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_RIMEFANG))) rimefang->AI()->DoAction(ACTION_START_RIMEFANG); //set rimefang also infight events.SetPhase(PHASE_COMBAT); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); DoCast(me, SPELL_FULL_HEAL); DoZoneInCombat(); @@ -300,7 +300,7 @@ struct boss_rimefang : public ScriptedAI Initialize(); me->SetCanFly(true); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void JustReachedHome() override diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index 5ad5a8a0174..2dcf6181879 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -240,7 +240,7 @@ struct boss_blood_council_controller : public BossAI for (uint32 bossData : PrincesData) if (Creature* prince = ObjectAccessor::GetCreature(*me, instance->GetGuidData(bossData))) { - prince->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + prince->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); prince->SetImmuneToPC(false); if (bossData == DATA_PRINCE_VALANAR) { @@ -529,7 +529,7 @@ struct BloodPrincesBossAI : public BossAI _isEmpowered = false; if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_BLOOD_PRINCES_CONTROL))) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); controller->AI()->SetData(DATA_PRINCE_EVADE, 1); } } @@ -555,7 +555,7 @@ struct BloodPrincesBossAI : public BossAI { case ACTION_STAND_UP: me->RemoveAurasDueToSpell(SPELL_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why me->m_Events.AddEvent(new StandUpEvent(me), me->m_Events.CalculateTime(1s)); @@ -779,7 +779,7 @@ struct boss_prince_valanar_icc : public BloodPrincesBossAI summon->GetPosition(x, y, z); float ground_Z = summon->GetMap()->GetHeight(summon->GetPhaseMask(), x, y, z, true, 500.0f); summon->GetMotionMaster()->MovePoint(POINT_KINETIC_BOMB_IMPACT, x, y, ground_Z); - summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + summon->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); break; } case NPC_SHOCK_VORTEX: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp index 9024f032af2..fd37731f973 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp @@ -209,7 +209,7 @@ struct boss_blood_queen_lana_thel : public BossAI player->RewardPlayerAndGroupAtEvent(Is25ManRaid() ? NPC_INFILTRATOR_MINCHAR_BQ_25 : NPC_INFILTRATOR_MINCHAR_BQ, player); if (Creature* minchar = me->FindNearestCreature(NPC_INFILTRATOR_MINCHAR_BQ, 200.0f)) { - minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + minchar->SetEmoteState(EMOTE_ONESHOT_NONE); minchar->SetAnimTier(AnimTier::Ground); minchar->SetCanFly(false); minchar->RemoveAllAuras(); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index 6be1c323706..9f7bdea2263 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -364,7 +364,7 @@ struct boss_deathbringer_saurfang : public BossAI _dead = true; _JustDied(); _EnterEvadeMode(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); me->RemoveAurasOnEvade(); DoCastAOE(SPELL_REMOVE_MARKS_OF_THE_FALLEN_CHAMPION); @@ -461,7 +461,7 @@ struct boss_deathbringer_saurfang : public BossAI switch (eventId) { case EVENT_INTRO_ALLIANCE_2: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetFaction(FACTION_UNDEAD_SCOURGE); Talk(SAY_INTRO_ALLIANCE_2); break; @@ -474,7 +474,7 @@ struct boss_deathbringer_saurfang : public BossAI DoCastSelf(SPELL_GRIP_OF_AGONY); break; case EVENT_INTRO_HORDE_2: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetFaction(FACTION_UNDEAD_SCOURGE); Talk(SAY_INTRO_HORDE_2); break; @@ -661,7 +661,7 @@ struct npc_high_overlord_saurfang_icc : public ScriptedAI for (auto itr = guardList.begin(); itr != guardList.end(); ++x, ++itr) (*itr)->AI()->SetData(0, x); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); Talk(SAY_INTRO_HORDE_1); _events.SetPhase(PHASE_INTRO_H); _events.ScheduleEvent(EVENT_INTRO_HORDE_3, 18500ms, 0, PHASE_INTRO_H); @@ -729,8 +729,8 @@ struct npc_high_overlord_saurfang_icc : public ScriptedAI if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG))) { deathbringer->CastSpell(me, SPELL_RIDE_VEHICLE, true); // for the packet logs. - deathbringer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - deathbringer->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DROWNED); + deathbringer->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + deathbringer->SetEmoteState(EMOTE_STATE_DROWNED); } _events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 1s); // move _events.ScheduleEvent(EVENT_OUTRO_HORDE_6, 4s); // say @@ -862,7 +862,7 @@ struct npc_muradin_bronzebeard_icc : public ScriptedAI for (auto itr = guardList.begin(); itr != guardList.end(); ++x, ++itr) (*itr)->AI()->SetData(0, x); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); Talk(SAY_INTRO_ALLIANCE_1); _events.ScheduleEvent(EVENT_INTRO_ALLIANCE_4, 29500ms, 0, PHASE_INTRO_A); _instance->HandleGameObject(_instance->GetGuidData(GO_SAURFANG_S_DOOR), true); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp index c53184ae5a8..33e30a051e0 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp @@ -956,7 +956,7 @@ struct npc_high_overlord_saurfang_igb : public ScriptedAI bool OnGossipSelect(Player* /*player*/, uint32 /*menuId*/, uint32 /*gossipListId*/) override { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->GetTransport()->EnableMovement(true); _events.SetPhase(PHASE_INTRO); _events.ScheduleEvent(EVENT_INTRO_H_1, 5s, 0, PHASE_INTRO); @@ -1209,7 +1209,7 @@ struct npc_muradin_bronzebeard_igb : public ScriptedAI bool OnGossipSelect(Player* /*player*/, uint32 /*menuId*/, uint32 /*gossipListId*/) override { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->GetTransport()->EnableMovement(true); _events.SetPhase(PHASE_INTRO); _events.ScheduleEvent(EVENT_INTRO_A_1, 5s); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp index 5333e753d4c..81aca39d354 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp @@ -271,7 +271,7 @@ struct boss_lady_deathwhisper : public BossAI void AttackStart(Unit* victim) override { - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) return; if (victim && me->Attack(victim, true) && _phase != PHASE_ONE) @@ -644,12 +644,12 @@ struct npc_cult_fanatic : public ScriptedAI DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); DoCastSelf(SPELL_FULL_HEAL, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); }) .Schedule(Seconds(6), [this](TaskContext /*context*/) { me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoZoneInCombat(me); @@ -735,12 +735,12 @@ struct npc_cult_adherent : public ScriptedAI DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); DoCastSelf(SPELL_FULL_HEAL, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); }) .Schedule(Seconds(6), [this](TaskContext /*context*/) { me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoCastSelf(SPELL_SHROUD_OF_THE_OCCULT); DoZoneInCombat(me); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index d357279019a..60cc7afc273 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -244,7 +244,7 @@ struct boss_professor_putricide : public BossAI if (instance->GetBossState(DATA_ROTFACE) == DONE && instance->GetBossState(DATA_FESTERGUT) == DONE) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 0eb1b7c3227..3153a91f7b9 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -323,7 +323,7 @@ struct boss_sindragosa : public BossAI me->SetCanFly(true); me->SetDisableGravity(true); me->SetSpeedRate(MOVE_FLIGHT, 4.0f); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); Milliseconds moveTime = Milliseconds(uint64(me->GetExactDist(&SindragosaFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f))); me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), me->m_Events.CalculateTime(moveTime + 250ms)); me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SindragosaFlyPos); @@ -357,7 +357,7 @@ struct boss_sindragosa : public BossAI me->SetCanFly(false); me->SetDisableGravity(false); me->SetHomePosition(SindragosaLandPos); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetSpeedRate(MOVE_FLIGHT, 2.5f); // Sindragosa enters combat as soon as she lands @@ -694,7 +694,7 @@ struct npc_spinestalker : public ScriptedAI me->setActive(true); me->SetFarVisible(true); me->SetSpeedRate(MOVE_FLIGHT, 2.0f); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); Milliseconds moveTime = Milliseconds(uint64(me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f))); me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(moveTime + 250ms)); me->SetDefaultMovementType(IDLE_MOTION_TYPE); @@ -716,7 +716,7 @@ struct npc_spinestalker : public ScriptedAI me->SetDisableGravity(false); me->SetHomePosition(SpinestalkerLandPos); me->SetFacingTo(SpinestalkerLandPos.GetOrientation()); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp index 4c35e0ec6fc..e10f14f3ab7 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp @@ -467,7 +467,7 @@ struct boss_sister_svalna : public BossAI CastSpellExtraArgs args; args.AddSpellBP0(1); summon->CastSpell(target, VEHICLE_SPELL_RIDE_HARDCODED, args); - summon->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_ENEMY_INTERACT); + summon->SetUnitFlag2(UNIT_FLAG2_ALLOW_ENEMY_INTERACT); } break; default: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 4a5efbe4252..5dd848c2045 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -1166,7 +1166,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI { _events.Reset(); if (_instance->GetBossState(DATA_THE_LICH_KING) == DONE) - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } void MovementInform(uint32 type, uint32 id) override @@ -1177,7 +1177,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI switch (id) { case POINT_TIRION_INTRO: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); + me->SetEmoteState(EMOTE_STATE_READY2H); if (Creature* theLichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING))) theLichKing->AI()->DoAction(ACTION_START_ENCOUNTER); break; @@ -1218,7 +1218,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI if (me->GetCreatureTemplate()->GossipMenuId == menuId && !gossipListId) { _events.SetPhase(PHASE_INTRO); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_TIRION_INTRO, TirionIntro); } @@ -1227,7 +1227,7 @@ struct npc_tirion_fordring_tft : public ScriptedAI void JustReachedHome() override { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); } void UpdateAI(uint32 diff) override @@ -1500,7 +1500,7 @@ struct npc_valkyr_shadowguard : public ScriptedAI case POINT_CHARGE: if (Player* target = ObjectAccessor::GetPlayer(*me, _grabbedPlayer)) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (GameObject* platform = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_ARTHAS_PLATFORM))) { std::list<Creature*> triggers; @@ -1737,7 +1737,7 @@ struct npc_terenas_menethil : public ScriptedAI damage = me->GetHealth() - 1; if (!me->HasAura(SPELL_TERENAS_LOSES_INSIDE) && !IsHeroic()) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(SPELL_TERENAS_LOSES_INSIDE); _events.ScheduleEvent(EVENT_TELEPORT_BACK, 1s); if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f)) @@ -1798,7 +1798,7 @@ struct npc_terenas_menethil : public ScriptedAI } break; case EVENT_DESTROY_SOUL: - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f)) warden->CastSpell(nullptr, SPELL_DESTROY_SOUL, TRIGGERED_NONE); DoCast(SPELL_TERENAS_LOSES_INSIDE); @@ -2548,7 +2548,7 @@ class spell_the_lich_king_vile_spirit_damage_target_search : public SpellScript summoner->GetAI()->SetData(DATA_VILE, 1); GetCaster()->CastSpell(nullptr, SPELL_SPIRIT_BURST, true); GetCaster()->ToCreature()->DespawnOrUnsummon(3s); - GetCaster()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + GetCaster()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void Register() override diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index 465ef579e2d..7da5f75564d 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -378,7 +378,7 @@ struct boss_valithria_dreamwalker : public ScriptedAI DoCastSelf(SPELL_REPUTATION_BOSS_KILL, true); // this display id was found in sniff instead of the one on aura me->SetDisplayId(11686); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->DespawnOrUnsummon(4s); if (Creature* trigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_TRIGGER))) Unit::Kill(me, trigger); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp index e381bfb22a2..a03f6eb844e 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp @@ -1023,7 +1023,7 @@ struct npc_icc_nerubar_broodkeeper : public ScriptedAI { me->SetDisableGravity(true); me->SetImmuneToAll(true); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_03); + me->SetEmoteState(EMOTE_STATE_CUSTOM_SPELL_03); } void Reset() override @@ -1050,7 +1050,7 @@ struct npc_icc_nerubar_broodkeeper : public ScriptedAI me->SetHomePosition(x, y, z, me->GetOrientation()); me->GetMotionMaster()->MoveLand(POINT_LAND, Position(x, y, z)); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); } void MovementInform(uint32 type, uint32 id) override @@ -1313,9 +1313,9 @@ class spell_icc_stoneform : public AuraScript if (Creature* target = GetTarget()->ToCreature()) { target->SetReactState(REACT_PASSIVE); - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->SetImmuneToPC(true); - target->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_02); + target->SetEmoteState(EMOTE_STATE_CUSTOM_SPELL_02); } } @@ -1324,9 +1324,9 @@ class spell_icc_stoneform : public AuraScript if (Creature* target = GetTarget()->ToCreature()) { target->SetReactState(REACT_AGGRESSIVE); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->SetImmuneToPC(false); - target->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + target->SetEmoteState(EMOTE_ONESHOT_NONE); } } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index a8185a2599d..5c781128fe5 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -272,7 +272,7 @@ class instance_icecrown_citadel : public InstanceMapScript break; case NPC_INFILTRATOR_MINCHAR_BQ: // keep him in air - creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); + creature->SetEmoteState(EMOTE_ONESHOT_NONE); creature->SetDisableGravity(true); break; case NPC_CROK_SCOURGEBANE: diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp index 0c997074a7a..55385b646b0 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp @@ -224,7 +224,7 @@ struct boss_kelthuzad : public BossAI return; _Reset(); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); _skeletonCount = 0; _bansheeCount = 0; @@ -429,7 +429,7 @@ struct boss_kelthuzad : public BossAI case EVENT_PHASE_TWO: me->CastStop(); events.SetPhase(PHASE_TWO); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); ResetThreatList(); me->SetReactState(REACT_AGGRESSIVE); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp index 42dd01c4cf0..567acea1156 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp @@ -97,7 +97,7 @@ struct boss_noth : public BossAI _Reset(); me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); balconyCount = 0; events.SetPhase(PHASE_NONE); @@ -233,7 +233,7 @@ struct boss_noth : public BossAI case EVENT_BALCONY: events.SetPhase(PHASE_BALCONY); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->AttackStop(); me->StopMoving(); me->RemoveAllAuras(); @@ -289,7 +289,7 @@ struct boss_noth : public BossAI EnterPhaseGround(); break; case EVENT_GROUND_ATTACKABLE: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); break; } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp index 67b7eb05f17..19bb9649717 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp @@ -170,7 +170,7 @@ struct npc_dk_understudy : public ScriptedAI void JustEngagedWith(Unit* /*who*/) override { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); if (Creature* razuvious = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_RAZUVIOUS))) razuvious->AI()->DoZoneInCombat(); } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp index 062346066cc..9116e778146 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp @@ -141,7 +141,7 @@ struct boss_sapphiron : public BossAI if (!instance->GetData(DATA_HAD_SAPPHIRON_BIRTH)) { me->SetVisible(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_PASSIVE); } @@ -394,7 +394,7 @@ struct boss_sapphiron : public BossAI return; case EVENT_BIRTH: me->SetVisible(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); return; case EVENT_DRAIN: diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index 120487e8418..8dd494f7855 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -298,7 +298,7 @@ public: { events.SetPhase(PHASE_TRANSITION); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.ScheduleEvent(EVENT_TRANSITION_1, 10s, 