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authorTreeston <treeston.mmoc@gmail.com>2016-08-20 12:43:04 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-12 16:24:25 +0100
commit346e4824beee7e23c5e93d94c72f38ec1cd06dbc (patch)
tree230102f9e28c8e46a385359b6e45047fac4c14e5 /src/server
parent1091174f0363f730bc720185999edf120e92c50e (diff)
Entities/Unit: Cleanup refactor. Changes: (#17819)
+ Unit::m_movedPlayer -> Unit::m_playerMovingMe + Player::m_mover -> Player::m_unitMovedByMe + Unit::GetMover() -> Unit::GetUnitBeingMoved() + Unit::GetPlayerMover() -> Unit::GetPlayerBeingMoved() + NEW: Unit::GetClientControllingPlayer() (cherry picked from commit 8deda7ed7f18615937ec5db2d30a6badc3b157c1) # Conflicts: # src/server/game/Entities/Player/Player.cpp # src/server/game/Entities/Unit/Unit.cpp # src/server/game/Handlers/MiscHandler.cpp # src/server/game/Handlers/MovementHandler.cpp # src/server/game/Handlers/SpellHandler.cpp # src/server/game/Server/WorldSession.cpp # src/server/game/Spells/SpellEffects.cpp # src/server/game/Spells/SpellInfo.cpp
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp16
-rw-r--r--src/server/game/Entities/Player/Player.h3
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp38
-rw-r--r--src/server/game/Entities/Unit/Unit.h11
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp10
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp16
-rw-r--r--src/server/game/Spells/Spell.cpp8
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
-rw-r--r--src/server/game/Spells/SpellInfo.cpp4
10 files changed, 59 insertions, 53 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index b1225d1be5d..620b7bb83ab 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2658,7 +2658,7 @@ Unit* Creature::SelectNearestHostileUnitInAggroRange(bool useLOS) const
void Creature::UpdateMovementFlags()
{
// Do not update movement flags if creature is controlled by a player (charm/vehicle)
- if (m_movedPlayer)
+ if (m_playerMovingMe)
return;
// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e628768cb7e..4e0f3caf8e5 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -284,8 +284,8 @@ Player::Player(WorldSession* session) : Unit(true), m_sceneMgr(this)
// Player summoning
m_summon_expire = 0;
- m_mover = this;
- m_movedPlayer = this;
+ m_unitMovedByMe = this;
+ m_playerMovingMe = this;
m_seer = this;
m_homebindMapId = 0;
@@ -22811,7 +22811,7 @@ bool Player::IsNeverVisible() const
bool Player::CanAlwaysSee(WorldObject const* obj) const
{
// Always can see self
- if (m_mover == obj)
+ if (m_unitMovedByMe == obj)
return true;
ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT);
@@ -24533,9 +24533,9 @@ void Player::SetClientControl(Unit* target, bool allowMove)
void Player::SetMover(Unit* target)
{
- m_mover->m_movedPlayer = nullptr;
- m_mover = target;
- m_mover->m_movedPlayer = this;
+ m_unitMovedByMe->m_playerMovingMe = nullptr;
+ m_unitMovedByMe = target;
+ m_unitMovedByMe->m_playerMovingMe = this;
WorldPackets::Movement::MoveSetActiveMover packet;
packet.MoverGUID = target->GetGUID();
@@ -27033,8 +27033,8 @@ void Player::ValidateMovementInfo(MovementInfo* mi)
*/
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSession()->GetSecurity() == SEC_PLAYER &&
- !m_mover->HasAuraType(SPELL_AURA_FLY) &&
- !m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
+ !m_unitMovedByMe->HasAuraType(SPELL_AURA_FLY) &&
+ !m_unitMovedByMe->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_CAN_FLY) && mi->HasMovementFlag(MOVEMENTFLAG_FALLING),
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 1c0c02808da..60361dd319b 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2286,7 +2286,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
/*** VARIOUS SYSTEMS ***/
/*********************************************************/
void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
- Unit* m_mover;
+ // only changed for direct client control (possess, vehicle etc.), not stuff you control using pet commands
+ Unit* m_unitMovedByMe;
WorldObject* m_seer;
void SetFallInformation(uint32 time, float z);
void HandleFall(MovementInfo const& movementInfo);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index abee8b5a8e1..97cb5288102 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -195,7 +195,7 @@ SpellSchoolMask ProcEventInfo::GetSchoolMask() const
}
Unit::Unit(bool isWorldObject) :
- WorldObject(isWorldObject), m_movedPlayer(NULL), m_lastSanctuaryTime(0),
+ WorldObject(isWorldObject), m_playerMovingMe(NULL), m_lastSanctuaryTime(0),
IsAIEnabled(false), NeedChangeAI(false), LastCharmerGUID(),
m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()),
i_AI(NULL), i_disabledAI(NULL), m_AutoRepeatFirstCast(false), m_procDeep(0),
@@ -9876,7 +9876,7 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate)
pet->SetSpeedRate(mtype, m_speed_rate[mtype]);
}
- if (Player* playerMover = GetPlayerMover()) // unit controlled by a player.
