diff options
author | Machiavelli <none@none> | 2009-08-21 17:23:09 +0200 |
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committer | Machiavelli <none@none> | 2009-08-21 17:23:09 +0200 |
commit | 510410265d7943a8ddb16aa23951c373d16b2df5 (patch) | |
tree | cdfb7f4a578d344d84c3e265dcb36cb9398e817b /src | |
parent | 7e52b1120c41f9ccaf82b2ca67021e97b35e8b9e (diff) |
* Last commit also fixes damage calculation of Steady Shot, based on original patch by thenecromancer.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 857eb26cc88..13a2a635c06 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -594,7 +594,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) if (m_caster->GetTypeId() == TYPEID_PLAYER) { - // Add Ammo and Weapon damage + // Add Ammo and Weapon damage plus RAP * 0.1 Item *item = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK); if(item) { |