diff options
author | Brian <runningnak3d@gmail.com> | 2009-12-21 20:46:29 -0700 |
---|---|---|
committer | Brian <runningnak3d@gmail.com> | 2009-12-21 20:46:29 -0700 |
commit | 8ffb5cd33a471526ec150b3980c4267f8cf2eb85 (patch) | |
tree | d8019c00bc2a6918ccd0abf30ab97748b8937a9c /src | |
parent | e760f2efac68803f429006d1e476be0016a7bec1 (diff) |
* Added comment in trinitycore.conf concerning PlayerStart.AllSpells only
* working up to TBC classes / races, and the fact that it is the
* responsibility of the server admin to populate that table.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/trinitycore/trinitycore.conf.dist | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist index 0d6e7d2e557..f77ef578fa9 100644 --- a/src/trinitycore/trinitycore.conf.dist +++ b/src/trinitycore/trinitycore.conf.dist @@ -1,7 +1,7 @@ ########################################## # Trinity Core worldd configuration file # ########################################## -ConfVersion=2009101701 +ConfVersion=2009122101 ################################################################################################################### # CONNECTIONS AND DIRECTORIES @@ -1858,11 +1858,12 @@ Ra.Secure = 1 # Players will start with most of the high level reputations that are needed for items, mounts etc. # If there are any reputation faction you want to be added, just tell me. # -# PlayerStart.AllSpells -# If enabled, players will start with all their class spells (not talents). Useful for instant 70 servers. -# You must import playercreateinfo_spell_custom.sql, it's included in the SQL folder. -# Default: 0 - off -# 1 - on +# PlayerStart.AllSpells +# If enabled, players will start with all their class spells (not talents). Useful for instant 80 servers. +# You must populate playercreateinfo_spell_custom table with the spells you want, or this WILL NOT WORK! The table has data for all classes / races up to TBC expansion. Do not enable if you do not know what you are doing! +# Default: 0 - off +# 1 - on +# # # PlayerStart.MapsExplored # Players will start with all maps explored if enabled |