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authorWyrserth <wyrserth@protonmail.com>2019-07-17 18:08:21 +0200
committerWyrserth <wyrserth@protonmail.com>2019-07-17 18:08:21 +0200
commit91f214cd220e3f23ff713853f991ffc7d323173a (patch)
treec6bffafe637c8b3dd60c54dc49ee8b8e7c76f3ba /src
parentad039c099911d1dde4c6c6f18a5268c1f1616469 (diff)
Core/Quest: when receiving an item required for a quest, update every quest in the quest log instead of stopping at the first objective that matches the received item.
Closes #10586.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 61153dc347c..57cb246a17b 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16271,7 +16271,6 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
CompleteQuest(questid);
else if (q_status.ItemCount[j] == reqitemcount) // Send quest update when an objective is completed
UpdateVisibleGameobjectsOrSpellClicks();
- return;
}
}
}