0, PHASE_TRANSITION); events.ScheduleEvent(EVENT_TRANSITION_2, 12s, 0, PHASE_TRANSITION); @@ -316,7 +316,7 @@ public: me->DespawnOrUnsummon(0s, 30s); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); me->SetImmuneToPC(true); me->setActive(false); me->SetFarVisible(false); @@ -504,7 +504,7 @@ public: me->SetFullHealth(); me->SetStandState(UNIT_STAND_STATE_STAND); me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); Talk(EMOTE_FEIGN_REVIVE); isFeignDeath = false; @@ -575,7 +575,7 @@ public: if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) thaddius->AI()->DoAction(ACTION_STALAGG_DIED); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAllAuras(); me->SetReactState(REACT_PASSIVE); me->AttackStop(); @@ -738,7 +738,7 @@ public: me->SetFullHealth(); me->SetStandState(UNIT_STAND_STATE_STAND); me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); Talk(EMOTE_FEIGN_REVIVE); isFeignDeath = false; @@ -814,7 +814,7 @@ public: if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) thaddius->AI()->DoAction(ACTION_FEUGEN_DIED); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAllAuras(); me->SetReactState(REACT_PASSIVE); me->AttackStop(); diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index 2afd6fc82de..4e882bb0a55 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -370,7 +370,7 @@ struct boss_malygos : public BossAI me->SetDisableGravity(true); me->SetImmuneToAll(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); // TO DO: find what in core is making boss slower than in retail (when correct speed data) or find missing movement flag update or forced spline change me->SetSpeedRate(MOVE_FLIGHT, _flySpeed * 0.25f); if (_despawned) @@ -682,7 +682,7 @@ struct boss_malygos : public BossAI if (!_firstCyclicMovementStarted) { _firstCyclicMovementStarted = true; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* alexstraszaBunny = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ALEXSTRASZA_BUNNY_GUID))) me->SetFacingToObject(alexstraszaBunny); events.ScheduleEvent(EVENT_SUMMON_ARCANE_BOMB, 1s, 0, PHASE_TWO); @@ -916,7 +916,7 @@ struct boss_malygos : public BossAI me->GetMap()->SetZoneOverrideLight(AREA_EYE_OF_ETERNITY, LIGHT_DEFAULT, LIGHT_OBSCURE_ARCANE_RUNES, 1s); DoCast(me, SPELL_CLEAR_ALL_DEBUFFS); DoCast(me, SPELL_IMMUNE_CURSES); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoZoneInCombat(); SetPhase(PHASE_THREE, true); @@ -1131,7 +1131,7 @@ struct npc_melee_hover_disk : public VehicleAI { me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisableGravity(false); me->SetCanFly(false); } @@ -1161,7 +1161,7 @@ struct npc_melee_hover_disk : public VehicleAI if (vehicleTemp->GetPassenger(0) && vehicleTemp->GetPassenger(0)->GetTypeId() == TYPEID_PLAYER) { vehicleTemp->RemoveAllPassengers(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } } diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp index 4cd27f3b58a..5afea688814 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp @@ -123,7 +123,7 @@ struct boss_magus_telestra : public ScriptedAI { Initialize(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); instance->SetBossState(DATA_MAGUS_TELESTRA, NOT_STARTED); @@ -237,7 +237,7 @@ struct boss_magus_telestra : public ScriptedAI me->AttackStop(); if (uiIsWaitingToAppearTimer <= diff) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); bIsWaitingToAppear = false; } else uiIsWaitingToAppearTimer -= diff; return; @@ -274,7 +274,7 @@ struct boss_magus_telestra : public ScriptedAI me->CastStop(); me->RemoveAllAuras(); me->SetVisible(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS); uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS); uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS); @@ -291,7 +291,7 @@ struct boss_magus_telestra : public ScriptedAI me->CastStop(); me->RemoveAllAuras(); me->SetVisible(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS); uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS); uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS); diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp index f889e11a66c..406c6adf578 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp @@ -82,7 +82,7 @@ class instance_oculus : public InstanceMapScript BelgaristraszGUID = creature->GetGUID(); if (GetBossState(DATA_DRAKOS) == DONE) { - creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); creature->Relocate(BelgaristraszMove); } break; @@ -90,7 +90,7 @@ class instance_oculus : public InstanceMapScript EternosGUID = creature->GetGUID(); if (GetBossState(DATA_DRAKOS) == DONE) { - creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); creature->Relocate(EternosMove); } break; @@ -98,7 +98,7 @@ class instance_oculus : public InstanceMapScript VerdisaGUID = creature->GetGUID(); if (GetBossState(DATA_DRAKOS) == DONE) { - creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); creature->Relocate(VerdisaMove); } break; diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp index 5a09a369d79..4424322d492 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp @@ -196,7 +196,7 @@ struct npc_verdisa_beglaristrasz_eternos : public ScriptedAI Talk(SAY_BELGARISTRASZ); // The gossip flag should activate when Drakos die and not from DB - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); } }; diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp index df601183119..cf585bda529 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp @@ -106,7 +106,7 @@ struct boss_ionar : public ScriptedAI Initialize(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); if (!me->IsVisible()) @@ -146,7 +146,7 @@ struct boss_ionar : public ScriptedAI me->AttackStop(); me->SetVisible(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); me->GetMotionMaster()->Clear(); @@ -230,7 +230,7 @@ struct boss_ionar : public ScriptedAI else if (lSparkList.empty()) { me->SetVisible(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); DoCast(me, SPELL_SPARK_DESPAWN, false); diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp index def07dee654..80f35573d52 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp @@ -234,7 +234,7 @@ struct npc_tribuna_controller : public ScriptedAI if (Creature* summon = me->SummonCreature(NPC_DARK_MATTER_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1s)) { summon->SetDisplayId(11686); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); summon->CastSpell(target, SPELL_DARK_MATTER, true); } } @@ -250,7 +250,7 @@ struct npc_tribuna_controller : public ScriptedAI if (Creature* summon = me->SummonCreature(NPC_SEARING_GAZE_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1s)) { summon->SetDisplayId(11686); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); summon->CastSpell(target, SPELL_SEARING_GAZE, true); } } @@ -385,7 +385,7 @@ struct npc_brann_hos : public EscortAI void StartWP() { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); SetEscortPaused(false); uiStep = 1; Start(); @@ -650,7 +650,7 @@ struct npc_brann_hos : public EscortAI Player* player = GetPlayerForEscort(); if (player) player->GroupEventHappens(QUEST_HALLS_OF_STONE, me); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); JumpToNextStep(180000); break; } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp index f7200681e51..b38be3aa41b 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp @@ -313,7 +313,7 @@ struct boss_algalon_the_observer : public BossAI { case ACTION_START_INTRO: { - me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DO_NOT_FADE_IN); + me->SetUnitFlag2(UNIT_FLAG2_DO_NOT_FADE_IN); me->SetDisableGravity(true); DoCastSelf(SPELL_ARRIVAL, true); DoCastSelf(SPELL_RIDE_THE_LIGHTNING, true); @@ -343,7 +343,7 @@ struct boss_algalon_the_observer : public BossAI events.ScheduleEvent(EVENT_DESPAWN_ALGALON_2, 17s); events.ScheduleEvent(EVENT_DESPAWN_ALGALON_3, 26s); me->DespawnOrUnsummon(34s); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToNPC(true); break; case ACTION_INIT_ALGALON: @@ -363,7 +363,7 @@ struct boss_algalon_the_observer : public BossAI void JustEngagedWith(Unit* who) override { Milliseconds introDelay = 0ms; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToNPC(true); events.Reset(); events.SetPhase(PHASE_ROLE_PLAY); @@ -487,7 +487,7 @@ struct boss_algalon_the_observer : public BossAI events.SetPhase(PHASE_ROLE_PLAY); me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_SELF_STUN); events.Reset(); summons.DespawnAll(); @@ -562,7 +562,7 @@ struct boss_algalon_the_observer : public BossAI { events.SetPhase(PHASE_NORMAL); me->SetSheath(SHEATH_STATE_MELEE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToNPC(false); me->SetReactState(REACT_DEFENSIVE); DoCastAOE(SPELL_SUPERMASSIVE_FAIL, true); @@ -639,7 +639,7 @@ struct boss_algalon_the_observer : public BossAI me->RemoveAllAuras(); ResetThreatList(); me->SetFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME); + me->SetUnitFlag(UNIT_FLAG_RENAME); events.ScheduleEvent(EVENT_OUTRO_2, 2s); break; case EVENT_OUTRO_2: @@ -654,7 +654,7 @@ struct boss_algalon_the_observer : public BossAI break; case EVENT_OUTRO_4: DoCastAOE(SPELL_SUPERMASSIVE_FAIL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); break; case EVENT_OUTRO_5: if (Creature* brann = me->SummonCreature(NPC_BRANN_BRONZBEARD_ALG, BrannOutroPos)) @@ -749,7 +749,7 @@ struct npc_living_constellation : public CreatureAI if (Unit* target = algalon->AI()->SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(algalon))) { me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); AttackStart(target); DoZoneInCombat(); _isActive = true; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp index 90ff67b6821..a08bb9af91f 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp @@ -422,7 +422,7 @@ struct npc_feral_defender : public ScriptedAI case EVENT_RESPAWN_DEFENDER_3: me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_FULL_HEAL, true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); me->SetDisableGravity(false); me->SetHover(false); @@ -451,7 +451,7 @@ struct npc_feral_defender : public ScriptedAI { me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAurasDueToSpell(SPELL_RANDOM_AGRO_PERIODIC); DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true); DoCastSelf(SPELL_FERAL_ESSENCE_APPLICATION_REMOVAL, true); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 231630afe9c..78387df18e8 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -248,7 +248,7 @@ class boss_flame_leviathan : public CreatureScript DoCast(SPELL_INVIS_AND_STEALTH_DETECT); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); me->SetReactState(REACT_PASSIVE); } @@ -568,7 +568,7 @@ class boss_flame_leviathan : public CreatureScript if (id != ACTION_MOVE_TO_CENTER_POSITION) return; me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED); } private: @@ -635,17 +635,17 @@ class boss_flame_leviathan_seat : public CreatureScript if (Creature* turret = turretPassenger->ToCreature()) { turret->SetFaction(me->GetVehicleBase()->GetFaction()); - turret->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // uninteractible + turret->ReplaceAllUnitFlags(UnitFlags(0)); // unselectable turret->AI()->AttackStart(who); } if (Unit* devicePassenger = me->GetVehicleKit()->GetPassenger(SEAT_DEVICE)) if (Creature* device = devicePassenger->ToCreature()) { - device->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - device->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + device->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); + device->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } else if (seatId == SEAT_TURRET) { @@ -654,8 +654,8 @@ class boss_flame_leviathan_seat : public CreatureScript if (Unit* device = ASSERT_NOTNULL(me->GetVehicleKit())->GetPassenger(SEAT_DEVICE)) { - device->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - device->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // uninteractible + device->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); + device->ReplaceAllUnitFlags(UnitFlags(0)); // unselectable } } } @@ -770,8 +770,8 @@ class boss_flame_leviathan_overload_device : public CreatureScript if (me->GetVehicle()) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER)) { @@ -898,7 +898,7 @@ class npc_pool_of_tar : public CreatureScript { npc_pool_of_tarAI(Creature* creature) : ScriptedAI(creature) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_PASSIVE); me->CastSpell(me, SPELL_TAR_PASSIVE, true); } @@ -967,7 +967,7 @@ class npc_thorims_hammer : public CreatureScript { npc_thorims_hammerAI(Creature* creature) : ScriptedAI(creature) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->CastSpell(me, AURA_DUMMY_BLUE, true); } @@ -1006,7 +1006,7 @@ public: npc_mimirons_infernoAI(Creature* creature) : EscortAI(creature) { Initialize(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->CastSpell(me, AURA_DUMMY_YELLOW, true); me->SetReactState(REACT_PASSIVE); } @@ -1063,7 +1063,7 @@ class npc_hodirs_fury : public CreatureScript { npc_hodirs_furyAI(Creature* creature) : ScriptedAI(creature) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->CastSpell(me, AURA_DUMMY_GREEN, true); } @@ -1211,10 +1211,10 @@ class npc_brann_bronzebeard_ulduar_intro : public CreatureScript { if (menuId == GOSSIP_MENU_BRANN_BRONZEBEARD && gossipListId == GOSSIP_OPTION_BRANN_BRONZEBEARD) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); player->PlayerTalkClass->SendCloseGossip(); if (Creature* loreKeeper = _instance->GetCreature(DATA_LORE_KEEPER_OF_NORGANNON)) - loreKeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + loreKeeper->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } return false; } @@ -1265,7 +1265,7 @@ class npc_lorekeeper : public CreatureScript { if (menuId == GOSSIP_MENU_LORE_KEEPER && gossipListId == GOSSIP_OPTION_LORE_KEEPER) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); player->PlayerTalkClass->SendCloseGossip(); _instance->instance->LoadGrid(364, -16); // make sure leviathan is loaded @@ -1278,7 +1278,7 @@ class npc_lorekeeper : public CreatureScript { if (Creature* brann = _instance->GetCreature(DATA_BRANN_BRONZEBEARD_INTRO)) { - brann->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + brann->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); delorah->GetMotionMaster()->MovePoint(0, brann->GetPositionX() - 4, brann->GetPositionY(), brann->GetPositionZ()); /// @todo delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz } @@ -1674,7 +1674,7 @@ class spell_systems_shutdown : public SpellScriptLoader //! This could probably in the SPELL_EFFECT_SEND_EVENT handler too: owner->AddUnitState(UNIT_STATE_STUNNED | UNIT_STATE_ROOT); - owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + owner->SetUnitFlag(UNIT_FLAG_STUNNED); owner->RemoveAurasDueToSpell(SPELL_GATHERING_SPEED); } @@ -1684,7 +1684,7 @@ class spell_systems_shutdown : public SpellScriptLoader if (!owner) return; - owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + owner->RemoveUnitFlag(UNIT_FLAG_STUNNED); } void Register() override diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp index bffcd48126c..d0e77013d93 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp @@ -1364,7 +1364,7 @@ class npc_healthy_spore : public CreatureScript npc_healthy_sporeAI(Creature* creature) : ScriptedAI(creature) { SetCombatMovement(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); me->SetReactState(REACT_PASSIVE); DoCast(me, SPELL_HEALTHY_SPORE_VISUAL); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp index 3d861c31b54..cd9c171a4de 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp @@ -424,7 +424,7 @@ class npc_saronite_vapors : public CreatureScript if (damage >= me->GetHealth()) { damage = 0; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); me->SetStandState(UNIT_STAND_STATE_DEAD); me->SetHealth(me->GetMaxHealth()); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp index d12f3c96a90..1b78fcef629 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp @@ -187,7 +187,7 @@ class npc_flash_freeze : public CreatureScript Initialize(); instance = me->GetInstanceScript(); me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); + me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); me->SetControlled(true, UNIT_STATE_ROOT); } @@ -267,7 +267,7 @@ class npc_ice_block : public CreatureScript { instance = me->GetInstanceScript(); me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); + me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); me->SetControlled(true, UNIT_STATE_ROOT); } @@ -282,7 +282,7 @@ class npc_ice_block : public CreatureScript