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authormegamage <none@none>2009-03-26 20:04:51 -0600
committermegamage <none@none>2009-03-26 20:04:51 -0600
commitcd7376c7063dc88ead544e278f01870bdd99a073 (patch)
tree469abac900dd8dadc4137bef6a2bb8354f2d91ab /src
parenta6d6b214560f75723000d448717b9d7ccfee9be7 (diff)
*Fix a bug that summon inferno spells summon too many infernos.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 7a0c404d2e8..dead7ed3cc2 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2397,6 +2397,10 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->MaxAffectedTargets = 1;
spellInfo->EffectTriggerSpell[0] = 33760;
break;
+ case 1122: // Inferno
+ case 18662: // Curse of Doom
+ spellInfo->EffectBasePoints[0] = 0; //prevent summon too many of them
+ break;
default:
break;
}