diff options
author | megamage <none@none> | 2009-08-31 22:11:48 -0500 |
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committer | megamage <none@none> | 2009-08-31 22:11:48 -0500 |
commit | 90b4d81819ca14dfcdf5fb94c7b982cfb35a8a88 (patch) | |
tree | 8f67858bc21c19531489a42fb00bfc121f078321 /src | |
parent | 76d8a633024fa3d8fccde81a6b6f012621b4b3a9 (diff) |
*Fix the bug that salvage defense's aura is not taken away after being hit.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index fd6665fe1f5..a109da3860f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12497,6 +12497,7 @@ bool InitTriggerAuraData() isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true; isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true; isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true; + isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true; isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true; isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true; |