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authorjackpoz <giacomopoz@gmail.com>2017-04-25 17:33:53 +0200
committerfunjoker <funjoker109@gmail.com>2020-04-28 13:47:58 +0200
commit49f25f6e33aa4b4f67a46ba3cb71a183570da67e (patch)
tree0019cf25210d61ecafd08b9192c4a5b0d904b80d /src/server
parentcc148ebc4025af6727c57a83e154a02fc40f0366 (diff)
Core/Misc: Fix static analysis issues
(cherry picked from commit 486b03234304526d8f7d66ff0d99ea3de975745e)
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b4a8660708c..cdbfad950f2 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -12817,7 +12817,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
if (slot < INVENTORY_SLOT_BAG_END)
{
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
- if (pProto && pProto->GetItemSet())
+ if (pProto->GetItemSet())
RemoveItemsSetItem(this, pProto);
_ApplyItemMods(pItem, slot, false);