diff options
| author | click <none@none> | 2010-07-12 00:30:17 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-07-12 00:30:17 +0200 |
| commit | 673c652ba6e540d874e929dcc50f6c04ceae50c8 (patch) | |
| tree | eb17c6b66b383c48d978dfbe18e2e945b427e760 /src/server/scripts/Outland | |
| parent | 07c1d011d436abac8703d3efabff864076b41d68 (diff) | |
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/Outland')
| -rwxr-xr-x | src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp | 2 | ||||
| -rwxr-xr-x | src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp index 884e71e7c36..61b891c7535 100755 --- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp +++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp @@ -68,7 +68,7 @@ struct instance_sethekk_halls : public ScriptedInstance { case DATA_IKISSDOOREVENT: if (data == DONE) - DoUseDoorOrButton(m_uiIkissDoorGUID,DAY*IN_MILISECONDS); + DoUseDoorOrButton(m_uiIkissDoorGUID,DAY*IN_MILLISECONDS); break; case TYPE_ANZU_ENCOUNTER: AnzuEncounter = data; diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp index 22ba195fb72..56cbf1cabcb 100755 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp @@ -59,12 +59,12 @@ struct instance_ramparts : public ScriptedInstance { case TYPE_VAZRUDEN: if (uiData == DONE && m_auiEncounter[1] == DONE) - DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILISECONDS); + DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS); m_auiEncounter[0] = uiData; break; case TYPE_NAZAN: if (uiData == DONE && m_auiEncounter[0] == DONE) - DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILISECONDS); + DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS); m_auiEncounter[1] = uiData; break; } |
