diff options
author | w12x <none@none> | 2008-11-19 10:50:34 +0100 |
---|---|---|
committer | w12x <none@none> | 2008-11-19 10:50:34 +0100 |
commit | 0b61584e1b19afb8dbef376a4e2903d8631bfc1d (patch) | |
tree | ead0de690d1a59df331d8bec3c4796b9cd0af929 /src | |
parent | 8d09c298fd533f92f827d23e01b181a699a2b6bf (diff) |
Finally properly fix phased game event saving.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/GameEvent.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp index 88028290dba..67d895cfc89 100644 --- a/src/game/GameEvent.cpp +++ b/src/game/GameEvent.cpp @@ -1503,7 +1503,7 @@ void GameEvent::SaveWorldEventStateToDB(uint16 event_id) CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id); if(mGameEvent[event_id].nextstart) - CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart); + CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart)); else CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state); CharacterDatabase.CommitTransaction(); |