aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2018-01-21 15:34:03 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-01-21 15:34:39 +0100
commit2c86c78f04f7cb95c201592b8d3002525eb6a46f (patch)
treebfc661b2e72529e224b6e860e09c090cc76d8612 /src
parent8f64612cb12d2ceabf610a436e7b514acdc1b181 (diff)
Core/Unit: Remove a superfluous threat state update in SetPhaseMask.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 080f5233897..2a10110b88e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12908,9 +12908,6 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
if (newPhaseMask == GetPhaseMask())
return;
- if (IsInWorld())
- m_threatManager.UpdateOnlineStates(true, true);
-
// Phase player, dont update
WorldObject::SetPhaseMask(newPhaseMask, false);