+ if (Player* playerMover = GetPlayerBeingMoved()) // unit controlled by a player.
{
// Send notification to self
WorldPackets::Movement::MoveSetSpeed selfpacket(moveTypeToOpcode[mtype][1]);
@@ -10249,7 +10249,7 @@ int32 Unit::CalculateSpellDamage(Unit const* target, SpellInfo const* spellProto
int32 Unit::CalcSpellDuration(SpellInfo const* spellProto)
{
- uint32 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0;
+ uint32 comboPoints = m_playerMovingMe ? m_playerMovingMe->GetComboPoints() : 0;
int32 minduration = spellProto->GetDuration();
int32 maxduration = spellProto->GetMaxDuration();
@@ -11433,16 +11433,16 @@ void CharmInfo::SetSpellAutocast(SpellInfo const* spellInfo, bool state)
}
}
-Unit* Unit::GetMover() const
+Unit* Unit::GetUnitBeingMoved() const
{
if (Player const* player = ToPlayer())
- return player->m_mover;
+ return player->m_unitMovedByMe;
return nullptr;
}
-Player* Unit::GetPlayerMover() const
+Player* Unit::GetPlayerBeingMoved() const
{
- if (Unit* mover = GetMover())
+ if (Unit* mover = GetUnitBeingMoved())
return mover->ToPlayer();
return nullptr;
}
@@ -13368,7 +13368,7 @@ void Unit::SetRooted(bool apply, bool packetOnly /*= false*/)
{ SMSG_MOVE_SPLINE_ROOT, SMSG_MOVE_ROOT }
};
- if (Player* playerMover = GetPlayerMover()) // unit controlled by a player.
+ if (Player* playerMover = GetPlayerBeingMoved()) // unit controlled by a player.
{
WorldPackets::Movement::MoveSetFlag packet(rootOpcodeTable[apply][1]);
packet.MoverGUID = GetGUID();
@@ -14097,7 +14097,7 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
if (Unit* charmer = GetCharmer())
{
player = charmer->ToPlayer();
- if (player && player->m_mover != this)
+ if (player && player->m_unitMovedByMe != this)
player = NULL;
}
}
@@ -14942,7 +14942,7 @@ void Unit::SendTeleportPacket(Position& pos)
moveUpdateTeleport.movementInfo = &m_movementInfo;
Unit* broadcastSource = this;
- if (Player* playerMover = GetPlayerMover())
+ if (Player* playerMover = GetPlayerBeingMoved())
{
WorldPackets::Movement::MoveTeleport moveTeleport;
moveTeleport.MoverGUID = GetGUID();
@@ -15339,7 +15339,7 @@ bool Unit::SetDisableGravity(bool disable)
{ SMSG_MOVE_SPLINE_DISABLE_GRAVITY, SMSG_MOVE_DISABLE_GRAVITY }
};
- if (Player* playerMover = GetPlayerMover())
+ if (Player* playerMover = GetPlayerBeingMoved())
{
WorldPackets::Movement::MoveSetFlag packet(gravityOpcodeTable[disable][1]);
packet.MoverGUID = GetGUID();
@@ -15417,7 +15417,7 @@ bool Unit::SetCanFly(bool enable)
if (!enable && GetTypeId() == TYPEID_PLAYER)
ToPlayer()->SetFallInformation(0, GetPositionZ());
- if (Player* playerMover = GetPlayerMover())
+ if (Player* playerMover = GetPlayerBeingMoved())
{
WorldPackets::Movement::MoveSetFlag packet(flyOpcodeTable[enable][1]);
packet.MoverGUID = GetGUID();
@@ -15454,7 +15454,7 @@ bool Unit::SetWaterWalking(bool enable)
{ SMSG_MOVE_SPLINE_SET_WATER_WALK, SMSG_MOVE_SET_WATER_WALK }
};
- if (Player* playerMover = GetPlayerMover())
+ if (Player* playerMover = GetPlayerBeingMoved())
{
WorldPackets::Movement::MoveSetFlag packet(waterWalkingOpcodeTable[enable][1]);
packet.MoverGUID = GetGUID();
@@ -15491,7 +15491,7 @@ bool Unit::SetFeatherFall(bool enable)
{ SMSG_MOVE_SPLINE_SET_FEATHER_FALL, SMSG_MOVE_SET_FEATHER_FALL }
};
- if (Player* playerMover = GetPlayerMover())
+ if (Player* playerMover = GetPlayerBeingMoved())
{
WorldPackets::Movement::MoveSetFlag packet(featherFallOpcodeTable[enable][1]);
packet.MoverGUID = GetGUID();
@@ -15543,7 +15543,7 @@ bool Unit::SetHover(bool enable)
{ SMSG_MOVE_SPLINE_SET_HOVER, SMSG_MOVE_SET_HOVERING }
};
- if (Player* playerMover = GetPlayerMover())
+ if (Player* playerMover = GetPlayerBeingMoved())
{
WorldPackets::Movement::MoveSetFlag packet(hoverOpcodeTable[enable][1]);
packet.MoverGUID = GetGUID();
@@ -15580,7 +15580,7 @@ bool Unit::SetCollision(bool disable)
{ SMSG_MOVE_SPLINE_DISABLE_COLLISION, SMSG_MOVE_DISABLE_COLLISION }
};
- if (Player* playerMover = GetPlayerMover())
+ if (Player* playerMover = GetPlayerBeingMoved())
{
WorldPackets::Movement::MoveSetFlag packet(collisionOpcodeTable[disable][1]);
packet.MoverGUID = GetGUID();
@@ -15620,7 +15620,7 @@ bool Unit::SetCanTransitionBetweenSwimAndFly(bool enable)
