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authorTreeston <treeston.mmoc@gmail.com>2018-08-23 16:54:02 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-23 16:54:02 +0200
commitabd3d55668e66d4b2ad07fcee975950086c8ae79 (patch)
tree616cb8bfef7be01833be9391e17f1b3b20127470 /src
parentb4cdf556f18e134828c735c7fec9567edea02bbc (diff)
wops (042f551 follow-up)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp1
2 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index a17e465c131..e0c5ef51125 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -1325,7 +1325,6 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec()
static const float CASTER_CHASE_DISTANCE = 28.0f;
void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff)
{
- printf("SCPAI updateai %u\n", diff);
Creature* charmer = GetCharmer();
if (!charmer)
return;
@@ -1429,7 +1428,6 @@ void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff)
void SimpleCharmedPlayerAI::OnCharmed(bool isNew)
{
- printf("SCPAI oncharm %u\n", isNew);
if (me->IsCharmed())
{
me->CastStop();
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index dc948fa498d..e9f27465f38 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9425,7 +9425,6 @@ void Unit::SetAI(UnitAI* newAI)
void Unit::ScheduleAIChange()
{
- printf("ScheduleAIChange %s\n", GetName().c_str());
bool const charmed = IsCharmed();
// if charm is applied, we can't have disabled AI already, and vice versa
if (charmed)