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authortreeston <treeston.mmoc@gmail.com>2016-06-07 14:17:11 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-12 03:19:38 +0100
commite2710bc2327a87fc0d27aa42a100c6460bffdb0a (patch)
treea855c5e49566cceba0b776231c8c77510527f7bc /src/server/scripts/Northrend
parent95902126a373464f9f631f89ae08293d9ad10f1b (diff)
Scripts/Instances: Fix a bug that would cause the Hodir encounter to never properly begin. Tagging issue #17302.
(cherry picked from commit e5382ee21538e4383a39b4dc0de274e856bb663b)
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
index 529f80607a2..c8a0a010be6 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
@@ -30,6 +30,8 @@
Destroying of Toasty Fires
*/
+/* @todo Hodir aggro behavior is wonky. He gets set to _PASSIVE, but never to _AGGRESSIVE unless you kill an ice block which doesn't spawn unless you have*/
+
enum HodirYells
{
SAY_AGGRO = 0,
@@ -375,7 +377,7 @@ class boss_hodir : public CreatureScript
Talk(SAY_SLAY);
}
- void DamageTaken(Unit* /*who*/, uint32& damage) override
+ void DamageTaken(Unit* who, uint32& damage) override
{
if (damage >= me->GetHealth())
{
@@ -403,6 +405,12 @@ class boss_hodir : public CreatureScript
_JustDied();
}
+ else if (!me->IsInCombat())
+ {
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->AI()->DoZoneInCombat();
+ me->AI()->AttackStart(who);
+ }
}
void UpdateAI(uint32 diff) override