SMSG_MOVE_ENABLE_TRANSITION_BETWEEN_SWIM_AND_FLY
};
- if (Player* playerMover = GetPlayerMover())
+ if (Player* playerMover = GetPlayerBeingMoved())
{
WorldPackets::Movement::MoveSetFlag packet(swimToFlyTransOpcodeTable[enable]);
packet.MoverGUID = GetGUID();
@@ -15651,7 +15651,7 @@ bool Unit::SetCanTurnWhileFalling(bool enable)
SMSG_MOVE_SET_CAN_TURN_WHILE_FALLING
};
- if (Player* playerMover = GetPlayerMover())
+ if (Player* playerMover = GetPlayerBeingMoved())
{
WorldPackets::Movement::MoveSetFlag packet(canTurnWhileFallingOpcodeTable[enable]);
packet.MoverGUID = GetGUID();
@@ -15682,7 +15682,7 @@ bool Unit::SetDoubleJump(bool enable)
SMSG_MOVE_ENABLE_DOUBLE_JUMP
};
- if (Player* playerMover = GetPlayerMover())
+ if (Player* playerMover = GetPlayerBeingMoved())
{
WorldPackets::Movement::MoveSetFlag packet(doubleJumpOpcodeTable[enable]);
packet.MoverGUID = GetGUID();
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 0f379a7326a..e85dbe3ce54 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1780,9 +1780,14 @@ class TC_GAME_API Unit : public WorldObject
CharmInfo* InitCharmInfo();
void DeleteCharmInfo();
void UpdateCharmAI();
- Unit* GetMover() const;
- Player* GetPlayerMover() const;
- Player* m_movedPlayer;
+ // returns the unit that this player IS CONTROLLING
+ Unit* GetUnitBeingMoved() const;
+ // returns the player that this player IS CONTROLLING
+ Player* GetPlayerBeingMoved() const;
+ // returns the player that this unit is BEING CONTROLLED BY
+ Player* GetPlayerMovingMe() const { return m_playerMovingMe; }
+ // only set for direct client control (possess effects, vehicles and similar)
+ Player* m_playerMovingMe;
SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
void AddPlayerToVision(Player* player);
void RemovePlayerFromVision(Player* player);
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 0d2325c691d..14b60e99d72 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -248,7 +248,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck
{
TC_LOG_DEBUG("network", "CMSG_MOVE_TELEPORT_ACK: Guid: %s, Sequence: %u, Time: %u", packet.MoverGUID.ToString().c_str(), packet.AckIndex, packet.MoveTime);
- Player* plMover = _player->m_mover->ToPlayer();
+ Player* plMover = _player->m_unitMovedByMe->ToPlayer();
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
@@ -291,7 +291,7 @@ void WorldSession::HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMov
{
OpcodeClient opcode = packet.GetOpcode();
- Unit* mover = _player->m_mover;
+ Unit* mover = _player->m_unitMovedByMe;
ASSERT(mover != nullptr); // there must always be a mover
@@ -515,15 +515,15 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpe
void WorldSession::HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveMover& packet)
{
if (GetPlayer()->IsInWorld())
- if (_player->m_mover->GetGUID() != packet.ActiveMover)
- TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , packet.ActiveMover.ToString().c_str(), _player->m_mover->GetGUID().ToString().c_str());
+ if (_player->m_unitMovedByMe->GetGUID() != packet.ActiveMover)
+ TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , packet.ActiveMover.ToString().c_str(), _player->m_unitMovedByMe->GetGUID().ToString().c_str());
}
void WorldSession::HandleMoveKnockBackAck(WorldPackets::Movement::MovementAckMessage& movementAck)
{
GetPlayer()->ValidateMovementInfo(&movementAck.Ack.movementInfo);
- if (_player->m_mover->GetGUID() != movementAck.Ack.movementInfo.guid)
+ if (_player->m_unitMovedByMe->GetGUID() != movementAck.Ack.movementInfo.guid)
return;
_player->m_movementInfo = movementAck.Ack.movementInfo;
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 207f86fb74e..d4ed883e680 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -39,7 +39,7 @@ void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet)
Player* user = _player;
// ignore for remote control state
- if (user->m_mover != user)
+ if (user->m_unitMovedByMe != user)
return;
Item* item = user->GetUseableItemByPos(packet.PackSlot, packet.Slot);
@@ -131,7 +131,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPackets::Spells::OpenItem& packet)
Player* player = _player;
// ignore for remote control state
- if (player->m_mover != player)
