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author | Gildor <gildor55@gmail.com> | 2020-06-21 12:55:29 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-21 12:55:29 +0200 |
commit | a555bf1fd786d1f9b65ed9673ce6f8fc8a2b403e (patch) | |
tree | 8b21fe9b3e48eecb300ecddd10cd9524109733cb /src | |
parent | 05025d79f3cb34fa135cb820badeef32883f7eb4 (diff) |
Core/Spells: SPELL_AURA_MOD_HEALING should be negative if TargetType is negative (#24862)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index f97e5b0304a..ec383cc24a3 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -3714,6 +3714,7 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor case SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE: case SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE: case SPELL_AURA_DUMMY: + case SPELL_AURA_MOD_HEALING: // check target for positive and negative spells if (!_isPositiveTarget(spellInfo, effIndex)) return false; |