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authorShocker <none@none>2010-09-08 05:39:24 +0300
committerShocker <none@none>2010-09-08 05:39:24 +0300
commit96812cfa27d8b8a6061ba6798ff095dadf644040 (patch)
treea9d8b724a3c0d7e6e7615abb4111c2f183160bae /src/server
parent948c1f0fd666b2fdf6bcf98051d0e9a65f358d43 (diff)
Core/Spells: Fix ammo depletion handling
--HG-- branch : trunk
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index f412e594e33..09eb0c4f710 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -6436,7 +6436,10 @@ SpellCastResult Spell::CheckItems()
}
if (!m_caster->ToPlayer()->HasItemCount(ammo, 1))
+ {
+ m_caster->ToPlayer()->SetUInt32Value(PLAYER_AMMO_ID, 0);
return SPELL_FAILED_NO_AMMO;
+ }
}; break;
case ITEM_SUBCLASS_WEAPON_WAND:
break;