return; targetGUID = summoner->GetGUID(); - summoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); + summoner->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); summoner->SetControlled(true, UNIT_STATE_ROOT); me->SetInCombatWith(summoner); AddThreat(summoner, 250.0f); @@ -299,7 +299,7 @@ class npc_ice_block : public CreatureScript { if (Creature* helper = ObjectAccessor::GetCreature(*me, targetGUID)) { - helper->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); + helper->RemoveUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); helper->SetControlled(false, UNIT_STATE_ROOT); if (Creature* hodir = instance->GetCreature(DATA_HODIR)) @@ -403,7 +403,7 @@ class boss_hodir : public CreatureScript me->RemoveAllAttackers(); me->AttackStop(); me->SetReactState(REACT_PASSIVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetControlled(true, UNIT_STATE_ROOT); me->InterruptNonMeleeSpells(true); me->StopMoving(); @@ -671,7 +671,7 @@ class npc_hodir_priest : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) + if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED)) return; events.Update(diff); @@ -753,7 +753,7 @@ class npc_hodir_shaman : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) + if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED)) return; events.Update(diff); @@ -818,7 +818,7 @@ class npc_hodir_druid : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) + if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED)) return; events.Update(diff); @@ -896,7 +896,7 @@ class npc_hodir_mage : public CreatureScript void UpdateAI(uint32 diff) override { - if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) + if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitFlag(UNIT_FLAG_STUNNED)) return; events.Update(diff); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp index 66f8dbbc1a0..b510f458648 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp @@ -181,7 +181,7 @@ class boss_ignis : public CreatureScript { summon->SetFaction(FACTION_MONSTER_2); summon->SetReactState(REACT_AGGRESSIVE); - summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED); + summon->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED); summon->SetImmuneToPC(false); summon->SetControlled(false, UNIT_STATE_ROOT); } @@ -383,7 +383,7 @@ class npc_scorch_ground : public CreatureScript npc_scorch_groundAI(Creature* creature) : ScriptedAI(creature) { Initialize(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED); me->SetControlled(true, UNIT_STATE_ROOT); creature->SetDisplayId(16925); //model 2 in db cannot overwrite wdb fields } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index fd2f7483566..b9ead2ee63e 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -107,7 +107,7 @@ class boss_kologarn : public CreatureScript boss_kologarnAI(Creature* creature) : BossAI(creature, DATA_KOLOGARN), left(false), right(false) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); DoCast(SPELL_KOLOGARN_REDUCE_PARRY); @@ -139,7 +139,7 @@ class boss_kologarn : public CreatureScript void Reset() override { _Reset(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); eyebeamTarget.Clear(); } @@ -148,7 +148,7 @@ class boss_kologarn : public CreatureScript Talk(SAY_DEATH); DoCast(SPELL_KOLOGARN_PACIFY); me->GetMotionMaster()->MoveTargetedHome(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetCorpseDelay(604800); // Prevent corpse from despawning. _JustDied(); } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp index 6a9eacaedfd..174795375dc 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp @@ -427,7 +427,7 @@ class boss_mimiron : public CreatureScript return; BossAI::JustEngagedWith(who); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->RemoveAurasDueToSpell(SPELL_WELD); DoCast(me->GetVehicleBase(), SPELL_SEAT_6); @@ -462,7 +462,7 @@ class boss_mimiron : public CreatureScript aerial->AI()->EnterEvadeMode(); _Reset(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (GameObject* elevator = instance->GetGameObject(DATA_MIMIRON_ELEVATOR)) elevator->SetGoState(GO_STATE_ACTIVE); @@ -512,7 +512,7 @@ class boss_mimiron : public CreatureScript { DoCast(mkii, SPELL_SEAT_7); mkii->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); - mkii->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + mkii->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); } events.ScheduleEvent(EVENT_INTRO_3, 2s); break; @@ -658,7 +658,7 @@ class boss_mimiron : public CreatureScript break; case EVENT_OUTTRO_3: DoCast(me, SPELL_TELEPORT_VISUAL); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->DespawnOrUnsummon(1s); // sniffs say 6 sec after, but it doesnt matter. break; default: @@ -700,7 +700,7 @@ class boss_leviathan_mk_ii : public CreatureScript if (damage >= me->GetHealth()) { damage = me->GetHealth() - 1; // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth(). - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); DoCast(me, SPELL_VEHICLE_DAMAGED, true); me->AttackStop(); me->SetReactState(REACT_PASSIVE); @@ -751,7 +751,7 @@ class boss_leviathan_mk_ii : public CreatureScript break; case DO_ASSEMBLED_COMBAT: me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); events.SetPhase(PHASE_VOL7RON); @@ -800,7 +800,7 @@ class boss_leviathan_mk_ii : public CreatureScript switch (point) { case WP_MKII_P1_IDLE: - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_HALF_HEAL); if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON)) @@ -827,7 +827,7 @@ class boss_leviathan_mk_ii : public CreatureScript void Reset() override { _Reset(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_PASSIVE); _fireFighter = false; _setupMine = true; @@ -936,10 +936,10 @@ class boss_vx_001 : public CreatureScript boss_vx_001AI(Creature* creature) : BossAI(creature, DATA_MIMIRON) { me->SetDisableGravity(true); // This is the unfold visual state of VX-001, it has to be set on create as it requires an objectupdate if set later. - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SPECIAL_UNARMED); // This is a hack to force the yet to be unfolded visual state. + me->SetEmoteState(EMOTE_STATE_SPECIAL_UNARMED); // This is a hack to force the yet to be unfolded visual state. me->SetReactState(REACT_PASSIVE); _fireFighter = false; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void DamageTaken(Unit* who, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override @@ -954,7 +954,7 @@ class boss_vx_001 : public CreatureScript if (events.IsInPhase(PHASE_VX_001)) { me->CastStop(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_HALF_HEAL); // has no effect, wat DoCast(me, SPELL_TORSO_DISABLED); if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON)) @@ -963,7 +963,7 @@ class boss_vx_001 : public CreatureScript else if (events.IsInPhase(PHASE_VOL7RON)) { me->SetStandState(UNIT_STAND_STATE_DEAD); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); Unit* ref = who ? who : me; if (IsEncounterFinished(ref)) @@ -987,10 +987,10 @@ class boss_vx_001 : public CreatureScript events.ScheduleEvent(EVENT_FLAME_SUPPRESSANT_VX, 6s); [[fallthrough]]; case DO_START_VX001: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); // Remove emotestate. + me->SetEmoteState(EMOTE_ONESHOT_NONE); // Remove emotestate. //me->SetHover(true); // Blizzard handles hover animation like this it seems. DoCast(me, SPELL_HEAT_WAVE_AURA); @@ -1001,7 +1001,7 @@ class boss_vx_001 : public CreatureScript break; case DO_ASSEMBLED_COMBAT: me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); events.SetPhase(PHASE_VOL7RON); events.ScheduleEvent(EVENT_ROCKET_STRIKE, 20s); @@ -1169,7 +1169,7 @@ class boss_aerial_command_unit : public CreatureScript case DO_START_AERIAL: me->SetDisableGravity(false); me->SetHover(true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->SetReactState(REACT_AGGRESSIVE); @@ -1189,7 +1189,7 @@ class boss_aerial_command_unit : public CreatureScript me->SetReactState(REACT_AGGRESSIVE); break; case DO_ASSEMBLED_COMBAT: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); me->SetStandState(UNIT_STAND_STATE_STAND); events.SetPhase(PHASE_VOL7RON); @@ -1223,7 +1223,7 @@ class boss_aerial_command_unit : public CreatureScript if (type == POINT_MOTION_TYPE && point == WP_AERIAL_P4_POS) { me->SetFacingTo(VehicleRelocation[WP_AERIAL_P4_POS].GetOrientation()); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON)) @@ -1723,7 +1723,7 @@ class spell_mimiron_bomb_bot : public SpellScriptLoader { if (Creature* target = GetHitCreature()) { - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED); + target->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED); target->DespawnOrUnsummon(1s); } } @@ -1905,7 +1905,7 @@ class spell_mimiron_magnetic_core : public SpellScriptLoader void FilterTargets(std::list<WorldObject*>& targets) { - targets.remove_if([](WorldObject* obj) { return obj->ToUnit() && (obj->ToUnit()->GetVehicleBase() || obj->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)); }); + targets.remove_if([](WorldObject* obj) { return obj->IsUnit() && (obj->ToUnit()->GetVehicleBase() || obj->ToUnit()->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)); }); } void Register() override diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index c552806e377..a1a43dc20d8 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -383,7 +383,7 @@ struct boss_razorscale : public BossAI switch (actionId) { case ACTION_START_FIGHT: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); me->SetSpeedRate(MOVE_RUN, 3.0f); me->StopMoving(); me->GetMotionMaster()->MovePoint(POINT_RAZORSCALE_FLIGHT, RazorFlightPosition); @@ -687,7 +687,7 @@ struct npc_expedition_commander : public ScriptedAI { CloseGossipMenuFor(player); _events.SetPhase(PHASE_COMBAT); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); if (Creature* razorscale = _instance->GetCreature(DATA_RAZORSCALE)) razorscale->AI()->DoAction(ACTION_START_FIGHT); return true; @@ -904,7 +904,7 @@ struct npc_expedition_defender : public ScriptedAI return; me->SetHomePosition(DefendersPosition[_myPositionNumber]); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); } private: @@ -934,7 +934,7 @@ struct npc_expedition_trapper : public ScriptedAI me->GetMotionMaster()->MoveTargetedHome(); break; case ACTION_START_FIGHT: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); break; case ACTION_STOP_CAST: me->InterruptNonMeleeSpells(false); @@ -998,7 +998,7 @@ struct npc_expedition_engineer : public ScriptedAI _scheduler.Schedule(Seconds(28), [this](TaskContext /*context*/) { HandleHarpoonMovement(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); + me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); }); } else if (actionId == ACTION_FIX_HARPOONS) @@ -1173,7 +1173,7 @@ struct npc_expedition_engineer : public ScriptedAI _scheduler. Schedule(Seconds(3), [this](TaskContext /*context*/) { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); + me->SetEmoteState(EMOTE_STATE_USE_STANDING); }) .Schedule(Seconds(18), [this](TaskContext /*context*/) { diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp index 531f6ae44b0..d3e8ba7045f 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp @@ -576,7 +576,7 @@ class boss_thorim : public CreatureScript me->RemoveAllAttackers(); me->AttackStop(); me->SetFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME); + me->SetUnitFlag(UNIT_FLAG_RENAME); if (Creature* controller = instance->GetCreature(DATA_THORIM_CONTROLLER)) controller->RemoveAllAuras(); @@ -1934,7 +1934,7 @@ class spell_thorim_stormhammer : public SpellScriptLoader void LoseHammer() { - GetCaster()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + GetCaster()->SetVirtualItem(0, 0); } void Register() override @@ -1977,7 +1977,7 @@ class spell_thorim_stormhammer_sif : public SpellScriptLoader void LoseHammer() { - GetCaster()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + GetCaster()->SetVirtualItem(0, 0); } void Register() override @@ -2006,7 +2006,7 @@ class spell_thorim_stormhammer_boomerang : public SpellScriptLoader void RecoverHammer(SpellEffIndex /*effIndex*/) { if (Unit* target = GetHitUnit()) - target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, THORIM_WEAPON_DISPLAY_ID); + target->SetVirtualItem(0, THORIM_WEAPON_DISPLAY_ID); } void Register() override diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp index 8ad560ddf90..f766667b910 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp @@ -211,7 +211,7 @@ struct boss_xt002 : public BossAI { Talk(SAY_DEATH); _JustDied(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void ExposeHeart() @@ -242,7 +242,7 @@ struct boss_xt002 : public BossAI DoCastSelf(SPELL_STAND); DoCastSelf(SPELL_COOLDOWN_CREATURE_SPECIAL_2); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* heart = instance->GetCreature(DATA_XT002_HEART)) { if (heart->IsAlive()) @@ -351,7 +351,7 @@ struct boss_xt002 : public BossAI break; case EVENT_SUBMERGE: DoCastSelf(SPELL_SUBMERGE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Talk(EMOTE_HEART_OPENED); if (Creature* heart = instance->GetCreature(DATA_XT002_HEART)) heart->AI()->DoAction(ACTION_START_PHASE_HEART); @@ -414,14 +414,14 @@ struct npc_xt002_heart : public NullCreatureAI DoCastSelf(SPELL_FULL_HEAL); DoCast(xt002, SPELL_RIDE_VEHICLE_EXPOSED, true); DoCastSelf(SPELL_HEART_OVERLOAD); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); } else if (action == ACTION_DISPOSE_HEART) { DoCast(xt002, SPELL_HEART_RIDE_VEHICLE, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); } } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp index f9c8555cc67..614e76666af 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp @@ -1060,7 +1060,7 @@ class boss_brain_of_yogg_saron : public CreatureScript void Reset() override { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); DoCast(me, SPELL_MATCH_HEALTH); _summons.DespawnAll(); @@ -1075,7 +1075,7 @@ class boss_brain_of_yogg_saron : public CreatureScript DoCastAOE(SPELL_SHATTERED_ILLUSION_REMOVE, true); DoCast(me, SPELL_MATCH_HEALTH_2, true); // it doesn't seem to hit Yogg-Saron here DoCast(me, SPELL_BRAIN_HURT_VISUAL, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); if (Creature* voice = _instance->GetCreature(DATA_VOICE_OF_YOGG_SARON)) @@ -1553,7 +1553,7 @@ class npc_observation_ring_keeper : public CreatureScript if (menuId != 10333) return false; - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->DespawnOrUnsummon(2s); DoCast(SPELL_TELEPORT); Talk(SAY_KEEPER_CHOSEN_1, player); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp index e910f4e9510..f2b06039667 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp @@ -1029,7 +1029,7 @@ class instance_ulduar : public InstanceMapScript if (Vehicle* vehicle = vehicleCreature->GetVehicleKit()) { vehicle->RemoveAllPassengers(); - vehicleCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + vehicleCreature->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); vehicleCreature->DespawnOrUnsummon(5min); } } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp index 85266493ef8..27f3321fabf 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp @@ -108,7 +108,7 @@ struct boss_ingvar_the_plunderer : public BossAI { if (me->GetEntry() != NPC_INGVAR) me->UpdateEntry(NPC_INGVAR); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); _Reset(); @@ -125,7 +125,7 @@ struct boss_ingvar_the_plunderer : public BossAI me->StopMoving(); DoCast(me, SPELL_INGVAR_FEIGN_DEATH, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true, true); Talk(SAY_DEATH); @@ -223,7 +223,7 @@ struct boss_ingvar_the_plunderer : public BossAI events.ScheduleEvent(EVENT_SMASH, 12s, 16s, 0, PHASE_HUMAN); break; case EVENT_JUST_TRANSFORMED: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); ScheduleSecondPhase(); Talk(SAY_AGGRO); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp index 7474ff52129..4794101ae14 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp @@ -240,10 +240,10 @@ struct npc_vrykul_skeleton : public ScriptedAI // There are some issues with pets // they will still attack. I would say it is a PetAI bug - if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE)) + if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) { // from sniffs - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetStandState(UNIT_STAND_STATE_DEAD); events.Reset(); @@ -284,7 +284,7 @@ struct npc_vrykul_skeleton : public ScriptedAI case EVENT_SHADOW_FISSURE: DoCast(me, SPELL_SHADOW_FISSURE, true); DoCastAOE(SPELL_BONE_ARMOR, true); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetStandState(UNIT_STAND_STATE_STAND); me->GetMotionMaster()->MoveChase(me->GetVictim()); events.ScheduleEvent(EVENT_DECREPIFY, 