+ if (player->m_unitMovedByMe != player)
return;
TC_LOG_INFO("network", "bagIndex: %u, slot: %u", packet.Slot, packet.PackSlot);
@@ -220,8 +220,8 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUs
if (GameObject* obj = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid))
{
// ignore for remote control state
- if (GetPlayer()->m_mover != GetPlayer())
- if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
+ if (GetPlayer()->m_unitMovedByMe != GetPlayer())
+ if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_unitMovedByMe) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
return;
obj->Use(GetPlayer());
@@ -231,7 +231,7 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUs
void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjReportUse& packet)
{
// ignore for remote control state
- if (_player->m_mover != _player)
+ if (_player->m_unitMovedByMe != _player)
return;
if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid))
@@ -246,7 +246,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjRe
void WorldSession::HandleCastSpellOpcode(WorldPackets::Spells::CastSpell& cast)
{
// ignore for remote control state (for player case)
- Unit* mover = _player->m_mover;
+ Unit* mover = _player->m_unitMovedByMe;
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
return;
@@ -427,7 +427,7 @@ void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPackets::Spells::Cance
void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& /*cancelChanneling*/)
{
// ignore for remote control state (for player case)
- Unit* mover = _player->m_mover;
+ Unit* mover = _player->m_unitMovedByMe;
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
return;
@@ -437,7 +437,7 @@ void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannellin
void WorldSession::HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed)
{
// ignore for remote control state
- if (_player->m_mover != _player)
+ if (_player->m_unitMovedByMe != _player)
return;
uint8 slotId = totemDestroyed.Slot;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 0f5d7a13ce2..0c55e133264 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2972,7 +2972,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
// Set combo point requirement
- if ((_triggeredCastFlags & TRIGGERED_IGNORE_COMBO_POINTS) || m_CastItem || !m_caster->m_movedPlayer)
+ if ((_triggeredCastFlags & TRIGGERED_IGNORE_COMBO_POINTS) || m_CastItem || !m_caster->m_playerMovingMe)
m_needComboPoints = false;
SpellCastResult result = CheckCast(true);
@@ -3552,15 +3552,15 @@ void Spell::_handle_immediate_phase()
void Spell::_handle_finish_phase()
{
- if (m_caster->m_movedPlayer)
+ if (m_caster->m_playerMovingMe)
{
// Take for real after all targets are processed
if (m_needComboPoints)
- m_caster->m_movedPlayer->ClearComboPoints();
+ m_caster->m_playerMovingMe->ClearComboPoints();
// Real add combo points from effects
if (m_comboPointGain)
- m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain);
+ m_caster->m_playerMovingMe->GainSpellComboPoints(m_comboPointGain);
}
if (m_caster->m_extraAttacks && HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 6e4db4650cc..a73155985f2 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3735,13 +3735,13 @@ void Spell::EffectAddComboPoints(SpellEffIndex /*effIndex*/)
if (!unitTarget)
return;
- if (!m_caster->m_movedPlayer)
+ if (!m_caster->m_playerMovingMe)
return;
if (damage <= 0)
return;
- m_caster->m_movedPlayer->AddComboPoints(damage, this);
+ m_caster->m_playerMovingMe->AddComboPoints(damage, this);
}
void Spell::EffectDuel(SpellEffIndex effIndex)
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 2ddd12fc376..370cea97be1 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -555,8 +555,8 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster /*= nullptr*/, int32 const*
if (caster)
{
// bonus amount from combo points
- if (caster->m_movedPlayer && comboDamage)
- if (uint32 comboPoints = caster->m_movedPlayer->GetComboPoints())
+ if (caster->m_playerMovingMe && comboDamage)
+ if (uint32 comboPoints = caster->m_playerMovingMe->GetComboPoints())
value += comboDamage * comboPoints;
value = caster->ApplyEffectModifiers(_spellInfo, EffectIndex, value);