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authorlinencloth <none@none>2010-11-15 23:10:48 +0100
committerlinencloth <none@none>2010-11-15 23:10:48 +0100
commit57c76407b05a919bad20008ffbfc1590a044d2ad (patch)
tree642a40e05e80c8b7b302624b4f21f4bc34762650 /src
parent8f96f37c2e5262efcd01bb6e6cd1af0df50c679f (diff)
Core/Players: Update object visibility right after adding the player to a map
--HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 323fe894433..17a98548ddc 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -20908,6 +20908,8 @@ void Player::SendInitialPacketsBeforeAddToMap()
void Player::SendInitialPacketsAfterAddToMap()
{
+ UpdateVisibilityForPlayer();
+
// update zone
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);