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| author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2020-06-07 11:22:13 +0300 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-01-06 20:46:25 +0100 |
| commit | 3171cd3fa9dbcec43f5d70b74ab2f54a2aa44173 (patch) | |
| tree | 838c54078c04b1fdae4ec1aac6fdc70ebdae45b2 /src/server/scripts/Outland/GruulsLair | |
| parent | f0242d4ec7857a18145dd0a9965fcb8526e981c8 (diff) | |
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
* Core/AI: refactor SpellHit and SpellHitTarget.
- now caster/target is WorldObject instead of Unit
- remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget)
- rename parameters in scripts according parent methods
* Restore logic in Algalon script
* Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2
* Fix build after merge
(cherry picked from commit e3b232fe0e5c21a87d3fe71813e9d750259823f1)
Diffstat (limited to 'src/server/scripts/Outland/GruulsLair')
| -rw-r--r-- | src/server/scripts/Outland/GruulsLair/boss_gruul.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp index e8c4b6ab210..62340af1e3c 100644 --- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp +++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp @@ -122,11 +122,11 @@ class boss_gruul : public CreatureScript Talk(SAY_DEATH); } - void SpellHitTarget(Unit* target, SpellInfo const* pSpell) override + void SpellHitTarget(WorldObject* target, SpellInfo const* spellInfo) override { //This to emulate effect1 (77) of SPELL_GROUND_SLAM, knock back to any direction //It's initially wrong, since this will cause fall damage, which is by comments, not intended. - if (pSpell->Id == SPELL_GROUND_SLAM) + if (spellInfo->Id == SPELL_GROUND_SLAM) { if (target->GetTypeId() == TYPEID_PLAYER) { @@ -146,7 +146,7 @@ class boss_gruul : public CreatureScript } //this part should be in the core - if (pSpell->Id == SPELL_SHATTER) + if (spellInfo->Id == SPELL_SHATTER) { /// @todo use eventmap to kill this stuff //clear this, if we are still performing |
