diff options
author | Brian Swango <brian.swango@threattrack.com> | 2014-08-18 20:06:49 -0400 |
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committer | Brian Swango <brian.swango@threattrack.com> | 2014-08-18 20:06:49 -0400 |
commit | 8d92ccd54af38d79da73bddd86845df87cb791bc (patch) | |
tree | 505e92af7a402f7f7fd7564b824e0d6c2ab6a2be /src | |
parent | 87cbe5a2fcb9c381bca87919baee4dad8ae4abd5 (diff) |
Fixed tabs
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Item/Item.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index eb93c3ef753..6894dd86493 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -1266,10 +1266,10 @@ void Item::ItemContainerSaveLootToDB() if (!_li->canSave) continue; // Conditions are not checked when loot is generated, it is checked when loot is sent to a player. - // For items that are lootable, loot is saved to the DB immediately, that means that loot can be - // saved to the DB that the player never should have gotten. This check prevents that, so that only - // items that the player should get in loot are in the DB. - // IE: Horde items are not saved to the DB for Ally players. + // For items that are lootable, loot is saved to the DB immediately, that means that loot can be + // saved to the DB that the player never should have gotten. This check prevents that, so that only + // items that the player should get in loot are in the DB. + // IE: Horde items are not saved to the DB for Ally players. Player* const guid = GetOwner(); if (!_li->AllowedForPlayer(guid)) continue; |