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authorn0n4m3 <none@none>2010-01-16 18:47:40 +0300
committern0n4m3 <none@none>2010-01-16 18:47:40 +0300
commitb9c09071b0c3b374f2a173bebd1c387ed79f47be (patch)
treeb023d9997405c012f376982f0b5bb896a1b96602 /src
parent8050bdd7b1eebf959dbef45926e646623cbd7517 (diff)
Fixed Lifebloom final crit, by PrinceCreed.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 04c594d34b5..268de0d0f05 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10135,8 +10135,8 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
float crit_chance = 0.0f;
switch(spellProto->DmgClass)
{
- case SPELL_DAMAGE_CLASS_NONE: // Exception for earth shield
- if (spellProto->Id != 379) // We need more spells to find a general way (if there is any)
+ case SPELL_DAMAGE_CLASS_NONE: // Exception for Earth Shield and Lifebloom Final Bloom
+ if (spellProto->Id != 379 && spellProto->Id != 33778) // We need more spells to find a general way (if there is any)
return false;
case SPELL_DAMAGE_CLASS_MAGIC:
{