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authorAscathor <Break_the_Chain@web.de>2013-02-26 17:28:10 +0100
committerAscathor <Break_the_Chain@web.de>2013-02-26 17:28:10 +0100
commitdec38b12a0203d5cb829ee4faba02d4bccffe68e (patch)
tree5252ba6af721c7b627bf2637b7ca5be987c46e28 /src/server
parent6db8fed2ff9fd82df8ed8840058cf4d376dde4b4 (diff)
Fixing some Engrish.
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Entities/Creature/Creature.h4
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index b40229d4748..df41690c15e 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -770,10 +770,10 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
bool DisableReputationGain;
- CreatureTemplate const* m_creatureInfo; // in difficulty mode > 0 can different from sObjectMgr->GetCreatureTemplate(GetEntry())
+ CreatureTemplate const* m_creatureInfo; // Can differ from sObjectMgr->GetCreatureTemplate(GetEntry()) in difficulty mode > 0
CreatureData const* m_creatureData;
- uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable
+ uint16 m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable
uint32 guid_transport;
bool IsInvisibleDueToDespawn() const;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 7da9878eddf..3f1bd277d0c 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1194,7 +1194,7 @@ class Player : public Unit, public GridObject<Player>
void Yell(std::string const& text, const uint32 language);
/// Outputs an universal text which is supposed to be an action.
void TextEmote(std::string const& text);
- /// Handles whispers from Addons and players based on sender, reciever's guid and language.
+ /// Handles whispers from Addons and players based on sender, receiver's guid and language.
void Whisper(std::string const& text, const uint32 language, uint64 receiver);
/// Constructs the player Chat data for the specific functions to use
void BuildPlayerChat(WorldPacket* data, uint8 msgtype, std::string const& text, uint32 language) const;