diff options
author | Spp <spp@jorge.gr> | 2013-01-14 11:12:58 +0100 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2013-01-14 11:12:58 +0100 |
commit | 0d5cb6af755199f716a2de3207e6df91787f98b5 (patch) | |
tree | ba41d4bd98872ef4137a7f57b60f5413da2d6d9f /src | |
parent | d75222feca1b0ffc5f9b10df1fd442eedab95a16 (diff) |
Core/Misc: Apply codestyle to multiple files (II)
Diffstat (limited to 'src')
40 files changed, 195 insertions, 195 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 48eb6114cb4..b82aa86f3be 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -2302,7 +2302,7 @@ bool AchievementMgr<T>::CanUpdateCriteria(AchievementCriteriaEntry const* criter } template<class T> -bool AchievementMgr<T>::ConditionsSatisfied(AchievementCriteriaEntry const *criteria, Player* referencePlayer) const +bool AchievementMgr<T>::ConditionsSatisfied(AchievementCriteriaEntry const* criteria, Player* referencePlayer) const { for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i) { @@ -2328,7 +2328,7 @@ bool AchievementMgr<T>::ConditionsSatisfied(AchievementCriteriaEntry const *crit } template<class T> -bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const *achievementCriteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const *unit, Player* referencePlayer) const +bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* achievementCriteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const { switch (AchievementCriteriaTypes(achievementCriteria->type)) { @@ -2685,7 +2685,7 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const *ac } template<class T> -bool AchievementMgr<T>::AdditionalRequirementsSatisfied(AchievementCriteriaEntry const *criteria, uint64 miscValue1, uint64 /*miscValue2*/, Unit const* unit, Player* referencePlayer) const +bool AchievementMgr<T>::AdditionalRequirementsSatisfied(AchievementCriteriaEntry const* criteria, uint64 miscValue1, uint64 /*miscValue2*/, Unit const* unit, Player* referencePlayer) const { for (uint8 i = 0; i < MAX_ADDITIONAL_CRITERIA_CONDITIONS; ++i) { @@ -2724,7 +2724,7 @@ bool AchievementMgr<T>::AdditionalRequirementsSatisfied(AchievementCriteriaEntry case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14 { // miscValue1 is itemid - ItemTemplate const * const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); + ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!item || item->Quality < reqValue) return false; break; @@ -2732,7 +2732,7 @@ bool AchievementMgr<T>::AdditionalRequirementsSatisfied(AchievementCriteriaEntry case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15 { // miscValue1 is itemid - ItemTemplate const * const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); + ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!item || item->Quality != reqValue) return false; break; @@ -2783,7 +2783,7 @@ bool AchievementMgr<T>::AdditionalRequirementsSatisfied(AchievementCriteriaEntry { if (!unit) return false; - Creature const * const creature = unit->ToCreature(); + Creature const* const creature = unit->ToCreature(); if (!creature || creature->GetCreatureType() != reqValue) return false; break; diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h index 42a1d2427d9..ad97af3ec6e 100644 --- a/src/server/game/Achievements/AchievementMgr.h +++ b/src/server/game/Achievements/AchievementMgr.h @@ -264,8 +264,8 @@ class AchievementMgr bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer); void SendPacket(WorldPacket* data) const; - bool ConditionsSatisfied(AchievementCriteriaEntry const *criteria, Player* referencePlayer) const; - bool RequirementsSatisfied(AchievementCriteriaEntry const *criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const; + bool ConditionsSatisfied(AchievementCriteriaEntry const* criteria, Player* referencePlayer) const; + bool RequirementsSatisfied(AchievementCriteriaEntry const* criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const; bool AdditionalRequirementsSatisfied(AchievementCriteriaEntry const* criteria, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const; T* _owner; diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 07112c957af..3dd8e01ad72 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1246,7 +1246,7 @@ void Battleground::AddPlayer(Player* player) if (GetStatus() == STATUS_WAIT_JOIN) // not started yet { player->CastSpell(player, SPELL_PREPARATION, true); // reduces all mana cost of spells. - + int32 countdownMaxForBGType = isArena() ? ARENA_COUNTDOWN_MAX : BATTLEGROUND_COUNTDOWN_MAX; WorldPacket data(SMSG_START_TIMER, 4+4+4); data << uint32(0); // unk diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 7fc344c759a..c370b3a26ce 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -148,7 +148,7 @@ void BattlegroundMgr::Update(uint32 diff) } } -void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, Player * player, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype) +void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, Player* player, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype) { ObjectGuid playerGuid = player->GetGUID(); ObjectGuid bgGuid; diff --git a/src/server/game/Chat/ChatLink.cpp b/src/server/game/Chat/ChatLink.cpp index 63e3f3161e1..7f517d99b2c 100644 --- a/src/server/game/Chat/ChatLink.cpp +++ b/src/server/game/Chat/ChatLink.cpp @@ -167,7 +167,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss) return true; } -inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const *locale, char* suffixStrings) const +inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const* locale, char* suffixStrings) const { std::stringstream ss; if (locale == NULL || index >= locale->Name.size()) diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index 2e1c25ced39..dadcce42950 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -32,7 +32,7 @@ typedef std::list<std::string> StoreProblemList1; uint32 DB2FilesCount = 0; -static bool LoadDB2_assert_print(uint32 fsize,uint32 rsize, const std::string& filename) +static bool LoadDB2_assert_print(uint32 fsize, uint32 rsize, const std::string& filename) { sLog->outError(LOG_FILTER_GENERAL, "Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).", filename.c_str(), fsize, rsize); @@ -62,7 +62,7 @@ inline void LoadDB2(StoreProblemList1& errlist, DB2Storage<T>& storage, const st if (!storage.Load(db2_filename.c_str())) { // sort problematic db2 to (1) non compatible and (2) nonexistent - if (FILE * f = fopen(db2_filename.c_str(), "rb")) + if (FILE* f = fopen(db2_filename.c_str(), "rb")) { char buf[100]; snprintf(buf, 100,"(exist, but have %d fields instead " SIZEFMTD ") Wrong client version DBC file?", storage.GetFieldCount(), strlen(storage.GetFormat())); @@ -96,7 +96,7 @@ void LoadDB2Stores(const std::string& dataPath) for (std::list<std::string>::iterator i = bad_db2_files.begin(); i != bad_db2_files.end(); ++i) str += *i + "\n"; - sLog->outError(LOG_FILTER_GENERAL, "\nSome required *.db2 files (%u from %d) not found or not compatible:\n%s", (uint32)bad_db2_files.size(), DB2FilesCount,str.c_str()); + sLog->outError(LOG_FILTER_GENERAL, "\nSome required *.db2 files (%u from %d) not found or not compatible:\n%s", (uint32)bad_db2_files.size(), DB2FilesCount, str.c_str()); exit(1); } diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 9ee43f8f206..17135291664 100644 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -435,11 +435,11 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorTotalStore, dbcPath, "ItemArmorTotal.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageAmmoStore, dbcPath, "ItemDamageAmmo.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandStore, dbcPath, "ItemDamageOneHand.dbc");//14545 - LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandCasterStore,dbcPath, "ItemDamageOneHandCaster.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandCasterStore, dbcPath, "ItemDamageOneHandCaster.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageRangedStore, dbcPath, "ItemDamageRanged.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageThrownStore, dbcPath, "ItemDamageThrown.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandStore, dbcPath, "ItemDamageTwoHand.dbc");//14545 - LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandCasterStore,dbcPath, "ItemDamageTwoHandCaster.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandCasterStore, dbcPath, "ItemDamageTwoHandCaster.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageWandStore, dbcPath, "ItemDamageWand.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisenchantLootStore, dbcPath, "ItemDisenchantLoot.dbc"); @@ -500,7 +500,7 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales, bad_dbc_files, sSpellReagentsStore, dbcPath,"SpellReagents.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sSpellScalingStore, dbcPath,"SpellScaling.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTotemsStore, dbcPath,"SpellTotems.dbc");//14545 - LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTargetRestrictionsStore,dbcPath,"SpellTargetRestrictions.dbc");//14545 + LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTargetRestrictionsStore, dbcPath,"SpellTargetRestrictions.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sSpellPowerStore, dbcPath,"SpellPower.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sSpellLevelsStore, dbcPath,"SpellLevels.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sSpellInterruptsStore, dbcPath,"SpellInterrupts.dbc");//14545 @@ -529,7 +529,7 @@ void LoadDBCStores(const std::string& dataPath) // Must be done when sSkillLineAbilityStore, sSpellStore, sSpellLevelsStore and sCreatureFamilyStore are all loaded for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) { - SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j); + SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j); if (!skillLine) continue; @@ -763,7 +763,7 @@ void LoadDBCStores(const std::string& dataPath) const std::string* GetRandomCharacterName(uint8 race, uint8 gender) { uint32 size = sGenNameVectoArraysMap[race].stringVectorArray[gender].size(); - uint32 randPos = urand(0,size-1); + uint32 randPos = urand(0, size-1); return &sGenNameVectoArraysMap[race].stringVectorArray[gender][randPos]; } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 18c33457c23..c7567aaa13f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1974,7 +1974,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, B continue; } - SpellItemEnchantmentEntry const *enchant = NULL; + SpellItemEnchantmentEntry const* enchant = NULL; uint32 enchants = GetUInt32ValueFromArray(equipment, visualbase + 1); for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot) { @@ -7228,7 +7228,7 @@ void Player::_SaveCurrency(SQLTransaction& trans) if (!entry) // should never happen continue; - switch(itr->second.state) + switch (itr->second.state) { case PLAYERCURRENCY_NEW: stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_PLAYER_CURRENCY); @@ -7469,7 +7469,7 @@ void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bo if (currency->Category == CURRENCY_CATEGORY_META_CONQUEST) { //original conquest cap is highest of bg/arena conquest cap. - if(weekCap > _ConquestCurrencyTotalWeekCap) + if (weekCap > _ConquestCurrencyTotalWeekCap) _ConquestCurrencyTotalWeekCap = weekCap; // count was changed to week limit, now we can modify original points. ModifyCurrency(CURRENCY_TYPE_CONQUEST_POINTS, count, printLog ); @@ -7477,7 +7477,7 @@ void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bo } // on new case just set init. - if(itr->second.state == PLAYERCURRENCY_NEW) + if (itr->second.state == PLAYERCURRENCY_NEW) { SendNewCurrency(id); return; @@ -7521,7 +7521,7 @@ uint32 Player::GetCurrencyWeekCap(uint32 id, bool usePrecision) const return 0; uint32 cap = _GetCurrencyWeekCap(entry); - if(usePrecision && entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) + if (usePrecision && entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) cap /= 100; return cap; @@ -11497,7 +11497,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest return EQUIP_ERR_NOT_OWNER; // Currency Tokenizer are not supposed to be swapped out of their hidden bag - if(pItem->IsCurrencyToken()) + if (pItem->IsCurrencyToken()) { sLog->outError(LOG_FILTER_PLAYER, "Possible hacking attempt: Player %s [guid: %u] tried to move token [guid: %u, entry: %u] out of the currency bag!", GetName().c_str(), GetGUIDLow(), pItem->GetGUIDLow(), pProto->ItemId); @@ -21326,7 +21326,7 @@ void Player::InitDisplayIds() } } -inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const* crItem, bool bStore) +inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore) { ItemPosCountVec vDest; uint16 uiDest = 0; @@ -23450,7 +23450,7 @@ uint32 Player::GetResurrectionSpellId() } // Used in triggers for check "Only to targets that grant experience or honor" req -bool Player::isHonorOrXPTarget(Unit const *victim) +bool Player::isHonorOrXPTarget(Unit const* victim) { uint8 v_level = victim->getLevel(); uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel()); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 497aa98e043..b27d66a7654 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2267,7 +2267,7 @@ class Player : public Unit, public GridObject<Player> bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const; void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround); void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource); - bool isHonorOrXPTarget(Unit const *victim); + bool isHonorOrXPTarget(Unit const* victim); bool GetsRecruitAFriendBonus(bool forXP); uint8 GetGrantableLevels() { return m_grantableLevels; } @@ -2938,7 +2938,7 @@ class Player : public Unit, public GridObject<Player> /* * @name _GetCurrencyTotalCap * @brief return total cap for selected currency - + * @param currency CurrencyTypesEntry witch should get week cap */ uint32 _GetCurrencyTotalCap(const CurrencyTypesEntry* currency) const; diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 292b888e552..542fde39a3a 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -668,7 +668,7 @@ void Player::UpdateManaRegen() // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen spirit_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA); - // SpiritRegen(SPI,INT,LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN[LEVEL])) x 5 + // SpiritRegen(SPI, INT, LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN[LEVEL])) x 5 if (GetStat(STAT_INTELLECT) > 0.0f) spirit_regen *= sqrt(GetStat(STAT_INTELLECT)); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6d79c401b6a..c1bd43fe853 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -4876,7 +4876,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit* victim, uint32 /*damage*/, AuraEf return true; } -bool Unit::HandleAuraProcOnPowerAmount(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 /*procEx*/, uint32 cooldown) +bool Unit::HandleAuraProcOnPowerAmount(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 /*procEx*/, uint32 cooldown) { // Get triggered aura spell info SpellInfo const* auraSpellInfo = triggeredByAura->GetSpellInfo(); @@ -4944,7 +4944,7 @@ bool Unit::HandleAuraProcOnPowerAmount(Unit* victim, uint32 /*damage*/, AuraEffe uint32 solarEclipseMarker = 67483; uint32 lunarEclipseMarker = 67484; - switch(effIndex) + switch (effIndex) { case 0: { @@ -4955,7 +4955,7 @@ bool Unit::HandleAuraProcOnPowerAmount(Unit* victim, uint32 /*damage*/, AuraEffe if (HasAura(solarEclipseMarker)) { RemoveAurasDueToSpell(solarEclipseMarker); - CastSpell(this,lunarEclipseMarker,true); + CastSpell(this, lunarEclipseMarker, true); } break; } @@ -4968,7 +4968,7 @@ bool Unit::HandleAuraProcOnPowerAmount(Unit* victim, uint32 /*damage*/, AuraEffe if (HasAura(lunarEclipseMarker)) { RemoveAurasDueToSpell(lunarEclipseMarker); - CastSpell(this,solarEclipseMarker,true); + CastSpell(this, solarEclipseMarker, true); } break; @@ -16977,7 +16977,7 @@ void Unit::ReadMovementInfo(WorldPacket& data, MovementInfo* mi) if (GetTransport()) GetTransport()->UpdatePosition(mi); - //! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview. + //! Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview. //! Might be subject to latency, so just remove improper flags. #ifdef TRINITY_DEBUG #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \ @@ -17077,7 +17077,7 @@ void Unit::WriteMovementInfo(WorldPacket& data) ObjectGuid guid = mover->GetGUID(); ObjectGuid tguid = hasTransportData ? GetTransport()->GetGUID() : 0; - for(uint32 i = 0; i < MSE_COUNT; ++i) + for (uint32 i = 0; i < MSE_COUNT; ++i) { MovementStatusElements element = sequence[i]; if (element == MSEEnd) @@ -17323,10 +17323,10 @@ void Unit::SendTeleportPacket(Position& pos) // Relocate the player/creature to its old position, so we can broadcast to nearby players correctly if (GetTypeId() == TYPEID_PLAYER) - Relocate(&pos); + Relocate(&pos); else Relocate(&oldPos); - + // Broadcast the packet to everyone except self. SendMessageToSet(&data, false); } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 2a82b520d32..40918dbb611 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -2296,7 +2296,7 @@ class Unit : public WorldObject void DisableSpline(); private: bool IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const* & spellProcEvent); - bool HandleAuraProcOnPowerAmount(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); + bool HandleAuraProcOnPowerAmount(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleHasteAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleSpellCritChanceAuraProc(Unit* victim, uint32 damage, AuraEffect* triggredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 394d85a919f..1916dd17c89 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2088,7 +2088,7 @@ void FillItemDamageFields(float* minDamage, float* maxDamage, float* dps, uint32 *dps = damageInfo->DPS[quality]; float avgDamage = *dps * delay * 0.001f; *minDamage = (statScalingFactor * -0.5f + 1.0f) * avgDamage; - *maxDamage = floor(float(avgDamage * (statScalingFactor * 0.5f + 1.0f) + 0.5f)); + *maxDamage = floor(float(avgDamage* (statScalingFactor * 0.5f + 1.0f) + 0.5f)); } uint32 FillItemArmor(uint32 itemlevel, uint32 itemClass, uint32 itemSubclass, uint32 quality, uint32 inventoryType) @@ -8697,7 +8697,7 @@ void ObjectMgr::LoadPhaseDefinitions() do { - Field *fields = result->Fetch(); + Field* fields = result->Fetch(); PhaseDefinition PhaseDefinition; @@ -8742,7 +8742,7 @@ void ObjectMgr::LoadSpellPhaseInfo() uint32 count = 0; do { - Field *fields = result->Fetch(); + Field* fields = result->Fetch(); SpellPhaseInfo spellPhaseInfo; spellPhaseInfo.spellId = fields[0].GetUInt32(); diff --git a/src/server/game/Guilds/GuildFinderMgr.cpp b/src/server/game/Guilds/GuildFinderMgr.cpp index 0e041af402a..f0b6e0a4495 100644 --- a/src/server/game/Guilds/GuildFinderMgr.cpp +++ b/src/server/game/Guilds/GuildFinderMgr.cpp @@ -142,7 +142,7 @@ void GuildFinderMgr::RemoveAllMembershipRequestsFromPlayer(uint32 playerId) for (MembershipRequestStore::iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr) { std::vector<MembershipRequest>::iterator itr2 = itr->second.begin(); - for(; itr2 != itr->second.end(); ++itr2) + for (; itr2 != itr->second.end(); ++itr2) if (itr2->GetPlayerGUID() == playerId) break; @@ -167,7 +167,7 @@ void GuildFinderMgr::RemoveAllMembershipRequestsFromPlayer(uint32 playerId) void GuildFinderMgr::RemoveMembershipRequest(uint32 playerId, uint32 guildId) { std::vector<MembershipRequest>::iterator itr = _membershipRequests[guildId].begin(); - for(; itr != _membershipRequests[guildId].end(); ++itr) + for (; itr != _membershipRequests[guildId].end(); ++itr) if (itr->GetPlayerGUID() == playerId) break; @@ -306,7 +306,7 @@ void GuildFinderMgr::DeleteGuild(uint32 guildId) // Notify the applicant his submition has been removed if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(applicant, 0, HIGHGUID_PLAYER))) SendMembershipRequestListUpdate(*player); - + ++itr; } diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index 780f70e8be2..89dbe03703a 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -45,7 +45,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) uint32 type = 0; uint32 lang; - switch(recvData.GetOpcode()) + switch (recvData.GetOpcode()) { case CMSG_MESSAGECHAT_SAY: type = CHAT_MSG_SAY; diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp index 8c570bc1937..4c3360122f2 100644 --- a/src/server/game/Handlers/GuildHandler.cpp +++ b/src/server/game/Handlers/GuildHandler.cpp @@ -400,7 +400,7 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket) sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u" , GetPlayerInfo().c_str(), guid, sendAllSlots); - GameObject const * const go = GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK); + GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK); if (!go) return; diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 4d09a9b4468..c21d16d3600 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -436,7 +436,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData) { for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { - if (Item * const item = player->GetMItem(itr2->item_guid)) + if (Item* const item = player->GetMItem(itr2->item_guid)) draft.AddItem(item); player->RemoveMItem(itr2->item_guid); } diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 6cd6112efbc..78800f77098 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -330,7 +330,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData) case TYPEID_PLAYER: { //For AutoSubmition was added plr case there as it almost same exclute AI script cases. - Creature *creatureQGiver = object->ToCreature(); + Creature* creatureQGiver = object->ToCreature(); if (!creatureQGiver || !(sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, reward))) { // Send next quest diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 06521fadb3a..94819e87213 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -165,7 +165,7 @@ bool RandomMovementGenerator<Creature>::GetResetPosition(Creature &creature, flo creature.GetRespawnPosition(x, y, z, NULL, &radius); // use current if in range - if (creature.IsWithinDist2d(x, y,radius)) + if (creature.IsWithinDist2d(x, y, radius)) creature.GetPosition(x, y, z); return true; diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index a1ac4ccb679..d111725a760 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -99,7 +99,7 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T &owner) //We don't update Mob Movement, if the difference between New destination and last destination is < BothObjectSize float bothObjectSize = i_target->GetObjectBoundingRadius() + owner.GetObjectBoundingRadius() + CONTACT_DISTANCE; - if ( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x, y,z) < bothObjectSize ) + if ( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x, y, z) < bothObjectSize ) return; */ diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h index 9a92e9747f1..774a25d0e5b 100644 --- a/src/server/game/Movement/MovementStructures.h +++ b/src/server/game/Movement/MovementStructures.h @@ -2173,7 +2173,7 @@ MovementStatusElements MoveUpdateTeleport[] = MSEGuidByte4, MSETimestamp, MSEGuidByte0, - + MSEEnd, }; diff --git a/src/server/game/Movement/Spline/MovementUtil.cpp b/src/server/game/Movement/Spline/MovementUtil.cpp index 88b838ef5d9..7a380478ee2 100644 --- a/src/server/game/Movement/Spline/MovementUtil.cpp +++ b/src/server/game/Movement/Spline/MovementUtil.cpp @@ -104,39 +104,39 @@ namespace Movement char const* g_MovementFlag_names[] = { - STR(Forward ),// 0x00000001, - STR(Backward ),// 0x00000002, - STR(Strafe_Left ),// 0x00000004, - STR(Strafe_Right ),// 0x00000008, - STR(Turn_Left ),// 0x00000010, - STR(Turn_Right ),// 0x00000020, - STR(Pitch_Up ),// 0x00000040, - STR(Pitch_Down ),// 0x00000080, - - STR(Walk ),// 0x00000100, // Walking - STR(Levitation ),// 0x00000200, - STR(Root ),// 0x00000400, - STR(Falling ),// 0x00000800, - STR(Fallingfar ),// 0x00001000, - STR(Pendingstop ),// 0x00002000, - STR(PendingSTRafestop ),// 0x00004000, - STR(Pendingforward ),// 0x00008000, - STR(Pendingbackward ),// 0x00010000, - STR(PendingSTRafeleft ),// 0x00020000, - STR(PendingSTRaferight ),// 0x00040000, - STR(Pendingroot ),// 0x00080000, - STR(Swimming ),// 0x00100000, // Appears With Fly Flag Also - STR(Ascending ),// 0x00200000, // Swim Up Also - STR(Descending ),// 0x00400000, // Swim Down Also - STR(Can_Fly ),// 0x00800000, // Can Fly In 3.3? - STR(Flying ),// 0x01000000, // Actual Flying Mode - STR(Spline_Elevation ),// 0x02000000, // Used For Flight Paths - STR(Waterwalking ),// 0x04000000, // Prevent Unit From Falling Through Water - STR(Safe_Fall ),// 0x08000000, // Active Rogue Safe Fall Spell (Passive) - STR(Hover ),// 0x10000000 - STR(Local_Dirty ),// 0x20000000 - STR(None31 ),// 0x40000000 - STR(None32 ),// 0x80000000 + STR(Forward ), // 0x00000001, + STR(Backward ), // 0x00000002, + STR(Strafe_Left ), // 0x00000004, + STR(Strafe_Right ), // 0x00000008, + STR(Turn_Left ), // 0x00000010, + STR(Turn_Right ), // 0x00000020, + STR(Pitch_Up ), // 0x00000040, + STR(Pitch_Down ), // 0x00000080, + + STR(Walk ), // 0x00000100, // Walking + STR(Levitation ), // 0x00000200, + STR(Root ), // 0x00000400, + STR(Falling ), // 0x00000800, + STR(Fallingfar ), // 0x00001000, + STR(Pendingstop ), // 0x00002000, + STR(PendingSTRafestop ), // 0x00004000, + STR(Pendingforward ), // 0x00008000, + STR(Pendingbackward ), // 0x00010000, + STR(PendingSTRafeleft ), // 0x00020000, + STR(PendingSTRaferight ), // 0x00040000, + STR(Pendingroot ), // 0x00080000, + STR(Swimming ), // 0x00100000, // Appears With Fly Flag Also + STR(Ascending ), // 