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authorMachiavelli <none@none>2010-12-29 14:37:55 +0100
committerMachiavelli <none@none>2010-12-29 14:37:55 +0100
commit1f7e888465250cd339e2a784a643f66bb65ce3e1 (patch)
tree62de63e19a124b683ad819ff729ea55d9c8b545c /src
parent82f471cc13843850be2428e6e511c37b67e15e03 (diff)
Core/Units: Units shouldn't be able to dodge while casting
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 58cf20ee525..69bec5d20ea 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2840,8 +2840,9 @@ uint32 Unit::GetDefenseSkillValue(Unit const* target) const
float Unit::GetUnitDodgeChance() const
{
- if (HasUnitState(UNIT_STAT_STUNNED))
+ if (IsNonMeleeSpellCasted(false) || HasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
+
if (GetTypeId() == TYPEID_PLAYER)
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
else