diff options
| author | megamage <none@none> | 2009-05-17 23:28:12 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-17 23:28:12 -0500 |
| commit | 0b9bb3b4ff3be5612940ac49b8fd0ed7f2d768e1 (patch) | |
| tree | ea4401f1718a3f9c284b39181bafa41767a1e607 /src | |
| parent | a922f36da5c1d3d9809649cac028393e6b06b5df (diff) | |
*Use Null AI for spell click creature as default.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/CreatureAISelector.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index bac4f3a4973..f950e9f508c 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -55,7 +55,7 @@ namespace FactorySelector // select by NPC flags if(!ai_factory) { - if(creature->isVehicle()) + if(creature->isVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK)) ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); else if(creature->isGuard()) ai_factory = ai_registry.GetRegistryItem("GuardAI"); |