0x00200000, // Swim Up Also + STR(Descending ), // 0x00400000, // Swim Down Also + STR(Can_Fly ), // 0x00800000, // Can Fly In 3.3? + STR(Flying ), // 0x01000000, // Actual Flying Mode + STR(Spline_Elevation ), // 0x02000000, // Used For Flight Paths + STR(Waterwalking ), // 0x04000000, // Prevent Unit From Falling Through Water + STR(Safe_Fall ), // 0x08000000, // Active Rogue Safe Fall Spell (Passive) + STR(Hover ), // 0x10000000 + STR(Local_Dirty ), // 0x20000000 + STR(None31 ), // 0x40000000 + STR(None32 ), // 0x80000000 STR(Unk1 ), STR(Unk2 ), STR(Unk3 ), @@ -157,38 +157,38 @@ namespace Movement char const* g_SplineFlag_names[32] = { - STR(AnimBit1 ),// 0x00000001, - STR(AnimBit2 ),// 0x00000002, - STR(AnimBit3 ),// 0x00000004, - STR(Unknown0 ),// 0x00000008, - STR(FallingSlow ),// 0x00000010, - STR(Done ),// 0x00000020, - STR(Falling ),// 0x00000040, // Not Compartible With Trajectory Movement - STR(No_Spline ),// 0x00000080, - STR(Unknown2 ),// 0x00000100, - STR(Flying ),// 0x00000200, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation - STR(OrientationFixed ),// 0x00000400, // Model Orientation Fixed - STR(Catmullrom ),// 0x00000800, // Used Catmullrom Interpolation Mode - STR(Cyclic ),// 0x00001000, // Movement By Cycled Spline - STR(Enter_Cycle ),// 0x00002000, // Everytime Appears With Cyclic Flag In Monster Move Packet - STR(Frozen ),// 0x00004000, - STR(TransportEnter ),// 0x00008000 - STR(TransportExit ),// 0x00010000 - STR(Unknown3 ),// 0x00020000, - STR(Unknown4 ),// 0x00040000, - STR(OrientationInversed),// 0x00080000, // Appears With Runmode Flag, Nodes ),// 1, Handles Orientation - STR(SmoothGroundPath ),// 0x00100000, - STR(Walkmode ),// 0x00200000, - STR(UncompressedPath ),// 0x00400000, - STR(Unknown6 ),// 0x00800000, - STR(Animation ),// 0x01000000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement - STR(Parabolic ),// 0x02000000, // Not Compartible With Fall Movement - STR(Final_Point ),// 0x04000000, - STR(Final_Target ),// 0x08000000, - STR(Final_Angle ),// 0x10000000, - STR(Unknown7 ),// 0x20000000, - STR(Unknown8 ),// 0x40000000, - STR(Unknown9 ),// 0x80000000, + STR(AnimBit1 ), // 0x00000001, + STR(AnimBit2 ), // 0x00000002, + STR(AnimBit3 ), // 0x00000004, + STR(Unknown0 ), // 0x00000008, + STR(FallingSlow ), // 0x00000010, + STR(Done ), // 0x00000020, + STR(Falling ), // 0x00000040, // Not Compartible With Trajectory Movement + STR(No_Spline ), // 0x00000080, + STR(Unknown2 ), // 0x00000100, + STR(Flying ), // 0x00000200, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation + STR(OrientationFixed ), // 0x00000400, // Model Orientation Fixed + STR(Catmullrom ), // 0x00000800, // Used Catmullrom Interpolation Mode + STR(Cyclic ), // 0x00001000, // Movement By Cycled Spline + STR(Enter_Cycle ), // 0x00002000, // Everytime Appears With Cyclic Flag In Monster Move Packet + STR(Frozen ), // 0x00004000, + STR(TransportEnter ), // 0x00008000 + STR(TransportExit ), // 0x00010000 + STR(Unknown3 ), // 0x00020000, + STR(Unknown4 ), // 0x00040000, + STR(OrientationInversed), // 0x00080000, // Appears With Runmode Flag, Nodes ), // 1, Handles Orientation + STR(SmoothGroundPath ), // 0x00100000, + STR(Walkmode ), // 0x00200000, + STR(UncompressedPath ), // 0x00400000, + STR(Unknown6 ), // 0x00800000, + STR(Animation ), // 0x01000000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement + STR(Parabolic ), // 0x02000000, // Not Compartible With Fall Movement + STR(Final_Point ), // 0x04000000, + STR(Final_Target ), // 0x08000000, + STR(Final_Angle ), // 0x10000000, + STR(Unknown7 ), // 0x20000000, + STR(Unknown8 ), // 0x40000000, + STR(Unknown9 ), // 0x80000000, }; template<class Flags, int N> diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h index 2a2f3fa8f43..42090cae71b 100644 --- a/src/server/game/Movement/Spline/Spline.h +++ b/src/server/game/Movement/Spline/Spline.h @@ -91,13 +91,13 @@ public: @param t - percent of segment length, assumes that t in range [0, 1] @param Idx - spline segment index, should be in range [first, last) */ - void evaluate_percent(index_type Idx, float u, Vector3& c) const {(this->*evaluators[m_mode])(Idx, u,c);} + void evaluate_percent(index_type Idx, float u, Vector3& c) const {(this->*evaluators[m_mode])(Idx, u, c);} /** Caclulates derivation in index Idx, and percent of segment length t @param Idx - spline segment index, should be in range [first, last) @param t - percent of spline segment length, assumes that t in range [0, 1] */ - void evaluate_derivative(index_type Idx, float u, Vector3& hermite) const {(this->*derivative_evaluators[m_mode])(Idx, u,hermite);} + void evaluate_derivative(index_type Idx, float u, Vector3& hermite) const {(this->*derivative_evaluators[m_mode])(Idx, u, hermite);} /** Bounds for spline indexes. All indexes should be in range [first, last). */ index_type first() const { return index_lo;} @@ -156,12 +156,12 @@ public: /** Calculates the position for given segment Idx, and percent of segment length t @param t = partial_segment_length / whole_segment_length @param Idx - spline segment index, should be in range [first, last). */ - void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx, u,c);} + void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx, u, c);} /** Caclulates derivation for index Idx, and percent of segment length t @param Idx - spline segment index, should be in range [first, last) @param t - percent of spline segment length, assumes that t in range [0, 1]. */ - void evaluate_derivative(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_derivative(Idx, u,c);} + void evaluate_derivative(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_derivative(Idx, u, c);} // Assumes that t in range [0, 1] index_type computeIndexInBounds(float t) const; @@ -169,7 +169,7 @@ public: /** Initializes spline. Don't call other methods while spline not initialized. */ void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls, count, m);} - void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls, count, m,cyclic_point);} + void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls, count, m, cyclic_point);} /** Initializes lengths with SplineBase::SegLength method. */ void initLengths(); diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 6fc2452a83c..3299c104697 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -871,7 +871,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) if (expansion > world_expansion) expansion = world_expansion; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s", + sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: (s, v) check s: %s v: %s", fields[5].GetCString(), fields[4].GetCString()); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 14d8b7e9ce6..c0ab92d36c5 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1734,7 +1734,7 @@ void Spell::SelectImplicitTrajTargets() m_targets.ModDst(trajDst); } - if (Vehicle * veh = m_caster->GetVehicleKit()) + if (Vehicle* veh = m_caster->GetVehicleKit()) veh->SetLastShootPos(*m_targets.GetDstPos()); } @@ -4981,7 +4981,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_ONLY_BATTLEGROUNDS; // do not allow spells to be cast in arenas or rated battlegrounds - if (Player * player = m_caster->ToPlayer()) + if (Player* player = m_caster->ToPlayer()) if (player->InArena()/* || player->InRatedBattleGround() NYI*/) { SpellCastResult castResult = CheckArenaAndRatedBattlegroundCastRules(); diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index d3a86180f50..56b8d251de6 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -1352,7 +1352,7 @@ public: { Unit* unit = handler->getSelectedUnit(); Player* player = handler->GetSession()->GetPlayer(); - if(unit && unit->GetTypeId() == TYPEID_PLAYER) + if (unit && unit->GetTypeId() == TYPEID_PLAYER) player = unit->ToPlayer(); player->GetPhaseMgr().SendDebugReportToPlayer(handler->GetSession()->GetPlayer()); diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 44fa0f87177..d0eefd67392 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -314,7 +314,7 @@ class npc_harrison_jones : public CreatureScript me->SetEntry(NPC_HARRISON_JONES_2); me->SetDisplayId(MODEL_HARRISON_JONES_2); me->SetTarget(0); - me->SetByteValue(UNIT_FIELD_BYTES_1, 0,UNIT_STAND_STATE_DEAD); + me->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_DEAD); me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); if (instance) instance->SetData(DATA_GONGEVENT, DONE); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp index f4083337f56..bc712ab3a31 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp @@ -22,7 +22,7 @@ enum Yells { - // Jin'do the Godbreaker + // Jin'do the Godbreaker SAY_INTRO = 0, SAY_AGGRO = 1, EMOTE_SHADOWS_OF_HAKKAR = 2, // ID - 97172 Shadows of Hakkar diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp index 490c0a77494..9742aea194b 100644 --- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp @@ -150,7 +150,7 @@ public: { // Set to combat automatically, Brann's event won't repeat me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - events.SetPhase(PHASE_COMBAT); + events.SetPhase(PHASE_COMBAT); ScheduleCombatEvents(); me->SetHomePosition(AnraphetActivatePos); } @@ -167,7 +167,7 @@ public: { instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); Talk(ANRAPHET_SAY_DEATH); - + if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_BRANN_0_GUID))) brann->AI()->DoAction(ACTION_ANRAPHET_DIED); @@ -209,12 +209,12 @@ public: { if ((events.GetPhaseMask() & PHASE_MASK_COMBAT) && (!UpdateVictim() || !CheckInRoom())) return; - + events.Update(diff); - + if (me->HasUnitState(UNIT_STATE_CASTING)) return; - + while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) @@ -313,7 +313,7 @@ class npc_alpha_beam : public CreatureScript private: InstanceScript* _instance; }; - + CreatureAI* GetAI(Creature* creature) const { return GetHallsOfOriginationAI<npc_alpha_beamAI>(creature); @@ -538,7 +538,7 @@ public: Unit* caster = GetCaster(); float angle = float(rand_norm()) * static_cast<float>(2 * M_PI); uint32 dist = caster->GetObjectSize() + GetSpellInfo()->Effects[effIndex].CalcRadius(GetCaster()) * (float)rand_norm(); - + float x = caster->GetPositionX() + dist * std::cos(angle); float y = caster->GetPositionY() + dist * std::sin(angle); float z = caster->GetMap()->GetHeight(x, y, caster->GetPositionZ()); diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp index e20ad0ccf82..47bab21e215 100644 --- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp @@ -45,14 +45,14 @@ enum Spells SPELL_RAGING_SMASH = 83650, SPELL_FLAME_BOLT = 77370, SPELL_EARTH_SPIKE_WARN = 94974, - + SPELL_PTAH_EXPLOSION = 75519, SPELL_SANDSTORM = 75491, - + SPELL_SUMMON_QUICKSAND = 75550, // Spell not in DBC, no SMSG_SPELL_START/GO for it SPELL_BEETLE_BURROW = 75463, - + SPELL_SUMMON_JEWELED_SCARAB = 75462, SPELL_SUMMON_DUSTBONE_HORROR = 75521, }; @@ -150,19 +150,19 @@ public: { events.SetPhase(PHASE_DISPERSE); _hasDispersed = true; - + me->AttackStop(); DoCast(me, SPELL_SANDSTORM); SendWeather(WEATHER_STATE_LIGHT_SANDSTORM, 1.0f); events.ScheduleEvent(EVENT_PTAH_EXPLODE, 6000, 0, PHASE_DISPERSE); events.ScheduleEvent(EVENT_QUICKSAND, 10000, 0, PHASE_DISPERSE); - + std::list<Creature*> stalkers; GetCreatureListWithEntryInGrid(stalkers, me, NPC_BEETLE_STALKER, 100.0f); std::list<Creature*> beetlers = stalkers; - + Trinity::Containers::RandomResizeList(beetlers, 9); // Holds the summoners of Jeweled Scarab - + for (std::list<Creature*>::iterator itr = beetlers.begin(); itr != beetlers.end(); ++itr) { stalkers.remove((*itr)); // Remove it to prevent a single trigger from spawning multiple npcs. @@ -172,7 +172,7 @@ public: } Trinity::Containers::RandomResizeList(stalkers, 2); // Holds the summoners of Dustbone Horror - + for (std::list<Creature*>::iterator itr = stalkers.begin(); itr != stalkers.end(); ++itr) (*itr)->CastSpell((*itr), SPELL_SUMMON_DUSTBONE_HORROR); } @@ -194,7 +194,7 @@ public: } } } - + void EnterCombat(Unit* /*who*/) { instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1); @@ -221,12 +221,12 @@ public: { if (!UpdateVictim() || !CheckInRoom()) return; - + events.Update(diff); - + if (me->HasUnitState(UNIT_STATE_CASTING)) return; - + while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) @@ -256,11 +256,11 @@ public: break; } } - + if (events.GetPhaseMask() & PHASE_MASK_NORMAL) // Do not melee in the disperse phase DoMeleeAttackIfReady(); } - + protected: bool _hasDispersed; uint8 _summonDeaths; diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp index aec5f7416c6..9261575bc82 100644 --- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp @@ -53,7 +53,7 @@ enum Spells SPELL_SHIELD_VISUAL_RIGHT = 83698, SPELL_BEAM_OF_LIGHT_RIGHT = 76573, - + SPELL_SHIELD_VISUAL_LEFT = 83697, SPELL_BEAM_OF_LIGHT_LEFT = 74930, @@ -196,12 +196,12 @@ public: { if (!UpdateVictim() || !CheckInRoom() || me->GetCurrentSpell(CURRENT_CHANNELED_SPELL) || _phase == PHASE_SHIELDED) return; - + events.Update(diff); - + if (me->HasUnitState(UNIT_STATE_CASTING)) return; - + while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) @@ -225,22 +225,22 @@ public: Unit* target = me->FindNearestCreature(NPC_SEARING_LIGHT, 100.0f); if (!target) break; - + std::list<Creature*> stalkers; GetCreatureListWithEntryInGrid(stalkers, me, NPC_CAVE_IN_STALKER, 100.0f); stalkers.remove_if(Trinity::HeightDifferenceCheck(ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_ANHUUR_DOOR)), 5.0f, true)); - + if (stalkers.empty()) break; stalkers.sort(Trinity::ObjectDistanceOrderPred(target)); - + // Get the closest statue face (any of its eyes) Creature* eye1 = stalkers.front(); stalkers.remove(eye1); // Remove the eye. stalkers.sort(Trinity::ObjectDistanceOrderPred(eye1)); // Find the second eye. Creature* eye2 = stalkers.front(); - + eye1->CastSpell(eye1, SPELL_SEARING_LIGHT, true); eye2->CastSpell(eye2, SPELL_SEARING_LIGHT, true); break; @@ -267,11 +267,11 @@ class spell_anhuur_shield_of_light : public SpellScriptLoader { public: spell_anhuur_shield_of_light() : SpellScriptLoader("spell_anhuur_shield_of_light") { } - + class spell_anhuur_shield_of_light_SpellScript : public SpellScript { PrepareSpellScript(spell_anhuur_shield_of_light_SpellScript); - + void FilterTargets(std::list<WorldObject*>& targets) { if (InstanceMap* instance = GetCaster()->GetMap()->ToInstanceMap()) @@ -288,13 +288,13 @@ class spell_anhuur_shield_of_light : public SpellScriptLoader } } } - + void Register() { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_anhuur_shield_of_light_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENTRY); } }; - + SpellScript* GetSpellScript() const { return new spell_anhuur_shield_of_light_SpellScript(); @@ -305,11 +305,11 @@ class spell_anhuur_disable_beacon_beams : public SpellScriptLoader { public: spell_anhuur_disable_beacon_beams() : SpellScriptLoader("spell_anhuur_disable_beacon_beams") { } - + class spell_anhuur_disable_beacon_beams_SpellScript : public SpellScript { PrepareSpellScript(spell_anhuur_disable_beacon_beams_SpellScript); - + void HandleScript(SpellEffIndex /*effIndex*/) { GetHitUnit()->RemoveAurasDueToSpell(GetEffectValue()); @@ -329,7 +329,7 @@ class spell_anhuur_disable_beacon_beams : public SpellScriptLoader OnEffectHit += SpellEffectFn(spell_anhuur_disable_beacon_beams_SpellScript::Notify, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; - + SpellScript* GetSpellScript() const { return new spell_anhuur_disable_beacon_beams_SpellScript(); diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h b/src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h index 54ecdfb331d..5cc83e4af9c 100644 --- a/src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h @@ -37,7 +37,7 @@ enum Data DATA_AMMUNAE, DATA_SETESH, DATA_RAJH, - + // Temple Guardian Anhuur DATA_ANHUUR_GUID, DATA_ANHUUR_LEFT_BEACON, @@ -56,7 +56,7 @@ enum Creatures BOSS_TEMPLE_GUARDIAN_ANHUUR = 39425, NPC_CAVE_IN_STALKER = 40183, NPC_SEARING_LIGHT = 40283, - + BOSS_EARTHRAGER_PTAH = 39428, NPC_BEETLE_STALKER = 40459, // Summons both Jeweled Scarab and Dustbone Horror NPC_JEWELED_SCARAB = 40458, diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp index 0cb21aeeba1..8c160bdc6f7 100644 --- a/src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp @@ -27,7 +27,7 @@ #include "WorldPacket.h" #include "WorldSession.h" -DoorData const doorData[] = +DoorData const doorData[] = { {GO_ANHUURS_DOOR, DATA_TEMPLE_GUARDIAN_ANHUUR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, {GO_ANHUURS_BRIDGE, DATA_TEMPLE_GUARDIAN_ANHUUR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, @@ -51,7 +51,7 @@ class instance_halls_of_origination : public InstanceMapScript struct instance_halls_of_origination_InstanceMapScript : public InstanceScript { - instance_halls_of_origination_InstanceMapScript(InstanceMap* map) : InstanceScript(map) + instance_halls_of_origination_InstanceMapScript(InstanceMap* map) : InstanceScript(map) { SetBossNumber(EncounterCount); LoadDoorData(doorData); @@ -66,7 +66,7 @@ class instance_halls_of_origination : public InstanceMapScript SunMirrorGUID = 0; _deadElementals = 0; } - + void OnGameObjectCreate(GameObject* go) { switch (go->GetEntry()) @@ -150,7 +150,7 @@ class instance_halls_of_origination : public InstanceMapScript default: break; } - + return 0; } @@ -173,7 +173,7 @@ class instance_halls_of_origination : public InstanceMapScript case DATA_ANRAPHET_GUID: return AnraphetGUID; } - + return 0; } @@ -269,7 +269,7 @@ class instance_halls_of_origination : public InstanceMapScript uint64 SunMirrorGUID; uint32 _deadElementals; }; - + InstanceScript* GetInstanceScript(InstanceMap* map) const { return new instance_halls_of_origination_InstanceMapScript(map); diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp index ac668c33874..7893fb7c984 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp @@ -176,7 +176,7 @@ class boss_elder_nadox : public CreatureScript } } - if (me->HealthBelowPct(100 - AmountHealthModifier * 25)) + if (me->HealthBelowPct(100 - AmountHealthModifier* 25)) { Talk(EMOTE_HATCHES, me->GetGUID()); DoCast(me, SPELL_SUMMON_SWARM_GUARD); @@ -298,7 +298,7 @@ public: void FilterTargets(std::list<WorldObject*>& targets) { - targets.remove_if(GuardianCheck()); + targets.remove_if (GuardianCheck()); } void Register() diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index 1ac073ae881..13e4e5b51d5 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -358,7 +358,7 @@ class boss_halion : public CreatureScript if (Creature* twilightHalion = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_TWILIGHT_HALION))) if (twilightHalion->isAlive()) twilightHalion->Kill(twilightHalion); - + if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HALION_CONTROLLER))) if (controller->isAlive()) controller->Kill(controller); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index dffdadc5b9c..5a38d163da3 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -554,7 +554,7 @@ class spell_paralyze_pinnacle : public SpellScriptLoader void FilterTargets(std::list<WorldObject*>& unitList) { - unitList.remove_if(RitualTargetCheck(GetCaster())); + unitList.remove_if (RitualTargetCheck(GetCaster())); } void Register() diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp index d6b89e6b8c8..37278b2e59d 100644 --- a/src/server/scripts/Spells/spell_druid.cpp +++ b/src/server/scripts/Spells/spell_druid.cpp @@ -196,7 +196,7 @@ public: if (caster->GetPrimaryTalentTree(caster->GetActiveSpec()) != TALENT_TREE_DRUID_BALANCE) return; - switch(GetSpellInfo()->Id) + switch (GetSpellInfo()->Id) { case SPELL_DRUID_WRATH: { @@ -205,10 +205,10 @@ public: if ((!