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authormegamage <none@none>2009-05-17 23:28:12 -0500
committermegamage <none@none>2009-05-17 23:28:12 -0500
commit0b9bb3b4ff3be5612940ac49b8fd0ed7f2d768e1 (patch)
treeea4401f1718a3f9c284b39181bafa41767a1e607 /src
parenta922f36da5c1d3d9809649cac028393e6b06b5df (diff)
*Use Null AI for spell click creature as default.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/CreatureAISelector.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index bac4f3a4973..f950e9f508c 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -55,7 +55,7 @@ namespace FactorySelector
// select by NPC flags
if(!ai_factory)
{
- if(creature->isVehicle())
+ if(creature->isVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
else if(creature->isGuard())
ai_factory = ai_registry.GetRegistryItem("GuardAI");