diff options
| author | QAston <none@none> | 2010-08-04 14:39:45 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2010-08-04 14:39:45 +0200 |
| commit | 6353e7dd8cd189a80fc6773bf653f159fc3a41d3 (patch) | |
| tree | 841ca8df929325ef8338c62f3b6c3b06cb06df5c /src/server/scripts/Outland/HellfireCitadel | |
| parent | 850868c8a33550b60ad1ae0c92f7985409d17bdc (diff) | |
*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming.
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/Outland/HellfireCitadel')
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 8dd705d3b3f..888b3cb6f4d 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -134,7 +134,7 @@ struct boss_nazanAI : public ScriptedAI BellowingRoar_Timer = 6000; ConeOfFire_Timer = 12000; me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->Clear(); if (Unit* pVictim = SelectUnit(SELECT_TARGET_NEAREST,0)) me->AI()->AttackStart(pVictim); diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp index 3478f3b0434..46138e48c0c 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp @@ -77,7 +77,7 @@ struct boss_warchief_kargath_bladefistAI : public ScriptedAI removeAdds(); me->SetSpeed(MOVE_RUN,2); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); summoned = 2; InBlade = false; |
