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authormegamage <none@none>2009-05-31 20:42:24 -0500
committermegamage <none@none>2009-05-31 20:42:24 -0500
commit65e270ef7b5f99d82dbe0d8d4eaf34a7cdff5198 (patch)
treeebff32c3b3c1be953fa2f42e7d0fec0b251ace58 /src
parentf979c23820ca205293e7a55b97fc8e2fe6648b61 (diff)
*Fix a bug that player get stuck when changing map on flight.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index ad7635d39de..83c4555361f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -18606,8 +18606,8 @@ void Player::SendInitialPacketsBeforeAddToMap()
GetSession()->SendPacket( &data );
// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
- if(HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || isInFlight())
- AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+ //if(HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || isInFlight())
+ // AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
}
void Player::SendInitialPacketsAfterAddToMap()