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author_manuel_ <manue.l@live.com.ar>2010-09-19 13:24:21 -0300
committer_manuel_ <manue.l@live.com.ar>2010-09-19 13:24:21 -0300
commitc4ed3430cf29cece97e66e66fc28fffc36fdfa21 (patch)
tree3dca8eb7d1650c88f133c60bab2ca5a973312159 /src
parent58dafd94e23e88407e73416b5093800baf7d190b (diff)
Core/Players: Better check for weekly quests in RewardQuest function.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 14ebd7f2b4c..d5fe6e65cdd 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14435,9 +14435,7 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver,
SetDailyQuestStatus(quest_id);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id);
- }
-
- if (pQuest->IsWeekly())
+ } else if (pQuest->IsWeekly())
SetWeeklyQuestStatus(quest_id);
if (!pQuest->IsRepeatable())