aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorBrian Swango <brian.swango@threattrack.com>2014-08-18 20:06:49 -0400
committerBrian Swango <brian.swango@threattrack.com>2014-08-18 20:06:49 -0400
commit8d92ccd54af38d79da73bddd86845df87cb791bc (patch)
tree505e92af7a402f7f7fd7564b824e0d6c2ab6a2be /src
parent87cbe5a2fcb9c381bca87919baee4dad8ae4abd5 (diff)
Fixed tabs
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Item/Item.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index eb93c3ef753..6894dd86493 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -1266,10 +1266,10 @@ void Item::ItemContainerSaveLootToDB()
if (!_li->canSave)
continue;
// Conditions are not checked when loot is generated, it is checked when loot is sent to a player.
- // For items that are lootable, loot is saved to the DB immediately, that means that loot can be
- // saved to the DB that the player never should have gotten. This check prevents that, so that only
- // items that the player should get in loot are in the DB.
- // IE: Horde items are not saved to the DB for Ally players.
+ // For items that are lootable, loot is saved to the DB immediately, that means that loot can be
+ // saved to the DB that the player never should have gotten. This check prevents that, so that only
+ // items that the player should get in loot are in the DB.
+ // IE: Horde items are not saved to the DB for Ally players.
Player* const guid = GetOwner();
if (!_li->AllowedForPlayer(guid))
continue;