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authorTreeston <treeston.mmoc@gmail.com>2018-09-12 14:28:49 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-27 00:08:14 +0200
commitc8b11f7e3db8b40a0c02a759d722dff0f7c55fe8 (patch)
treeb00f9fa0eae0e2848dad64cec9c247c92380a76b /src
parente889eff150207b1d0bf0f2f42abd5b3e558bc2df (diff)
Core/Unit: Successfully (?) prevented the zombie apocalypse. Corpses can no longer gain HP. Closes #22409.
(cherry picked from commit f50a8e5926372400e87337fdcdcd03fd68a8a4c6)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e7548f76cf8..e01a53f65db 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8852,7 +8852,7 @@ void Unit::SetLevel(uint8 lvl)
void Unit::SetHealth(uint64 val)
{
- if (getDeathState() == JUST_DIED)
+ if (getDeathState() == JUST_DIED || getDeathState() == CORPSE)
val = 0;
else if (GetTypeId() == TYPEID_PLAYER && getDeathState() == DEAD)
val = 1;