4s, 6s); @@ -297,7 +297,7 @@ struct npc_vrykul_skeleton : public ScriptedAI return; } - if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE)) + if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp index e718c96c08c..eab6e918cc5 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp @@ -123,7 +123,7 @@ struct generic_boss_controllerAI : public BossAI if (otherBoss->IsAlive()) { Talk(SAY_DIED_FIRST); - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE); otherBoss->AI()->DoAction(ACTION_OTHER_JUST_DIED); DoCast(me, OtherBossData == DATA_DALRONN ? SPELL_SUMMON_SKARVALD_GHOST : SPELL_SUMMON_DALRONN_GHOST, true); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp index aeebee883fc..9da294462c8 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp @@ -68,7 +68,7 @@ struct npc_dragonflayer_forge_master : public ScriptedAI if (_forgeId) _instance->SetData(DATA_FORGE_1 + _forgeId - 1, IN_PROGRESS); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); } void UpdateAI(uint32 /*diff*/) override diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp index 9c716f31a12..ef8a950ca73 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp @@ -572,7 +572,7 @@ class spell_palehoof_awaken_subboss : public SpellScript { Unit* target = GetHitUnit(); GetCaster()->CastSpell(target, SPELL_ORB_CHANNEL); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->m_Events.AddEvent(new CombatStartEvent(target), target->m_Events.CalculateTime(8500ms)); } @@ -590,7 +590,7 @@ class spell_palehoof_awaken_gortok : public SpellScript void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* target = GetHitUnit(); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->m_Events.AddEvent(new CombatStartEvent(target), target->m_Events.CalculateTime(8s)); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index 0fdfe9b04e3..e54f22dd77c 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -225,7 +225,7 @@ struct boss_skadi : public BossAI { case ACTION_START_ENCOUNTER: instance->SetBossState(DATA_SKADI_THE_RUTHLESS, IN_PROGRESS); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->setActive(true); SpawnFirstWave(); Talk(SAY_AGGRO); @@ -260,7 +260,7 @@ struct boss_skadi : public BossAI Talk(SAY_DRAKE_DEATH); DoCastSelf(SPELL_SKADI_TELEPORT); summons.DespawnEntry(NPC_WORLD_TRIGGER); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->SetReactState(REACT_AGGRESSIVE); _phase = PHASE_GROUND; @@ -477,7 +477,7 @@ struct npc_skadi_trashAI : public ScriptedAI switch (pointId) { case POINT_0: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, me->GetEntry() == NPC_YMIRJAR_WARRIOR ? EMOTE_STATE_READY1H : EMOTE_STATE_READY2HL); + me->SetEmoteState(me->GetEntry() == NPC_YMIRJAR_WARRIOR ? EMOTE_STATE_READY1H : EMOTE_STATE_READY2HL); break; case POINT_1: _scheduler.Schedule(Seconds(1), [this](TaskContext /*context*/) diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index b74f2462f57..b8d9fce5e4b 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -158,7 +158,7 @@ struct boss_svala : public BossAI else { events.SetPhase(IDLE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } me->SetDisableGravity(false); @@ -189,14 +189,14 @@ struct boss_svala : public BossAI if (events.IsInPhase(IDLE) && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40)) { events.SetPhase(INTRO); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (GameObject* mirror = instance->GetGameObject(DATA_UTGARDE_MIRROR)) mirror->SetGoState(GO_STATE_READY); if (Creature* arthas = me->SummonCreature(NPC_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN)) { - arthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); _arthasGUID = arthas->GetGUID(); } events.ScheduleEvent(EVENT_INTRO_SVALA_TALK_0, 1s, 0, INTRO); @@ -290,7 +290,7 @@ struct boss_svala : public BossAI } me->RemoveAllAuras(); me->UpdateEntry(NPC_SVALA_SORROWGRAVE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); events.ScheduleEvent(EVENT_INTRO_SVALA_TALK_1, 2s, 0, INTRO); break; case EVENT_INTRO_SVALA_TALK_1: @@ -321,7 +321,7 @@ struct boss_svala : public BossAI case EVENT_INTRO_DESPAWN_ARTHAS: if (GameObject* mirror = instance->GetGameObject(DATA_UTGARDE_MIRROR)) mirror->SetGoState(GO_STATE_ACTIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (Creature* arthas = ObjectAccessor::GetCreature(*me, _arthasGUID)) arthas->DespawnOrUnsummon(); _arthasGUID.Clear(); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp index 6503d206d70..a09ff4c3684 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp @@ -169,7 +169,7 @@ struct boss_ymiron : public BossAI { DoCast(ancestor, SPELL_CHANNEL_YMIRON_TO_SPIRIT); ancestor->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true); - ancestor->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + ancestor->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); ancestor->SetDisableGravity(true); ActiveAncestorGUID = ancestor->GetGUID(); } diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp index 341c59b98b2..546c43245b9 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp @@ -241,7 +241,7 @@ struct npc_ichor_globule : public ScriptedAI if (spellInfo->Id == SPELL_WATER_GLOBULE_VISUAL) { DoCast(me, SPELL_WATER_GLOBULE_TRANSFORM); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->GetMotionMaster()->MoveFollow(unitCaster, 0.0f, 0.0f); } } @@ -291,14 +291,14 @@ class spell_ichoron_drained : public AuraScript void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - GetTarget()->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + GetTarget()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + GetTarget()->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); } void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); - GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + GetTarget()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + GetTarget()->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE) if (UnitAI* ai = GetTarget()->GetAI()) diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp index 23f721ab8ac..1636edf75f7 100644 --- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp @@ -369,7 +369,7 @@ struct npc_sinclari_vh : public ScriptedAI if (Creature* summon = me->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[i], TEMPSUMMON_MANUAL_DESPAWN)) summon->AI()->SetData(DATA_PORTAL_LOCATION, i); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); std::list<Creature*> guardList; me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f); @@ -407,7 +407,7 @@ struct npc_sinclari_vh : public ScriptedAI { if (menuId == GOSSIP_MENU_START_ENCOUNTER && gossipListId == 0) { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); _instance->SetData(DATA_MAIN_EVENT_STATE, SPECIAL); ScheduleIntro(); player->PlayerTalkClass->SendCloseGossip(); @@ -512,7 +512,7 @@ struct npc_sinclari_vh : public ScriptedAI break; case 9: // We should teleport inside if event is in progress with GOSSIP_MENU_SEND_ME_IN - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); break; default: break; @@ -529,7 +529,7 @@ struct npc_sinclari_vh : public ScriptedAI task.Schedule(Seconds(10), [this](TaskContext /*task*/) { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); }); }); } diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp index 33eeeb378a4..191502bef00 100644 --- a/src/server/scripts/Northrend/zone_borean_tundra.cpp +++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp @@ -431,7 +431,7 @@ public: void Reset() override { me->RestoreFaction(); - me->RemoveStandFlags(UNIT_STAND_STATE_SIT); + me->SetStandState(UNIT_STAND_STATE_STAND); Initialize(); } @@ -449,7 +449,7 @@ public: if (Creature* arthas = me->SummonCreature(NPC_IMAGE_LICH_KING, 3730.313f, 3518.689f, 473.324f, 1.562f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2min)) { arthasGUID = arthas->GetGUID(); - arthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); arthas->SetReactState(REACT_PASSIVE); arthas->SetWalk(true); arthas->GetMotionMaster()->MovePoint(0, 3737.374756f, 3564.841309f, 477.433014f); @@ -506,7 +506,7 @@ public: { talbot->UpdateEntry(NPC_PRINCE_VALANAR); talbot->SetFaction(FACTION_MONSTER); - talbot->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + talbot->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); talbot->SetReactState(REACT_PASSIVE); } phaseTimer = 5000; @@ -546,7 +546,7 @@ public: leryssaGUID = leryssa->GetGUID(); leryssa->SetWalk(false); leryssa->SetReactState(REACT_PASSIVE); - leryssa->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + leryssa->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); leryssa->GetMotionMaster()->MovePoint(0, 3741.969971f, 3571.439941f, 477.441010f); } phaseTimer = 2000; @@ -604,10 +604,10 @@ public: break; case 14: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (talbot) { - talbot->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + talbot->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); talbot->SetReactState(REACT_AGGRESSIVE); talbot->CastSpell(me, SPELL_SHADOW_BOLT, false); } @@ -622,7 +622,7 @@ public: break; case 16: - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); phaseTimer = 20000; ++phase; break; @@ -634,7 +634,7 @@ public: arlos->RemoveFromWorld(); if (talbot) talbot->RemoveFromWorld(); - me->RemoveStandFlags(UNIT_STAND_STATE_SIT); + me->SetStandState(UNIT_STAND_STATE_STAND); SetEscortPaused(false); phaseTimer = 0; phase = 0; @@ -908,7 +908,7 @@ public: phase = 0; phaseTimer = 0; - creature->RemoveStandFlags(UNIT_STAND_STATE_SIT); + creature->SetStandState(UNIT_STAND_STATE_STAND); } bool bDone; @@ -1334,8 +1334,8 @@ public: npc_hidden_cultistAI(Creature* creature) : ScriptedAI(creature) { Initialize(); - uiEmoteState = creature->GetUInt32Value(UNIT_NPC_EMOTESTATE); - uiNpcFlags = creature->GetUInt32Value(UNIT_NPC_FLAGS); + uiEmoteState = creature->GetEmoteState(); + uiNpcFlags = creature->GetNpcFlags(); } void Initialize() @@ -1346,8 +1346,8 @@ public: uiPlayerGUID.Clear(); } - uint32 uiEmoteState; - uint32 uiNpcFlags; + Emote uiEmoteState; + NPCFlags uiNpcFlags; uint32 uiEventTimer; uint8 uiEventPhase; @@ -1357,10 +1357,10 @@ public: void Reset() override { if (uiEmoteState) - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, uiEmoteState); + me->SetEmoteState(uiEmoteState); if (uiNpcFlags) - me->SetUInt32Value(UNIT_NPC_FLAGS, uiNpcFlags); + me->ReplaceAllNpcFlags(uiNpcFlags); Initialize(); @@ -1372,8 +1372,8 @@ public: void DoAction(int32 /*iParam*/) override { me->StopMoving(); - me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID)) me->SetFacingToObject(player); uiEventTimer = 3000; diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp index 4e4521512de..ffb3b9b4ece 100644 --- a/src/server/scripts/Northrend/zone_dragonblight.cpp +++ b/src/server/scripts/Northrend/zone_dragonblight.cpp @@ -395,7 +395,7 @@ public: if (!tree || !player) return; - tree->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + tree->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); if (roll == 1) // friendly version { @@ -540,7 +540,7 @@ class npc_wyrmrest_defender : public CreatureScript case SPELL_WYRMREST_DEFENDER_MOUNT: Talk(WHISPER_MOUNTED, me->GetCharmerOrOwner()); me->SetImmuneToAll(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + me->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); break; // Both below are for checking low hp warning case SPELL_DEFENDER_ON_LOW_HEALTH_EMOTE: @@ -568,7 +568,7 @@ class npc_wyrmrest_defender : public CreatureScript void OnCharmed(bool /*apply*/) override { - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } }; diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp index fb3e5729603..5488dbe6a2f 100644 --- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp +++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp @@ -373,7 +373,7 @@ public: { me->SetStandState(UNIT_STAND_STATE_DEAD); me->SetImmuneToPC(true); - me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); + me->SetDynamicFlag(UNIT_DYNFLAG_DEAD); } _phase = 0; } @@ -418,7 +418,7 @@ public: { if (me->FindNearestCreature(NPC_TALLHORN_STAG, 0.2f)) { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); + me->SetEmoteState(EMOTE_STATE_USE_STANDING); } else _events.ScheduleEvent(EVENT_WOODSMAN_1, 0s); @@ -433,11 +433,11 @@ public: switch (eventId) { case EVENT_WOODSMAN_1: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_LOOT); + me->SetEmoteState(EMOTE_STATE_LOOT); _events.ScheduleEvent(EVENT_WOODSMAN_2, 3s); break; case EVENT_WOODSMAN_2: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK1H); + me->SetEmoteState(EMOTE_ONESHOT_ATTACK1H); _events.ScheduleEvent(EVENT_WOODSMAN_1, 4s); break; default: @@ -577,7 +577,7 @@ public: { _playerGUID.Clear(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(false); me->SetReactState(REACT_AGGRESSIVE); } @@ -627,7 +627,7 @@ public: { if (spellInfo->Id == SPELL_SMOKE_BOMB && caster->GetTypeId() == TYPEID_PLAYER) { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetImmuneToPC(true); me->SetReactState(REACT_PASSIVE); me->CombatStop(false); @@ -702,7 +702,7 @@ public: { Initialize(); if (me->GetEntry() == NPC_LAKE_FROG_QUEST) - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); } void UpdateAI(uint32 diff) override @@ -727,11 +727,11 @@ public: _events.ScheduleEvent(EVENT_LAKEFROG_3, 3s); break; case EVENT_LAKEFROG_3: - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); _events.ScheduleEvent(EVENT_LAKEFROG_4, 25s); break; case EVENT_LAKEFROG_4: - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); _events.ScheduleEvent(EVENT_LAKEFROG_5, 2s); break; case EVENT_LAKEFROG_5: diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp index 095d0d88a6f..db489e63bac 100644 --- a/src/server/scripts/Northrend/zone_storm_peaks.cpp +++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp @@ -370,7 +370,7 @@ public: case EVENT_SCRIPT_1: if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID)) Talk(SAY_BRANN_1, player); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); if (Creature* voice = me->SummonCreature(NPC_A_DISTANT_VOICE, 7863.43f, -1396.585f, 1538.076f, 2.949606f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 49s)) voiceGUID = voice->GetGUID(); events.ScheduleEvent(EVENT_SCRIPT_2, 4s); @@ -381,11 +381,11 @@ public: events.ScheduleEvent(EVENT_SCRIPT_3, 6s); break; case EVENT_SCRIPT_3: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_WORK_MINING); + me->SetEmoteState(EMOTE_STATE_WORK_MINING); events.ScheduleEvent(EVENT_SCRIPT_4, 6s); break; case EVENT_SCRIPT_4: - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->SetEmoteState(EMOTE_ONESHOT_NONE); if (Creature* voice = ObjectAccessor::GetCreature(*me, voiceGUID)) { voice->CastSpell(voice, SPELL_RESURRECTION); @@ -674,7 +674,7 @@ class npc_wild_wyrm : public CreatureScript me->RemoveAurasDueToSpell(SPELL_JAWS_OF_DEATH_PERIODIC); me->RemoveAurasDueToSpell(SPELL_PRY_JAWS_OPEN); - me->SetUInt32Value(UNIT_NPC_FLAGS, 0); + me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE); me->GetMotionMaster()->MoveFall(POINT_FALL); }); diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp index b93adb89af6..e0d3c4ef9aa 100644 --- a/src/server/scripts/Northrend/zone_zuldrak.cpp +++ b/src/server/scripts/Northrend/zone_zuldrak.cpp @@ -56,7 +56,7 @@ public: void Reset() override { _rageclawGUID.Clear(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); + me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); float x, y, z; me->GetClosePoint(x, y, z, me->GetCombatReach() / 3, 0.1f); @@ -234,8 +234,8 @@ public: void Reset() override { - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); + me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP); + me->SetEmoteState(EMOTE_STATE_COWER); Initialize(); } @@ -248,8 +248,8 @@ public: switch (eventId) { case EVENT_RECRUIT_1: - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); + me->SetEmoteState(EMOTE_ONESHOT_NONE); Talk(SAY_RECRUIT); _events.ScheduleEvent(EVENT_RECRUIT_2, 3s); break; @@ -473,12 +473,12 @@ public: { case EVENT_TURN_TO_POT: me->SetFacingTo(6.230825f); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING_NO_SHEATHE); + me->SetEmoteState(EMOTE_STATE_USE_STANDING_NO_SHEATHE); _events.ScheduleEvent(EVENT_TURN_BACK, 11s); break; case EVENT_TURN_BACK: me->SetFacingTo(4.886922f); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE); + me->SetEmoteState(EMOTE_STATE_NONE); _events.ScheduleEvent(EVENT_TURN_TO_POT, 25s, 41s); break; case EVENT_EASY_123: |
