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author | jackpoz <giacomopoz@gmail.com> | 2017-12-16 19:00:19 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2021-03-15 20:17:31 +0100 |
commit | 2364aa59d88693a4c0fcf24f841b0083a74b076a (patch) | |
tree | 29520dc5d737b0d410388d315e2e65e012d6a2e2 /src | |
parent | 6cd6990c9f88fb1a6f2216ac9098c7c7ce3607dc (diff) |
Core/Spells: Fixed Naxx Anub Scarab Summoning Spell
Reduce spell radius of 28864 and 29105 from 100 yards to 10 yards to spawn scarabs closer
(cherry picked from commit 72e97d330bd4d696255eee7046a27a9f8b3d6ae1)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index f0d4d14bdd8..122a002f1a8 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3653,6 +3653,12 @@ void SpellMgr::LoadSpellInfoCorrections() spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd }); + // Summon Corpse Scarabs + ApplySpellFix({ 28864, 29105 }, [](SpellInfo* spellInfo) + { + const_cast<SpellEffectInfo*>(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS); + }); + // // VIOLET HOLD SPELLS // |