diff options
author | Lopin <davca.hr@seznam.cz> | 2011-06-17 18:07:34 +0200 |
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committer | Lopin <davca.hr@seznam.cz> | 2011-06-17 18:07:34 +0200 |
commit | b1bde4d01f0a0d03168e8fa32da8f8aadb4d276b (patch) | |
tree | 7ad31808463461cfdfb06c3cccc599986ac3783f /src | |
parent | 9d06c77d7c99fb233d9289a06b5f37df05726ce5 (diff) |
Core/Items: Prevent swapping item sets while player is in combat
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 9119ef8e920..0c3b0c24e1b 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -1401,6 +1401,9 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data) void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) { + if (_player->isInCombat()) + return; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE"); recv_data.hexlike(); |