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authorTartalo <none@none>2010-05-29 23:23:38 +0200
committerTartalo <none@none>2010-05-29 23:23:38 +0200
commitaffccbdb5784b82c847316c163a760b76be4e743 (patch)
treee2cac3f475d9230d99a6ea3044a8f176e0516e4b /src
parent0dceb037bf832f43cebcc7f3ec78dd7f12ebc165 (diff)
Ulduar: Fix typo on Flame Leviathan's tower event's triggering system
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp b/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
index ceddb7f4d95..b27ebf1b6d8 100644
--- a/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
@@ -183,7 +183,7 @@ struct instance_ulduar : public ScriptedInstance
}
}
- void EventProcess(GameObject* pGo, uint32 uiEventId)
+ void ProcessEvent(GameObject* pGo, uint32 uiEventId)
{
// Flame Leviathan's Tower Event triggers
Creature* pFlameLeviathan = instance->GetCreature(NPC_LEVIATHAN);