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authorWyrserth <43747507+Wyrserth@users.noreply.github.com>2019-06-15 15:03:09 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-11 13:06:44 +0100
commit264373bb656352a0cdf9b18bad4f3929c7376a9c (patch)
tree9e56765ba2aad153fddc5b3ec7b299eb7cc91ac7 /src
parent7a8d15d63bb1178457df25f37a29e020e5183631 (diff)
Core/Creature: prevent dead creatures from setting a focus target, so they won't turn when hit by certain spells. (#23367)
(cherry picked from commit 0a24a6571b7065d66afe52fc7b0b00f6366272bf)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 32094b774fa..3a0516ed6fa 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3175,6 +3175,10 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target)
if (m_focusSpell)
return;
+ // Prevent dead creatures from setting a focus target, so they won't turn
+ if (!IsAlive())
+ return;
+
// some spells shouldn't track targets
if (focusSpell->IsFocusDisabled())
return;