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-rw-r--r--src/server/game/Entities/Player/Player.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 6eaebf758de..6b981528d63 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1445,7 +1445,6 @@ class Player : public Unit, public GridObject<Player>
InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;
bool HasItemTotemCategory(uint32 TotemCategory) const;
InventoryResult CanUseItem(ItemTemplate const* pItem) const;
- InventoryResult CanUseAmmo(uint32 item) const;
InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool update, int32 randomPropertyId = 0, GuidSet const& allowedLooters = GuidSet(), std::vector<int32> const& bonusListIDs = std::vector<int32>());
Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
@@ -2642,7 +2641,6 @@ class Player : public Unit, public GridObject<Player>
void _LoadGroup(PreparedQueryResult result);
void _LoadSkills(PreparedQueryResult result);
void _LoadSpells(PreparedQueryResult result);
- void _LoadFriendList(PreparedQueryResult result);
bool _LoadHomeBind(PreparedQueryResult result);
void _LoadDeclinedNames(PreparedQueryResult result);
void _LoadArenaTeamInfo(PreparedQueryResult result);