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author | DDuarte <dnpd.dd@gmail.com> | 2016-03-28 02:02:29 +0100 |
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committer | DDuarte <dnpd.dd@gmail.com> | 2016-03-28 02:02:29 +0100 |
commit | 980f28d2ce099f524abdb6faed3fe59ce4c0963a (patch) | |
tree | 7353c04f6773901452c6e604cbf899d8f791627e /src/server/worldserver/Main.cpp | |
parent | 6487e2f2d6a1ddbeff77362219658376b8a3f9f0 (diff) |
Core/Network: Change SocketMgr.StartNetwork to take the thread count by arg instead of config
AuthSocketMgr doesn't need "Network.Threads" config
Fixes "Missing name Network.Threads in config file authserver.conf"
Ref #16859
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r-- | src/server/worldserver/Main.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index 229375c4e51..a81401bf7b8 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -222,7 +222,15 @@ extern int main(int argc, char** argv) uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string worldListener = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); - sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort); + int networkThreads = sConfigMgr->GetIntDefault("Network.Threads", 1); + + if (networkThreads <= 0) + { + TC_LOG_ERROR("server.worldserver", "Network.Threads cannot be less than 0"); + return false; + } + + sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort, networkThreads); // Set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_OFFLINE, realm.Id.Realm); |