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authorMachiavelli <none@none>2009-06-18 22:05:56 +0200
committerMachiavelli <none@none>2009-06-18 22:05:56 +0200
commit660f8219c88c0a280bc01b954bb36e7a2946ff9e (patch)
tree5348c264e2a4ec58ed30a148387a26aaec4ebace /src
parenta2a56b21f19a01d75ab388047107e9243840cdea (diff)
* Fix Player::SaveToDB()
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 3e563050856..e6772a5fa8f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -15878,7 +15878,7 @@ void Player::SaveToDB()
// first save/honor gain after midnight will also update the player's honor fields
UpdateHonorFields();
- uint8 is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0;
+ uint32 is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0;
//save, far from tavern/city
//save, but in tavern/city
sLog.outDebug("The value of player %s at save: ", m_name.c_str());