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER)) || caster->GetPower(POWER_ECLIPSE) == 0) { - caster->CastCustomSpell(caster,SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE,&energizeAmount,0,0,true); + caster->CastCustomSpell(caster, SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE, &energizeAmount, 0, 0, true); // If the energize was due to 0 power, cast the eclipse marker aura if (!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER)) - caster->CastSpell(caster,SPELL_DRUID_LUNAR_ECLIPSE_MARKER,true); + caster->CastSpell(caster, SPELL_DRUID_LUNAR_ECLIPSE_MARKER, true); } // The energizing effect brought us out of the solar eclipse, remove the aura if (caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) <= 0) @@ -222,10 +222,10 @@ public: if ((!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER)) || caster->GetPower(POWER_ECLIPSE) == 0) { - caster->CastCustomSpell(caster,SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE,&energizeAmount,0,0,true); + caster->CastCustomSpell(caster, SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE, &energizeAmount, 0, 0, true); // If the energize was due to 0 power, cast the eclipse marker aura if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER)) - caster->CastSpell(caster,SPELL_DRUID_SOLAR_ECLIPSE_MARKER,true); + caster->CastSpell(caster, SPELL_DRUID_SOLAR_ECLIPSE_MARKER, true); } // The energizing effect brought us out of the lunar eclipse, remove the aura if (caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) >= 0) @@ -239,16 +239,16 @@ public: || caster->GetPower(POWER_ECLIPSE) == 0) { energizeAmount = GetSpellInfo()->Effects[effIndex].BasePoints; // 15 - caster->CastCustomSpell(caster,SPELL_DRUID_STARSURGE_ENERGIZE,&energizeAmount,0,0,true); + caster->CastCustomSpell(caster, SPELL_DRUID_STARSURGE_ENERGIZE, &energizeAmount, 0, 0, true); // If the energize was due to 0 power, cast the eclipse marker aura if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER)) - caster->CastSpell(caster,SPELL_DRUID_SOLAR_ECLIPSE_MARKER,true); + caster->CastSpell(caster, SPELL_DRUID_SOLAR_ECLIPSE_MARKER, true); } else if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER)) { energizeAmount = -GetSpellInfo()->Effects[effIndex].BasePoints; // -15 - caster->CastCustomSpell(caster,SPELL_DRUID_STARSURGE_ENERGIZE,&energizeAmount,0,0,true); + caster->CastCustomSpell(caster, SPELL_DRUID_STARSURGE_ENERGIZE, &energizeAmount, 0, 0, true); } // The energizing effect brought us out of the lunar eclipse, remove the aura if (caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) >= 0) diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp index bd27151c1c4..a338f6f6336 100644 --- a/src/server/scripts/Spells/spell_mage.cpp +++ b/src/server/scripts/Spells/spell_mage.cpp @@ -465,7 +465,7 @@ class spell_mage_conjure_refreshment : public SpellScriptLoader class spell_mage_blizzard : public SpellScriptLoader { public: - spell_mage_blizzard() : SpellScriptLoader("spell_mage_blizzard") { } + spell_mage_blizzard() : SpellScriptLoader("spell_mage_blizzard") { } class spell_mage_blizzard_SpellScript : public SpellScript { @@ -498,7 +498,7 @@ class spell_mage_blizzard : public SpellScriptLoader } }; - SpellScript *GetSpellScript() const + SpellScript* GetSpellScript() const { return new spell_mage_blizzard_SpellScript(); } @@ -509,7 +509,7 @@ class spell_mage_blizzard : public SpellScriptLoader class spell_mage_frostbolt : public SpellScriptLoader { public: - spell_mage_frostbolt() : SpellScriptLoader("spell_mage_frostbolt") { } + spell_mage_frostbolt() : SpellScriptLoader("spell_mage_frostbolt") { } class spell_mage_frostbolt_SpellScript : public SpellScript { @@ -534,7 +534,7 @@ class spell_mage_frostbolt : public SpellScriptLoader } }; - SpellScript *GetSpellScript() const + SpellScript* GetSpellScript() const { return new spell_mage_frostbolt_SpellScript(); } diff --git a/src/server/shared/DataStores/DB2FileLoader.cpp b/src/server/shared/DataStores/DB2FileLoader.cpp index 14170845211..0de3b94b5d4 100644 --- a/src/server/shared/DataStores/DB2FileLoader.cpp +++ b/src/server/shared/DataStores/DB2FileLoader.cpp @@ -37,7 +37,7 @@ bool DB2FileLoader::Load(const char *filename, const char *fmt) data=NULL; } - FILE * f = fopen(filename, "rb"); + FILE* f = fopen(filename, "rb"); if (!f) return false; @@ -193,7 +193,7 @@ uint32 DB2FileLoader::GetFormatRecordSize(const char * format, int32* index_pos) int32 i = -1; for (uint32 x=0; format[x]; ++x) { - switch(format[x]) + switch (format[x]) { case FT_FLOAT: case FT_INT: @@ -279,7 +279,7 @@ char* DB2FileLoader::AutoProduceData(const char* format, uint32& records, char** for (uint32 x = 0; x < fieldCount; x++) { - switch(format[x]) + switch (format[x]) { case FT_FLOAT: *((float*)(&dataTable[offset])) = getRecord(y).getFloat(x); @@ -332,8 +332,8 @@ char* DB2FileLoader::AutoProduceStringsArrayHolders(const char* format, char* da { uint32 stringFieldNum = 0; - for(uint32 x = 0; x < fieldCount; x++) - switch(format[x]) + for (uint32 x = 0; x < fieldCount; x++) + switch (format[x]) { case FT_FLOAT: case FT_IND: @@ -378,7 +378,7 @@ char* DB2FileLoader::AutoProduceStrings(const char* format, char* dataTable) for (uint32 y =0; y < recordCount; y++) { for (uint32 x = 0; x < fieldCount; x++) - switch(format[x]) + switch (format[x]) { case FT_FLOAT: case FT_IND: diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h index 4b840e24953..68d86406faa 100644 --- a/src/server/shared/Packets/ByteBuffer.h +++ b/src/server/shared/Packets/ByteBuffer.h @@ -54,7 +54,7 @@ class ByteBufferPositionException : public ByteBufferException { ACE_Stack_Trace trace; - sLog->outError(LOG_FILTER_NETWORKIO, "Attempted to %s value with size: " SIZEFMTD " in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD")\n[Stack trace: %s]" , + sLog->outError(LOG_FILTER_NETWORKIO, "Attempted to %s value with size: " SIZEFMTD " in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD")\n[Stack trace: %s]", (_add ? "put" : "get"), ValueSize, Pos, Size, trace.c_str()); } |