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author | Treeston <treeston.mmoc@gmail.com> | 2019-08-18 12:30:21 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-18 12:30:21 +0200 |
commit | 9665bbf66522e607207a0ce129e8683ba7b23019 (patch) | |
tree | 928e79b1d695541d07140e95eb552ae1253f715f /src | |
parent | c4cce31a13b2e98538f015ecf289856c73f13037 (diff) |
Entities/Creature: Fix a bug that caused map respawn timers to be scheduled for compatibility mode creatures.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d8971130611..5aef93cf67c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2405,6 +2405,7 @@ void Creature::SaveRespawnTime(uint32 forceDelay) ri.spawnId = m_spawnId; ri.respawnTime = m_respawnTime; GetMap()->SaveRespawnInfoDB(ri); + return; } time_t thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime; |