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authorMachiavelli <machiaveltman@gmail.com>2012-02-23 03:43:07 -0800
committerMachiavelli <machiaveltman@gmail.com>2012-02-23 03:43:07 -0800
commitdbd8cbcfc4e5f89da98551db90e34a91ed339f3d (patch)
tree3df893f0a51c947142d0e16381c9fe9ddfe6d7bb /src/server/scripts/World
parent02525acccba3a206ceed5573e619a28f452b7921 (diff)
parent5416b734e4c044cfea4e78f9f34ecf237c693265 (diff)
Merge pull request #5383 from Venugh/master
Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveU… …nit.
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/npcs_special.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 4915e5f15f2..4674d4584e1 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -421,7 +421,7 @@ public:
float x, y, z;
me->GetPosition(x, y, z);
me->Relocate(x, y, z + 0.94f);
- me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
+ me->SetLevitate(true);
me->HandleEmoteCommand(EMOTE_ONESHOT_DANCE);
WorldPacket data; //send update position to client
me->BuildHeartBeatMsg(&data);