diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-11-03 13:55:30 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-12-10 17:30:00 +0100 |
| commit | 1b7fb624d3a0fc5c5088790a3aeaf7453e298fae (patch) | |
| tree | d1ec93feee5bf05822ae0672512e723744f3e3f2 /src | |
| parent | b74eba72f67304096de75173667339485e8d6ef8 (diff) | |
Core/Creature: Correctly reset pathfinding capability on respawn. Prevents evade chains on some bosses. Closes #18188.
(cherry picked from commit aeb57621708f9f70c7a974b8b5436c1cfb8e2e0f)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index a3e0a61c611..7431e3d5fa9 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1737,6 +1737,7 @@ void Creature::setDeathState(DeathState s) SetLootRecipient(nullptr); ResetPlayerDamageReq(); + SetCannotReachTarget(false); UpdateMovementFlags(); ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~UNIT_STATE_IGNORE_PATHFINDING)); |
