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authorShocker <none@none>2010-09-13 22:54:04 +0300
committerShocker <none@none>2010-09-13 22:54:04 +0300
commit6528a82b612432b9091163e8a9074d424c7e764d (patch)
treeedb3694f3e7f6f816b15eef5bb3b22e26611c036 /src
parentde9ed810ef4a8dd24ab54f3bf74a5c5a04c2a7d7 (diff)
Core/Spells: Remove duplicate healing bonus calculation for Prayer of Mending, closes issue 3879, thanks dr.tenma
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 13fc46f73f4..bb06372c5a3 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15062,7 +15062,6 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster_guid);
if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID()))
aura->SetCharges(jumps);
- heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL);
}
}
}