diff options
author | megamage <none@none> | 2009-05-31 20:42:24 -0500 |
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committer | megamage <none@none> | 2009-05-31 20:42:24 -0500 |
commit | 65e270ef7b5f99d82dbe0d8d4eaf34a7cdff5198 (patch) | |
tree | ebff32c3b3c1be953fa2f42e7d0fec0b251ace58 /src | |
parent | f979c23820ca205293e7a55b97fc8e2fe6648b61 (diff) |
*Fix a bug that player get stuck when changing map on flight.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ad7635d39de..83c4555361f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18606,8 +18606,8 @@ void Player::SendInitialPacketsBeforeAddToMap() GetSession()->SendPacket( &data ); // set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment - if(HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || isInFlight()) - AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + //if(HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || isInFlight()) + // AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); } void Player::SendInitialPacketsAfterAddToMap() |