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authorDiscover- <amort11@hotmail.com>2012-06-04 17:20:40 +0200
committerDiscover- <amort11@hotmail.com>2012-06-04 17:20:40 +0200
commit19dbfbeb622101267a43ae7a87fc7e5fa2ccd588 (patch)
treef52987e6c8f7e85d3e49537bc118d81c10b2f042 /src
parent0d097749844c8b7b13f4a37b315aef9dc97af1a3 (diff)
Core/SAI: Fixed a mistake in SMART_TARGET_INVOKER_PARTY which made it add the same player to the targetlist twice if there was a group.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 21dc92b25d1..e4c9e4a3047 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2123,12 +2123,20 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
case SMART_TARGET_INVOKER_PARTY:
if (trigger)
{
- l->push_back(trigger);
if (Player* player = trigger->ToPlayer())
+ {
if (Group* group = player->GetGroup())
+ {
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
if (Player* member = groupRef->getSource())
l->push_back(member);
+ }
+ // We still add the player to the list if there is no group. If we do
+ // this even if there is a group (thus the else-check), it will add the
+ // same player to the list twice. We don't want that to happen.
+ else
+ l->push_back(trigger);
+ }
}
break;
case SMART_TARGET_CREATURE_RANGE: